Aces High Bulletin Board

General Forums => Wishlist => Topic started by: KryptoniteXP on December 07, 2006, 06:11:45 AM

Title: Repair Hangar
Post by: KryptoniteXP on December 07, 2006, 06:11:45 AM
I know that we have the rearm pad (though I don't see many use it), but I thought it would be cool if we had a repair hangar.

The time in the "Repair Hangar" to repair your aircraft could be blanket for all repairs.  Like 3 minutes in the hangar and you're good to go. OR it could be based on how many repairs you have done to the plane (1 repaired part takes 1 minute).  OR it could be based upon the part(s) (aileron = 30 seconds, elevator = 1 minute, rudder = 30 seconds).

What do you all think?  Hitech any thoughts?
Title: Repair Hangar
Post by: DREDger on December 07, 2006, 10:28:38 AM
Sounds like a great idea to me.
Title: Repair Hangar
Post by: The Fury on December 07, 2006, 10:34:30 AM
Yeah i also think its not a bad idea.

The amount of times i have had to rtb with practicly full ammo is silly lol (all my fault of course) but if i could repair my ride i could just reup and get back in there without having to get a new plane.

Good idea :aok
Title: Repair Hangar
Post by: Sabre on December 07, 2006, 12:44:39 PM
Too gamey in my book.  Of course, so is a complete re-arm in only 30 seconds, or the instant repair/re-arm of GV's after dropping supplies near them.  Repairs took hours or even days.  Just my opinion.
Title: Repair Hangar
Post by: Krusty on December 07, 2006, 12:58:55 PM
It's not going to happen. HTC has said "no" to instant repairs before, and I think for good reason.

If your plane is damaged, get a new one. They can't just come out with a new aileron and stick it on. The real process involves days of hard work, removing major parts of the wing to check for other damage, or even replacing the entire wing if the damage was extensive enough.

Keep it simple. Just tower out and get a new ride. It's less gamey, and it's already in the game!
Title: Repair Hangar
Post by: KryptoniteXP on December 09, 2006, 05:22:45 AM
Quote
Originally posted by Krusty
It's not going to happen. HTC has said "no" to instant repairs before, and I think for good reason.

If your plane is damaged, get a new one. They can't just come out with a new aileron and stick it on. The real process involves days of hard work, removing major parts of the wing to check for other damage, or even replacing the entire wing if the damage was extensive enough.

Keep it simple. Just tower out and get a new ride. It's less gamey, and it's already in the game!


You make some very valid arguments.  I salute you for your well articulated thoughts :)

Here is another look at it....

Did it take 5-10 minutes for missions to fly to their destination? (nope).  Did ground vehicles "spawn" into Germany? (nope).  But as far as adding realism, this would add some.... Some people would pride themselves on trying to keep the same plane as long as they could, thus somewhat getting rid of the disposable nature of the planes in the game.
Title: Repair Hangar
Post by: Lusche on December 09, 2006, 07:44:18 AM
Quote
Originally posted by KryptoniteXP
Some people would pride themselves on trying to keep the same plane as long as they could, thus somewhat getting rid of the disposable nature of the planes in the game.



So keep it out of harms way!
What sort of accomplishment would it be to fly a dozend sorties in a row if you are able to repair your ride between sorties???
Title: Repair Hangar
Post by: B3YT on December 09, 2006, 08:04:29 AM
as for repairs taking days ......UTTER CRAP!!! My grandad worked on hurries IIA- in the BoB and II D north africa. Wing damage could be repaired withing 30mins.  tail replaced in 10mins . wing recovered in 5mins.
rearm in 2mins 30sec with a  6 man groundcrew. they could intorcept a bomber run TWICE . Once on the way in and again on the way out.
I say repair pads for wooden airframes.....that would be the Hurri and mossies.  
Just because the Yanks and Spit squadrons would be downed for having metal airframes shouldn't mean that aircraft in RL that could be turned round quickly should be held back.
Title: Repair Hangar
Post by: Rino on December 09, 2006, 09:12:28 AM
Quote
Originally posted by B3YT
as for repairs taking days ......UTTER CRAP!!! My grandad worked on hurries IIA- in the BoB and II D north africa. Wing damage could be repaired withing 30mins.  tail replaced in 10mins . wing recovered in 5mins.
rearm in 2mins 30sec with a  6 man groundcrew. they could intorcept a bomber run TWICE . Once on the way in and again on the way out.
I say repair pads for wooden airframes.....that would be the Hurri and mossies.  
Just because the Yanks and Spit squadrons would be downed for having metal airframes shouldn't mean that aircraft in RL that could be turned round quickly should be held back.


     Apparently your grandad wore a red cape and tights with a big S on
his chest.  The types of major repairs you describe take a heck of alot
longer than you describe.  Just rigging the flight controls on the tails
would take longer than 10 minutes.

     Patching a hole is one thing, replacing  internal framing is another
entirely.
Title: Repair Hangar
Post by: B3YT on December 09, 2006, 09:24:25 AM
The WWII RAF crew were always ready for repairs to fighter aircraft. he was part of a 12 man crew. With the lack of aircraft available you had to get your plane back up.  remember that the hurri was wood , damage could be repaired with bamboo cain ect. after comabt was over for the day they would work for upto six hours after dark to do a propper "FIX" .   Tents , bed sheets even flags were used in Tubrok to do repairs on the RAF anti tank hurries .  each ride would have a 12 - 15 man crew .  

Sorry if the "make do and mend" policy of the RAF  amazes you but it did happen alot.  read a few books by the hurri aces . and it may seem incredable but it was a team effort.
Title: Repair Hangar
Post by: B3YT on December 09, 2006, 09:25:18 AM
the hurri wing was modular by the way and so was most of the airframe.
Title: Repair Hangar
Post by: BaldEagl on December 09, 2006, 05:20:42 PM
Spits also had wooden air frames.
Title: Repair Hangar
Post by: Krusty on December 09, 2006, 06:20:57 PM
I'm sorry I'm going to have to call "bullsh**" on that until you prove it.

Hell it would take 10 minutes to patch up some HOLES, maybe just holes. Cannon hits, no. MG hits, maybe. That's not counting having to get INSIDE the panel and pounding the dents smooth, and that's not to mention the patches on top would add a lot of drag on that particular part. I know the Brits had a "make do" attitude. They were desperate. If a plane had some holes they'd send it back up if a raid was inbound. If it was worse than that they'd spend a hell of a lot more time making sure it was functioning and flightworthy, otherwise they'd lose a pilot next flight. They had plenty of planes, they were short on pilots. I know for a fact they cared about the people more than the machines, and that means they took repairs seriously.

But people who have a couple of HOLES in their wings in AH don't need repairs. They can still fly. I do it all the time. These folks want entire ailerons, flaps, oil coolers, ENGINES, you name it, to be repaired instantly in under 60 seconds. That's BS any way you look at it.
Title: Repair Hangar
Post by: oboe on December 09, 2006, 09:31:30 PM
Myself, I always thought it would add some nailbiting tension to the game.   Manuevering a damaged plane into a hangar and waiting say, 30 secs per damaged item for repairs, while trying to get it finished before the next enemy attack hits.

Obviously some damage would be non-repairable but guns, fuel leaks, and control surfaces could've been field repaired.    I never worried too much about the realism of the proposal - after all a plane couldn't get a full load of fuel and be completely rearmed in 30 seconds, either.

I tried to do a simple illustration here (http://www27.brinkster.com/tjlaven/RepairHangar)
Title: Repair Hangar
Post by: Arlo on December 09, 2006, 10:02:57 PM
I just find the discussion fascinating. I want to hear more. :D
Title: Repair Hangar
Post by: LYNX on December 10, 2006, 08:38:45 AM
This topic has been done to death.  I even suggested it somw time back.  HTC said go to tower.  Have a quick cuppa tea then take up your brand new plane.
Title: Repair Hangar
Post by: oboe on December 10, 2006, 10:13:41 AM
Quote
Originally posted by Arlo
I just find the discussion fascinating. I want to hear more. :D


:p  Gotta agree with you on that, Arlo.  Still, its interesting to note whether its the same set of people asking for it or if new guys are thinking of it independently.

I think the concept of whats "gamey" to players and what's not is interesting, and that topic always seems central to the repair hangar suggestion.    Popping out to the tower and immediately spawning into a brand new plane at the end of the runway strikes me as much gamier than taxiing to a hangar or rearm pad and waiting around while your plane is repaired/refueled/rearmed, but that appears to be a minority view.
Title: Repair Hangar
Post by: B3YT on December 11, 2006, 04:29:54 PM
seeing that the AH clock runs quite fast then i can't see a problem with a Repair hanger that you have to taxi too.
and krusty just because your a YANK bastrd then don't dis the RAF cos you think your top . As i stated after flight a proper fix was made after major fighting for the day. i also never mentioned engines or radiators thats diffrent. but wing tips tail sections ect were very easy to replace.



 just last week a nirod was repaird in flight with a tea pot



http://news.bbc.co.uk/1/hi/scotland/north_east/6206738.stm



so bollocks to you tosser
Title: Repair Hangar
Post by: Arlo on December 11, 2006, 05:18:42 PM
Quote
Originally posted by oboe
Popping out to the tower and immediately spawning into a brand new plane at the end of the runway strikes me as much gamier than taxiing to a hangar or rearm pad and waiting around while your plane is repaired/refueled/rearmed, but that appears to be a minority view.


I'm easy. Those who remember fighting me will attest. I don't mind either. I just wanna come back and play. :)
Title: Repair Hangar
Post by: Krusty on December 11, 2006, 10:17:37 PM
Hey, b3yt, an internal hatch cover is one thing. Replacing wingtips and flight controls is another. My "dis" isn't to the RAF in general, it's to any anecdote (from ANY nation) that says major flight surfaces were replaced instantly in 10 minutes by ground crew. We're not talking bullet holes and tiny things that don't affect the plane much, we're talking the things that keep said plane in the air.

As a tangent, okay you never mentioned engines, and radiators. Others have. So what if we just limitd it to the minor stuff that COULD be fixed in 10 minutes? Well.... that would be almost nothing. If you come in to land with bullet holes in your wing, you lose no performance. It's your call to reup or rearm. Same for a crack in your windsheild. Same for a broken radio mast. Know what? None of these affect how you fly in the least way, in aces high. So when you get to the things that DO affect how you fly, then we're talking the major stuff, the stuff that takes a concentrated effort and a lot of time by ground crew to fix.

So if you say "fix it all" the answer should be "no"

If you say "just fix the small stuff" the answer is "why, you don't feel it anyways?"

(*shrug*)
Title: Repair Hangar
Post by: nickf620 on December 13, 2006, 03:04:34 AM
all i want is a little guy hanging off my wing with a pack of gum
for those pesky fuel leaks
Title: Repair Hangar
Post by: garethadr on December 15, 2006, 03:05:18 PM
I like the rearm pad and I like the idea of a repair hanger. yes there is the repair time where it is a problem compared to real war. This a game though. I think it would add to the playability to real war. How many times have you chased an aircraft in, ready to pummel them with bullets just to have them disappear just before your eyes. Maybe we all should be required to taxi our airplanes to a hangar, choose repair or choose tower. The taxi-ing could be automatic since i know there is a lot of people that choose automatic take off( I never use it) So you could land your aircraft and hit the clipboard and choose repair or tower, both ways it would taxi you over to the hanger or you could drive it into the hanger yourself. So if you choose repair, since it is going to take longer than a fuel or rearm, you sit there for a minute, all the while if planes are flying over head, they can pepper your bellybutton with bullets while you choose repair. But wouldn't it be great to fly into a friendly airfield, get your plane repaired and fly back up so you can add to your kills?

PS I am Britsh, but been living over here for 33 years
Title: Repair Hangar
Post by: nickf620 on December 15, 2006, 04:29:06 PM
repair hanger is one thing but when you get to having to taxi to a hanger to end flight

i doubt you would feel good about your suggestion when you find out that you have to taxi to this hanger during a huge furball and all you want to do is get to the safe tower
Title: Thats part of the fun
Post by: garethadr on December 15, 2006, 05:48:35 PM
Do you decide to fly to another airfield to get your kills, or attempt to land and get to a hangar, I rarely make it to the airstrip anyways during a huge furball.
Title: Repair Hangar
Post by: Laurie on December 18, 2006, 08:46:04 AM
Quote
Originally posted by Krusty
I'm sorry I'm going to have to call "bullsh**" on that until you prove it.

Hell it would take 10 minutes to patch up some HOLES, maybe just holes. Cannon hits, no. MG hits, maybe. That's not counting having to get INSIDE the panel and pounding the dents smooth, and that's not to mention the patches on top would add a lot of drag on that particular part. I know the Brits had a "make do" attitude. They were desperate. If a plane had some holes they'd send it back up if a raid was inbound. If it was worse than that they'd spend a hell of a lot more time making sure it was functioning and flightworthy, otherwise they'd lose a pilot next flight. They had plenty of planes, they were short on pilots. I know for a fact they cared about the people more than the machines, and that means they took repairs seriously.

But people who have a couple of HOLES in their wings in AH don't need repairs. They can still fly. I do it all the time. These folks want entire ailerons, flaps, oil coolers, ENGINES, you name it, to be repaired instantly in under 60 seconds. That's BS any way you look at it.


there was no health and safety and not many planes krusty, we were resourceful, they had spare parts from old planes, they salvaged everything, and a lot of improvisation was encouraged. they had ground crews who were rapid at repairing aircraft. most repair took no less than four hours, if it took anylonger they tended to send the plane further inland for major reapirs, not many planes without half a wing made oit home, so mot repairs did occour on the fields.
Title: Repair Hangar
Post by: llama on December 18, 2006, 01:12:10 PM
Though I generally agree with HT's sentiment of "Hey, just get to the tower and replane," I  must say that ENY changes things a bit.

When your side's ENY goes up, and you're now flying a slightly damaged plane that you can no-longer re-up with, getting some *minor* damage replaired seems like a non-bad idea.

I would even venture some ground-rules to make it easy to impliment:

1. Keep using the Re-Arm pad.

2. Repairs take place after the initial 30 seconds elapse for fuel and ammo.

3. ONE control surface (aileron, elevator, flap, or rudder) takes one minute to repair.

4. ONE gun takes one minute to repair.

5. Maximum of two repairs allowed. This means you might be sitting on the rearm pad to 2.5 minutes.

6. Repairs not allowed: engine oil or cooling system, fuel leaks, landing gear, pilot wound, wing replacement, tail surfaces.

7. You are still fully vulnerable sitting on the rearm pad.

And before anyone starts screaming about how unrealistic this is, let's not forget that it takes more than 30 seconds to refuel and rearm a plane in real life, but we already have this feature now and we're all cool with it.

When the ENY goes up and you're landing a nice plane, I suspect this feature would be widely utilized.

-Llama
Title: Repair Hangar
Post by: JB88 on December 18, 2006, 02:01:45 PM
Quote
Originally posted by Krusty
It's not going to happen. HTC has said "no" to instant repairs before, and I think for good reason.

If your plane is damaged, get a new one. They can't just come out with a new aileron and stick it on. The real process involves days of hard work, removing major parts of the wing to check for other damage, or even replacing the entire wing if the damage was extensive enough.

Keep it simple. Just tower out and get a new ride. It's less gamey, and it's already in the game!


yep.  cuz everybody knows that they had unlimited supplies of new planes that you could jump into every time you got shot down and die and then miraculously reappear again in the cockpit of another plane, engine running on the runway having been able to avoid the hanger (and the inconvenient finality of death) altogether.


:D
Title: Repair Hangar
Post by: Platano on December 18, 2006, 03:05:26 PM
Too gamey if you ask me..
Title: Repair Hangar
Post by: cav58d on December 18, 2006, 11:07:57 PM
Quote
Originally posted by Krusty
It's not going to happen. HTC has said "no" to instant repairs before, and I think for good reason.

If your plane is damaged, get a new one. They can't just come out with a new aileron and stick it on. The real process involves days of hard work, removing major parts of the wing to check for other damage, or even replacing the entire wing if the damage was extensive enough.

Keep it simple. Just tower out and get a new ride. It's less gamey, and it's already in the game!


So why is it NO to this, but yes for the GV's????  Whats the difference?????
Title: Repair Hangar
Post by: JB88 on December 19, 2006, 02:40:05 AM
:huh ...

:confused:

good question.




:aok
Title: Repair Hangar
Post by: Krusty on December 19, 2006, 11:44:39 AM
because GVs don't belong in this game, basically. They were tacked onto an air flight sim, given special "rules" (so that they "fly" on the ground) and left at that. It won't ever be a true ground sim, not without a huge coad revision.

Hell all they do 99.9999999999901% of the time is spawn camp other GVs.

That's why GVs are gamey. That's why THEY get repairs. They shouldn't, IMO.

As for planes, the proper choice is still "no".
Title: Repair Hangar
Post by: cav58d on December 19, 2006, 12:18:33 PM
We have seen two brand new GV's introduced into the game over the past year and a half or so.  If they are irrelevant to the war, why waste the time building them?

I just think its much more reasonable to have an aileron, or gun swapped out, then a turrett and both tracks....

I don't understand why people get so upset thinking about having their aircraft repaired.  If there is reasonable downtime, whats the problem?
Title: Repair Hangar
Post by: Krusty on December 19, 2006, 12:35:22 PM
You've got a fake argument here.... In a supposed realistic game, you've got "magic beans" that make things all better, instantly up-right the over-turned 100-ton tanks, repair all damages and instantly restock all supplies, and you ask "if tanks get it, why don't planes?"

You should be asking "Wait a freaking minute, why the hell do we even HAVE magic beans in the first place!"

You shouldn't say "why don't planes get it, tanks do!" you should be saying "tanks are totally gamey and unrealistic, we should make them more like planes".
Title: Repair Hangar
Post by: hitech on December 19, 2006, 12:45:24 PM
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech
Title: Repair Hangar
Post by: Krusty on December 19, 2006, 12:58:08 PM
I'm all for that (making it harder to land a big sortie)
Title: Repair Hangar
Post by: oboe on December 19, 2006, 01:27:16 PM
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech


Thanks for clarifying, HT.    Having repairs end the sortie the same way towering out does makes sense to me.    In RL if a pilot landed to refuel/rearm/repair, he would've been credited with one sortie completed and taking off again would've counted as his second sortie, I think.

I wonder if it would cause a problem in AH Special Events to have a sortie ended by repairs?    I think if you tower out during a Special Event you're considered done for the day.

Its just cool to hear you'd consider putting it in, though.    How about implementing a wav recording of one very angry crew chief chewing out the pilot after he taxies in and shuts down?   Is Lee Ermey available for voiceover work?    
;)
Title: Repair Hangar
Post by: llama on December 19, 2006, 03:58:07 PM
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech


Hey, as long as it lets me continue flying a plane that's otherwise unavailable from the tower after ENY has been raised, then I'd be very happy.

That's really the only reason why I'd even be remotely interested in such a feature.

-Llama
Title: Repair Hangar
Post by: Nemeth on December 19, 2006, 10:51:15 PM
Quote
Originally posted by llama
1. Keep using the Re-Arm pad.
2. Repairs take place after the initial 30 seconds elapse for fuel and ammo.
3. ONE control surface (aileron, elevator, flap, or rudder) takes one minute to repair.
4. ONE gun takes one minute to repair.
5. Maximum of two repairs allowed. This means you might be sitting on the rearm pad to 2.5 minutes.
6. Repairs not allowed: engine oil or cooling system, fuel leaks, landing gear, pilot wound, wing replacement, tail surfaces.
7. You are still fully vulnerable sitting on the rearm pad.
-Llama

just a couple of changes...
Instead of using rearm pad, use existing FH's, one that you don't spawn from
1 Flap, aileron, elevator or rudder repaired but having reduced control/increased drag to that part
Oil cleaned from windshield
Gas & oil refilled

I agree that this is unrealistic, as with the 30 sec rearm, but still would be great to see, even if we have to yell, kick and scream to get it :aok
Title: Repair Hangar
Post by: chris3 on December 21, 2006, 08:47:21 AM
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

Moin
what is wrong with trying to put up a big kill sortie. my thought is that a pilot which carry a lot of kills in his sortie flyes much more saver because he didnt want to lose his live in this sortie and this would be better for game play. he had always the chance to safe his hurted bird and his kills so he want to run home earlyer and see the option of a HO in his last akktion of live.
For me it would be nice to made a 100 kill sorty, maybe it will take 2-3 days but my fling style would be more realistig i think.

of course a lost wing tipp needs to put much more minets to repair as a litle hole in a fuel tank or a damaged oil radiator. btw a lost ruder or ileron are relativly easy to repair.

why not have 15min or 30min to repair a plan, sometimes i would realy use it. and think about we have just some buildings at the airfild which are not used.

cu chris3
Title: Repair Hangar
Post by: hitech on December 21, 2006, 09:58:36 AM
Quote
my thought is that a pilot which carry a lot of kills in his sortie flyes much more saver because he didnt want to lose his live in this sortie and this would be better for game play



Think what would happen if everyone was doing your style of flying. The out come would be no one would want to engage unless they had a large advantage.

This would make general game play less fun, and hence would be worse for game play.

It comes down to a simple fact. If you make living more important than fighting, then people will not fight at the risk of dieing. When this happens why take off, because the best way to live is stay on the ground.


HiTech
Title: Repair Hangar
Post by: Denholm on December 21, 2006, 10:15:22 AM
And hence hitech releases another one of his cold stinging quotes!:rolleyes:
Title: Repair Hangar
Post by: chris3 on December 21, 2006, 02:56:31 PM
Quote
Originally posted by hitech
Think what would happen if everyone was doing your style of flying. The out come would be no one would want to engage unless they had a large advantage.

This would make general game play less fun, and hence would be worse for game play.

It comes down to a simple fact. If you make living more important than fighting, then people will not fight at the risk of dieing. When this happens why take off, because the best way to live is stay on the ground.


HiTech


Moin

Ok that is an argument, but i realy belive it will not come so bad as you say. I understand you afraidness about gameplay is going down if you ad these option of a repair hangar. But belive me it will never come so bad as you say of couers everyone see more importance to survive but thay althought see importance to get kills and so the fight isnt going to die only the style will chanche a bit , a bit to a better way of fight.
The repair hangar is only an option we get more, i think only 50% will use it regulary so it cant effect the gameplay so bad as you see but it can effect a litel bit positive.
Please give it a try and we will see im here for a long time and belive me i m thinking alot of aceshigh and what is posible to made something better. the repair hanger is one of the things i realy belive in which could made aceshigh a litel bit more better as it is.

p.s. sorry for my bad spelling hope i could point out what i mean

cu chris3
Title: Repair Hangar
Post by: Xjazz on December 21, 2006, 03:52:47 PM
What if every and each damage took x amount time per plane type  (+/- random mood of the situation stressed servise man...) to fix and total fixing time is a sum of those.

The Repair Hangar (RH) will serves customers one by one I.E. the next can enter if previous get fixed and exit the 'service area' OR ditch for reason or another from the 'waiting for the service' line front of you.

You must really wait ing in the line or you will lose your turn. The looong servise line to the back woods Joe 'All repair' joint would be treasure for the NOE vulc... Attackers...

Something for something
Title: Repair Hangar
Post by: Masherbrum on December 21, 2006, 04:33:23 PM
Why are debating this?   Back in AH1 I was on midnights.  I sent my son off to day care and rolled an La7.  I see a couple of Bish coming into the field.   Engage the leading two cons, shoot em down, it cost me my rudder.   I engage three more, I lose Right aileron and shoot one down.   The other two run away.   I rearm, because it was the "pizza map" and I was one of 10 Rooks on.   I rearm, and roll.   Probably the same two cons with another come in.   I engage, I shoot down one, but lost Left elevator.   Another batch come in, by this time, a Rook showed up.   I go in first with the other Rook following.   There are five cons trying to setup a vulch.   I get two, and "wham!" I lose Left aileron.   The other rook, shot the La7 off of me.   I'm now banged up bad.    I choose to rearm, then roll again.   I then head for the 3 cons and get ho'd, and lose my other elevator.

Now by this time, I was 2nd guessing myself "Geez, I should have just reupped".   But, this is what I used to crave, "a challenge" and keeping this bullet riddled POS was a major challenge.   I call out rtb as a 3rd rook came to the defense.   Just as I release my mic, a con (for whatever reason) pulls right up in front of me, trying to HO the "new rook on the scene".   I dispatched him.

It took me 10 minutes to land a plane about 3 miles from the field.   It took me 30mins(ish) of fighting to land 7 kills in an La7 that lost all control surfaces but flaps.   I had to log after a successful landing because I was drained.    But it was a good thing.
Title: Repair Hangar
Post by: Reynolds on December 21, 2006, 05:23:27 PM
Okay, I HAVE to jump in here.

B3YT... <<>> Mate! Nice to see your name up again!

I know him, ive talked to him about his grandad's work. Krusty, I think you are misunderstanding. There is a difference between a patch job and a real fix. Just the other day, I ran over a wing with a golf cart. Bent the aileron and cracked the tip. 2 minutes, a hammer and a roll of duck-tape and it was flying, THAT is a patch. It was made flight worthy for a short duration, long enough to get several flights in and "get a job done". It then took 2 days to fix it permanently, so there was no worry about structure, but that two minute duck tape fix was good enough for a day. And aileron fix consitst of a few screws out, a new aileron in, clip a couple wires in and screws in. The new aileron works, and the plane flies.  GRANTED, there might be serious damage in the wing that could easily kill the plane next flight, BUT that aileron works for a while. long enough to get a sortie in.  If this WERE inplemented, the new aileron SHOULD be more volnurable to damage, and cannot be repared again without towering out. Also, maybe the new aileron is less effective than the original aileron, but much more effective than no aileron at all.
Title: Repair Hangar
Post by: Krusty on December 21, 2006, 05:43:39 PM
Quote
Originally posted by Masherbrum
[snip]


Spreading it a bit thick, aren't you?
Title: Repair Hangar
Post by: Masherbrum on December 21, 2006, 08:49:22 PM
Quote
Originally posted by Krusty
Spreading it a bit thick, aren't you?


Not at all.   I see both sides of the "wish".   But, that was one of the few times I've enjoyed flying a "bullet-riddled, beat up POS".   Usually, yeah, I'll land and roll a new one.   I've ALWAYS played for the challenge Krusty.   I'm sorry, but (http://www.smiley-channel.de/grafiken/smiley/camping/smiley-channel.de_camping001.gif) at a spawn, vulching and landing 14 kills, dropping an entire flotilla of ships with 1k buffs isn't my cup of tea.   If other's like it, great, more power to em.   But for ME, I enjoy a challenge.  

If YOU knew me, you'd know two things.   I have a photographic memory (my wife hates it) and I do not "exaggerate/lie".    Sorry Krusty, but you seem to be trying to redeem yourself from "Ploesti Debacle".
Title: Repair Hangar
Post by: Krusty on December 21, 2006, 09:52:59 PM
I have nothing to redeem.

Are you saying you honestly mean that you flew an La7 with no ailerons, no rudder, no elevators, using NO controls whatsoever other than throttle and flaps, you landed?

I read that as sarcasm (it can only be), to which I replied "laying it on a bit thick?".

I've lost every flight control in a plane before. Dive a Ki84 and you'll experience it. It is impossible to fly using only torque and flaps, not to mention line up and turn onto a runway, land safely, and exit out. I suppose it could be done if you were already lined up, low and slow, but I don't think most folks are going to believe ya on that one :)


EDIT: Mind you, I didn't read it as pointless sarcasm. I figured you had a point about "repair hangars" In there somewhere.
Title: Repair Hangar
Post by: Reynolds on December 21, 2006, 10:21:05 PM
Quote
Originally posted by Krusty
I have nothing to redeem.

Are you saying you honestly mean that you flew an La7 with no ailerons, no rudder, no elevators, using NO controls whatsoever other than throttle and flaps, you landed?

I read that as sarcasm (it can only be), to which I replied "laying it on a bit thick?".

I've lost every flight control in a plane before. Dive a Ki84 and you'll experience it. It is impossible to fly using only torque and flaps, not to mention line up and turn onto a runway, land safely, and exit out. I suppose it could be done if you were already lined up, low and slow, but I don't think most folks are going to believe ya on that one :)


EDIT: Mind you, I didn't read it as pointless sarcasm. I figured you had a point about "repair hangars" In there somewhere.


That honestly does depend. Torque CAN be sued to roll the plane, to turn, and throttle and flaps CAN control pitch. AND if your torque turns you left, but you are missing your right flap, you can use the two to land. It would be hard as HELL, and you would need to be almost perfectly lined up to do it, but it COULD be done, with someone with a lot of experience and a ****load of patience. It sounds like something I would try but utterly fail at ;)
Title: Repair Hangar
Post by: Masherbrum on December 22, 2006, 01:50:04 AM
I was about 3 miles S of our field, lined up with the runway, I glided and belly landed.    

If ONLY I was "higher elite status" in AH, then I'd be believed.  :rolleyes:  Back then I ONLY flew LA7's.   I out turned everything but Hurry1's.   Maybe one day....who knows.

Until then, I'll now refrain from posting "previous dealings in AH".    Krusty, go read a book on Ploesti.
Title: Repair Hangar
Post by: B3YT on December 22, 2006, 01:50:57 PM
is it me or does krust belive that EVERY ONE LIES ?.....except himself.
Krusty if you have nothing to say that is uplifting or of intrest then bog off.
Title: NO
Post by: Spikes on December 31, 2006, 07:52:37 AM
Have you done research in videos and books? I bet you couldnt repair a flap in 30 secs. Just crash and get kills again, because then people would be in the air with the same plane for hours on end.

Just my opinion
Title: Repair Hangar
Post by: B3YT on December 31, 2006, 08:38:00 AM
could you refuel and rearm in 30secs. ? no .yet you can in AH. is there any point to that argument ? no.  I'd lke to fly the same plane for hours. i find that even "identical" planes seem diffrent when i fly them after i crashed and got a "new" one.
Title: Repair Hangar
Post by: Spikes on December 31, 2006, 12:14:20 PM
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech


I like that very much
Title: Repair Hangar
Post by: Apeking on December 31, 2006, 12:32:56 PM
"I ran over a wing with a golf cart. Bent the aileron and cracked the tip. 2 minutes, a hammer and a roll of duck-tape and it was flying, THAT is a patch. It was made flight worthy for a short duration, long enough to get several flights in and "get a job done". ... GRANTED, there might be serious damage in the wing that could easily kill the plane next flight, BUT that aileron works for a while. long enough to get a sortie in."

Are you talking about real-life aeroplanes, model aeroplanes, or an imaginary aeroplane world in your head?
Title: Repair Hangar
Post by: B3YT on January 01, 2007, 03:41:18 AM
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech


if it's not about kills why the re-arm pad?
whats the point of a re-arm pad if you can get a new plane with loadout from the tower?

i say if no repair hanger , no re-arm pad.
Title: Repair Hangar
Post by: Reynolds on January 01, 2007, 04:21:32 AM
Quote
Originally posted by Apeking
"I ran over a wing with a golf cart. Bent the aileron and cracked the tip. 2 minutes, a hammer and a roll of duck-tape and it was flying, THAT is a patch. It was made flight worthy for a short duration, long enough to get several flights in and "get a job done". ... GRANTED, there might be serious damage in the wing that could easily kill the plane next flight, BUT that aileron works for a while. long enough to get a sortie in."

Are you talking about real-life aeroplanes, model aeroplanes, or an imaginary aeroplane world in your head?


Real life planes. I ran over a Lark, and flew it myself minutes later. Granted, on landing I did everything I could to touch on the left wing and not the right, but the aileron worked, the tip didnt fall off, and it flew. There is a VERY big difference, again, between a patch and a repair.
Title: Repair Hangar
Post by: Nemeth on January 05, 2007, 11:57:48 PM
Why does everyone (especially Krusty) have to bash this idea down?
Ive been flying for about 16 months now, i still have trouble landing planes (cept 4 c47's they land them selves) without hitting the prop... i can see alot of people doing this too, not too sure about in MA thou, but i dont think that many people would have the patience to land, taxi to a pad/hangar.  For 1 i sure dont, althou it would be nice to rack up a nice # of kills.

But people (krusty) dont look at it this way...  hey they landed a torn up POS and they are gonna fly again now its gonna be easier to kill em.   OOO! more people landing to fix up their hole riddled POS's  more easy kills!

This would give advantages to"newer" pilots (in the fact it would be easier to shoot up the fixed plane) and a disadvantage to anyone who choose to fix up their plane.  so there really wont be a difference in the quality of game play...
 
and about GV's, it kinda doesnt matter... Veh sups pretty much gives you a new veh/tankand if ur camping and being shot at, it would take... say 30 secs to repair at the pad/hangar, only takes secs to kill...
Title: Repair Hangar
Post by: EagleDNY on January 05, 2007, 07:45:54 AM
Quote
Originally posted by B3YT
The WWII RAF crew were always ready for repairs to fighter aircraft. he was part of a 12 man crew. With the lack of aircraft available you had to get your plane back up.  remember that the hurri was wood , damage could be repaired with bamboo cain ect. after comabt was over for the day they would work for upto six hours after dark to do a propper "FIX" .   Tents , bed sheets even flags were used in Tubrok to do repairs on the RAF anti tank hurries .  each ride would have a 12 - 15 man crew .  

Sorry if the "make do and mend" policy of the RAF  amazes you but it did happen alot.  read a few books by the hurri aces . and it may seem incredable but it was a team effort.


One word for bullet hole patching on wooden / cloth skinned aircraft: DUCK TAPE.  (Although it was probably the really cool camo color kind...)  I suppose the 1940 alternative is cloth & fast drying cement, but you get the idea.

Bullet holes aren't that serious as long as nothing internal is hit.  I'm reading a book on the marines defense of Wake Island on Dec 8-23, 1941, and VMF211 put their F4Fs into the air looking like swiss cheese and scored kills right up to the end.  The civilian volunteers and mechanics even stripped engines and parts off of burned wrecks to keep em flying every day of the battle.

Necessity is the mother of invention, and it is amazing what can be accomplished in the heat of battle.  

EagleDNY
$.02
Title: Repair Hangar
Post by: Mister Fork on January 05, 2007, 11:34:46 AM
HT - if there was an option in the Arena setup panel to limit aircraft losses (ie. you're allowed to loose 5 aircraft/vehicles a day), then the repair hangar makes perfect sense.  Repair times should depend on the health of the strategy too, same as it does to repair an airfield).  I also agree that it should end your sortie.
Title: Repair Hangar
Post by: Snakebit001 on January 05, 2007, 09:25:56 PM
No one thinks major repairs should be added, and no one thinks we should land, taxi, and have a brand new plane.
I agree that things like ailerons, flaps, elevators, and rudder should be fixable because they DO affect your plane. Something like taxiing to a hanger, waiting for some amount of time, RELATIVE to the ingame clock, so you wait 3ish minutes or less, and getting back into the air sounds like a good idea.
however, those replacment parts acting differently sounds odd why not tower out if performance will suffer?

i suggest starting with basic control surface repairs only in a hanger and working from there.

also, is it really that different from running out of fuel or ammo and resupplying?
Title: Repair Hangar
Post by: 38ruk on January 05, 2007, 11:58:02 PM
I think its a cool idea just because it might be possible to have HiTech add patch marks to your plane as a sign of being 1) Either a poor pilot that always gets his bellybutton shot off or 2)A Vet that has kept a plane for quite along time . This might be more for Combat tour but i think it would be neat to have a battle scarred ride that you could call your own 8) .

To take it a step further,  you could have Rook/Bish/Knight kill markers on the side of the plane that you have kept around for as long as you could, When the plane is written off, the markers reset . Just an idea, but what do ya think? It might be impractical on the client  or server side , but i'd like to know how hard it would be to do, and if it's even fesible to do due to the resources it might consume  . 38