Aces High Bulletin Board
General Forums => Hardware and Software => Topic started by: Nilsen on December 07, 2006, 06:33:22 PM
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What is the benefit of doing that?
I have 2gig of ram on this notebook and a geforce GO7600. i also have a 1,66ghz dual core cpu.
Will I benefit from the preloading, and would i be able to run the hi-res package?
I know i could try, but i dont like that cause im always abit scared of tweaking when the setup i have now is working so well.
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I would not preload skins. Even with 2GB of RAM you would run out of memory.
Preloading the system textures would be fine. Will not hurt anything. It could reduce the odd stutter uopn entering different areas of the terrain.
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Skuzzy, would you not preload skins with this setup either?
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System Information
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Time of this report: 12/7/2006, 21:28:32
Machine name: PAPPNASE
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
Language: German (Regional Setting: German)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3700+, MMX, 3DNow, ~2.2GHz
Memory: 2048MB RAM
Page File: 198MB used, 3742MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
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DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: The file nv4_disp.dll is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.
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DirectX Debug Levels
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Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
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Card name: NVIDIA GeForce 7600 GT
Manufacturer: NVIDIA
Chip type: GeForce 7600 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0391&SUBSYS_00000000&REV_A1
Display Memory: 256.0 MB
Current Mode: 1280 x 1024 (32 bit) (85Hz)
Monitor: SONY GDM-400PS/400PST/19PS
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8466 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 4/28/2006 08:47:00, 3986944 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: Nicht zutreffend
Mini VDD: nv4_mini.sys
Mini VDD Date: 4/28/2006 08:47:00, 3663040 bytes
Device Identifier: {D7B71E3E-40D1-11CF-A242-0A2000C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0391
SubSys ID: 0x00000000
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
{212DC724-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run
-------------
Sound Devices
-------------
Description: SB X-Fi Audio [A000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_002C1102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1186 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 5/24/2006 04:41:04, 499584 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 1, 192000
Static/Strm HW Mix Bufs: 128, 128
Static/Strm HW 3D Bufs: 128, 128
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run
---------------------
Sound Capture Devices
---------------------
Description: SB X-Fi Audio [A000]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.1186 (English)
Driver Attributes: Final Retail
Date and Size: 5/24/2006 04:41:04, 499584 bytes
Cap Flags: 0x41
Format Flags: 0xFFF
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thx again :)
im feeling almost like a n00b again
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If you have all the current skins, then no Schatzi. 2GB of RAM is not enough memory. It would take 2.5GB of RAM.
If you have a small subset of skins (say, less than 100 of them), then you could get away with it.
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Thanks a lot Skuzzy!
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lol, when did that change?. Last I knew that the skins took no more then 1.5 gig memory with hires. I run 512 texture size with 8xAA and I preload everything. I have 2 gig of cas 2 latency ram.
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Wierd -
Using 1024 skins all preloaded with 2Gb mem, never gets used up.
Always about 300-400Mb left over.
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That is about how much Windows will always make available. You never actually use all your memory. Windows swaps as soon as you get close to using all your RAM. 2GB machine should almost always show 200MB, or so, of free RAM, while the swap usage grows.
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I, too, seem to recall a 1.5GB number being tossed around not too long ago.
Also, something to consider: It takes 20 seconds to load a server without reploading skins. Preloading makes this take 1.5 to 2 minutes, at times.
To me it's not worth it for the occasional hitch. I don't preload 'em anymore (it just took too long!)
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yup i tried it now and there is really no big gain. maybe if you have a slow connection or something.
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With each batch of skins released, the amount of memory required to preload all of them increases. The last batch pushed the requirement to around 2.5GB of RAM. The next batch will push it towards 3GB.
That is if you have all the skins installed. It is the primary reason we made provision for you to be able and download/install the skins of your choice, install of installing all of them.
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Any way i can get my hands on all the skins in one zip file?
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Not from us Nilsen.
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rgr skuzzy
if anyone else has the complete pack on their webistes then let me know :)