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General Forums => Aces High General Discussion => Topic started by: tedrbr on December 09, 2006, 03:34:09 AM

Title: Bomb Wing Mission AAR
Post by: tedrbr on December 09, 2006, 03:34:09 AM
After Action Report

Overall, that was a great mission FiLtH, and I had fun, as did most, if not all participants.  It was also a really good turn out for a board-posted and arena advertised mission.  For an initial attempt, the formations were not too bad, and the high, middle, and low formation fields of fire seemed effective.

Lead group had a very tight formation.  High group pretty good, and (my) low group was spread out and included some late coming stragglers.  1000 foot veritcal seperation between groups seem to work well, 500 foot might be a little better (vertical seperations could have been a little greater among the groups flights, many of them were co-alt).  I kept my formation too far to the left, which was evident when I reviewed the films.  My bad.

But, as this is an AAR, I can see a few places for "sustained" and "improve" observations too.



In LCA, 96Delta often ran voice coms, and I and others would repeat those directives in the Text Buffer, as well as keep a running checklist going about flaps, MAN, RPM, salvo, delay, advert for gunners, and so forth as per our mission brief and OP ORD.




If you feel you must have courses and waypoints for mission, include the egress route to get back home..... the remaining formation split in two after the drop, some left, some right.



We had enough bombers to take down 4 strat targets.  If we had each group 3-flights across, and however many rows deep, for the three groups.  With the low-left squadron down the left side of a target, the middle group take the middle, and the high-right squadron take the right side of a target - set appropriate salvos and delays and areas of responsibility over the target (or just set salvo, and longer delay, and count on bomb spread to take care of things downstairs), we could have hit several sites in one mission.

That was a lot of ordanance to deliver..... not the right mix for an HQ, but still a lot of ord.




Overall a good effort.  And certainly gathered a lot of opposition.  I think the formation worked well for a first attempt.  Follow on missions should mange to keep it tighter, and more effective.  A lot of perks were spent to come up after us.
Title: Bomb Wing Mission AAR
Post by: Trukk on December 09, 2006, 06:21:39 AM
As a new player to Aces High, it was pretty cool seeing such a large formation.  The only problem was that there were so many guys, that my FPS took a real hit.  Other than that here's my AAR.

Take P-47D with drop tanks.  So cool, I luv the Jug.

About half way before target get frustrated with chat bar and hit Enter key three times trying to get rid of it. #$@%!$

Grab a P-38L and catch up to the bombers.  Do a split-s at 28,000, then realize I can't remember what the dive-flap key is. #$@%!$

Grab another P-38L (keymap dive flap to hotas) and catch up to the bombers again.  This time, no kills but I didn't die and I did harass some bandits (Me-163) as they attacked the bombers.
Title: Bomb Wing Mission AAR
Post by: FiLtH on December 09, 2006, 09:27:19 AM
Hehehe Trukk :)

   Good points Ted. Perhaps next time we can take off from 3 different fields.  The map wasnt good for that tonight. It would have put 1 group way behind.  

    I found last night the biggest worry I had in the beginning, while making the mission, was to have people get tired of waiting and leave. Luckily most everyone was good about it. But it did rush me. Next time I'll take the time to add escort groups. I think a check list is in order.

     Another thing is most people in the flight had "the fun is getting there" mentality. Thats what I was looking for. Although it would have been nice to see the HQ tilt over and go down...it was actually more realistic to see the impacts all over the HQ area...and then turn and head home.

    Im sure we'll throw in some "for fun" missions along the way.
Title: Bomb Wing Mission AAR
Post by: tedrbr on December 09, 2006, 12:47:35 PM
FiLtH,

VERY hard to coordinate buffs from seperate fields to join up (except possibly a few rare map/fields/target combinations) .... old mission editor might have been a little easier, but the new dumbed-down mission editor very hard to do that.  You can get several groups over one or more targets in a coordinated effort, but I seriously doubt you'll get them anywhere as close to each other as we flew last night.  You saw how hard it was for stragglers from the same field to catch us.

You can coordinate buffs from one field, and escorts from another to help frame rates, and local com chatter.  Escorts have the speed to rendevous.  Those that know they have FR issues might want to try as escort next time, or lower video settings prior to mission.

You can have each group in a seperate mission and up at 1 minute intervals.  Catch up of each group will depend on lower MAN setting of lead group once they are up and climbing.  You need to begin closing up in climb phase, not once you've reached level alt.

Pre-can the missions.  Save a mission for each bomber type, and one that includes all the better escort planes with not ord, and one with escorts with ord.  Pass these saved missions around to all potential Group Leaders.
Only need to adjust time, airfield, and runway when posted.  Or at least pass the settings around, so GL's can create their own.  

Each group would max out at 12 flights.  Nine is a good number.  Three flights wide.  Each group leader can adjust his mission group as nessessary as they fill up.  Have one or two people as stand-by group leaders ready to post an additional mission as they fill up.

Have Wing Leader and Group Leaders meet 30 minutes prior to muster time.  Look at fields, targets, and make final selections and decisions......prep the missions.... then post the mission(s) and put out the final word of where to gather.

Don't join the most numberous Country in an arena map.....we were close to ENY kicking in on us, and it *might* have prevented a couple people spawning that we are not aware of.


------------------------------------------------------
Drop-On-Lead

I was thinking about this, and there IS a way for it to work and hit multiple targets as well.  Only works on area strat targets: factories, towns, and cities.

Mission:
B-17's (best carrier for strat targets)

12 - 500# bombs (for wider blast radius, less coverage)
2 Targets: salvo  6/ delay 1.0 to hit two strat factory/city targets.
3 Targets: salvo 4/ delay 1.3  
4 Targets: salvo 3/ delay 1.7 (*might be better to use 250# for 4 targets)

16 - 250# (more coverage vs smaller effect radius on each bomb)
2 Targets: salvos of 8/ with delays of 0.8  
3 Targets: salvos of 5/ delay 1.2
4 Targets: salvo of 4/ delay 1.5

Lead passes over the first structures, and then calls "Drop".  Trailing flights should hit the first structures the lead passes over.

Should be enough bomb coverage to do the job close to how you originally envisoned it, AND be able to hit two or three targets, providing the formation stays together after each drop.  It's a shotgun approach to hitting targets, but you only need to drop a strat below 50% to reduce its effectiveness.

It is also much simpler to enact than the "lanes" and assigned "spans" I'd normally run with a raid.  Everyone just drops once over each target.  Delay, salvo and pure numbers takes care of rest.
Title: Bomb Wing Mission AAR
Post by: tedrbr on December 09, 2006, 01:14:14 PM
Quote
Originally posted by Trukk
As a new player to Aces High, it was pretty cool seeing such a large formation.  The only problem was that there were so many guys, that my FPS took a real hit.  Other than that here's my AAR.

Take P-47D with drop tanks.  So cool, I luv the Jug.

About half way before target get frustrated with chat bar and hit Enter key three times trying to get rid of it. #$@%!$

Grab a P-38L and catch up to the bombers.  Do a split-s at 28,000, then realize I can't remember what the dive-flap key is. #$@%!$

Grab another P-38L (keymap dive flap to hotas) and catch up to the bombers again.  This time, no kills but I didn't die and I did harass some bandits (Me-163) as they attacked the bombers.



Yeah, people need to consider lowering vid settings for big missions sometimes.  I think running escorts from seperate field will help.... they can rendevous with us.  These missions ARE frame rate killers..... which helps in the buff's defense as it effects attackers too.

Actually, best way to do escorts is one mission, put in all the popular escorts in it (Jug, P38, Pony) and have them team up as they see fit to help the buffs (singletons, group by plane type, wing-up.  50% fuel and DT's and no ord.

Any other popular buff escorts people thing should be in?

Change your Bail Out Command to SHIFT-ENTER.  Avoid accidentally bailing from plane while in chat box.
Title: Bomb Wing Mission AAR
Post by: FiLtH on December 09, 2006, 05:11:58 PM
I have a 1.6 with 512 , and a 128mb vid. Ya it got a lil choppy at times but was flyable.

   We'll have some time to plan the next one.