Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Laurie on December 09, 2006, 09:31:14 AM

Title: Late war caps and choices
Post by: Laurie on December 09, 2006, 09:31:14 AM
Please notice the overwelming numbers in LW blue this past week HT.
this is not a personal attack or a criticism, just a point.
Surely caps should be lifted for 2 reasons.

#1 Surely It would show numbers of how many people liked the 2 diff types of gameplay. also giving you an accurate source of results, this BB is not a good source of player opinion btw.

#2 it is kinda unfair to make ppl sit in a lobby or go into an arena of gamestyle they dont find fun because thiers is full due to a cap.
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#3 i could understand using the cap method if numbers got to 400+ as this is where people connections start having trouble


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Title: Late war caps and choices
Post by: SkyRock on December 09, 2006, 09:56:39 AM
Like the old wise frog once said, "Live with it!":aok
Title: Re: Late war caps and choices
Post by: bj229r on December 09, 2006, 10:06:25 AM
Quote
Originally posted by Laurie
Please notice the overwelming numbers in LW blue this past week HT.
this is not a personal attack or a criticism, just a point.
Surely caps should be lifted for 2 reasons.

#1 Surely It would show numbers of how many people liked the 2 diff types of gameplay. also giving you an accurate source of results, this BB is not a good source of player opinion btw.

#2 it is kinda unfair to make ppl sit in a lobby or go into an arena of gamestyle they dont find fun because thiers is full due to a cap.
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#3 i could understand using the cap method if numbers got to 400+ as this is where people connections start having trouble


<<>S<>>


HT & Co. believe the greater good for the long-term of the GAME is being served by not letting any one arena have that many people. By now it's obvious it is a non-negotiable point.
Title: Re: Late war caps and choices
Post by: The Fugitive on December 09, 2006, 10:07:44 AM
Quote
Originally posted by Laurie

#1 Surely It would show numbers of how many people liked the 2 diff types of gameplay. also giving you an accurate source of results, this BB is not a good source of player opinion btw.

I agree with this, however it has been proven way too many times that MOST of the player are afraid of change and will not give a "new idea" a fair shake unless forced to play with it.

#2 it is kinda unfair to make ppl sit in a lobby or go into an arena of gamestyle they dont find fun because thiers is full due to a cap.

then don't sit in a lobby, try out the new arena, give them a fair shake! Find some fun ! Take a chance on something new !
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#3 i could understand using the cap method if numbers got to 400+ as this is where people connections start having trouble

The arena changes were NEVER due to technical problems with servers or conections. They were due to players "gaming the game" and taking the "combat" out of the combat simulation game. They lower numbers in the seperate arneas were to force people to work together using "stratigy", instead of numbers.

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Title: Late war caps and choices
Post by: Skuzzy on December 09, 2006, 10:12:13 AM
This discussion already has a thread started.  See this. (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=194133)