Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: DadRabit on December 11, 2006, 09:43:03 AM

Title: Ack
Post by: DadRabit on December 11, 2006, 09:43:03 AM
Anyway ack can be brought back to the way it was?

TY
Title: Ack
Post by: Lusche on December 11, 2006, 09:46:14 AM
Why?
Title: Ack
Post by: DadRabit on December 11, 2006, 10:39:35 AM
because it was fun the way it was before.
Title: Ack
Post by: Lusche on December 11, 2006, 10:43:01 AM
But it´s even more fun the way it is now.
Title: Ack
Post by: Platano on December 11, 2006, 10:45:19 AM
Its better this way
Title: Ack
Post by: DadRabit on December 11, 2006, 10:45:30 AM
reckon thats where we disagree   :(
Title: Ack
Post by: Nilsen on December 11, 2006, 10:49:39 AM
What has changed?

Im only one week or so into AH2, but is it that much different from AH1 days?
Title: Ack
Post by: DadRabit on December 11, 2006, 11:05:53 AM
very much has changed ack wise.

gone is the puffy ack near bases.  (watch out for cv ack) :mad:

added ack on bases and in towns. more realistic as far as WW2 goes but still kinda overkill for here.

just my 2 cents
Title: Ack
Post by: Nilsen on December 11, 2006, 11:11:26 AM
There was ack both in towns and on bases back in AH1.
Title: Ack
Post by: DadRabit on December 11, 2006, 11:14:06 AM
rgr that but not this bad:(
Title: Ack
Post by: Lusche on December 11, 2006, 11:18:50 AM
I still dont understand what exactly is bad with it or to be more  precise: What was more FUN before ack was upgraded?
Title: Ack
Post by: BugsBunny on December 11, 2006, 11:37:30 AM
Quote
Originally posted by Lusche
I still dont understand what exactly is bad with it or to be more  precise: What was more FUN before ack was upgraded?


Vulching was easyer :aok
Title: Ack
Post by: Bronk on December 11, 2006, 11:41:55 AM
Quote
Originally posted by BugsBunny
Vulching was easyer :aok



Yea unskilled  wabbit hunters needed to whack em as they came out of the hole.


Bronk
Title: Ack
Post by: DadRabit on December 11, 2006, 11:43:23 AM
wow bronk...

a smiley would help.

just stating my observations.
Title: Ack
Post by: rogerdee on December 11, 2006, 11:48:02 AM
the ack should be different in the three arenas,

late should stay as it is what with all the fast coannon armed fighters

mid should be a few less guns at field and base

and early should be how it was in the begining.

As the war went on defence of air fields grew

there wasnt as many guns for defence in 1939  as there were in 1945,the
arenas  should repersent this
Title: Ack
Post by: evenhaim on December 11, 2006, 12:07:02 PM
only ack monkeys like ack ;)
lol jk
ack is kinda annoying blah
ps: should i be getting tracers at 13k? hmm maybe a glitch or somehtin
Title: Ack
Post by: Bronk on December 11, 2006, 02:12:11 PM
Quote
Originally posted by DadRabit
wow bronk...

a smiley would help.

just stating my observations.



Wasn't directed at you Dadrabit.


The wabbit hunter in question does though .

Bronk
Title: Ack
Post by: RedDg on December 11, 2006, 02:26:15 PM
If anything, AH2 needs more ack trains.
Title: Ack
Post by: Lye-El on December 11, 2006, 03:05:01 PM
Quote
Originally posted by DadRabit
very much has changed ack wise.

gone is the puffy ack near bases.  (watch out for cv ack) :mad:

added ack on bases and in towns. more realistic as far as WW2 goes but still kinda overkill for here.

just my 2 cents


It is much better now. Need more ack on the V bases though.
Title: Ack
Post by: Bronk on December 11, 2006, 03:24:52 PM
Quote
Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.


Agree 100%


Bronk
Title: ACK
Post by: gusman on December 11, 2006, 04:00:34 PM
ps: should i be getting tracers at 13k? hmm maybe a glitch or somehtin [/B]

Hey Evenhaim,

that was probably me. I have no fire discipline:lol

Cheers,

gusman44
Title: Ack
Post by: Platano on December 12, 2006, 02:34:03 AM
Quote
Originally posted by RedDg
If anything, AH2 needs more ack trains.



Ya trains are fun to Straffe.. :D
Title: Re: Ack
Post by: MOIL on December 12, 2006, 02:45:09 AM
Quote
Originally posted by DadRabit
Anyway ack can be brought back to the way it was?

TY


I hope NOT
Title: Ack
Post by: sgt203 on December 12, 2006, 03:45:57 AM
I think the new ack helps to serve the purpose it was put in to do..

It slows down the steam rolling of bases...

Allows time for defense to be mounted...

Kills me all the time so it must be working :aok

I have no problems with the new ack makes things more interesting
Title: Ack
Post by: lagger86 on December 12, 2006, 06:19:16 AM
I don't get vultched nearly as much, so I will not complain one bit. It also gives me more stuff to hit with the CV guns when I'm bored and firing while I eat my sandwich,
Title: Ack
Post by: Martyn on December 12, 2006, 07:44:26 AM
The ack before was too weak - now maybe it's a tad too strong. Then again it does reduce vulching, and with a little bit of carpet bombing you can reduce the ack sufficiently for the vulchers to move in any case - so vulching ain't dead yet either.

Gone are the days when one NIKI could de-ack a field with ease. Now it takes a little more planning (more buffing in fact) to silence the local opposition.

Consequently I like it.
It's more difficult but more balanced.
Title: Ack
Post by: Benny Moore on December 12, 2006, 08:43:27 AM
It's way too accurate.  It always has been, but the added numbers make it worse.  It consistently hits small fighters from half a mile away while they are maneuvering hard at five hundred miles per hour and travelling perpendicular to the anti-aircraft guns.  That just doesn't happen in reality, even with radar guided guns.

While I understand the desire to have bases protected from vultures, I must point out that it really makes small dogfight servers absolutely miserable.  Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base.  Every single time I tried thundering in with a lot of airspeed (you know, to keep from getting hit by flak - yeah right), I got toasted by the flak in a matter of seconds.  Very frustrating, that is.  It's especially so when I'm being very careful not to fly straight and level, low and slow, or close to the triple-A guns.
Title: Ack
Post by: Lusche on December 12, 2006, 08:51:07 AM
Quote
Originally posted by Benny Moore
I must point out that it really makes small dogfight servers absolutely miserable.  Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base.


Thats not a problem caused by additional Ack but by the host and the players.

If the players did really want to fight, they would come out of the AA umbrella.
If the host wants he can always downgrade the ack from deadly right to mere eye-candy. This particular host apparently wanted to have the ack deadly. He has the choice.
Title: Ack
Post by: Airscrew on December 12, 2006, 08:56:12 AM
Quote
Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.

Yes V bases definitely needs more ack, also the Ports could use a couple more
Title: Ack
Post by: Bronk on December 12, 2006, 09:18:23 AM
Quote
Originally posted by Benny Moore
 It consistently hits small fighters from half a mile away while they are maneuvering hard at five hundred miles per hour and travelling perpendicular to the anti-aircraft guns.  That just doesn't happen in reality, even with radar guided guns.


Not ww2 but it is radar guided and it is a reality.
This thing shoots stuff down that travels faster than prop plane dreamed of.  
http://www.fas.org/man/dod-101/sys/ship/weaps/mk-15.htm

Benny don't make such wild statements, it takes away all credibility.




While I understand the desire to have bases protected from vultures, I must point out that it really makes small dogfight servers absolutely miserable.  Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base.  Every single time I tried thundering in with a lot of airspeed (you know, to keep from getting hit by flak - yeah right), I got toasted by the flak in a matter of seconds.  Very frustrating, that is.  It's especially so when I'm being very careful not to fly straight and level, low and slow, or close to the triple-A guns.

Ahhh is see now the freeloader room had AA gun lethality cranked up a bit.
Works well for the MA so I think will be staying .





As for the lethality of ww2 AAA I refer you to Moil.
I believe he has said more AC were downed to AA guns  than anything else.

Bronk
Title: Ack
Post by: Overlag on December 12, 2006, 04:23:24 PM
Quote
Originally posted by Lusche
I still dont understand what exactly is bad with it or to be more  precise: What was more FUN before ack was upgraded?


well... you get a in a fight... only to have the other player run to his ack sheild.


oh and we only really need this much ack because no one defends..... so we need auto ack to do it for us.
Title: Re: Ack
Post by: mussie on December 12, 2006, 04:29:17 PM
Quote
Originally posted by DadRabit
Anyway ack can be brought back to the way it was?

TY


LOVE the new ack....

Looks great....

Still Easy to deack....

The Auto Ack cant get a bead on ya if your higher than around 450 IAS...

I cleared a whole airfield the other day using my favorite TA152......



EDIT... OK not that easy...:p
Title: Ack
Post by: FrodeMk3 on December 12, 2006, 05:17:58 PM
I agree with Overlag mostly...It's a two-edged sword. If you're on a map(or Arena) that promotes furballs, then people running around between the town, or field, and then darting in when you try to engage(and get eaten by ground guns, giving the ack runner a proxy), Well, that gets really old, really fast. On the other hand, you'll get pissed when the AA is so weak that some runway warrior will orbit out of the fight, waiting for you to kill his countrymen that he wasn't gonna bother to save, to get a vulch kill on you while landing.

     So, to put it bluntly, It's not the AI that's the problem...It's the human element.
Title: Ack
Post by: 1Boner on December 12, 2006, 05:27:51 PM
Quote
Originally posted by Bronk
Yea unskilled  wabbit hunters needed to whack em as they came out of the hole.


Bronk





                                unskilled:rofl :rofl :rofl :rofl :rofl



                    absolutley unbelievable!!!!



                        napoleon dynamite your  "fave" movie??


                               this game is all about the skills!!!:rofl :rofl :rofl :rofl



   could any of you guys try to brag alittle louder please???




                                                                     adoringly yours,

                                                                                             Boner
Title: Ack
Post by: hubsonfire on December 12, 2006, 08:44:23 PM
Quote
Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.


Agreed. More variety too.
Title: Ack
Post by: Overlag on December 12, 2006, 08:59:26 PM
Quote
Originally posted by FrodeMk3
I agree with Overlag mostly...It's a two-edged sword. If you're on a map(or Arena) that promotes furballs, then people running around between the town, or field, and then darting in when you try to engage(and get eaten by ground guns, giving the ack runner a proxy), Well, that gets really old, really fast. On the other hand, you'll get pissed when the AA is so weak that some runway warrior will orbit out of the fight, waiting for you to kill his countrymen that he wasn't gonna bother to save, to get a vulch kill on you while landing.

     So, to put it bluntly, It's not the AI that's the problem...It's the human element.



totally.....

and for your pro reason for this ack..... i sure do hate that.... but a suicidal runway runner will get me no matter how much ack there is.....lol
Title: Ack
Post by: Softail on December 12, 2006, 09:11:19 PM
Funny thing since the new ack model has been deployed.  I haven't seen ANY   B-24 or Lancaster NOE Missions over an Air Base.

I believe that was the primary reason for pumping it up.  Now if you fly bombers low over a field...they get chewed up pretty good...they even get shot down sometimes.   You can still de-ack a "P" and "V" base with em though.

Good change IMO.

Softail
Title: Ack
Post by: Lusche on December 12, 2006, 09:38:56 PM
Quote
Originally posted by Softail
Funny thing since the new ack model has been deployed.  I haven't seen ANY   B-24 or Lancaster NOE Missions over an Air Base.


In the last days I have noticed some sort of comeback of low-level buffs over fields. The buffs are usually able to drop their bombs just before being shredded to pieces...
Title: Ack
Post by: raider6969 on December 12, 2006, 10:21:08 PM
Quote
Originally posted by rogerdee
the ack should be different in the three arenas,

late should stay as it is what with all the fast coannon armed fighters

mid should be a few less guns at field and base

and early should be how it was in the begining.

As the war went on defence of air fields grew

there wasnt as many guns for defence in 1939  as there were in 1945,the
arenas  should repersent this




Agree 100%
Title: Ack
Post by: Billy Joe Bob on December 13, 2006, 12:22:23 AM
i remember that ack killed people and they got kinda upset (in H2H btw) because Ack didnt kill people often....
Title: Ack
Post by: uptown on December 13, 2006, 10:12:39 AM
yes the ack should be more severe as one progresses through the arenas. As the war progressed so did the weaponry
Title: Ack
Post by: President on December 13, 2006, 10:26:10 AM
New ack model is great :aok  leave it as it now is :aok  good change hi Tech!

More ack over vehicle base? No way :O  the ack level is perfect for the importance of what the base is

U know mostly who doesn’t like the new ACk? ;)

I will telll you who….

Those that used to attack undefended bases in the middle of the night  by themselves – and that was the hole that needed plug.  That is why the new ack model is GOOD.

:t