Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: DadRabit on December 11, 2006, 09:43:03 AM
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Anyway ack can be brought back to the way it was?
TY
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Why?
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because it was fun the way it was before.
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But it´s even more fun the way it is now.
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Its better this way
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reckon thats where we disagree :(
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What has changed?
Im only one week or so into AH2, but is it that much different from AH1 days?
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very much has changed ack wise.
gone is the puffy ack near bases. (watch out for cv ack) :mad:
added ack on bases and in towns. more realistic as far as WW2 goes but still kinda overkill for here.
just my 2 cents
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There was ack both in towns and on bases back in AH1.
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rgr that but not this bad:(
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I still dont understand what exactly is bad with it or to be more precise: What was more FUN before ack was upgraded?
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Originally posted by Lusche
I still dont understand what exactly is bad with it or to be more precise: What was more FUN before ack was upgraded?
Vulching was easyer :aok
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Originally posted by BugsBunny
Vulching was easyer :aok
Yea unskilled wabbit hunters needed to whack em as they came out of the hole.
Bronk
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wow bronk...
a smiley would help.
just stating my observations.
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the ack should be different in the three arenas,
late should stay as it is what with all the fast coannon armed fighters
mid should be a few less guns at field and base
and early should be how it was in the begining.
As the war went on defence of air fields grew
there wasnt as many guns for defence in 1939 as there were in 1945,the
arenas should repersent this
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only ack monkeys like ack ;)
lol jk
ack is kinda annoying blah
ps: should i be getting tracers at 13k? hmm maybe a glitch or somehtin
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Originally posted by DadRabit
wow bronk...
a smiley would help.
just stating my observations.
Wasn't directed at you Dadrabit.
The wabbit hunter in question does though .
Bronk
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If anything, AH2 needs more ack trains.
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Originally posted by DadRabit
very much has changed ack wise.
gone is the puffy ack near bases. (watch out for cv ack) :mad:
added ack on bases and in towns. more realistic as far as WW2 goes but still kinda overkill for here.
just my 2 cents
It is much better now. Need more ack on the V bases though.
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Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.
Agree 100%
Bronk
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ps: should i be getting tracers at 13k? hmm maybe a glitch or somehtin [/B]
Hey Evenhaim,
that was probably me. I have no fire discipline:lol
Cheers,
gusman44
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Originally posted by RedDg
If anything, AH2 needs more ack trains.
Ya trains are fun to Straffe.. :D
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Originally posted by DadRabit
Anyway ack can be brought back to the way it was?
TY
I hope NOT
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I think the new ack helps to serve the purpose it was put in to do..
It slows down the steam rolling of bases...
Allows time for defense to be mounted...
Kills me all the time so it must be working :aok
I have no problems with the new ack makes things more interesting
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I don't get vultched nearly as much, so I will not complain one bit. It also gives me more stuff to hit with the CV guns when I'm bored and firing while I eat my sandwich,
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The ack before was too weak - now maybe it's a tad too strong. Then again it does reduce vulching, and with a little bit of carpet bombing you can reduce the ack sufficiently for the vulchers to move in any case - so vulching ain't dead yet either.
Gone are the days when one NIKI could de-ack a field with ease. Now it takes a little more planning (more buffing in fact) to silence the local opposition.
Consequently I like it.
It's more difficult but more balanced.
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It's way too accurate. It always has been, but the added numbers make it worse. It consistently hits small fighters from half a mile away while they are maneuvering hard at five hundred miles per hour and travelling perpendicular to the anti-aircraft guns. That just doesn't happen in reality, even with radar guided guns.
While I understand the desire to have bases protected from vultures, I must point out that it really makes small dogfight servers absolutely miserable. Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base. Every single time I tried thundering in with a lot of airspeed (you know, to keep from getting hit by flak - yeah right), I got toasted by the flak in a matter of seconds. Very frustrating, that is. It's especially so when I'm being very careful not to fly straight and level, low and slow, or close to the triple-A guns.
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Originally posted by Benny Moore
I must point out that it really makes small dogfight servers absolutely miserable. Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base.
Thats not a problem caused by additional Ack but by the host and the players.
If the players did really want to fight, they would come out of the AA umbrella.
If the host wants he can always downgrade the ack from deadly right to mere eye-candy. This particular host apparently wanted to have the ack deadly. He has the choice.
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Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.
Yes V bases definitely needs more ack, also the Ports could use a couple more
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Originally posted by Benny Moore
It consistently hits small fighters from half a mile away while they are maneuvering hard at five hundred miles per hour and travelling perpendicular to the anti-aircraft guns. That just doesn't happen in reality, even with radar guided guns.
Not ww2 but it is radar guided and it is a reality.
This thing shoots stuff down that travels faster than prop plane dreamed of.
http://www.fas.org/man/dod-101/sys/ship/weaps/mk-15.htm
Benny don't make such wild statements, it takes away all credibility.
While I understand the desire to have bases protected from vultures, I must point out that it really makes small dogfight servers absolutely miserable. Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base. Every single time I tried thundering in with a lot of airspeed (you know, to keep from getting hit by flak - yeah right), I got toasted by the flak in a matter of seconds. Very frustrating, that is. It's especially so when I'm being very careful not to fly straight and level, low and slow, or close to the triple-A guns.
Ahhh is see now the freeloader room had AA gun lethality cranked up a bit.
Works well for the MA so I think will be staying .
As for the lethality of ww2 AAA I refer you to Moil.
I believe he has said more AC were downed to AA guns than anything else.
Bronk
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Originally posted by Lusche
I still dont understand what exactly is bad with it or to be more precise: What was more FUN before ack was upgraded?
well... you get a in a fight... only to have the other player run to his ack sheild.
oh and we only really need this much ack because no one defends..... so we need auto ack to do it for us.
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Originally posted by DadRabit
Anyway ack can be brought back to the way it was?
TY
LOVE the new ack....
Looks great....
Still Easy to deack....
The Auto Ack cant get a bead on ya if your higher than around 450 IAS...
I cleared a whole airfield the other day using my favorite TA152......
EDIT... OK not that easy...:p
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I agree with Overlag mostly...It's a two-edged sword. If you're on a map(or Arena) that promotes furballs, then people running around between the town, or field, and then darting in when you try to engage(and get eaten by ground guns, giving the ack runner a proxy), Well, that gets really old, really fast. On the other hand, you'll get pissed when the AA is so weak that some runway warrior will orbit out of the fight, waiting for you to kill his countrymen that he wasn't gonna bother to save, to get a vulch kill on you while landing.
So, to put it bluntly, It's not the AI that's the problem...It's the human element.
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Originally posted by Bronk
Yea unskilled wabbit hunters needed to whack em as they came out of the hole.
Bronk
unskilled:rofl :rofl :rofl :rofl :rofl
absolutley unbelievable!!!!
napoleon dynamite your "fave" movie??
this game is all about the skills!!!:rofl :rofl :rofl :rofl
could any of you guys try to brag alittle louder please???
adoringly yours,
Boner
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Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.
Agreed. More variety too.
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Originally posted by FrodeMk3
I agree with Overlag mostly...It's a two-edged sword. If you're on a map(or Arena) that promotes furballs, then people running around between the town, or field, and then darting in when you try to engage(and get eaten by ground guns, giving the ack runner a proxy), Well, that gets really old, really fast. On the other hand, you'll get pissed when the AA is so weak that some runway warrior will orbit out of the fight, waiting for you to kill his countrymen that he wasn't gonna bother to save, to get a vulch kill on you while landing.
So, to put it bluntly, It's not the AI that's the problem...It's the human element.
totally.....
and for your pro reason for this ack..... i sure do hate that.... but a suicidal runway runner will get me no matter how much ack there is.....lol
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Funny thing since the new ack model has been deployed. I haven't seen ANY B-24 or Lancaster NOE Missions over an Air Base.
I believe that was the primary reason for pumping it up. Now if you fly bombers low over a field...they get chewed up pretty good...they even get shot down sometimes. You can still de-ack a "P" and "V" base with em though.
Good change IMO.
Softail
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Originally posted by Softail
Funny thing since the new ack model has been deployed. I haven't seen ANY B-24 or Lancaster NOE Missions over an Air Base.
In the last days I have noticed some sort of comeback of low-level buffs over fields. The buffs are usually able to drop their bombs just before being shredded to pieces...
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Originally posted by rogerdee
the ack should be different in the three arenas,
late should stay as it is what with all the fast coannon armed fighters
mid should be a few less guns at field and base
and early should be how it was in the begining.
As the war went on defence of air fields grew
there wasnt as many guns for defence in 1939 as there were in 1945,the
arenas should repersent this
Agree 100%
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i remember that ack killed people and they got kinda upset (in H2H btw) because Ack didnt kill people often....
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yes the ack should be more severe as one progresses through the arenas. As the war progressed so did the weaponry
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New ack model is great :aok leave it as it now is :aok good change hi Tech!
More ack over vehicle base? No way :O the ack level is perfect for the importance of what the base is
U know mostly who doesn’t like the new ACk? ;)
I will telll you who….
Those that used to attack undefended bases in the middle of the night by themselves – and that was the hole that needed plug. That is why the new ack model is GOOD.
:t