Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: JB88 on December 11, 2006, 09:58:47 AM
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graphics, gameplay, or flight modelling?
why?
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Originally posted by JB88
graphics, gameplay, or flight modelling?
why?
Gameplay. Without gameplay and with graphics, it's just a pretty movie. Without gameplay and with FM, it's just a flight sim.
That being said, you asked for MOST important... I think they're ALL pretty important.
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Gameplay.
There are games with better graphics out there.
I have no clue how any of these aircraft really handle, so if the flight model was wrong, I wouldn't know anyways.
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Since i dont really know how these planes actually handle the flight modle just fine with me.
Gameplay is good as long as i can fly iwth guys and I
But the graphics need a lot a help
So my vote is graphics.
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Gameplay.
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Originally posted by JB88
graphics, gameplay, or flight modelling?
why?
Game play and graphics. Game play because it is a game and graphics because they help game play and the imersion. FM I dont care as long as it is different on dif planes. Non of us have a clue how these planes should handle and it would apear that the developers dont either since the FMs change so often.
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gameplay first with flight modelling and graphics equally important
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I'll take "Gameplay" for $200, Alex.
Reason: Don't fly real planes, and the eyecandy is way behind other games anyway.
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Flight Modelling.
To me if the planes don't fly 'realistic' I lose the immersion. Relaxed realism games don't thrill me as much as full realism. Part of the fun is being able to out fly the other guy. If everyone can fly their planes the same then it's just a contest between who has the fastest computer and internet connection.
Gameplay is what you make it. A game that you play solo that has great scenarios is nice but playing with a few hundred others is much nicer. If AH was limited to eight players like the H2H rooms are I'd still be here.
Graphics for me have always been a pain due to the fact I have always had older computers and as long as you can tell its a Corsair and not a 747 I'm happy.
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gameplay although the graphics here are woefully in need of modernization.
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Originally posted by Mr No Name
gameplay although the graphics here are woefully in need of modernization.
I started with this one, so I´m still quite happy about AH2 graphics :D :
(http://www.thelegacy.de/pics/screen/t/T_3760_1091805156_BOB10.png)
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Flight modelling. Without realistic physics you can't use realistic tactics.
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lusche, i have been meaning to ask you ... is that bert in a tophat?
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Originally posted by JB88
lusche, i have been meaning to ask you ... is that bert in a tophat?
Bert the Ripper :p
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i'd type out an ernie laugh, but how the hell does one do that?
:D
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Originally posted by Gryffin
Flight modelling. Without realistic physics you can't use realistic tactics.
Are we getting those after CT or after the arena changes of the changes of the changes are done?
The graphics are, well, funny at best
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#1 Gameplay. If not for missions, strategic goals, tactical options, ability to simulate WWII fights to some degree, and fog of war, this just becomes another FPS of sorts. Up and fight, up and fight.
#2 Flight modeling, so long as it is kept to pretty much one standard across the planeset, I'm happy. Still see some planes do things *I* don't think they should be capable of sometimes, so some players probably "gaming the game", but that is ANY MMOG..... you accept it and move on, or give yourself an ulcer over it.
#3 Graphics.... I'll take higher graphics, so long as the load if client-side. Be too much a problem if it is server-side, considering Frame Rate issues some folks experience, not to mention unintentional warping and discos. Each player can set graphics to what he wants and can handle on their system.
What is AHII, 600 MB? Most of my games are in the 2 to 5 GB range. Although, the maps in most of the senerios and such look fantastic compared to the war arenas..... the winter maps, the airfields, the large cities.
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Originally posted by JB88
graphics, gameplay, or flight modelling?
why?
boobies!
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Flight modelling.
The learning curve is what hooked me. The pilot makes the difference. It's not just who has the best plane or who has the alt advantage. It's gives us something to work toward. It doesn't matter how long you have played, there always seems to be something (plane, tactic, teamwork, etc) that you can improve on and get satisfaction from improving on it.
Venom
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It's all as important as the one before it.
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Gameplay, easily 1sy priority. Without good gameplay this game would be collecting virtual dust with the dozens of other one on the shelf.
Regarding graphics...while there are many boxed sims that exceed AH in that department none of them have the constraints of supporting hundreds of simultaneous human players....and Dale/Doug have come a long way since this picture of "me" circa 1996 was taken.
(http://www.edbert.net/images/MY40.GIF)
(BTW...the FM of the WB1.x P40 was uber!)
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See Rules #4, #5
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Originally posted by BugsBunny
Edbert, with all the respect, the server has to support hundrets of players. Not the FEs. As far the FEs are concerned, it makes no difference.
You've just made it painfully obvious that you have no idea wtf you are talking about in regards to game programming. No offence, mate, but yeah.
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Graphics, FM, Gameplay - all three are a priority to me.
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Gameplay.
Without it, its just a bunch of 0's and 1's.
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1) gameplay
2) FM
3) graphics
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I have just 2 hrs flight time so have no idea what our planes fly like let alone a 2 min dogfight bull chit.
Graphics are OK is. Have seen worse and played an other sim where guys fought in 2D and 3D. You still could shoot people done. Just looked prettier in 3D
GAMEPLAY is key
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flight model
the thing that makes this game fun for me is the variance in plane ability
"how am i gonna kill this ki 84 in my spit"
or
"whats the best way to approach these bombers in my hurri2c"
every encounter is different and without that it might as well be just a bunch of spixteens.
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In no particular order...
Gameplay
Gameplay
and Gameplay
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Originally posted by jhookt
flight model
the thing that makes this game fun for me is the variance in plane ability
"how am i gonna kill this ki 84 in my spit"
or
"whats the best way to approach these bombers in my hurri2c"
every encounter is different and without that it might as well be just a bunch of spixteens.
Why, head on, on the runway, or gang him.
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clubbing baby seals is a big industry these days.
i suppose i could claim i only HO in the name of base defense but a HO is a HO is a HO. i according to my personal code of ethics i get vulched often enough to reate a vulch or 2 here and there.
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1)Flight Model
I believe this game is based on "realistic flight". if we lost it, it is just a shooting game. I don't like them.
2)Graphics
With better graphics, I can feel more realistic situation. It sounds great.
3)Game play.
I would like to say some thing on game playing, but it is not serious.
Human technic vs Human technic based on realistic flight is most exciting game playing I bebieve. I can improve myself, I can find new technics or tactics with good experience. No games provide such a self-up-grade system
Again, Flight Model is most important for me.
;)
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Originally posted by JB88
graphics, gameplay, or flight modelling?
why?
flight modeling first, cause i will never get a chance to fly or ride in any of these babies probably and I personally think that Hi Tech has probably researched his butt off making each one modeled as close as possible - so we all get to test each plane agaisnt the others and have some feel for the real deal
Although i wish the collisions were fixed. i am tired of trying to avoid a HO and still getting bad damage when the other guy who was flying towards me as i tried to pull away gets off damageless :noid NO BIGGY THOUGH CAUSE I TRY TO STAY ON the HO butts SIX anyway!!!!!!! :D
gameplay second
i dont care about graphics at all, just as long as all the gauges are in the right place and as close to the real deal as possible.
Hey the P38 is modeled well and so the other fighters and stuff seem to be too, but im no expert, but I admire the work they have done! :aok
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This is truly a sacred moment. we must take the wise words of WinGZero who has chosen this moment to breech his vow of silence on this forum since 2003.
S! wing :)
batfink
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Write-in vote for Community
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Flight Model
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The amount of skill that is needed to become a better pilot. So i guess game play..
Its a game and i play it for the game..
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I like Balls answer best...but Ill go with gameplay.
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whats better ah1 or ah2? imo ah1 was better because the majority of the player base was average to skilled and werent as gamey as the current player base in ah2 therefore the gameplay imo was better..
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Originally posted by Lusche
I started with this one, so I´m still quite happy about AH2 graphics :D :
(http://www.thelegacy.de/pics/screen/t/T_3760_1091805156_BOB10.png)
Same here. When I was maybe 12? :huh 13 years old, here's what my dad got a hold of ON A CASSETTE TAPE for the C64.
(http://img220.imageshack.us/img220/3264/flightsim64vx1.gif)
(http://img57.imageshack.us/img57/4614/115798165500wa2.jpg)
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Gameplay.
By that I mean the interaction of squad and friends. I log on to find the guys I fly with. I join a squad to fly with friends.
Will all due respect. I am dismayed at the course AH is taking. The social aspect seems to be the least considered.
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Originally posted by hubsonfire
I'll take "Gameplay" for $200, Alex.
Reason: Don't fly real planes, and the eyecandy is way behind other games anyway.
I disagree, quake maybe.
I still favor gameplay and it's people, then graphics and lastly flight model (mainly because I'm not a good "fighter" guy and wouldn't know a good handling plane if ya set it on my head)
AA batteries and field artillery is another story;)
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I think flight model, graphics, gameplay are the most important to me in the order listed. I love flying something that feels like it might be like the real thing. Graphics helps the immersion factor, gameplay makes it all interesting for a longer period of time.
Mark
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Flight model. Without it as the top priority, there is no point to the rest.
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Greetings,
Feeling a bit meloncoly (sp) tonight. None of the above. What got me hooked and kept me coming back was the people I met flying.
While the game play - team work and common goals - is what brought us together, it was the interaction with others that brought me back night after night.
Regards,
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For me the order would be:
1) Gameplay
2) FM
3) Graphics
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IMO:
1-FM
2-Graphics
3-Gameplay
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All in equal amounts.
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the planes fly pretty dang good already, that is for sure , as long as my rounds sink in, the rest is just blah blah blah, :)
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I will say again, all these components are just as important as the one before it, putting them in order is just makes no sense, as a computer game needs all these qualities to succeed.
By the way, everyone forgot sounds
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Originally posted by Kazaa
I will say again, all these components are just as important as the one before it, putting them in order is just makes no sense, as a computer game needs all these qualities to succeed.
By the way, everyone forgot sounds
:lol :lol
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SEX
love
family
then gameplay
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- FM i think the flight model is already pretty darn good so while i find it important, i do not find anything lacking in that department but i certainly enjoy it.
- graphics. an absolute essential! the new terrain tiles have added a level of immersion that i really appreciate. when i am dogfighting and i suddenly get a shot of vertigo because i am heading straight at a realistic looking terrain it makes my day. it feels real. i would really really like to see the game continue to press itself on the graphics side. more realistic explosions and fires, buildings and structures modelled more realistically and with varying terrain types available. SNOW!! Pacific style islands. clouds obscuring bomb targets etc.
i cant think of anything that i would rather see in the game at this point than a revamp of some of the graphics. that is not to say that they are bad...they are better than the old school, but they seem to be lagging behind the rest of the market and could satiate some need for change without shifting the game itself to impliement.
- gameplay. i truly appreciate what htc is trying to accomplish with recent changes, and, while i do not neccessarilly agree with the implementation, i like the idea that they are giving us choices. i think that it will get more interesting as the game progresses and more people arrive. i am currently getting more interested in flying in some of the extranious activities like KOTH and other special events.
i really hope that it gets to a solidified level soon though. its a bit unnerving.
again, great job on the game HTC. it is the only one that i play an i hope to continue that relationship for a long time to come.
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To the guys that voted gameplay , FA 2.5 had better in 2000 . I came here cause their crappy FM and wonder women type of cockpit art wasn't getting it for me anymore .
Their capture model was alot better than ours , even now IMO . I never seen a vulch till I came to this game :lol donno the ack in FA then was a lot differant .
AND NO I AM NOT GOING BACK OR QUITING .
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Originally posted by JB88
graphics, gameplay, or flight modelling?
why?
It depends on what you mean by "gameplay" if you mean is it fun to play then it has to be gameplay... Hell mate I am still playing games from the 90's on Atari and Amiga emulators....
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To me:
1. FM. It will always be subjective, but I have seen over the years that Pyro is a stickler for accuracy. The effort that went intot he Ki-84 model is a good example. At times I feel he might be too much of a stickler. I believe we still have the slower pilot-tube error speed for the F6F and the Mil vs Wep speed issue with the 38L -- but they are still "official" speeds. I'm confident that if better validation can be brought up for these issues then changes will be made. I like the lack of "whim" changes.
2. Gameplay. This has been suffering greatly for me now for about 18 months to the point where I have flown less in this time than in one month of AH1 when I started here. I'm looking forward to flying again now with the changes (and now that I finally established my Empire in RTW). I hope at some point the strat gets expanded even further, though the CT may replace this need for me.
3. Graphics. There will always be a graphical limit to meet "the least common denominator" gaming system in the player base. I would upgrade systems regularly for much better graphics, but that is not generally true of the niche/older demographics that have typically played such games compared to the FPS crowd.
Charon