Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: RAIDER14 on December 17, 2006, 11:41:30 PM

Title: Map question /request
Post by: RAIDER14 on December 17, 2006, 11:41:30 PM
Would it  be possible to put a catch wire from a CV onto a runway at a base?:confused: :aok
Title: Map question /request
Post by: Dux on December 19, 2006, 05:23:49 PM
Interesting question... I highly doubt it, I think it's more a function of coding than it is about building an object that actually catches on a tailhook.
Title: Map question /request
Post by: Denholm on December 20, 2006, 09:28:36 AM
Then again, you could take the structure of a CV and lower it into the runway (negative Y axis).
Title: Map question /request
Post by: hitech on December 20, 2006, 11:10:44 AM
Yes it is possible, you need to make a poly with an ID of 402.
Title: Map question /request
Post by: croduh on December 20, 2006, 11:44:09 AM
Well you haven't uploaded the fixed oe yet HT.

Btw, is there a way we could get a list of polyids and what they do please?
Title: Map question /request
Post by: Denholm on December 20, 2006, 11:47:54 AM
Once again Hitech proves he "coads" by blowing all our minds in not understanding the polyID.
Title: Map question /request
Post by: Dux on December 20, 2006, 11:56:42 AM
Quote
Originally posted by duh
... Btw, is there a way we could get a list of polyids and what they do please?


That would be wonderful... may we have one? :)
Title: Map question /request
Post by: hitech on December 20, 2006, 12:30:59 PM
#define shpPT_VIEW_POINT         256
#define shpPT_CLIPBOARD_POSITION 257

#define shpPT_CV_WIRES                  402

#define shpPT_SURFACE_RUNWAY              20001
#define shpPT_SURFACE_REARM               20002
#define shpPT_SURFACE_CRATOR               20003
#define shpPT_SURFACE_ROAD                  20004
#define shpPT_SURFACE_DIRT                20005
#define shpPT_SURFACE_WATER               20006
#define shpPT_SURFACE_TREE                  20007
#define shpPT_SURFACE_BUSH                  20008
#define shpPT_SURFACE_WALL                  20009
#define shpPT_SURFACE_MODEL               20010
#define shpPT_SURFACE_TRAIN_TRACK         20011


These are the ones I can see as being use full.

HiTech
Title: Map question /request
Post by: croduh on December 20, 2006, 12:41:28 PM
Now go upload those editors!:D
Title: Map question /request
Post by: Easyscor on December 20, 2006, 12:53:02 PM
Wow. Thanks!:aok
Title: Map question /request
Post by: croduh on December 20, 2006, 12:58:46 PM
What would model polyid do?
Title: Map question /request
Post by: Dux on December 20, 2006, 12:59:35 PM
Very sweet, many thanks HT. :aok


In what kind of circumstance would you use Surface_Model_ 20010?
Title: Map question /request
Post by: hitech on December 20, 2006, 01:45:50 PM
It really isn't used in any of our terrains.It is used internally for controlling how hits are displayed.  Its only effect is on how hits are displayed, if you would tag a poly like that, when you shot it, you would get the same hit effects as on an airplane.
Title: Map question /request
Post by: Dux on December 20, 2006, 02:03:50 PM
Roger that, thanks again! :)
Title: Map question /request
Post by: Denholm on December 21, 2006, 09:52:43 AM
Quote
Originally posted by hitech
It really isn't used in any of our terrains.It is used internally for controlling how hits are displayed.  Its only effect is on how hits are displayed, if you would tag a poly like that, when you shot it, you would get the same hit effects as on an airplane.

So pretty much what I understood is that the "Surface_Model_ 20010" can be used to generate an object that when it is hit by bullets, it has the same effect as hitting an airplane (IE. Makes holes instead of flashing hits).
Title: Map question /request
Post by: hitech on December 21, 2006, 10:01:49 AM
It would not make the holes,that is not the same type hit effect.

HiTech
Title: Map question /request
Post by: Denholm on December 21, 2006, 10:13:30 AM
Okay, just curious, cause I saw footage once of someone sitting on the ground firing at a target straight ahead. When the bullets hit the target they penetrated leaving holes, instead of the traditional "hit and flash" effect. (This was a custom object.)
Title: Map question /request
Post by: croduh on December 21, 2006, 10:39:03 AM
In game, type ".target x" where x is the distance target will appear.Then shoot at it, it leaves bullet holes on the target.Is that object tagged with some of the polyids?