Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: RAIDER14 on December 17, 2006, 11:41:30 PM
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Would it be possible to put a catch wire from a CV onto a runway at a base?:confused: :aok
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Interesting question... I highly doubt it, I think it's more a function of coding than it is about building an object that actually catches on a tailhook.
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Then again, you could take the structure of a CV and lower it into the runway (negative Y axis).
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Yes it is possible, you need to make a poly with an ID of 402.
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Well you haven't uploaded the fixed oe yet HT.
Btw, is there a way we could get a list of polyids and what they do please?
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Once again Hitech proves he "coads" by blowing all our minds in not understanding the polyID.
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Originally posted by duh
... Btw, is there a way we could get a list of polyids and what they do please?
That would be wonderful... may we have one? :)
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#define shpPT_VIEW_POINT 256
#define shpPT_CLIPBOARD_POSITION 257
#define shpPT_CV_WIRES 402
#define shpPT_SURFACE_RUNWAY 20001
#define shpPT_SURFACE_REARM 20002
#define shpPT_SURFACE_CRATOR 20003
#define shpPT_SURFACE_ROAD 20004
#define shpPT_SURFACE_DIRT 20005
#define shpPT_SURFACE_WATER 20006
#define shpPT_SURFACE_TREE 20007
#define shpPT_SURFACE_BUSH 20008
#define shpPT_SURFACE_WALL 20009
#define shpPT_SURFACE_MODEL 20010
#define shpPT_SURFACE_TRAIN_TRACK 20011
These are the ones I can see as being use full.
HiTech
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Now go upload those editors!:D
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Wow. Thanks!:aok
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What would model polyid do?
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Very sweet, many thanks HT. :aok
In what kind of circumstance would you use Surface_Model_ 20010?
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It really isn't used in any of our terrains.It is used internally for controlling how hits are displayed. Its only effect is on how hits are displayed, if you would tag a poly like that, when you shot it, you would get the same hit effects as on an airplane.
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Roger that, thanks again! :)
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Originally posted by hitech
It really isn't used in any of our terrains.It is used internally for controlling how hits are displayed. Its only effect is on how hits are displayed, if you would tag a poly like that, when you shot it, you would get the same hit effects as on an airplane.
So pretty much what I understood is that the "Surface_Model_ 20010" can be used to generate an object that when it is hit by bullets, it has the same effect as hitting an airplane (IE. Makes holes instead of flashing hits).
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It would not make the holes,that is not the same type hit effect.
HiTech
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Okay, just curious, cause I saw footage once of someone sitting on the ground firing at a target straight ahead. When the bullets hit the target they penetrated leaving holes, instead of the traditional "hit and flash" effect. (This was a custom object.)
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In game, type ".target x" where x is the distance target will appear.Then shoot at it, it leaves bullet holes on the target.Is that object tagged with some of the polyids?