Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: USRanger on December 22, 2006, 11:25:59 AM
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How come now my transition texture doesn't match my custom grass, forest, ect. textures anymore when laid out. The trans. tex. still stays the default texture. It used to change with the parent texture before the update. How can I fix this?
Here's an example how it used to be. Notice how the sand transition matches the parent sand texture:
(http://img175.imageshack.us/img175/3366/yyydw7.jpg) (http://imageshack.us)
Now, this is what I get. Notice how the transition & parent textures don't match. How can I fix it?
(http://img72.imageshack.us/img72/700/llljon6.jpg) (http://imageshack.us)
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The tiles have changed. The new tiles are ovl*.bmp. For the transistions, add a "_a" to the file name (not the extension).
If you save the default textures off, you will see what I mean.
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Thx Skuzzy for the quick answer.
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Hmm, still havin trouble. So in my texsrc folder, I should have(?) :
My new terr0001 .bmp
the same .bmp, but named ovl0001?
the same .bmp, but named ovl0001_a?
Could someone post an example of a correct texsrc folder if it had a custom tile in it please? Once I see how it should be, I'll be good to go. Thx in advance!
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For transition to work you must have - ovly0001.bmp -> that is the texture of the transition, it should be the same as terr0001.bmp
- ovly0001_a.bmp -> that is the alpha bmp that changes the way transition looks.
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Thx duh, I'll give her a go.
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Let me know if you want some help testing that terrain out Ranger. Maybe you and I can go zip around on it sometime!
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Well, I don't have any objections, just I am the owner of the airfields in it.:D