Aces High Bulletin Board

General Forums => Wishlist => Topic started by: 1epic1 on December 26, 2006, 08:52:37 PM

Title: Making Recon Useful
Post by: 1epic1 on December 26, 2006, 08:52:37 PM
ok, now you can right click on any airfield and get its status...wtf...the enemy knows if your airfield is down or not that didnt happen in war...how about this:

Each country can see its own airfields information but with enemy you need players to fly over and check them out and they submit a report log so when  friendly wants to know about the field he right clicks and clicks on Recon Report Log, and it will show the latest reports and the report would look something like this:

Recon Report Log............Player: 1epic1......Time:13:49

Fighter Hanger Status: 2 on the big pad down the other 2 on the small are up
Bomber Hanger Status: All up
Vehicle Hanger Status: Up
AAA & AA: All the way up
Town Status:Half way down
Ammo Bunkers: 2 by the tower down, rest are up
Fule Tanks: all up
Enemy Report: occasional upper, but besides that little to no enemy


Now this report can be constantly updated by just submitting new information from anyone, so during a raid on a field have a guy fill this out every 2 minutes or so

I think its silly to have someone just randomly click on a enemy airfield and know almost about everything about it...
Title: Making Recon Useful
Post by: Bad31st on December 26, 2006, 09:19:53 PM
I like it...actually I've thought of this before and may have posted a while back...

In anycase the way I envisioned it was to add recon specific planes - ie planes with recon cameras in a gun port or the side of the fusalage who would take pictures of enemy fields (screenshots) and then make them available to all by landing at a friendly base giving attackers a visual of the target and it's available resources....

your way would be easier to implement for sure though...

:aok
Title: Making Recon Useful
Post by: Bronk on December 26, 2006, 09:39:19 PM
Hmm might give the guys who can't fight (like this guy lan784 who use to fly) something to do.



Bronk
Title: Making Recon Useful
Post by: okiebob on December 26, 2006, 09:58:06 PM
love the idea.
Title: Making Recon Useful
Post by: 1epic1 on December 26, 2006, 10:12:40 PM
Quote
Originally posted by Bronk
Hmm might give the guys who can't fight (like this guy lan784 who use to fly) something to do.



Bronk




:aok
Title: Making Recon Useful
Post by: VooWho on December 27, 2006, 12:01:32 AM
I think HTC should test this out. I like epics idea with the sheet you have to sign on telling the status of an airfield. Also maybe with a recon plane with a camara, it can take a picture of the field like this showing what is up and what is down.

The picture would come in with the report submited by the recon pilot.
(http://img216.imageshack.us/img216/6374/reconshotpu1.png)
Fighter Hanger Status: 2 on the big pad down the other 2 on the small are up
Bomber Hanger Status: 2 on the small pad down the other 2 on the big are up
Vehicle Hanger Status: Up
AAA & AA: All the way up
Town Status:Half way down
Ammo Bunkers: 1 by the vehical hanger down, rest are up
Fule Tanks: 1 on big pad down and 1 by the vehical hanger down, rest are up
Enemy Report: occasional upper, but besides that little to no enemy


This should turely be tested.
Title: Making Recon Useful
Post by: OOZ662 on December 27, 2006, 12:14:40 AM
With a player submitted report, you could get lies. With screenshots, you'd have to store as many pictures as there are fields server-side, then deal with lag of players accessing them.

Why not make it so that the player simply has to fly over the field in a recon type plane, then land at a friendly field. It's as if the intel people at the field take the pictures out and analyze them, then report the findings.

Also, for the recon planes, add "camera" to the damage list. Someone's lucky enough to nail your camera, there aren't any pictures to get out of it. :D Would aid in making people more crafty with their runs.
Title: Making Recon Useful
Post by: 1epic1 on December 27, 2006, 12:17:25 AM
Quote
Originally posted by OOZ662
With a player submitted report, you could get lies.  




not really, so far this is a honest imho game and i doubt you will get false reports often, maybe one or two a day  but that could be by error
Title: Making Recon Useful
Post by: RAIDER14 on December 27, 2006, 12:17:55 AM
Quote
Originally posted by OOZ662
With a player submitted report, you could get lies. With screenshots, you'd have to store as many pictures as there are fields server-side, then deal with lag of players accessing them.

Why not make it so that the player simply has to fly over the field in a recon type plane, then land at a friendly field. It's as if the intel people at the field take the pictures out and analyze them, then report the findings.

Also, for the recon planes, add "camera" to the damage list. Someone's lucky enough to nail your camera, there aren't any pictures to get out of it. :D Would aid in making people more crafty with their runs.


AR234 is recon aircraft so all that is needed is the recon equipment
Title: Making Recon Useful
Post by: OOZ662 on December 27, 2006, 12:19:26 AM
Quote
Originally posted by 1epic1
not really, so far this is a honest imho game and i doubt you will get false reports often, maybe one or two a day  but that could be by error


Tell that to the spies. :noid

And the little 12 year olds that come by and just create general havok. There are always griefers.
Title: Making Recon Useful
Post by: Reynolds on December 27, 2006, 02:38:59 AM
Quote
Originally posted by VooWho
I think HTC should test this out. I like epics idea with the sheet you have to sign on telling the status of an airfield. Also maybe with a recon plane with a camara, it can take a picture of the field like this showing what is up and what is down.

The picture would come in with the report submited by the recon pilot.
(http://img216.imageshack.us/img216/6374/reconshotpu1.png)
Fighter Hanger Status: 2 on the big pad down the other 2 on the small are up
Bomber Hanger Status: 2 on the small pad down the other 2 on the big are up
Vehicle Hanger Status: Up
AAA & AA: All the way up
Town Status:Half way down
Ammo Bunkers: 1 by the vehical hanger down, rest are up
Fule Tanks: 1 on big pad down and 1 by the vehical hanger down, rest are up
Enemy Report: occasional upper, but besides that little to no enemy


This should turely be tested.


I do that very thing in bombers all the time. I have laminated maps and a dry-erase-marker, and I just tick things off as reports come in. I agree about lies. I screw with CVs sometimes myself (I come over to another country to fly with a buddy, he leaves, and while I wait until I can switch back I try to hide their own CVs from them). Lying IS a worry, as is storing pictures. I think maybe there can be a way to do the airfield screens. Perhaps instead of status its a basic field view just with 'X's over damaged things like in the picture.
Title: Making Recon Useful
Post by: Old Sport on December 27, 2006, 08:00:25 AM
Here are some ideas as well.

recon thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=180487&highlight=recon)
Title: Making Recon Useful
Post by: EagleDNY on December 27, 2006, 02:45:02 PM
Problem with recon here is that any report is only good for 15 minutes - the hanger respawn time.  Real-time recon for us is simple - somebody flies over and starts announcing on the country channel what is going on at any particular base.  Depending upon who it is doing the reporting, the others in the country can decide to believe the report or not.

Same thing with CV recon - a recon plane flies over a CV and reports position, course, and speed, and an icon pops up telling everybody where that is.  Is that really any different from somebody reporting "Enemy CV, X,Y,KP Z hding on the country channel?

Recon here would only mean something if there was something to FIND that wasn't shown on the map.  Maybe HT could put some supply dumps or something out there for use by the first players to capture it.  Maybe a dirt strip with nothing but a rearm pad out in the middle of nowhere.  

It would be interesting if, when a new map began, only your airfields are shown, and other countries facilities only appear once they are overflown by your side's aircraft.  That would make recon useful, since you would want to find the enemy airfields, strat sites, and HQ as the war progressed.  As it is now, with the maps showing where everything is - recon is pretty much a waste except for finding CVs.

EagleDNY
$.02
Title: Making Recon Useful
Post by: Reynolds on December 27, 2006, 02:47:25 PM
Yes, but HTC is trying to make this more 5-year-old-friendly, and they would start having a tantrum if they actually had to FIND something!

(Other than that, great idea! I love it.)
Title: Making Recon Useful
Post by: Traveler on December 28, 2006, 08:51:53 AM
I love the idea of Recon.  I think that the game should start out with only your friendly fields identified on your map and as the location of nme fields become known your map begins to show the location of nme fields, cities and factories, rail lines, bridges, and the like.   That’s how it was.  Intel grow and changed everyday.  Air crews were debriefed after every flight, not only for what they saw in the air, but what they also saw on the ground.
Title: Making Recon Useful
Post by: VooWho on December 28, 2006, 01:07:36 PM
You now what, the thing that Traveler said about only showing frienldy fields, then going out looking for enemy bases, kinda reminds me of Starcraft. "What do you need!" "SSSHKU, OOO the pain"
Title: Making Recon Useful
Post by: 1epic1 on December 28, 2006, 04:05:47 PM
Quote
Originally posted by VooWho
You now what, the thing that Traveler said about only showing frienldy fields, then going out looking for enemy bases, kinda reminds me of Starcraft. "What do you need!" "SSSHKU, OOO the pain"



:huh :huh :huh
Title: Making Recon Useful
Post by: okiebob on December 30, 2006, 02:21:28 AM
i like the idea bout cameras in the plane...and when you land at a field. i think if you hit the hotpad the "crew" will take the film and it will be posted in the map room on another clip board.  

the 234 would work good but what bout an allied plane...like the spit 14 take one of those in the guns option have one with the 2 20's and 2 50's, then have a second option of 1 camera with 10 shots and not guns...that would be nice.
Title: Making Recon Useful
Post by: okiebob on December 30, 2006, 02:55:29 AM
Every one should check this site out P38 would be allied recon...this is proof it was good at it.  http://p-38online.com/recon.html   i love this web site.:aok
Title: Making Recon Useful
Post by: nickf620 on December 30, 2006, 03:35:36 AM
Quote
Originally posted by EagleDNY
It would be interesting if, when a new map began, only your airfields are shown, and other countries facilities only appear once they are overflown by your side's aircraft.  That would make recon useful, since you would want to find the enemy airfields, strat sites, and HQ as the war progressed.

EagleDNY
$.02

you beat me to it
i have had this idea for a while but thought that people would think that it is stupid and just not give a flip
i would love to see the whole rts blended into the game and the whole map could be black(fog of war) <---(as it is known by in most rts games)
and we could up and just go searching to find the other bases
that would be something a little more fun than the map reset furball
Title: Making Recon Useful
Post by: outbreak on December 30, 2006, 04:05:02 AM
Quote
Originally posted by nickf620
you beat me to it
i have had this idea for a while but thought that people would think that it is stupid and just not give a flip
i would love to see the whole rts blended into the game and the whole map could be black(fog of war) <---(as it is known by in most rts games)
and we could up and just go searching to find the other bases
that would be something a little more fun than the map reset furball


personally i wouldnt want a black map as i use the map to look for Mountainus regiouns, What good is a map if its black and you are say 1k and level and go afk for a bit and run into a mountain because you didnt have a Map to show the Altitudes of the area?
Title: Making Recon Useful
Post by: Simaril on December 30, 2006, 08:32:58 AM
Lets be honest...is it FUN to fly recon?

For the VAST majority of players the answer is no. I believe that's why recon isn't in the gme, and probably won't ever be.

Just my 2 cents.
Title: Making Recon Useful
Post by: VooWho on December 30, 2006, 10:59:02 AM
Quote
Originally posted by Simaril
Lets be honest...is it FUN to fly recon?

For the VAST majority of players the answer is no. I believe that's why recon isn't in the gme, and probably won't ever be.

Just my 2 cents.


Lets take a poll.

Yes = Recon Fun
No = Recon SUCKS!

Post these answers at the end of your post, if your posting a reply.

YES!
Title: Making Recon Useful
Post by: OOZ662 on December 30, 2006, 02:35:00 PM
Rarely would I find it fun. Whenever I want a long flight without much result, I take a box of B17s up to 30k. But that's rare.
Title: Making Recon Useful
Post by: nickf620 on December 30, 2006, 05:25:49 PM
Quote
Originally posted by outbreak
personally i wouldnt want a black map as i use the map to look for Mountainus regiouns, What good is a map if its black and you are say 1k and level and go afk for a bit and run into a mountain because you didnt have a Map to show the Altitudes of the area?


no it is only black for the first part of the war then as you go searching it starts to show in whatever area you are in


YES
Title: Making Recon Useful
Post by: troon on December 30, 2006, 06:44:54 PM
yes
Title: Making Recon Useful
Post by: Apeking on December 30, 2006, 07:55:02 PM
"Yes = Recon Fun
No = Recon SUCKS!"

This reminds me of another game I used to play, Combat Mission (http://www.battlefront.com/index.htm). It's a complex WW2 wargame of the old school, a bit like the old Close Combat games but more hardcore. An ongoing problem with computer wargames is that you, the player, has a God's eye viewpoint that no-one would have in real life. If one of your units sees the enemy, you see the enemy. If one of your jeeps goes over the top of a hill twelve miles away and is blown away by a hidden Tiger, you know immediately that there is a Tiger behind that hill. In real life you wouldn't know anything until the jeep failed to report, at which point you would still be in the dark. Perhaps the jeep broke down. Perhaps the driver eloped with a local farmgirl. Jenny Agutter is very pretty.

Aces High would have the same problem if a recon system was implemented. There is no need for cameras because the player himself can see the enemy territory. If the player has to land back at base before the recon information is available, it will be out of date. As a means of getting real-time data about enemy fields the recon idea would add no more information that we already have from the radio channels. And I imagine that a lot of players don't even bother with field stats etc, they just fly to the target with some bombs and then strafe to their merry hearts' content. Even real-time recon information would not help players who are already in the air - it takes a while for bombers to reach altitude, and it takes forever for C47s to get to their target.

If the game was set up so that you have to "paint" the enemy terrain with a recon aircraft in order to make it visible, then there would only be room for a handful of recon sorties at the beginning of a new map. One of the veteran players would probably cover the entirety of the enemy terrain on his own in one sortie. HTC would need to implement a random terrain generator so that we don't just dial up a website that has all the clipboard maps.

We would also have a situation where the enemy target would be in plain sight to non-recon sorties, but would not appear on the map because no-one has called up the Magic Plane of Seeing. That would be ridiculous.

"I'm over A44", "Where is that?", "It's right underneath me. I can reach out and touch the tarmac. I can smell bacon, frying on the stove. But you can't see it on the map because we haven't called up the Magic Plane of Seeing." "Oh."
Title: Making Recon Useful
Post by: okiebob on December 31, 2006, 02:34:40 AM
YES YES YES YES
Title: Making Recon Useful
Post by: Old Sport on December 31, 2006, 07:17:43 AM
Quote
Originally posted by Simaril
Lets be honest...is it FUN to fly recon?

For the VAST majority of players the answer is no. I believe that's why recon isn't in the gme, and probably won't ever be.

Just my 2 cents.


Well...I wouldn't say flying the C-47 is loads of fun either. But you have to drop troops to capture bases (or take an M3 or LVT, neither of which are a lot of fun either IMHO). So, already incorporated in the game is the required use of A/C and vehicles that are not "fun" for the vast majority. Some people actually like to fly C-47s, so I'm sure some would like recce birds too. Don't have the slightest idea if they will ever be incorporated though.
Title: Yes
Post by: Spikes on December 31, 2006, 12:00:26 PM
I like it because, in RL, they didnt just bring up a clipboard, look at the status,
and decide to bomb whatever is needed. They took their chances.
Afterall, they do want it to be as real as it can get
:)
Title: Making Recon Useful
Post by: okiebob on January 01, 2007, 01:40:52 AM
good point YES YES YES

as REAL as possible. it is possibe to make their fields not appear on the map and we have to find them. and all the other watermelon weve talked bout so they should put it in
Title: Making Recon Useful
Post by: EagleDNY on January 02, 2007, 06:00:18 AM
Quote
Originally posted by Simaril
Lets be honest...is it FUN to fly recon?

For the VAST majority of players the answer is no. I believe that's why recon isn't in the gme, and probably won't ever be.

Just my 2 cents.


For a lot of players, the only fun is up, fly to furball, fight, die, rinse, repeat.  Not everybody wants to fly resupply, or drive GVs, or even fly bombing missions.... thats OK.  Adding more options to the game just gives more ways to have fun, or to 'take one for the team' and fly that recon sortie to find the enemy HQ (or CV).  

I'm OK with the recon info popping up for everyone immediately as the enemy installation is identified (they did have radios in recon aircraft folks - just read up on Midway).  Once an airfield or installation is located, just have it show up on the clipboard map - until then, all you see is terrain on your map.  HQ updates your map each time you up, so you will get a constantly evolving picture of what the enemy country looks like.

It would be very interesting to have the maps generate dynamically, but I think that is a long way off.  We could substitute variants of the same map with the airfield types and strat objects moved around a bit for variety.  Will there be dweebs who just download offline a complete map once they figure out which map is being used - sure, dweebs are dweebs.  We got dweeb spies now out there giving out mission plans and CV locations, but the dweeb factor is best left for discussion in another thread ;)

EagleDNY
$.02
Title: Making Recon Useful
Post by: B@tfinkV on January 02, 2007, 06:43:55 AM
its a great idea in theory.


but far too much effort when all that is needed is to type on green channel 'FH down at 35'.


i agree that right clicking enemy fields is too easy though.
Title: Making Recon Useful
Post by: Bronk on January 02, 2007, 09:45:43 AM
To make recon useful we'd need  a bit different set up.

1. Can't see enemy base on map  until recon AC get to with in visual range.
2. Cant see strat targets until spotted by recon ac.
3. Once spotted by recon ac enemy cv will pop up on map for a fixed period of time.
4. Recon AC will have the ability to spot enemy gv Icon from farther out.


Things like that might make it useful.






Bronk
Title: Making Recon Useful
Post by: AX_00 on January 02, 2007, 03:14:41 PM
finding the bases and cities and factories would be fun ... could jsut be found and radioed back when inrange and telephoned back, not actualy, but this helps us belive the idea of not actually landing or needing a speacial seeing plane to find these feilds or stats,
and i figure, as long as somones in the area, stats are shown up to date?

and adding supplie depots and slower supply lines would be nice too, because this would help "starve" out bases from re upping their ord or hangers or town.

also, i havnt noticed any specific work on ciites or factories w/ intent of working for the greater good. i dont see a bomb wing upping and taking out the ack factory because we want to down ack when we first attack a feild, and this would help pro long the ack from popping up.  that and taking out cities and troop factories to slow down the general upping of things and greater hurting the people you pork.

maybe adding factory sites in general so that plane factories, bomber factories , tank factories... bring these down and have some sort of effect on the country

and maybe insead of having the crazy road that makes no sence and goes up 90* when it needs to.. maybe have these roads and train tracks go to larger hubs and such and supplied by factories to be found out and taken out to further mess up the other countries ability to survive
bleed the country and kill it that way.

I dont bother w/ spell check..