Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Murdr on January 01, 2007, 12:36:13 AM
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New yrs eve I poped into the orange arena and filmed all my flights for that login. First one is in a P38J the other two in the L model. Most topics are already covered at my squad site, rather than do an AAR for each film, I'll field questions if there are any. Just refer to which film and a timestamp so we're on the same page. I know a few can come up with some good topic starter questions.
aditl1.ahf (http://trainers.hitechcreations.com/files/murdr/aditl1.ahf)
aditl2.ahf (http://trainers.hitechcreations.com/files/murdr/aditl2.ahf)
aditl3.ahf (http://trainers.hitechcreations.com/files/murdr/aditl3.ahf)
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Your many vs one videos can't be explained in mortal terms Murdr. It's clear that the force is your ally! And a powerful ally it is.
I'm fairly convinced that you don't fly with your eyes open, or even touch your controls. You simply leans back in your chair, open yourself up to the force and the planes fall down around you.
Forget ACM I'm going to go practice bending spoons!
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Your leading of targets is amazing!
What is your convergence set at?
When are you applying full flaps? Anytime its possible?
Thanks for the Vids! :aok
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Originally posted by MrPippp
Your leading of targets is amazing!
Im actually a terrible shot in general. But I know what shots I can hit consistantly. If you notice in the 2nd two films many of the one pass kills are pretty much the same shot (same distance, same basic sillohett of the enemy plane. So what Im doing is attacking from angles that will likely give me that shot.
What is your convergence set at?
Convergence matters much less in a P38 because all the guns are within 2 feet of each other, but convergence also sets the elevation so the bullets will arc back through the centerline of the site at range. I have .50 cals set at 400 and 20mms set to 600.
When are you applying full flaps? Anytime its possible?
You can actually pause a film and look at the intruments, which will show my flap settings. I go to full flaps a few times when trying to out 'zoom climb' enemy planes, to ridiculously slow speeds. I call this the P-38 'flap hang' because it can climb ROC 2.5 down to 86 mph with no torque while most other planes are fighting to control their nose at that speed.
Also in the first film when I get into trouble I am all over the flaps. The short answer is anytime I am maneuvering at that slow of a speed, but no more than absoutely nessacery.
Thanks for the Vids! :aok
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Originally posted by Damionte
I'm fairly convinced that you don't fly with your eyes open, or even touch your controls. You simply leans back in your chair, open yourself up to the force and the planes fall down around you.
The Force=SA
In those types of engagments, many times I am reacting to what seems like very little info. However even if I cant see the opponent, I can hear his approximate location, and also have a good idea of their closing speed from the sound. If I happen to catch a glimps of tracer fire, that gives me thier angle of approach in relation to me. Add to that, I likely caught a passing glimps of the opponent earlier, and made a mental note of their E and heading. So with all that info, that is enough to deduce their position, attitude, and relative speed, which is enough to make a decision on how to deal with them.
Also In an outnumbered engagment, you can't affort to 'saddle up' for long. What I am doing is constant threat assessment when I get pinned down to the deck like that. I will drop pursuit of an enemy in a heartbeat if I forsee another enemy will have shooting position in a few seconds.
Lastly, as I always say, it is best in an outnumbered engagment, to try and keep the enemies in the same hemosphere in relation to you. It makes it much easier to keep track of the other planes. Even if that means all on your 6, or all higher than you, at least you can track their movements. All it takes is losing track of that one enemy to get you shot down.
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Thanks for the film. Good learning tool.
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hehe ... AHFan and cb#numbersguy won't forget your name for awhile.
Timing is everything ... ;)
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Originally posted by Geaux
Thanks for the film. Good learning tool.
Good for learning vulchin', horde flyin', base takin', dweebery..................... ........not that there's anything wrong with that.
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Whatever floats ur boat there Kong, but you have thing against aeroplanes now dont you.....
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I liked the little Seinfeld disclaimer lol.
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Murdr,
I guess I don't have the terrains for those films. Looks like you were fighting over water on my end. What terr were you flying in?
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Looked like that for me too.
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So far I have watched the first film.. the only reason you lived past 20 seconds in the sequence after you kill the f4u, is because everyone is a horrid shot.
You left yourself wide open for bullets on more than 3 occasions, with the n1k/p38 especially, because of fixation on the 152. I think if you wait to shoot from 400 or less, you might find more success, especially with tracers off.
Ill give my opinion on the others as I watch them. :D
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They're not bad shots Lazerz. HE'S USING THE FORCE !! The Jedi mind trick is messing up thier shooting!
/waves hand "This is not the P38 you were looking for."
Having Ht change his call sign to Darth Murdr!
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Ill condense some films, anyone able to host?
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Not I.
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Originally posted by MajWoody
Murdr,
I guess I don't have the terrains for those films. Looks like you were fighting over water on my end. What terr were you flying in?
Is it the "Beta" terrain? Whatever was in LW on 01/01/07.
wrgway
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I think it was mmesa terrain.
Lazer, Ive got around 50 films avalilble for download, that usually have write-ups with them. I get positive feedback and requests for more from less experienced players. In this case I just filmed a 3 flight login and posted it as a snapshot of arena flights, which is something Ive never done before. In the context of 3 hours plus of films and pages of text, there is pleanty to address your comments (it strikes me that damionte sees that). I'll just leave it at that since the H&T forum is not the proper place to continue carrying on a bit of friendly ch 200 razzing.
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Im not tryin to attack you at all murdr :D
I guess I haven't watched any of your other films, i was just commenting on this one.
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Well, I (rather poorly) tried to joke around with you a bit last night, so I assumed the pleasure of your company in this thread might have been a follow up :)
I normally dont have tracers on, but for some reason I had them on last week and never bothered to change them. Ive spelled out in a number of places that when I take longer range shots, they are intended to spook the target into maneuvering so I can reel them in to a closer range. I made a long post with like 45 minutes of film showing defensive flying (think one film had 30+ shots doged), and how little it takes to sidestep or avoid incoming fire from the average enemy as long as you have advance knowlege of it comming (SA). Pretty much spelled out SA components in this very thread, which means I knew what was going on around me but was unconcerned and did what i did anyway because (take your pick) {arrogance} {wanted the challenge} {didnt care}
[edit] may have underestimated the hours of film, its closer to twice that.
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Roger Murdr, sorry I couldn't continue to bull**** with ya, got text privs revoked shortly after that. :D
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Thank goodness for .squelch. To bad you got roped in with the actual troublemaker.
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I noticed you have your head position set to zoom when you're seriously trying to get a killshot... I'm going to set that up and see if it helps me out. Thanks Murdr
Edit and WOW did it ever make a HUGE difference for me
2 kills and 2 assists in less than an hour.. that's at least double my usual efficiency
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:)
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I owe you the drink of your choice sir
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Helps to learn to shoot from no zoom too dich, especially in a big ole furball.
You'll find your most accurate in zoom though. No zoom also works well on long distance shots. :o
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can't disagree.. I get a lot of 'pings' on the non zoomed shots but that seemed to make a large diff on my accuracy on the snapshots and it was a pretty decent furball I was in tonight.
Between Schatzi's remark about how to get 18 views, these films, and Simirals constant coaching I may actually go from flying bait to an average flyer.
Bottom line, as is evidenced by the sadder thread in the other forum, there are tons of good folks here and a small percentage of shall we say the area where fecal matter is ejected from?
Hopefully, some day, many years from now when I feel like I can help a noob, show something they don't know to a reg, and challenge some of you vets, I'll have the time to do so.
We got a good bunch of guys and ladies on this site and in this game and I truly appreciate this community.
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:rofl
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Anyone have probs viewing the vids? Try to open them for viewing and I get a msg saying that windows doesn't recognize the type of file. Is there a trick?
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EndOfSilence, you need to view them with Aces High Film Viewer.
If you have not ever opened an ahf file with the viewer youll need to download the films to your HDD, then go to START > PROGRAMS > Aces High II > Aces High II Film Viewer - launch it and then FILE - OPEN (go to location where you saved the download at, open the ahf).
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Some quick notes on the film viewer. Let me know if you have any troubles. :)
START > PROGRAMS > Aces High II > Aces High II Film Viewer. Or launch it directly from your game install (C:\Programs\HTC\Aces High II\ahfilm.exe).
After the first time running it, AHF files are automatically associated with the viewer and you can double click a film to open it. One side note though: You cannot start the viewer while the game is open.
To view the films, I usually do so in External View, with Trails, Icons and Recorded Views checked. This gives you a good overview of what happened and who pulled which move. Switching to Internal will give you an idea on how a certain move looks from the inside of the cockpit. Note that you can adjust your head positions in the viewer just like you do in game (arrow keys, page up/down, F10 to save) and that you can also (if youre not using recorded views) use the numpad to look around.
Double clicking a name on the list to the right will let you view the film from another planes point of view. Sometimes its useful to go to the opponents plane and watch yourself flying, how it looked from his point of view. Dont use recorded views if you do that, as those are always *your* views (where you looked to), not the opponents.
Filming and reviewing your fights can be a great learning tool - sometimes the "miracle cheat move" the opponent pulled on you is a simple thing and you can do it yourself next time.
You can also record your own films in game. ALT_R starts/ends recording. While film is capturing, you can see a red R in the upper left corner of your screen. The films are saved as film##.ahf file in your games film folder (C:\Programs\HTC\Aces High II\Films\).
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Schatzi-
Thanks, you not only answered my first question, but the next one as well...so how do you make those films? Appreciate the assistance. :aok
Any help on my last post about shipborne guns?
Thx
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And since this has turned into a general tip thread, I have to thank Murdr for something he brought up a while ago with me. I didnt quite get it at the time, and only partly got it after working with him....but it crystallised yesterday when I got to use it. Unfortunately, I didnt film it.
Here's the idea:
Whenever an enemy has to cut a curved path (whether a turn, an upward half loop, a downward half loop, whatever) there will be a safe zone INSIDE the half circle, where the enemy just can't get to you.
This is most often a help when the enemy is above you, either diving in with energy or reaching the top of a zoom climb. (For example, if he's trying to rope you. Just say nope to the rope -- don't follow!)
And that's what happened yesterday. I was in about 4-5K in a SpitXVI (I'm not good enough to kill at will in hard planes, and I was tired of dying last night -- so be quiet! :lol ) An ever so deadly F4u-1C came at us with speed and a 3-5K alt adavantage.
The guys with me went down after some low cons, and I decided to go for the C-Hog. Enemy pilot's advantages were altitude and energy, speed, and excellent low speed control with flaps out. My advantges were simpler -- better acceleration/climb, and turn/roll rate at moderate speed.
I climbed gently up to him, and did a gentle climbing turn to prevent a shot as he dove on me. In essense, I moved into the dead zone of his dive curve. He zoomed up to his higher alt to reset for another attack, and I turned toward him while continuing to climb.
He zoomed as best he could, probably hoping I'd follow and get roped. Instead, I climbed gently so I maintained 200-240mph maneuver speed. That way I had speed enough to react to his moves. He came over the top, or rudder reversed, and tried again....
...and I imagined the dive curve Murdr talked about. From the C-Hogs low speed top, he had to drop with a certain angle or curve. I used the speed I'd saved up to climb up into his dead zone. He would turn towards me, but couldnt get the shot...then he'd zoom up again to keep me from getting a qucik solution on him.
We did that 3 more times. and each time I got closer and closer to nailiing him. My WEPed XVI would gain energy steadily, while his maneuvering (and probably flap use while he tried to rope/reverse) bled his energy down.
At the peak of his 4th zoom, he dove out. I got some pings on him, but he ended up landiing.
Even so, it felt like a victory to me.
Thanks, Murdr!
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Alt-R turns your film recorder oon and off. You'll know when it's on as there will be a little red in the upper left hand side of the screen.
To get to the films you can find them in the movies folder in your HTC directory.
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Have flown with Lazer and against him...very good 38 stick. Also have had a few tiffs with Murdr but not very many in years of AW and Aces High...he also is one of the premier 38 sticks in the game. Delerium also another premium 38 jock. There are a few. Citabria owned in the 38 also (fester).
Saw Citabria (Fester) land a 111 kill sortie in the P38. That's the longest streak I've seen in any game. If you saw a 38....and you knew it was citabria.....you hoped your affairs were in order :aok
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Ok I have a question. I've bene trying to set up that overshoot reversal. when it works it works great. when it doesn't I die frustrated.
when it doesn't work is usually because i've miss read thier E-state relative to mine. I'll give them the profile I think will cause the overshoot just to find they're either going to slow or I'm going to fast. But once I realise this it's too late to get away. I either try to turn into them and get shot or try and tuck and run and get run down.
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Umm, where was the question part in that?
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Sim, for some reason I didnt catch your post until just now. Glad that concept has clicked for you. Now that you've got an eye for it, keep a lookout for it, and you'll likely start to spot that zone in other situations also.
I saved this related PM reply from awhile ago that might help illustrate what you're talking about.
I do understand the situation you're talking about. Before I say what I try to do with that situation, I need to back up and lay some ground work for it.
Often times in a dogfight, you are either conciously, or unconciously trying to predict where the arc of the other guys turn will take them a few seconds ahead of time. One of the easiest 'best turn arc' to predict is comming down out of the vertical. By that I mean predicting either a stall 'over the top' to recovering level flight, or converting from a vertical dive to level flight. Either way, the bottom apex of the turn is going to be the altitude that the other plane will achieve level flight.
So any time I am fighting in the vertical, and I am either lower to begin with, or happen to be starting the upsweep of my loop while the other guy is in his downsweep, I am trying to judge what altitude they can recover level flight in relation to me. The reason is that anywhere above that arc is a safe zone from their guns.
I made these visual aids for defending rope situations, but the basic premiss is true in any vertical fight.
(http://479th.jasminemarie.com/films/lfra.jpg)
In this picture I just made it inside the 'safe zone'. Where our trails intercect, I was just above his arc as he passed behind me. His dive speed carried him on by as my own speed neared stall. Hence what we are talking about is an overshoot maneuver.
(http://479th.jasminemarie.com/films/lfra2.jpg)
The same idea can be employed in a looping fight. If the opponent has the advantage in angles, and trys to push the issue, and 'cut the corner' as you put it, to get a shot comming through the bottom part of the loop. What you can do is forget maneuvering your nose to them for a moment, and concentrate on maneuvering to, and hanging out in the 'safe zone' until they are crossing under you. What you are doing is initating a vertical scissors. Since you are going up, and they are going down, they will have more speed, and overshoot underneath you. All you have to do is reverse to shoot them on their upsweep.
Even though I employ this often in loop fights, I can't think of a film off hand with a slow speed fight (would probably have to comb through films to find it). Here is a film with 2 bnz examples though. evarev3a (http://479th.jasminemarie.com/films/evarev3a.zip) I don't know if you can easlily picture this in a slow speed loop fight, but as I mentioned, I am always looking to create the positioning for this any time I am lower that the other guy. If you look at chknoris (http://479th.jasminemarie.com/films/chknoris.zip) I still have this concept in my decisions on the fly. I get the P51 to overshoot, take a half hearted shot at it. Then I manuever under the spit16 just inside his downward arc believing the bottom apex of his turn will be in the trees if not below ground level.
Anyway, give it a try. If you see a 'safe zone' in a vertical fight, try to get there, and have them overshoot below you for a vertical scissors.