Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Laurie on January 03, 2007, 06:48:22 AM

Title: starting game 'tutorial'
Post by: Laurie on January 03, 2007, 06:48:22 AM
I have noticed the 'What do troops do?' and 'can droptanks put out fires?' questions come out country channell more andmore over the past 3 months. To me this sais the TA is not being used/or it is not effective. i propose that a game tutorial be made, to fill in the new guys with basics necesary to hold their own in the fast flowing community the game has. i am getting tired of troops being dropped over fields, kill stealing, and other dis-courteious things. it is not the new guys fault, most of the time.

i think just a few simple traning missions like a simulated capture where the town is down, and they have to fly a goon and little things like that. and it should be explained with words simultaenously.

Theres one problem not all the tiniest ppl want to play aces high, they want to play 'online' and they want instant recognition.

soemtimes when im tired/stressed and come on AH for a break from 'utside world' last thing i want is some guy bugging me, making me partially deaf, and blocking up txt channels with 'OMG I DIED/' and the like.....


i may sound a grumpy scrooge but i DOES get annoying, and i AM patient.

any remarks a very welcome, also anyone from HTC could comment on the matter it would be apprieciated.


 :aok

Title: starting game 'tutorial'
Post by: Schatzi on January 03, 2007, 07:02:12 AM
http://trainers.hitechcreations.com
trainers @ hitechcreations.com


You can lead a horse to water, but you cannot make it drink.


The tools to learn are there, but the minimum effort it requires to use them seems to be too much for some of the new players. I doubt a tutorial would help them though.
Title: starting game 'tutorial'
Post by: Benny Moore on January 03, 2007, 07:32:56 AM
Where is the link to that, Schatzi?  I can't find it anywhere other than this thread.  I'd thought I'd read all of the documentation when I started, but I never saw that.  Perhaps it should be more obvious, under the "support" section, or in "help."
Title: starting game 'tutorial'
Post by: Blooz on January 03, 2007, 07:36:28 AM
Also up at the top of this site hover your cursor over "SUPPORT" then click on "HELP" and "FAQ"

All the info about the game is located there but like Schatzi said you need to be inquisitive enough to look for it.


Besides. Why would drop tanks put out fires? They're full of fuel!
Title: starting game 'tutorial'
Post by: Schatzi on January 03, 2007, 07:41:32 AM
Quote
Originally posted by Benny Moore
Where is the link to that, Schatzi?  I can't find it anywhere other than this thread.  I'd thought I'd read all of the documentation when I started, but I never saw that.  Perhaps it should be more obvious, under the "support" section, or in "help."


Both a link in on the homepage and a sticky are requested.

Theres a thread in H&T that gets bumped every now and then, also the URL can be found on the TA Arena Message as well as in most "Where do i get help/How do I this or that" threads....
Title: starting game 'tutorial'
Post by: Bruv119 on January 03, 2007, 07:46:23 AM
Hi Hulse,

Yes new players can be annoying.  I asked many questions about the gameplay when I started and I ~S~ steffk and the 71st for answering them all.

If it really is affecting you this badly Hulse just squelch them that is what its there for.  I know it seems a kop out but the mere sight/hearing of squeaking voice is enough for them to get it.

By all means point them in the right direction.


Bruv
~S~
Title: starting game 'tutorial'
Post by: Hornet33 on January 03, 2007, 08:09:10 AM
I had suggested something like this in the wishlist forum about taking the help files off the webpage and turning them into a game manual. That manual WILL pop up everytime a player tries to log into an online arena if they are on the 2 week trial. Only way to disable it would be to create a paid account through HiTech. Toss it in their face for 2 weeks and who knows some of them might actually take the time to read it after getting killed so many times.

I'll try and help a new player out but some of the questions here lately have been just plain stupid. "How do I take off???" I mean come on now folks....this is a FLIGHT combat game so you would assume that anyone interested in playing would at least know throttle up...pull back on stick....so on and so forth.
Title: Anyway to force 1 hour in the TA
Post by: 4deck on January 03, 2007, 08:41:25 AM
It would really be helpful, if before anyone entered in the MA's they had to spend 1 hour in the training areana. I know people just want to get in online, and see the numbers, and go whoa. And jump right in. Well great, but I'll be the first to  admit I dont mind giving a helpin hand in Bombers at all. BUT, I've had a few jump in, and not even know where the damn flaps key was. It would be nice to have em at least know what some controls are. Usually these types, Ill have em drop on the town. Hell they gotta hit something right. Ofcourse I got a couple of screen shots of some people missing the entire town with there entire salvo.
:rolleyes: :p :rolleyes: :rofl
Anyway it would be sweet if there was a way that before you could get into the MA, you had to spend some time in the TA. I go there sometimes, just to up an aircraft Im unfirmiliar with, and get a feel for it. For instance there was a NIKI mission going up. Never flew one, didnt have head positions set, so i just went over to another base and got organized. Got al my controls down. Landed, and the mission took off a minute later. Actually started to dig the plane.

Anyway just my 2¢
Cheers
BGFloats
aka Floatsup
Title: starting game 'tutorial'
Post by: BaldEagl on January 03, 2007, 09:11:11 AM
I suppose it could never happen but it would be nice if all new players were only allowed into the training arena until they "tested" out of it.  I'd envision them having to learn at least the basiscs, how to get ac in the air, how to drop bombs in a bomber, how to operate a vehicle and how to capture a base.

Another idea is that all new players (2 week account guys) get an arena message telling them that if they don't know the controls of their ac to go to set-up, keymap and look at any time.  Whenever the noobs are asking basic questions in the MA, I give them this advice.  Usually I get a thank you and no more questions.
Title: Previous suggestion
Post by: CpMorgan on January 03, 2007, 10:23:06 AM
I posted a similar suggestion in the Combat tour thread on the 15th of Dec. about perhaps utilizing the Flight training scenario that will be incorporated in the CT as a basis for a basic flight school course for the newbies.  I, personally took a few days offline to familiarize myself with the controls ect. before ever loggin in for my first 2 weeks. I still think this has potential, however, Schatzi is correct in the fact that some new players will not take the time to learn the basics even tho they are available. I guess that's why the real combat flight schools only accepted officers. Which in turn guarenteed they at LEAST had a college education. Donation = $0.02:D
Title: starting game 'tutorial'
Post by: ColKLink on January 03, 2007, 10:49:23 AM
I was the biggest pain in the butt when I started, and some would say I still am. I recommend anyone new to the game to visit the training arena, swallow your pride, and just do it, it'll save you hours and hours of 1 at a time questions in the main arena, that may or may not be ansewerd, Remember we in the main arena are in "fighting mode", not training,.... Most will help if possible, but I always recommend stopping into your local training arena, you will be pleasently suprised, I assure you.     as you were.  :cool:
Title: Well, I disagree
Post by: CpMorgan on January 03, 2007, 10:55:04 AM
(quote from Schatzi) You can lead a horse to water, but you cannot make it drink.


I know how to do it, Schatzi, but it involves a concrete collar and an industrial strength vacuum cleaner.:rofl :rofl

Sorry, I know that was very bad of me, but what did you expect from a PIRATE? Hmmm..?
Title: starting game 'tutorial'
Post by: Benny Moore on January 03, 2007, 11:01:08 AM
Quote
Originally posted by Blooz
Also up at the top of this site hover your cursor over "SUPPORT" then click on "HELP" and "FAQ"

All the info about the game is located there but like Schatzi said you need to be inquisitive enough to look for it.


That's not at all true.  Those two pages contain some information, but a lot of the game's features are completely undocumented.  I read all of the official documentation available at the time, but much of the game I had to figure out by myself or ask questions in the Training Arena (which, by the way, often lacks trainers - I'm not faulting the trainers, but pointing out that the Training Arena isn't always an option for the green folks).  When I asked upon my first day in the game, "Why is there not a complete manual,"  someone instantly replied, "It's cheaper to have us put up with the questions."
Title: starting game 'tutorial'
Post by: Bronk on January 03, 2007, 11:25:31 AM
Hmm maybe ht could make it so ...1st time users can only log into the TA on their first log in.
After that it's their own fault for not utilizing it.


Bronk
Title: starting game 'tutorial'
Post by: KONG1 on January 03, 2007, 12:02:06 PM
Make a wiki. Software's free.
mediawiki (http://www.mediawiki.org/)
Title: starting game 'tutorial'
Post by: Laurie on January 03, 2007, 12:05:58 PM
Think some of you have missed the point i was making,

i know there is the TA,

what im saying is that its not being used or not efficient for the job,
TOO many people dont know basic things that if theyd gone to TA theyd have known,

just a simple tutoril plus a basic guide i think would make a heck of a difference,

most people dont want read, they want to do, so give them 5-10 simple tutorial missions in a TA, but offline, they have a guide to each tutorial mission so all htey need to know is there, more advanced questions could be put forward in the TA after 'graduation'.
Title: starting game 'tutorial'
Post by: Blooz on January 03, 2007, 12:53:02 PM
See how easy Benny blew off all that info?

That's just what we're talking about.

You can put it right at the end of their nose but they just won't drink.

Ain't that right Ted?
Title: starting game 'tutorial'
Post by: Spiffing on January 03, 2007, 01:14:50 PM
Best way to solve this issue is to identify all new players to the game with "newb" or some other identifier next to their name. The only way to remove this "newb" identity is to complete a quick simulated test to help new folks understand the basics of capturing, rearming, etc etc. Once passed, their name no longer carries the "newb" banner hence moving them into the real world to play in the sandpit with the rest of the kids.

If someone does not take the test and finds it funny to have the newb status, then it should automatically remove itself after the first 3 months of play thus removing any pottential silly buggers.
Title: starting game 'tutorial'
Post by: Old Sport on January 03, 2007, 01:40:09 PM
The following draft is about half of a "task oriented" training syllabus that I sent in some time ago.  One of my suggestions was that newbies would get their first 5 days in the TA and then 10 days in any arena. But if they passed this (or like syllabus) with a trainer, then they could go on to any arena even if the first five days were not up.

Aces High II
Primary Flight Syllabus – Single-Engine Fighter


Welcome to Aces High II primary flight school. This syllabus covers the essentials you need to successfully start flying aircraft in Aces High II. The training is "task-oriented," meaning you are quickly helped off the runway into basic combat on your first flight. You start by choosing a plane and weapons, adjust your views, then take off for a sortie, attack a ground target, engage in air-to-air combat (if online with a flight instructor), and then return to your base to land. You get a rich taste of what it is like to fly in Aces High II in about an hour.

If you invest a little time to practice the following exercises you will acquire the skills and confidence you need to successfully fly sorties and to progress up the ladder in your combat prowess.

Help and Setup Notes:
    •   Check our online Help pages here
    •   If you have not done so already, download and install the Aces High II software. Get AH II software here. Follow the installation steps.
    •   Follow the configuration steps here to make sure AH II video and audio is set for maximum performance according to your PC's video and audio capability.
    •   It is strongly recommended to use a joystick with throttle to fly in Aces High II. Even an inexpensive joystick helps a great deal. Follow the stick calibration and setup steps here.
    •   It is highly recommended to have a microphone in order to communicate by voice. Follow the setup steps here.
    For problems, contact us at:
    •   Support email:
support@hitechcreations.com
•   Or US phone: 817-251-1540[/list]

Launch the Aces High II program and log in

Online
    •   If you have scheduled a session with an AH II Flight Instructor, go to the Online Arenas and from there to the Training Arena. Your Flight Instructor should contact you in the Training Arena.
    •   Your Flight Instructor will explain the meaning of various items, choices and selections, and assist in solving setup and calibration problems. In addition, your Flight Instructor will give you valuable pointers on all aspects of flying in Aces High II.


Offline
    •   You can practice nearly all the exercises in this syllabus in the Offline Arena. The exception is Air-to-Air Combat.


Whether you choose an online or offline session, you should first appear in the Tower of an airbase, with the clipboard open to the map display page.

You can open the text buffer for text messages by pressing the  /  key.

Primary Flight Syllabus – Tasks and Checklist

1.   Preflight
Approximate time: 8 minutes
    •   You should be in the Tower. If not already visible, press the ESC key to pull up the Clipboard. Note: the Clipboard contains many option settings and much information that are crucial to flying in AH II.
    •   Verify your airfield location on clipboard map (find the small airplane icon on the map)
    •   Locate a target airfield on the map to attack during your practice mission (suggest a nearby Medium field)
    •   Click Hangar to go to the Hangar and the hangar page of the clipboard
    •   Find F6F-5 on the list of planes and vehicles and click it
    •   On the clipboard, click Attack to score this flight as Attack
    •   Click the barrels, bombs and missiles on the hangar floor to load 50% fuel, 250 lb bombs, and missiles
    •   At the top right of the clipboard click Set Convergence
    •   Mouse over, and then mouse-drag the point of convergence of each of the three gun-sets to 300
    •   On the clipboard's lower left click a square in the "START FLIGHT" pane to spawn on the runway. (Click any square other than "H")
    •   Use your stick's Hat views or Key Pad views to look at your right wing
    •   While viewing your right wing, move your joystick from side to side and make sure the aileron at the end of the wing moves up and down. (If the ailerons do not move you need to check and reconfigure your stick settings.)
    •   Release the joystick
    Setting your cockpit views
    •   Position each Hat view (or Key Pad view) for the best view out of the cockpit using ARROW keys, and the PAGE UP and PAGE DOWN keys, and save each Hat view by pressing the F10 key.
    •   On the cockpit dash in front of you, locate and check gauges:
    o   ALT (Altimeter), Airspeed, Landing Gear lights green, etc.
    o   Verify the fuel gauge shows 50%
    o   Press the BACKSPACE key several times slowly to verify the ordinance you selected (bombs and missiles) appears in the weapons select panel, and reset to machine guns
    •   Set your Throttle to idle (pull it all the way back)
    •   Go back to the Tower by typing in the text buffer .ef   (i.e. (dot)ef ) and press , OR click "End Sortie" on the clipboard menu
    •   On the clipboard go to Options > Preferences > Flight and check the boxes beside the options Auto-Takeoff, Enable Stall Limiter, Auto Combat Trim (but leave "no tracers" unchecked) and click OK.
    Note: This syllabus is designed to cover many tasks at a brisk pace, so auto-takeoff is used to get you in the air quickly. After you get used to handling the aircraft in flight you should invest time to learn how to take off manually. Be aware that there is no auto-landing in AH II, so you will perform a landing when you return to base from your sortie.


2.   Takeoff and climb-out
Approximate time: 3 minutes
    •   On the clipboard in the "START FLIGHT" pane click any square other than H. You spawn to the runway, the engine starts automatically and "Auto take off enabled" appears in the center of the screen
    •   Rest your hand lightly on the joystick without moving it
    •   Increase throttle to 100%
    •   Press the P key to engage WEP (provides more engine power)
    The plane takes off automatically (note lift-off speed) Landing gear retracts automatically (verify the green LG lights go out)
    •   Verify that the Autoclimb light is on
    •   At an altitude of 1,500 feet (i.e. the short-hand of Altimeter gauge is on 1, the long-hand is on 5) press the P key to turn WEP off. Keep the throttle at 100% and keep climbing
    •   Gently move the joystick right and left to disengage Autoclimb. You should see that the plane now moves around as you move the stick.
    •   Keep your wings level and maintain your climb manually to 2000 feet (the short-hand of Altimeter on 2, the long-hand on 0)
    •   Maintain 150 knot climb speed
    •   Press the G key to lower Landing Gear, verify the LG lights go on, first to yellow, then to green
    •   Press G to raise Landing Gear, verify  the LG lights out
    •   At 2000 feet simultaneously press ALT and X keys for Autoclimb (verify the Autoclimb light is on and that the plane stabilizes)
    •   Test flaps by pressing the Q key once to lower flaps one notch (out of five notches)
    •   Press the W key once to retract flaps
    •   In the text buffer type .speed 175 (i.e. (dot)speed 175) and press Note how the plane automatically changes climb rate and attitude
    •   Climb to 4000 feet and disengage the Autoclimb (verify the light goes out)
    •   Press the X key to engage Autopilot for level flight (verify light on)


3.   Level Flight
Approximate time: 4 minutes
    •   Use Hat switch button or Key Pad keys to scan the sky all around your plane, upward and downward, and especially rearward.
    •   Look through the gunsight
    •   Press the Z key to zoom
    •   Press the  ]  key to increase zoom
    •   Press the  [  key to decrease zoom
    •   Set zoom to an intermediate magnification
    •   Press Z to return to normal view
    •   Pull up the clipboard and click E6B
    •   Set the throttle to 100%, then press Key Pad "–" (i.e. minus) key four times to decrease RPM (verify Gallons Per Hour-GPH, Time Remaining, and Range change)
    •   Press the Key Pad "+" key four times to increase RPM
    •   Stow the clipboard
    •   While at 4000 feet altitude, disengage Autopilot and bank left 30 degrees, pull back on the stick slightly, and perform an easy 360 degree turn (a complete circle in level flight) and return to original heading and maintain your 4000 feet altitude
    •   Engage the Autopilot again (X key) for level flight


4.   Air to Ground
Approximate time: 10 minutes
    •   Pull up the clipboard and verify your position on clipboard map
    •   On the map, right click the target base you chose at the beginning of the mission and near the bottom of the pop-up menu list select "
[target #] status" (for example "A83 status")
•   Check the status of Ord, Radar, Troops, Hangars
•   Verify that the Bombers are "Enabled" (i.e. the bomber hangars are undamaged)
•   Right click anywhere on the clipboard map. At the bottom of the pop up menu list click Clipboard Maps. On the side page that opens, at the top, open the drop-down menu of Clipboard map, and open Medium air field
•   On the Medium air field map, locate the position of a bomber hanger on the airfield to attack
•   Re-verify your current position on clipboard map
•   Press BACKSPACE to select your bombs and verify on the cockpit weapons select panel that bombs appear
•   In the text buffer type .salvo 1 (i.e. (dot)salvo 1) and press This means only one bomb is released per press of the B key
•   Look out the cockpit to try to observe the target base visually. Use zoom
•   Try to visually acquire your targeted bomber hangar
•   When the bomber hangar is visible, fly level to it until very near the base [/list]

Included were several other tasks including A to A, landing, the rearm pad, and .S

I also suggest that similar task oriented training be available for bombers, GVs etc.

All the best
Title: starting game 'tutorial'
Post by: Schatzi on January 03, 2007, 03:05:11 PM
Quote
Originally posted by Benny Moore
That's not at all true.  Those two pages contain some information, but a lot of the game's features are completely undocumented.  I read all of the official documentation available at the time, but much of the game I had to figure out by myself or ask questions in the Training Arena (which, by the way, often lacks trainers - I'm not faulting the trainers, but pointing out that the Training Arena isn't always an option for the green folks).  When I asked upon my first day in the game, "Why is there not a complete manual,"  someone instantly replied, "It's cheaper to have us put up with the questions."



Im not sure what you mean there Benny.

Between the official Help Files (which are btw accessible IN GAME through a simple click on the clipboard), Net Aces and the new Trainer page, there is little info that is not provided. And those informations can always be asked for in the Forum or through mailing us trainers - well do our best to provide a quick answer. Also, were contuniously updating and writing new help files to fill the blanks that are still there.

I simply fail to see where "a lot of the game's features are completely undocumented".


How about we travel to the future and get one of those mind-unduction machines? Then youd just have to connect through your headset, hit one button and have all the info directly transferred to your brain within seconds?



The problem isnt that we cannot (or do not) provide answers... the problem is in most cases we arent asked.
Title: starting game 'tutorial'
Post by: McDeath on January 03, 2007, 03:33:40 PM
I read the FAQ and HELP files before I ever came online. The information you need to get started and how to find further info IS there.

I help when I can if someone asks a question, but I always wonder why some people cannot just RTFM.

It is just plain rude if you ask me, (not the occasional question, but when it is obvious the person did not even bother to read the basics).

When you first start the game after downloading it and are offered the 2 week trial, you are asked if you want a trainer to help you, and we have a wonderful trainer corps and other volunteers to help any new person.

In a dynamic and ever changing online game, a tutorial would have to be modified or rewritten much to often to be worth the info it could provide in comparison to what is already offered by the website, its' companion sites and by the real live people in the training corps.
Title: starting game 'tutorial'
Post by: Airscrew on January 03, 2007, 03:35:50 PM
Quote
Originally posted by Benny Moore
That's not at all true.  Those two pages contain some information, but a lot of the game's features are completely undocumented.  

I'm curious what features are not documented in the help file?  I've been playing awhile but I cant think of anything not documented, can you give some examples?
Title: starting game 'tutorial'
Post by: Laurie on January 03, 2007, 03:49:50 PM
the problem is people DONT want to read, so they just jump in,

whatever it is and however marvellous the current system is, people are blantantly ignoring it, which is WHY a new approach seems neccesary, people natrually prefer doing somehting to getting bogged down in help documents, its the method thats wrong atm. enforced, unnovoidable tutorial levels would smooth out most of the bone idleness of some of the crackpots who come into the game now, i read the manual, was bored and stopped reading halfway through, but i used the trainer corps. wich was great , BUT people arent using this method of help now they just go into arena with most numbers and make fools of themselves, and  i think a good tutorial would lead to better gameplay for ALL, as there would be less dumb ogres , HO's e.tc. and more memorable, 'on edge of your seat', enjoyable dogfights.

ALSO a few tips on 'player courtersy' and the right way to behave in-game would help, sick and tired of, vulched on landing, damn blatant RAMS, and other shananagons.

i liked spiffings idea of 'certificate of rtaining completion' idea spiffing mentioned, a bit like how the combat tour system will work. (i believe)

:noid :aok :mad:
Title: Hmmmm...
Post by: CpMorgan on January 03, 2007, 05:04:10 PM
Quote
Originally posted by Laurie
the problem is people DONT want to read, so they just jump in,

whatever it is and however marvellous the current system is, people are blantantly ignoring it, which is WHY a new approach seems neccesary,


i liked spiffings idea of 'certificate of rtaining completion' idea spiffing mentioned, a bit like how the combat tour system will work. (i believe)

:noid :aok :mad:


Laurie,
  Look up my thread in the Combat Tour section under, "Things that make you go hmmm.." I think were on the same page here. :D
Title: starting game 'tutorial'
Post by: TequilaChaser on January 03, 2007, 05:52:52 PM
To add just a tidbit of info to what others have posted: the pages on the Trainers website either are already offered in word doc / pdf/ or html files to down load or if not already offered are being  built/posted as time permits Hammer to get them posted in a downloadable format.....eventually there is going to be a complete manual that can be downloaded in its entirety or can be downloaded as individual pieces, which ever the person desires.......

and to  repost another subject mentioned on the Trainer's website,  this year ( 2007 ), will  hopefully  bring us the "Aces High Air Combat Academy" ( name not set in stone yet )

along with more detailed articles, write-ups,  I have even pondered on the thought of maybe offering  Spring / Summer / Fall / Winter  Lecture series on different subjects.......something some old timers may remember, Winter Lecture Series 1995 and  Spring Lecture Series 2000   back in AW........

topics included: Boom  and Zoom,  Angles/Turn fighting, Energy Management/E Fighting,  Wingman Tactics,  individual plane  type lectures, Defensive Maneuvering,  Squads: the Good / the bad /  views on how to find a squad or have a squad find you!,  Instantaneous / sustained Turns, Stalls/Spins and how to recognize and recover, Flight Dynamics............

and we plan on adding more qualified Players to the Training Staff,  so the Ah training staff hopes everyone will look forward to the things to come this year ~S~
Title: starting game 'tutorial'
Post by: TequilaChaser on January 03, 2007, 06:06:08 PM
Quote
Originally posted by Laurie
the problem is people DONT want to read, so they just jump in,

whatever it is and however marvellous the current system is, people are blantantly ignoring it, which is WHY a new approach seems neccesary, people natrually prefer doing somehting to getting bogged down in help documents, its the method thats wrong atm. enforced, unnovoidable tutorial levels would smooth out most of the bone idleness of some of the crackpots who come into the game now, i read the manual, was bored and stopped reading halfway through, but i used the trainer corps. wich was great , BUT people arent using this method of help now they just go into arena with most numbers and make fools of themselves, and  i think a good tutorial would lead to better gameplay for ALL, as there would be less dumb ogres , HO's e.tc. and more memorable, 'on edge of your seat', enjoyable dogfights.

ALSO a few tips on 'player courtersy' and the right way to behave in-game would help, sick and tired of, vulched on landing, damn blatant RAMS, and other shananagons.

 


Laurie,  alot of things you have posted about will always be there, there is no way for it to end........as Summer comes we will see a surge of new players, as Christmas time comes around we will see a surge of new players, it has always been this way,  You will always have Vulching, always will be HO ing , always will be Ramming,  always be gamers trying to game the game.......no matter what  type of shoved in your face tutorial that you must pass to fly or training required to play jin a MA style arena. Once the player passes any of these recommended or required tutorials/training  there is nothing to stop them from returning to all the shananagons you listed.....:(
Title: starting game 'tutorial'
Post by: SuperDud on January 03, 2007, 07:48:53 PM
Quote
Originally posted by Laurie
ALSO a few tips on 'player courtersy' and the right way to behave in-game would help, sick and tired of, vulched on landing, damn blatant RAMS, and other shananagons.

 


"vulching" on landing was historically accurate. Keep your SA up at all times. As for blatant rammings, well thats a craps shoot. More than likely the rammer will just kill himself. And let's be honest, if it's a true noob it probably wasn't intentional anyways.

Basically I see this thread as an "I want things to change so it's easier on me." Not everyone who plays wants to be 733T fighter/bomber pilots. Many don't care about getting good. If you want new people to get betterand learn the ropes, then train them yourself. When I played a lot I offered to help anybody, even if they were my (gasp)enemy! We expect a few trainers to train 100s of new people every month. And failing that we expect new people with 2 weeks free to spend some of that time wasted learning to turn on the engine? I wouldn't go for that either. Last and not least, let's be honest. How many of us logged on for the 1st time saw the TA and the MA and decided to spend any real amount of time in the TA? I think being honest, not many of us spent any real time in the TA as noobs. We wanted to be where the action was.
Title: starting game 'tutorial'
Post by: brucerer on January 03, 2007, 08:35:29 PM
I say the best way is to include a quick-help screen in game.. you know like you get in other games... You press F1 or something and it just quickly lists the basic flight controls as they are currently configured and maybe have multiple pages for how to's.

So it'd be like - you press f1 and the following pop's up in a window similar to the radio chatter but takes up the whole screen.

QUICK HELP - F1 to close
-------------------------------
Flight Controls

Aircraft Control - Joystick (break this down to specifics if you want, i dunno!)
Flaps Up/Down - W/Q
Gear Up/Down - G
fire guns - F, Joystick Button 1
Fire secondary - B, Joystick Button 2
.
.
. and so on

Radio Dot Commands

.salvo xx - set bomb salvo
.delay xx - set bomb release delay
.
.
etc etc

You'd only have to list the most common functions. This would cut down a lot of questions. The standard response to a dumb question would be 'Press F1'.
Title: starting game 'tutorial'
Post by: FrodeMk3 on January 04, 2007, 01:39:18 AM
I'm gonna mention it-Many people have been feeling this way, to hear them talk on local(f12)...More and more new players are not really of the Aviation or history buff genre. They are more of the WoW or Counterstrike, HALO, whatever might be hot at the moment gamer types. They don't care if Thomas McGuire had 40 kills in a 38. They have no idea who Gunther Rall or Adolf Galland, Saburo Sakurai, or "Hub" Zemke are.

They are here to use AH as a playground, In which they might shine(When or for how long doesn't matter) and they can claim "1337" status among their gamer circles.

They are the ones asking for cheat codes. They don't know the basics of flight, or how ailerons roll the wings, or how to use rudder and throttle in manuveurs...If it's MMOL, they're there.

Hulse, I've made the assumption long ago, that if people ask how you land kills so that it appears in the buffer, or why there isn't a first person shooter function to the troops that drop from the goons, or why an F4U can't accelate straight up, Then other than telling them to goto the TA, I've given up helping them.

P.S. Old Sport - the syllabus looks wonderful, from what is posted here. Unfortanately, It only works if people don't sucumb to the need for instant gratifacation. There are new players that it will help immensely-Because they actually take the time to read it.
Title: starting game 'tutorial'
Post by: Ghastly on January 04, 2007, 01:04:27 PM
Net Aces should probably be displayed somewhere more prominantly than it is - perhaps on the "sidebar" where under a new section (like the Soda and DokGonzo's).   I've been through the Support section pretty thoroughly over the last month since I started flying AH, and through the FAQ's, and through the training site, and didn't realize that it was available until I saw it referenced in this thread.

I doubt forcing everyone new to the TA would work - I've been in the TA probably a total of 12-15 hours over the last month trying to come up to speed on various features of the game, and from what I can tell, it's always been just players in there.  (Not a criticism, just that unless there are a LOT more trainers than the 11 on the roster, they'd need to live in there to deal with the influx).



(Grue)
Title: starting game 'tutorial'
Post by: Murdr on January 08, 2007, 07:30:00 PM
Quote
Originally posted by Laurie
, but i used the trainer corps. wich was great , BUT people arent using this method of help now they just go into arena with most numbers and make fools of themselves,
I count 20 training requests in my trainers mailbox for 2007.  That's only counting the ones that get forwarded from the trainers @ hitechcreations.com address.
Title: starting game 'tutorial'
Post by: Schatzi on January 09, 2007, 03:46:22 AM
Just over the last weekend, i had six one on one trainings... thats not counting the "in between" questions answered.
Title: starting game 'tutorial'
Post by: Serenity on January 09, 2007, 04:07:53 AM
Perhaps we could force them to play the intro? They cannot go into any arenas until they complete it?

I too have gotten some stupid questions, "OMFG WHO SHT M3??/?" and "HOW DO I TALK???/??" But what annoys me most is capitalization and bad punctuation. I annoy them with the whole "Lets try this again. Rephrase your request in lower case" "omfg how i bomb stuff?" "Now lets try grammar" "how do i bomb stuff?" "Close enough" and I try to be helpful and take them on runs. Fortunately I have found two kids who are good, they listen, and ive managed to teach them the basics of level bombing, but the vast number of people whose questions I try to answer, dont care enough to take the time and do things right.

Also I hate the play-by-plays. Ill anounce my intentions if I plan to do something like bomb TT, to see if there are any objections, but I hear "Im taking off" "Im flying" "I see a bad guy" "Im chasing the bad guy" "Im shooting the bad guy" "OMFG IM DED!!!1!!" "Save ME!" "SEND THE RESCUE CREW!" "WERE is the rRESCUE CREw?!?" and the like. I think there should be this tutorial, with DEFINATE emphasis on proper chat etiquete. I am always happy to help, but it makes my life easier if the kids im trying to help dont have be started at "Proper capitalization and gramar". I cannot understand half of what they are saying! :cry
Title: starting game 'tutorial'
Post by: hammer on January 09, 2007, 07:40:29 AM
Quote
Originally posted by Laurie
ALSO a few tips on 'player courtersy' and the right way to behave in-game would help, sick and tired of, vulched on landing, damn blatant RAMS, and other shananagons....

Try this write up on Arena Etiquette (http://trainers.hitechcreations.com/etiquette/etiquette.htm) from the trainer's web-site.

Quote
Originally posted by Ghastly
Net Aces should probably be displayed somewhere more prominantly than it is - perhaps on the "sidebar" where under a new section (like the Soda and DokGonzo's)...

Most of NetAces has been copied to the Trainer's Website (http://trainers.hitechcreations.com). We are also doing new write-ups on a multitude of subjects. Material that is on the trainer's web-site will eventually be removed from netaces. My hope is to find the authors for a lot of the old stuff at netaces and get their permission to use it on the trainer's site.
Title: starting game 'tutorial'
Post by: B3YT on January 09, 2007, 04:00:52 PM
Quote
Originally posted by Serenity
Perhaps we could force them to play the intro? They cannot go into any arenas until they complete it?

I too have gotten some stupid questions, "OMFG WHO SHT M3??/?" and "HOW DO I TALK???/??" But what annoys me most is capitalization and bad punctuation. I annoy them with the whole "Lets try this again. Rephrase your request in lower case" "omfg how i bomb stuff?" "Now lets try grammar" "how do i bomb stuff?" "Close enough" and I try to be helpful and take them on runs. Fortunately I have found two kids who are good, they listen, and ive managed to teach them the basics of level bombing, but the vast number of people whose questions I try to answer, dont care enough to take the time and do things right.

Also I hate the play-by-plays. Ill anounce my intentions if I plan to do something like bomb TT, to see if there are any objections, but I hear "Im taking off" "Im flying" "I see a bad guy" "Im chasing the bad guy" "Im shooting the bad guy" "OMFG IM DED!!!1!!" "Save ME!" "SEND THE RESCUE CREW!" "WERE is the rRESCUE CREw?!?" and the like. I think there should be this tutorial, with DEFINATE emphasis on proper chat etiquete. I am always happy to help, but it makes my life easier if the kids im trying to help dont have be started at "Proper capitalization and gramar". I cannot understand half of what they are saying! :cry






i gOt No iDeA whp you cold meen *whistles *
Title: starting game 'tutorial'
Post by: brucerer on January 09, 2007, 06:31:51 PM
Oh spelling, punctuation and grammar are such a pet peeve for me. Especially people who cant grasp the subtleties of

There, their, they're
Hear, here
Your, you're

I don't proclaim to be an english master or anything, but this is pre-shcool stuff.
Title: starting game 'tutorial'
Post by: DLfrmHLL on February 18, 2007, 03:41:03 PM
Throw Down a Challenge  and they will come !

 Basic Training  vs.  Advanced Training

  An Example of how pilots are rated.

E = Experiance, Time in grade, = X  (number value)
T = Low Level Training,            = X  
T = High Level Training,            = X  
T = Fighter Training                   =X
V = Vison  ie. the ability to forsee what may happen, or SA test.
                                                 = X
                                               ______
                                         (number value)
   
         Then a Group of Pilots to select from would look like
 TT                                                
 ETV
 ETTTRV (Possible Ace)
 RV
 *        ( New User training  not completed )

    I Think a Rating System would be fine, or just to know ones
   Strengths and Weakneses
Title: starting game 'tutorial'
Post by: 2bighorn on February 18, 2007, 04:15:10 PM
Quote
Originally posted by hammer
Try this write up on Arena Etiquette (http://trainers.hitechcreations.com/etiquette/etiquette.htm) from the trainer's web-site.
 
This text (or at least a link) should be included into "Your new Hitech Creations account" email instead of legal mambo jumbo.