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General Forums => Aces High General Discussion => Topic started by: crockett on January 09, 2007, 02:05:30 PM

Title: Collisions
Post by: crockett on January 09, 2007, 02:05:30 PM
What's the deal with collisions, how do they work?

This has happened to me a few times now, but mainly with Lgay's. I'll normally try to avoid a HO but sometimes yea just can't do it, or I might think I have the advantage so I'll go ahead with it.

Seems mostly with the Lgayers that they will intentionally ram you while doing a HO. Last night for example during a HO that I was too late to avoid the La rammed me and killed me, yet he flys off with no damage. Wasn't smoking and I didn't see anything fall off his plane.

Then also last night, I'm fighting a A6 and I already have him smoking so he was damaged. Ended up getting a little too close to him when he did a high roll and I came up at him from below with the guns blazing. I hit him again but for what ever reason it wasn't enough to kill the plane and being I was too close to him we collied.

I was in a Spit XVI with no damage until the collision, yet I get killed and he flys off smoking with the system saying he shot me down.

So what I'm trying to figure out, is there some sort or rhyme or reason to why collisions never seem to damage both planes. Because on the same note I've had guys hit me and I wouldn't of even known it other than the system said I had collied with so and so.

So whats the deal with it?
Title: Collisions
Post by: WMLute on January 09, 2007, 02:15:14 PM
The search button is your friend (http://forums.hitechcreations.com/forums/search.php?s=&action=showresults&searchid=278286&sortby=lastpost&sortorder=descending)
Title: Collisions
Post by: Spatula on January 09, 2007, 02:21:41 PM
[duck]
Title: Collisions
Post by: crockett on January 09, 2007, 02:22:37 PM
I already did that but didn't see anything specific.
Title: Collisions
Post by: Traveler on January 09, 2007, 02:23:52 PM
Quote
Originally posted by WMLute
The search button is your friend (http://forums.hitechcreations.com/forums/search.php?s=&action=showresults&searchid=278286&sortby=lastpost&sortorder=descending)


did you look at what is returned as a result of that search?  how is that a friend.  what is needed to answer a question about collisions is a place in the Aces High documentation that clearly explaines just what goes into the collision model.
Title: Collisions
Post by: crockett on January 09, 2007, 02:45:27 PM
Quote
Originally posted by Traveler
did you look at what is returned as a result of that search?  how is that a friend.  what is needed to answer a question about collisions is a place in the Aces High documentation that clearly explaines just what goes into the collision model.


Yes I read about the whole.. this guys computer sees this and this one that. But that doesn't explain away HO collisions and so on. Besides that it shouldn't be my computer or his that decided if we collided, it should be the server, at least that's how any other game I've ever played works.

If one player sees a collision the other player should see it as well. After all, how can I take damage if he didn't run into me on his screen? Seems the fix should be if both players don't see the collision, then neither of them should. The sever should decided if both planes were in the same space at the same time not each persons computer.

I'm well aware of net lag and so on, I've been playing online games for years. That's why that kind of explanation makes no sense at all to me.
Title: Collisions
Post by: -sudz- on January 09, 2007, 02:56:14 PM
oh god oh god oh god oh god[/COLOR]


Which do you prefer - others blowing up when your box registers a collision, you blowing up without apparent cause when his box registers a collision, or both you blowing up several hundred yards away from each other because the server decided you collided?

Now - no one post on collisions ever again. Please!
Title: Collisions
Post by: DREDger on January 09, 2007, 02:57:05 PM
I never understood the collision thing either, although from what I gather there has been endless discussion about it.  I just chalk it up to luck of the draw when you collide.

The other night I was sneaking up on a guy that was target fixated, and I accidentally collided with him.  He never saw me and I would say it was 100% my fault.  I took minor damage and he went down in pieces, giving me the kill.

Other times I've hit people (never intentionally) and end up going down while they take minimal damage.

I've never really had a problem with people 'intentionally' ramming me.  If they can ram you they can shoot you, so what's the point.  If you engage in an HO with someone you can expect either a mouth full of lead or a collision, either way you're likely back in tower shortly.

Probably not the best answer to your question, but that's my take on it.
Title: Collisions
Post by: NCLawman on January 09, 2007, 03:01:21 PM
NEHEE -  NEHEE  

Quick some beat that horse one more time.  It must not be dead yet.

:lol
Title: Collisions
Post by: zorstorer on January 09, 2007, 03:12:14 PM
Quote
Originally posted by NCLawman
NEHEE -  NEHEE  

Quick some beat that horse one more time.  It must not be dead yet.

:lol


Some folks just dont want to let it die ;)

(cue the dead, decayed horse picture)

:aok
Title: Collisions
Post by: hitech on January 09, 2007, 03:13:09 PM
crockett:

Quote
how can I take damage if he didn't run into me on his screen?

 
It is very simple, if you ran into him on your screen (more precisely, if your computer has detected that some part of your aircraft touched a piece of the aircraft you are displaying as him on your system) , you take damage. And see the message "You have collided"

If he ran into you on his screen he takes damage. And you see the message "XXXX has collided with you"

Now understand that you both see some what different things, or more precisely the same thing at different times, do to internet latency.


There is really no more understanding needed as to why things are written as they are.

HiTech
Title: Collisions
Post by: SteveBailey on January 09, 2007, 03:21:02 PM
I agree the collision model can be frustrating, I  have whined about it myself a time or two.

More importantly though, I don't see how else it could be done.  IMHO, the collision model is as good as it can be, considering internet latency. I think Hitech and friends did the best they could with the situation, a good job actually.

Imagine if we turned collisions off... you think there is a alot of HO'ing going on now... it would  increase dramatically, methinks.  

Steve
Title: Collisions
Post by: crockett on January 09, 2007, 03:44:23 PM
Quote
Originally posted by -sudz-
oh god oh god oh god oh god[/COLOR]


Which do you prefer - others blowing up when your box registers a collision, you blowing up without apparent cause when his box registers a collision, or both you blowing up several hundred yards away from each other because the server decided you collided?

Now - no one post on collisions ever again. Please!


No the correct method IMO would be if one of the two players registers a collision on their system. Then neither of them should be penalized. As it sits right now, one player is penalized while the other gets off scott free because maybe he was lagger or vice versa.

So the only simple and fair way to do it, would be to allow both to get off scott free if one of the two doesn't register a collision.
Title: Collisions
Post by: SlapShot on January 09, 2007, 03:51:48 PM
Quote
Originally posted by crockett
No the correct method IMO would be if one of the two players registers a collision on their system. Then neither of them should be penalized. As it sits right now, one player is penalized while the other gets off scott free because maybe he was lagger or vice versa.

So the only simple and fair way to do it, would be to allow both to get off scott free if one of the two doesn't register a collision.


I disagree.

If your Front End sees a collison (you hit him) then you pay the price. No reason for you or anyone get a free pass cause the other guy didn't hit you.
Title: Collisions
Post by: Wolfala on January 09, 2007, 03:52:53 PM
Quote
Originally posted by crockett
No the correct method IMO would be if one of the two players registers a collision on their system. Then neither of them should be penalized. As it sits right now, one player is penalized while the other gets off scott free because maybe he was lagger or vice versa.

So the only simple and fair way to do it, would be to allow both to get off scott free if one of the two doesn't register a collision.



Life isn't fair. Ask either one of these guys.

(http://[img]http://www.onpoi.net/ah/pics/users/1012_1159951701_jdamwannabeunmodified.jpg)[/IMG]

(http://www.onpoi.net/ah/pics/users/1012_1156406141_262vs262angle2mod3copy.jpg)
Title: Collisions
Post by: The Fugitive on January 09, 2007, 04:07:34 PM
Crockett, its like this.... at the same moment in time you see an La7 slamming into the front of your plane, the other guy....flying across the world from you.... sees your plane 200 out, fires and rolls out of the way.

You die! Getting a packet to cross the world to your computer is not instant so there will always be lag. The server doesn't compare what each computer sees and THEN decides the out come, YOUR computer decides what it has and sends the out come to the server computer.

If HTC would "allow both to get off scott free", then how many fights would we have with nothing but HOs!! Its bad enough as it is !!

The simple way to avoid a colision is to NOT GET CLOSE ENOUGH !! If you are going to try and get closer where you may have a colision, you have to take that into account and accept the consequences. Much like chasing a con into his ack, its your choice.
Title: Collisions
Post by: Traveler on January 09, 2007, 04:21:11 PM
Quote
Originally posted by hitech
crockett:


 
It is very simple, if you ran into him on your screen (more precisely, if your computer has detected that some part of your aircraft touched a piece of the aircraft you are displaying as him on your system) , you take damage. And see the message "You have collided"

If he ran into you on his screen he takes damage. And you see the message "XXXX has collided with you"

Now understand that you both see some what different things, or more precisely the same thing at different times, do to internet latency.


There is really no more understanding needed as to why things are written as they are.

HiTech


I know that I have gotten the message "XXXX has collided with you" and I got the damage while the other guy flew away.
Title: Collisions
Post by: Donzo on January 09, 2007, 04:27:28 PM
Quote
Originally posted by Traveler
I know that I have gotten the message "XXXX has collided with you" and I got the damage while the other guy flew away.


He shot you before/as he collided with you.
Title: Collisions
Post by: Lusche on January 09, 2007, 04:28:43 PM
Quote
Originally posted by Traveler
I know that I have gotten the message "XXXX has collided with you" and I got the damage while the other guy flew away.


One of many easy explanations: He did shoot you at close range. And the collision did only minor damage to him, maybe losing a flap or so.

Another one: Many people just see the "XXXX has collided with you" message and overlook the "You have collided" message (which is written in another colour btw)
Title: Collisions
Post by: Donzo on January 09, 2007, 04:38:35 PM
Quote
Originally posted by SlapShot
I disagree.

If your Front End sees a collison (you hit him) then you pay the price. No reason for you or anyone get a free pass cause the other guy didn't hit you.


Slap...another view:

My front end sees a collision (he flys into my 6), I pay the price.  He didn't see it because on his end he pulled up.

I see why people see this as unfair given the above situation.


What would be the drawbacks to registering it as collision only if both FE's saw the collision?
Title: Collisions
Post by: Skuzzy on January 09, 2007, 04:46:12 PM
Because no two computers can be perfectly synchronized, it would have the net effect of disabling collisions altogether Donzo.
Title: Collisions
Post by: Donzo on January 09, 2007, 06:23:05 PM
Quote
Originally posted by Skuzzy
Because no two computers can be perfectly synchronized, it would have the net effect of disabling collisions altogether Donzo.



I see your point.

But if I get 2 messages (I collided, he collided), the other person also gets 2 messages.  Since the server knows to send 2 messages to both, why not apply damage when this condition is met only?  
How would that net to disabling collisions?
Title: Collisions
Post by: The Fury on January 09, 2007, 07:16:48 PM
i have played other flight sims online and if i ram another plane we both die why is it so different for AH2?

Im not that bothered about the collision model and i wasnt gna post this but cmon its gotta make ya think surely.
Title: Collisions
Post by: E25280 on January 09, 2007, 08:30:07 PM
Quote
Originally posted by The Fury
i have played other flight sims online and if i ram another plane we both die why is it so different for AH2?

Im not that bothered about the collision model and i wasnt gna post this but cmon its gotta make ya think surely.
You are stuck on your first assumption -- that AH is like other online games.  It is not.

The "server" in AH is little more than a data transfer point.  The game's "reality" is entirely on YOUR machine, not the server.  Therefore, what happens on YOUR machine affects your plane when it comes to deciding whether two objects occupy the same space (i.e. a collision occurs).  

Meanwhile, the opponent's computer is deciding whether his plane occupies the same space with another object or not.  Due to internet lag, his reality is not the same as yours.

There is no 'third reality" that decides what really happens.  Only yours and his.  Thus the possibility for differing outcomes exists.

This isn't BF1942 with 32 people essentially dialed in to one computer.  This is hundreds of computers playing hundreds of independent games sending data to one another.  Understand that and the collision model is no longer a big deal.  Avoid collisions in your reality, and you will not collide.  Let the other guy worry about what is going on in his.
Title: Collisions
Post by: Mugzeee on January 09, 2007, 11:33:05 PM
Quote
Originally posted by E25280
You are stuck on your first assumption -- that AH is like other online games.  It is not.

The "server" in AH is little more than a data transfer point.  The game's "reality" is entirely on YOUR machine, not the server.  Therefore, what happens on YOUR machine affects your plane when it comes to deciding whether two objects occupy the same space (i.e. a collision occurs).  

Meanwhile, the opponent's computer is deciding whether his plane occupies the same space with another object or not.  Due to internet lag, his reality is not the same as yours.

There is no 'third reality" that decides what really happens.  Only yours and his.  Thus the possibility for differing outcomes exists.

This isn't BF1942 with 32 people essentially dialed in to one computer.  This is hundreds of computers playing hundreds of independent games sending data to one another.  Understand that and the collision model is no longer a big deal.  Avoid collisions in your reality, and you will not collide.  Let the other guy worry about what is going on in his.


Well said E25280

This has got to be the first realistic and crystal clear explaination as to why collisions are delt with the way they are in AH that i have ever read.
Title: Collisions
Post by: BaldEagl on January 10, 2007, 12:53:49 AM
I haven't been bothered about the collision system even though it seems I'm on the losing end more often than I'm on the winning end but here's my question:

In real life if 2 planes collide don't they BOTH suffer damage?

It seems to me both should suffer damage based upon the point of impact for each.  Letting one fly off scott free, even if it's me just doesn't seem right.
Title: Collisions
Post by: hubsonfire on January 10, 2007, 12:54:53 AM
I think a lot of folks are absolutely stumped when it comes to figuring out how things like shots and collisions actually work. That is a good explanation of things in a simple form.

Granted, that won't stop the collision whines and threads, but at least he tried. ;)
Title: Collisions
Post by: zorstorer on January 10, 2007, 01:07:25 AM
Quote
Originally posted by BaldEagl
I haven't been bothered about the collision system even though it seems I'm on the losing end more often than I'm on the winning end but here's my question:

In real life if 2 planes collide don't they BOTH suffer damage?

It seems to me both should suffer damage based upon the point of impact for each.  Letting one fly off scott free, even if it's me just doesn't seem right.


Lordy where is that dead horse picture?
Title: Collisions
Post by: Vudak on January 10, 2007, 01:18:56 AM
Quote
Originally posted by -sudz-
oh god oh god oh god oh god[/COLOR]



Thanks for the sig material, sudz :aok
Title: Collisions
Post by: straffo on January 10, 2007, 03:31:34 AM
Quote
Originally posted by BaldEagl
I haven't been bothered about the collision system even though it seems I'm on the losing end more often than I'm on the winning end but here's my question:

In real life if 2 planes collide don't they BOTH suffer damage?

It seems to me both should suffer damage based upon the point of impact for each.  Letting one fly off scott free, even if it's me just doesn't seem right.


In real life there is no internet lag :)

the current system is the best IMO:

- it's your job to shot down enemy plane(s)
- it's also your job to avoid collision.
Title: Collisions
Post by: Schatzi on January 10, 2007, 04:13:42 AM
Quote
Originally posted by BaldEagl

In real life if 2 planes collide don't they BOTH suffer damage?

It seems to me both should suffer damage based upon the point of impact for each.  Letting one fly off scott free, even if it's me just doesn't seem right.




1. Yes, IRL two planes colliding will both get damage. But this isnt real life planes, its a game thats subbject to internet limitations.


2. OK, you understood that the two players do NOT see the same thing? That due to lag effects, one might just have seen the other plane fly past him at d200, where as on the second computer, the planes hit each other?

Ok, now imagine this: I see a collision on my end. You see me fly past you at 150 yards.... with YOUR system, my computer would send a message to yours: "hey buddy, youve been rammed.... take damage to the left wing, fuselage and prop". Out of the blue entirely for you, youll be spinning to the ground dead (after all, you cannot know what I saw, for obvious reasons) - somehow this just doesnt seem right.
Title: Collisions
Post by: Benny Moore on January 10, 2007, 05:13:40 AM
A note to those short on reading comprehension (and I see quite a few of you in this thread); the scenario described by Shatzi is not what happens in the game right now.  It's what would happen if those who desire collisions to affect both got their way.
Title: Collisions
Post by: The Fugitive on January 10, 2007, 06:26:45 AM
Quote
Originally posted by BaldEagl

In real life if 2 planes collide don't they BOTH suffer damage?

It seems to me both should suffer damage based upon the point of impact for each.  Letting one fly off scott free, even if it's me just doesn't seem right.


The only way it could be set-up like "real life" is if we all came over to your house and flew on your computer at the same time.

How much beer ya got? :D
Title: Collisions
Post by: BaldEagl on January 10, 2007, 09:21:18 AM
Quote
Originally posted by The Fugitive
The only way it could be set-up like "real life" is if we all came over to your house and flew on your computer at the same time.

How much beer ya got? :D


Plenty.  See you all there.

It's gonna be cozy in my office chair I guess.
Title: Collisions
Post by: Ghastly on January 10, 2007, 10:20:29 AM
Some horses never die.

This was written by Troy for WarBirds, but is just as germaine to AH as it was to WarBirds or AW.
 http://www.errthum.com/troy/warbirds/tests/netlag.html (http://www.errthum.com/troy/warbirds/tests/netlag.html)



Grue
Title: Collisions
Post by: Kweassa on January 10, 2007, 10:28:45 AM
So basically, all you have to do is take precautions to not collide on your FE.

 The world of internet has multiple sets of realities. When a collision occurs between two people, there are two different realities - your own FE, and his FE. What happens in his FE is none of your business. If you collided on your own FE than it's your version of reality that has got problems, not his.  In other words, the way it is now, there is no collision in the game that is undeserved. Every collision is a deserved one and there can be no complaints about it.

 Nobody forced anyone to go HO upto the last second, stick 10 yards behind the enemy plane, fly-by at dangerous distances, or go into a set of maneuvers that will put your plane at dangerously close distances to the enemy plane.

 One could always have moved away.. but one did not do so. And therefore, he pays the price. Whether or not the other guy is damaged by the collision is pointless and irrelevant. The only thing important is if one experiences a collision, it is always entirely his own fault.
Title: Collisions
Post by: Benny Moore on January 10, 2007, 10:44:56 AM
Even if one pilot is flying straight and level, minding his own business, and some hot rock slams through from behind and below, it's still the "fault" of the first pilot for not detecting him and moving out of the way.  In real life, he'd be just as dead, whether or not he saw it coming.  Of course it is the other pilot's fault also, for doing the hitting.  But wait!  He didn't do the hitting, not on his front end.  No collision occurred on his end.  So he can't be responsible for something that never happened.

The fact that the other guy escapes even though, apparently to you, he initiated the collision is due to the fact that he avoided hitting you by about a hundred feet, according to his monitor.  As I said in the last thread on this subject (which I'd wager hasn't fallen off of the front page yet), if you don't understand what's going on, don't complain about the implementation of the solution.
Title: Collisions
Post by: Clifra Jones on January 10, 2007, 11:24:17 AM
PLEASE SOMEONE MAKE IT GO AWAY!

:lol

Anyways, there is an audio clip of HiTech explaining this at the con that is an excellent explanation of the collision model. Anyone who doesn't understand why it is the way it is should spend the time to listen to it. Links are in this BBS so just search for it.


With that said I'm convinced that most of the people who consistently argue against the current system, even after getting concise explanations such as were posted here, never will.

Suffice it to say, it is the way it is and it ain't gonna change.
Title: Collisions
Post by: crockett on January 10, 2007, 02:30:20 PM
oops didn't know this was such a heated debate.. I was just kinda getting ticked off about getting killed while the other guy seemed to fly off scott free. So I started the topic in hopes of getting a better explanation, but didn't want to start a big debate..


:rolleyes:
Title: Collisions
Post by: Simaril on January 10, 2007, 02:46:42 PM
And in all seriousness, Crokett, that's where the "search" comment came from. Up until the last 6 months or so, there was a collision thread every 2-3 weeks. (I dont think I'm exaggerating.) They slowed down after the CON because so many people heard and understood the podcast of HT's detailed explanation.
Title: Collisions
Post by: crockett on January 10, 2007, 05:43:40 PM
Quote
Originally posted by Simaril
And in all seriousness, Crokett, that's where the "search" comment came from. Up until the last 6 months or so, there was a collision thread every 2-3 weeks. (I dont think I'm exaggerating.) They slowed down after the CON because so many people heard and understood the podcast of HT's detailed explanation.


Yes but I did use the search and skimmed through the first 2 or 3 pages and there wasn't any direct topics on the subject.  There were topics on changes in the collision model recently but no direct topics about how it works.

Now I'm not saying that info might not have been in any of those posts.. But the term collision brings up a bunch of search results and I'm not going to read through 200 topics that don't look like they might have the info from the title.

When I searched I found the info about it being registered on your computer but it wasn't from any of the official HTC people. So knowing that any other game I've ever played didn't work like that, I figured that it was wrong.
Title: Collisions
Post by: Benny Moore on January 11, 2007, 05:39:08 AM
Every aerial combat simulator I've used has the collision problem.  The reason most other games don't is because on the ground, everything moves a lot slower.  When you're moving at, say, 30 M.P.H., the lag matters a lot less than when you're moving at 300 M.P.H.  I think that someone moving at 300 M.P.H. in a game with 100 ping is going to have the same sort of lag problems that someone going 30 M.P.H. would have if he had 1000 ping.
Title: Collisions
Post by: Serenity on January 11, 2007, 06:41:55 AM
I think, Im not sure the effects this would have, is that if one person feels it, they both do. I know no two computers can be synchronised perfectly, but how about a several milisecond grace period? I have been rammed ON THE GROUND, from BEHING by an La-7. No, its kinda hard to miss the ground, but only I took damage. Now, he knew he rammed me, and yet nothing happened. Thats BS. If I register someone as ramming me, he takes damage, but so do I. I can live with that. I dont mind taking damage when I get rammed so long as he does too. I know this sounds vengeful, but there is nothing more irksome than being rammed from some direction other than the front, and only you take damage. Ive had one of the best fights of my life end, because he stalled and took both my wings off, and he went on undamaged. Hell, I can probably dig that film up for you if you want. All im saying is that if one person feels it, someone else should. I know the 1k away is often used as an example, but I have never seen it. Whenever I get rammed its by someone who is withing 200 yards of me, both on their computer, (I would assume, otherwise they are mentally ill, because they are flying like im right next to them) and mine. And if your computer is so bad that you are ramming people from 1K away, by all means, you die too. I just think that no computers are quite that bad. I know mine is quite low-end, and my internet connection is shotty, but I still get a ping of only 109 at WORST. I dont think ANYONE has a bad enough lag that they would get collisions as far apart as is often used in examples. Just my oppinion.
Title: Collisions
Post by: Benny Moore on January 11, 2007, 07:00:31 AM
Well, since you officially have no idea how the thing works and have resisted all attempts to alleviate the problem by people who do or at least have an inkling, I'm no longer going to make that attempt.  Hitech won't change it and everyone who knows how the thing works, or at least kind of knows, is glad for that.  Good day, drips.

P.S.  I collide perhaps once in every two days of flying, and have flown various simulators for about eight years.  That makes a lot of collisions, and I've never had one that I didn't deserve.
Title: Collisions
Post by: Lusche on January 11, 2007, 08:29:53 AM
Quote
Originally posted by Serenity
I just think that no computers are quite that bad. I know mine is quite low-end, and my internet connection is shotty, but I still get a ping of only 109 at WORST. I dont think ANYONE has a bad enough lag that they would get collisions as far apart as is often used in examples. Just my oppinion.



Usually your own hardware, if properly configured, doesnt influence ping time much. Itīs much more dependent on where you live (=distance to HTC), your ISP etc. I have a quite good connection but a ping of 109 is one I can only dream about, my ping is varying about 149 at best and 176 at bad days. Other players in europe do have ping times at about 200 or worse And as long their connection is stable, they do not warp, though.
Title: Collisions
Post by: hubsonfire on January 11, 2007, 10:20:46 AM
Crockett, you might try refining the search to include HiTech as the poster, and have the search yield posts, and not threads. There are many collision threads, looking only for posts by HT is a good deal easier than digging through 5000 2-3 page threads.

Be warned that HT's spelling is a bit unpredictable, and you may need to include words like "culizhun", "playnez" and "deteckshun", but he's gotten a bit better in the past few months. ;)
Title: Collisions
Post by: Clifra Jones on January 11, 2007, 02:16:52 PM
Quote
Originally posted by Lusche
Usually your own hardware, if properly configured, doesnt influence ping time much. Itīs much more dependent on where you live (=distance to HTC), your ISP etc. I have a quite good connection but a ping of 109 is one I can only dream about, my ping is varying about 149 at best and 176 at bad days. Other players in europe do have ping times at about 200 or worse And as long their connection is stable, they do not warp, though.


That's a fairly average ping time accose the Atlantic. My parent company in the UK and ping times to them are between 135-175 on average.
Title: Collisions
Post by: mussie on January 12, 2007, 11:47:38 PM
My ping is consistantly between 360 and 400  

And I can play fine MOST of the time....
Title: Collisions
Post by: Tumor on January 13, 2007, 01:49:53 AM
The deal with collisions is...  they suck and the idea sucks and will continue to suck until the intardnet becomes much faster.

...but it's what you'll continue to get until then.
Title: Collisions
Post by: The Fugitive on January 13, 2007, 09:22:45 AM
if ya do the math, a ping of 100 to the HTC servers from two players can give you this senario.....

plane flying at 300 is about 440 feet a sec, one tenth of a second ( ping 100) 44 feet , two planes with same ping, 88 feet differance

you see both planes coliding, the other guy will see two planes 80 feet apart, giving him time to manuver.
Title: Collisions
Post by: Coronado on January 13, 2007, 03:19:26 PM
if both planes get collision messages "you have collided/ "blank" has collided".. the server recognized both planes touched, therefore, both planes should go down.  Thanks to the History channel ive only seen one simulated collision (SBD/ZERO) where both planes didnt go down. if we touched.,..my fault, yur fault..nobodys fault,, send them both down.
Title: Collisions
Post by: Lusche on January 13, 2007, 03:40:17 PM
Quote
Originally posted by Coronado
if both planes get collision messages "you have collided/ "blank" has collided".. the server recognized both planes touched, therefore, both planes should go down.  


The server has nothing to do with collisions.

If you do collide on your FE, your computer generates a "You have collided message"

If your enemy did collide on HIS FE too, he sends the information to you via server "XXX collided with you"

The server does not recognize/detect/determine collisions, that work is done on each players computer.
Title: Collisions
Post by: hubsonfire on January 13, 2007, 03:40:57 PM
The server isn't making the distinction. If your PC determines that you and player X are occupying the same space at the same time, and if playerX's PC determines that he and you are occupying the same space at the same time, you will both get the message, and you will both take damage.

While such collisions do occasionally occur simultaneously, normally one follows the other, or only one is detected due to lag, and the resulting perception that one plane is in a slightly different position.
Title: Collisions
Post by: Softail on January 13, 2007, 05:38:25 PM
Quote
Originally posted by The Fugitive
if ya do the math, a ping of 100 to the HTC servers from two players can give you this senario.....

plane flying at 300 is about 440 feet a sec, one tenth of a second ( ping 100) 44 feet , two planes with same ping, 88 feet differance

you see both planes coliding, the other guy will see two planes 80 feet apart, giving him time to manuver.


Now THAT is funny.   88 feet to manuever one plane @ 300mph is  1/10 of a second.  No one can do anything at that speed, distance and time.

The "average" blink of a human eye is 3/10th - 4/10's of a second.  By the time you blinked...you were already 132 feet past the point where the  blink started.


I finally survived a collsion!!!   A P-51 rammed into my arnold while I was chasing a 190!   The P-51 suffered and oil leak and flew off to land.  So things are looking up ;-)

Softail
Title: Collisions
Post by: Coronado on January 13, 2007, 07:21:23 PM
ohhh..my bad,, i thought i was running a High Tech program, didnt realize Dell preloaded all the software to run AHII...should i be sending them 15 bux too??:rofl
Title: Collisions
Post by: Coronado on January 13, 2007, 07:22:17 PM
my computer isnt making the distinction,, HTC  servers are.
Title: Collisions
Post by: Coronado on January 13, 2007, 07:32:58 PM
i know..i know, basically, the slower/ crappier your computer,, the better chance you have of surviving a collision.
Title: Collisions
Post by: kilz on January 13, 2007, 07:37:56 PM
my head hurts after reading all this. its simple learn how to make your kills from 600-650 out you stand a better chance not getting rammed or become a rook and fly at 30,000 in alt they never get rammed :)
Title: Collisions
Post by: Lusche on January 13, 2007, 07:41:15 PM
Quote
Originally posted by Coronado
i know..i know, basically, the slower/ crappier your computer,, the better chance you have of surviving a collision.


complete nonsense.
Title: Collisions
Post by: Bronk on January 13, 2007, 07:52:45 PM
Quote
Originally posted by Coronado
my computer isnt making the distinction,, HTC  servers are.


Collisions at tabulated by your front end.

So what you see is what you get.


Bronk
Title: Collisions
Post by: Benny Moore on January 13, 2007, 08:03:48 PM
Quote
Originally posted by Softail
Now THAT is funny.   88 feet to manuever one plane @ 300mph is  1/10 of a second.  No one can do anything at that speed, distance and time.

The "average" blink of a human eye is 3/10th - 4/10's of a second.  By the time you blinked...you were already 132 feet past the point where the  blink started.


You're even worse at physics than I am.  Your calculations are quite wrong, since you're assuming that both airplanes are heading directly at each other.  In most cases, they aren't, so the rate of closure will be much lower.  Picture two airplanes beside each other, one flying northwest and the other northeast.  Or they might be facing opposite directions but not on a collision course, so they might pass with eighty feet to spare (on one pilot's end).  Even if the player who sees eighty feet of room doesn't maneuver, he's still not going to collide unless his airplane is closing on the other one.  Once again, I beg you boys who don't understand the issue (and aren't trying to, I might add) to get a clue.
Title: Collisions
Post by: zorstorer on January 13, 2007, 10:18:26 PM
Quote
Originally posted by Benny Moore
You're even worse at physics than I am.  Your calculations are quite wrong, since you're assuming that both airplanes are heading directly at each other.  In most cases, they aren't, so the rate of closure will be much lower.  Picture two airplanes beside each other, one flying northwest and the other northeast.  Or they might be facing opposite directions but not on a collision course, so they might pass with eighty feet to spare (on one pilot's end).  Even if the player who sees eighty feet of room doesn't maneuver, he's still not going to collide unless his airplane is closing on the other one.  Once again, I beg you boys who don't understand the issue (and aren't trying to, I might add) to get a clue.


Pretty funny from a dude who is mostly wrong :aok
Title: Collisions
Post by: The Fugitive on January 13, 2007, 10:29:00 PM
Quote
Originally posted by Coronado
my computer isnt making the distinction,, HTC  servers are.


When you downloaded and installed AH2 you set your computer up to run the game. That means the whole game! Everything you see on your screen is happening on your computer. Updates are sent in "packets" to the HTC server which then routes them to all the other computers connected to the sever and updates their computers with the info.
Title: Collisions
Post by: Softail on January 14, 2007, 07:27:41 PM
Quote
Originally posted by Benny Moore
You're even worse at physics than I am.  Your calculations are quite wrong, since you're assuming that both airplanes are heading directly at each other.  In most cases, they aren't, so the rate of closure will be much lower.  Picture two airplanes beside each other, one flying northwest and the other northeast.  Or they might be facing opposite directions but not on a collision course, so they might pass with eighty feet to spare (on one pilot's end).  Even if the player who sees eighty feet of room doesn't maneuver, he's still not going to collide unless his airplane is closing on the other one.  Once again, I beg you boys who don't understand the issue (and aren't trying to, I might add) to get a clue.


This is a discussion about C O L L I S I O N S  right?   In order to  C O L L I D E  one must make contact indicating that the vector of the two objects is T O W A R D S each other.

flying by each other on parallel paths is .....welll...lets see.  Is NOT a collision.   So I must ask....where is my math wrong?    Besides.... those calcuations are for ONE plane heading to a single fixed point in space.   If you were closing head on with ANOTHER plane at the same speed in th opposite direction...the closure rate would be 600mhp or 172ft per second, giving you 1/20 of a second to react.

So my question is.... the math is correct but.... what is the point of your post in a C O L L I S I O N thread?

Softail.

I R Gud at Math.
Title: Collisions
Post by: Benny Moore on January 15, 2007, 08:15:35 AM
Well, one of my points is that you're assuming the two colliding airplanes are heading directly at each other.  If they're not, but rather beside each other slowly closing, there's plenty of time for a pilot to evade when they are eighty feet apart.

Aside from that, the point is that on one front end, the two aircraft collided, but on the other front end, they passed with eighty feet to spare.  The second pilot, the one who sees eighty feet of seperation, doesn't need to maneuver.

You seem to be claiming two erroneous things.  One is that whenever one pilot collides on his end, the other one would have to collide on his end also because there is no time to maneuver with only eighty feet.  As I pointed out, just because there are eighty feet between them doesn't mean that they are going to collide.  On the second pilot's front end, they're probably not going to collide at all.

The other false notion you have is that if two airplanes are on a collision course and there is eighty feet between them, they have to be facing each other and therefore only giving them a fraction of a second of time.  This is also quite wrong; what if one pilot is eighty feet behind the other and closing?  If he continues on his course, they will collide, but it will take a lot longer than a fraction of a second.

I'll try one final time to explain the situation.  Two pilots can be on a collision course.  Let's use my previous example of one pilot behind the other, travelling faster.  On his front end, there are one hundred and eighty feet between the two.  On the end of the pilot ahead of the first pilot, there is only one hundred feet's distance.  If the first pilot (the one behind) is travelling at  300 M.P.H. and the second at 290 M.P.H., then that gives them about seven seconds before they reach the point at which the first pilot's front end will show the ships being eighty feet apart and the second pilot's will show the ships colliding.

P.S.  Your mathematics are also wrong, I believe.  According to my calculations, 600 M.P.H. should be 880 feet per second, not 172 feet per second.  The calculation I used was 600 M.P.H. times 5280 feet per mile divided by 60 minutes per hour divided by 60 seconds per minute.  If this is wrong, then demonstrate why.
Title: Collisions
Post by: Bronk on January 15, 2007, 03:28:59 PM
Went to the DA with a friend and shot film.

Now for all you people who want both to take damage .

Tell me why tangle should take any after looking at from his side.

Films best looked at from external .

Tangle's perspective.

http://www.speedyshare.com/505573530.html

My perspective.

http://www.speedyshare.com/193779581.html.


Basically from his view he gets "bronk has collieded with you.".  You then see me take damage in mid air.

My side you see me fly into his ac and take damage.


I submit this as proof collision model works as intended.


You may all now continue with whine.

Thank you for your time.

Bronk
Title: Collisions
Post by: FBplmmr on January 15, 2007, 04:11:43 PM
well done!:aok
Title: Collisions
Post by: Coronado on January 16, 2007, 08:37:26 PM
umm..no...you hit his plane.. and he took no damage
Title: Collisions
Post by: Coronado on January 16, 2007, 08:38:08 PM
oh   you said as "intended"  i guess i can live with that.
Title: Collisions
Post by: Bronk on January 16, 2007, 09:56:03 PM
Quote
Originally posted by Coronado
oh   you said as "intended"  i guess i can live with that.



Your going to have to until internet is faster than light.


Bronk
Title: Collisions
Post by: Brenjen on January 16, 2007, 10:53:20 PM
As long as new people join this game there will be these threads, so really in a way these threads mean business is booming at HTC. IMHO Hitech should make a sticky & explain it as he did earlier in this thread, in simple terms even a simpleton like myself can understand & then below it, give a more detailed explanation for the tech heads who understand (or believe they understand) the coding that goes into it.

 Granted, parts of the explanation will have to be left out because it's a trade secret & apparently patents are involved. The collision model is as accurate as it can be done with todays technology according to people I have seen post that know more than I do about it. If some of you guys that understand all this techno jargon can write a better collision model then do it & send the code to Hitech for them to look over; I bet if you came up with some ground breaking end all answer to the limitations of the current model they would be all for it.

 Unfortunately I think it would involve creating new hardware with the afore mentioned "faster than light" capabilities rather than programming.:aok