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Help and Support Forums => Help and Training => Topic started by: Condor on January 10, 2007, 11:46:44 AM

Title: TrackIR and AH View System
Post by: Condor on January 10, 2007, 11:46:44 AM
Let me say first of all, this is not a troll.  I am not looking for opinions on which is better, TrackIR or the AH view system using a hat switch.  After 4 months in AH I believe there are advantages to both and that switching from one to the other may be helpful depending on circumstance.  I have tried this with limited success and wonder if anyone uses both systems successfully.  

I find Tack IR to be great for general SA since it is so natural to look around and have an almost unlimited ability to adjust the view with small changes in head position.  I have problems, however, in a fight while trying to close on and aim at an NME while checking my 6 and other views for threats.  For example, I may be saddled up on an NME centered in my sites at 1,000 yards and closing.  I turn my head to check my 6 and then back to the front view to find that, because my head has not returned to exactly the same position, the gun sight is off to one side slightly and I no longer seem to be right on the NME’s 6.  This is easily fixed since I have a button to re-center Track IR.  I hit it and see that the NME is still centered in my sight or to what extent I may be off.  But then, if I try to check my 6 again I find that my rear view has changed because I have centered Track IR to a new head position, sometimes to the extent that I don’t have a good rear view.  I then return to the front view to find it’s a little off again.  I can then re-center Track IR with my head in a position that I know will give me a good rear view so I can check my 6 but then I need to re-center when I return to the forward view if I hope to still shoot the NME, since my head has not gone back to exactly the same position.  I have similar challenges with ground attack.  I like to zoom the view in when aiming which further compounds the challenge.  

What I would like to do is set up and save fixed zoomed and unzoomed views to be used via the hat switch with Track IR paused. (I have switches on my CH Fighterstick to pause and re-center TrackIR.)  I could then pause TrackIR in situations like I described and use the saved views.

I have set up and saved views as described on the Training Corps website.  They work fine until after I use TrackIR again.  The next time I pause TrackIR and use the hat switch the saved views seem to be lost.   Has anyone else tried this with any success?  I know I’m asking for the best of both worlds but it seem like it should be possible.  

I assume other TrackIR users have encountered the same issue.  Is there another solution?

Any help will be appreciated.
Title: TrackIR and AH View System
Post by: Kermit de frog on January 10, 2007, 12:14:06 PM
I keep my trackIR enabled and DO NOT recenter it for aim.  I just hold down my UP button on my hat switch.  That overrides my trackIR and centers my view for aiming purposes.
Title: TrackIR and AH View System
Post by: Traveler on January 10, 2007, 12:19:44 PM
I did notice early on that the recorded views that I had built using AHViews  all returned to there original default view position after I started using IRTracker.

I have switched to IRTracker exclusively and stopped using AHViews, except in Vehicles and have learned to deal with re-centering  my head position, by moving my head, just as must have actually happened when a pilot checked his six while closing on an nme aircraft.  It's not that big a deal.  

I've also found that I'm making deflection shots most of the time and seldom is the nme aircraft centered in my line of sight, but most often in a turning fight and is well below my nose.  

My SA is much better using IRTracker.  The only thing I wish is that the head movements for IR Tracker would be recorded as the AHViews are, so that when reviewing films I could see my actual head views.
Title: TrackIR and AH View System
Post by: Schatzi on January 10, 2007, 01:16:35 PM
Condor,

I believe that you can "override" the TrackIR with your hatswitch views at any time. That means, you could map yourself a "centered" look forward shooting view to a JS button and use it to aim/kill.


Im no expert with TrackIR, mind you - so I could be completely off base here :).
Title: TrackIR and AH View System
Post by: Mace2004 on January 10, 2007, 02:00:57 PM
What Kermit said but I think he means "forward" on the hat switch vice "up" and as he says do not recenter.  I've had no use for the majority of the AH view system while flying although I still use it for GV's and ground guns.

In the normal AH view system the "resting" position (i.e., no buttons pushed) is directly ahead.  Pushing the hat switch to forward points the same direction but you can save a different head position so you actually have two pre-programmed views ahead.  Before I started using TIR I had the resting position pretty far back from the windshield.  When hitting forward my view moved as far forward and up as possible to give the best over the nose visibility for deflection shots.  

Since switching to TIR I didn't need to change this but the way it works now is "resting" means I have full head movement (angles and translations) with TIR.  By pushing POV1 forward my head becomes "locked" in the forward view direction and it ignores the angles from TIR while still reacting to translations so I can sit up higher/lower, move forward/back or to one side and the view moves but is always locked parallel to the aircraft centerline.  The center of the screen in this mode is always the same point in space and it always gives you a constant point of reference and this is what I always use for gunnery.

Also, as Schatzi says, the POV switch will always override TIR angles but they do not reflect memorized (F10) head positions, just the view angle.  Just as in forward view, your translations still work so you can use the POV switch to look directly aft and still use TIR to move your head around the headrest.
Title: TrackIR and AH View System
Post by: Old Sport on January 10, 2007, 08:30:46 PM
Other TIR strategies:

1) The more aggressive your settings, the less you have to move your head in the first place. If your settings are not agressive, you have to move your head a lot to get the view where you want. That means you are less likely to return to your original center view. You might bump up settings if they are weak - except for roll which should be weak. I took agressive settings and made them more agressive actually. Leave some deadband in the center. My deadband is set pretty low, but it will be hard to shoot without some.

2) Before I hit center, I close my eyes and try to find my head-centered relaxed posture. Then with eyes closed, I hit center. Then after looking around, use your muscle memory to return you to your relaxed centered position. Practice makes perfect.

3) You could get a high-backed chair with a headrest. Lean back to the headrest, hit center, and then whenever you want to fire, lean back to the headrest.

Best regards
Title: TrackIR and AH View System
Post by: Benny Moore on January 11, 2007, 06:31:18 AM
One important thing to remember is that if you do not have Vector Expansion, rotation of your virtual head is not only caused by rotation of your real head but also by movement of your real head.  If you look behind you and find that you're off center when you look ahead again, don't recenter.  Move your body to one side until you are centered again.

I've still not got it right, but I ergonomically rearranged my desk, taking measurements and everything.  I'm trying to get it so that I am looking exactly straight forward at the monitor when I sit (as well as improving my posture).  You'd be surprised how easy it is to shift a few inches to one side and not know it, even when your chair is in exactly the right place.
Title: TrackIR and AH View System
Post by: SunKing on January 13, 2007, 09:34:01 PM
I just bought the trackir4 package and I'll tell ya, it's soo tough to change old habits.

Did you guys removed your views from your hat switches to force yourself to use the TIR4 only?
Title: TrackIR and AH View System
Post by: Lusche on January 13, 2007, 09:51:23 PM
I just left left/right/back/fwdup mapped as a kind of emergency backup views in case AH loses TIR tracking (happens about every 30th flight or so). But I am not able anymore to fight effectively with these views, so I usually RTB and restart game.

I don´t have a forward view button anymore, so unlike many others  I was forcing myself from start to shoot just using TIR, not any fixed forward view.

GVs is another story, I usually use the hat views for most situations. Especially when in gunenrs position TIR is useles there. I do use TIR in GVs for longer overland drives with high aerial threat, or when dodging bombs in my Tiger (I drive from commanders position in that case).
Title: TrackIR and AH View System
Post by: Mace2004 on January 13, 2007, 10:36:19 PM
Quote
Originally posted by SunKing
I just bought the trackir4 package and I'll tell ya, it's soo tough to change old habits.

Did you guys removed your views from your hat switches to force yourself to use the TIR4 only?


It is tough at first.  I thought about "unmapping" my POV switch but didn't, I just ended up forcing myself to not use it.  I found it only takes a couple of sessions although there were still a few times during the first month I reverted but got over it completely.
Title: TrackIR and AH View System
Post by: Condor on January 13, 2007, 10:44:18 PM
I now have my controls set up so I can use the saved AH views in close combat (or any other time I want them) and TIR the rest of the time.  I use the pinky switch on my CH fighterstick to toggle TIR on and off.  It can be done quickly since my little finger rests over it naturally.  I have the up (forward) POV hat position set to center TIR.  When I'm closing on an NME I stop TIR by hitting the pinky switch and center the forward view by up POV hat. It doesn't have to be held, just tapped and released.  I then have all of the saved views using the POV and can move my view from front to back and the views are locked until I start TIR again by hitting the pinky switch.  It seems the centering is important when TIR is paused or the forward saved view will be a liitle off center.  I've only been doing it for a couple of days but it's quick and smooth and I think will improve my shooting while allowing me to check my 6.

Mace is right about the front (up) POV hat position freezing the TIR angles but I have trouble adjusting the side to side and up and down head translations to center the pipper.  I also have trouble keeping the POV in the up forward position as I use my fingers to fire the primary and secondary weapons.  It takes very little to move it to one of the 45 degree forward positions and I find my view jumping around.    Its locked in the center after pausing TIR and recentering and I don't have to hold the hat switch in any position while getting into position and firing.   Just a touch on the pinky switch restores full TIR function.

Now the disclaimer, I'm fairly new at this and don't get many kills.  right now this seems like it will work best for me but I'm far from expert.  In a month I may be trying something different.
Title: TrackIR and AH View System
Post by: HomeBoy on January 14, 2007, 06:05:33 AM
I would love to see AH program this so that TIR is temporarily disabled when you press the view position commands just as they do when you go to the external view.  That would make for a perfect merge between the two viewing systems.  I tried to program my CH FighterStick so that when I press (for example) my POV-rear hat (sends KP2) that the script first pauses TIR then performs the "KP2" command.  It works and I do get the saved view but it takes over a full second for TIR to turn off which makes the whole idea pretty worthless.
Title: TrackIR and AH View System
Post by: Mace2004 on January 14, 2007, 09:37:50 AM
Quote
Originally posted by HomeBoy
I would love to see AH program this so that TIR is temporarily disabled when you press the view position commands just as they do when you go to the external view.  That would make for a perfect merge between the two viewing systems.  I tried to program my CH FighterStick so that when I press (for example) my POV-rear hat (sends KP2) that the script first pauses TIR then performs the "KP2" command.  It works and I do get the saved view but it takes over a full second for TIR to turn off which makes the whole idea pretty worthless.


I think that the way it works now is just about perfect.  By locking out the rotation commands your forward view is perfectly parallel to the aircraft centerline for gunnery while still allowing you to slide to one side or forward for excellent deflection shots.  

With this setup the bullets are always going to the center of your screen even if you can't see the gunsight.  If they did what you're proposing you'd be stuck with a view that's just straight down the windscreen centerline and you'd lose this ability.  

When you're checking six I assume you want the POV switch to command your pre-saved position but remember if you do this you only see adequately down one side of the aircraft while TIR lets you slide around and gives you a much better view. Try TIR in a Zeke or P51 (there are others).  With their headrest designs you can rotate your head to check six and with a slight slide to one side and forward you can actually see across the aircraft behind the headrest, you can't do this with saved views.  

If you're not a fan of the translations then you also have the option of disabling them in the TIR profile.
Title: TrackIR and AH View System
Post by: Balsy on January 15, 2007, 06:17:25 AM
Quote
Originally posted by Condor
 SNIP
Mace is right about the front (up) POV hat position freezing the TIR angles but I have trouble adjusting the side to side and up and down head translations to center the pipper.  I also have trouble keeping the POV in the up forward position as I use my fingers to fire the primary and secondary weapons.  It takes very little to move it to one of the 45 degree forward positions and I find my view jumping around.    Its locked in the center after pausing TIR and recentering and I don't have to hold the hat switch in any position while getting into position and firing.   Just a touch on the pinky switch restores full TIR function.

.


Condor, instead of mapping a button to turn off, and then recenter (two separate switches), try mapping one button ( I have the pointer finger button on my CH throttle) mapped so when its depressed it forces the foreard view, and when you release your back to normal TIR.  That way the only time you pull that button in, is right before you shoot.


I tried it the way you've described above for awhile, and found that the it is 1. too cumbersome in a dogfight.  2. removes your ability to look around the cowling for some nice shots.  3. doesnt give you the optimum "over the nose" view in many airplanes.

JMHO

Balsy
Title: TrackIR and AH View System
Post by: Condor on January 15, 2007, 08:18:06 AM
I appreciate the suggstions but am having difficulty visualizing some of what I'm reaading.

Mace,

If with TIR locked in the forward view as you describe.  what is the advantage of the side to side translation if the bullet path is down the centerline?  Why wouldn't it still be better to  use the sight even for deflection shots. Does the side to side translation help you with the amount of lead required?   I have tried and do see the advantage of the rear view as you described

Balsy,

I want to be sure I understand.  Are you pausing TIR with the pointer finger button which forces the forward view with the hat centered and no TIR. and then restarting it with release   I'm not sure how to set that up but I see the advantage to one less finger movement.  

Now I may be revealing my ineptitude but what is the value of the "optimum over the nose view" in close combat?  

One thing I'm getting from this thread is that there may be no best way to set up views with or without TIR and that I just need to find a setup that works for me and get profficient with it.   Then it's practice, practice, practice....

Thanks
Title: TrackIR and AH View System
Post by: Schatzi on January 15, 2007, 08:42:07 AM
Quote
Originally posted by Condor

Now I may be revealing my ineptitude but what is the value of the "optimum over the nose view" in close combat?    



Imagine youre tracking someone in a left hand turn... start pulling lead and hell quickly dissappear under your nose. Now use your "over the nose" view (set all the way up and to the left) and hold your nose a little above your opponent in the turn. You can now easily track him under your cowling (and having the nose a little high also gains you some E) untill you have the correct amount of lead. Then you just need to lower the nose a bit and boom :).

Ill try to catch some screenies later.


Another nice time to have that view is for CV landings.


PS: I have the view set left, since most planes have clockwise rotating engines, ie 90% of the time, youll find yourself in a left hand turn.
Title: TrackIR and AH View System
Post by: Condor on January 15, 2007, 10:25:27 AM
Schatzi,

Thanks for clarifying what should have been obvious to me.  I just flew a little with what you said in mind.  I guess I've never thought about it but using TIR I do what you described naturaly without thinking and I can do it in either direction.   I guess that's a point for TIR.
Title: TrackIR and AH View System
Post by: Balsy on January 15, 2007, 12:33:21 PM
Quote
Originally posted by Condor
I

Balsy,

I want to be sure I understand.  Are you pausing TIR with the pointer finger button which forces the forward view with the hat centered and no TIR. and then restarting it with release   I'm not sure how to set that up but I see the advantage to one less finger movement.  


Thanks


What Mace and I are describing is the same thing.  Do NOT pause TIR, simply map a button to the FORWARD view in AH.

So when your ready to shoot, you hold that button down.  This locks your view forward but allows X and Y inputs from TIR, looking around the cowling etc.. but eliminates YAW and PITCH view inputs from TIR, which would cause you to have a bad "site picture" because your actually looking  a few degrees left or right of center due to yaw inputs.

This method is beneficial for the following reasons:

1. Does not "turn on and off Tir" causing disorientation.

2. Does not require a 2nd click to then RECENTER the forward view with Tir OFF.

3. Is a "toggle" which allows you to quickly release the button to reacquire the target, and depress when your ready to shoot.

4. Ensures no matter WHERE your virtual head is in the cockpit it is looking down the dead nuts (0 degrees yaw, 0 degrees pitch). This means you can take accurate shots looking through the site, in the "seat up" position that Schatzi refers too, or off to the side of the cockpit looking along the cowling.

Hope that helps clarify it.

Balsy



The key thing about
Title: TrackIR and AH View System
Post by: straffo on January 15, 2007, 04:54:17 PM
I got my track IR this WE so I tested it offline 1st then in the TA the only thing I can says is : the more aggressive the better ,at least for me.

Now I need to die a bit :D
Title: TrackIR and AH View System
Post by: HomeBoy on January 16, 2007, 01:06:42 PM
Quote
Originally posted by Mace2004
I think that the way it works now is just about perfect.


Mace,
Would you be kind enough to post your profile xml file (it's just a few lines of text) you use here so I can compare yours to mine?   I have adjusted mine a number of times and would love to compare to "just about perfect."   I'm sure others would like to see it too.

Thank you!
Title: TrackIR and AH View System
Post by: Mace2004 on January 16, 2007, 04:37:25 PM
Quote
Originally posted by Condor
I appreciate the suggstions but am having difficulty visualizing some of what I'm reaading.

Mace,

If with TIR locked in the forward view as you describe.  what is the advantage of the side to side translation if the bullet path is down the centerline?  Why wouldn't it still be better to  use the sight even for deflection shots. Does the side to side translation help you with the amount of lead required?   I have tried and do see the advantage of the rear view as you described

Balsy,

I want to be sure I understand.  Are you pausing TIR with the pointer finger button which forces the forward view with the hat centered and no TIR. and then restarting it with release   I'm not sure how to set that up but I see the advantage to one less finger movement.  

Now I may be revealing my ineptitude but what is the value of the "optimum over the nose view" in close combat?  

One thing I'm getting from this thread is that there may be no best way to set up views with or without TIR and that I just need to find a setup that works for me and get profficient with it.   Then it's practice, practice, practice....

Thanks


Condor, sorry I've been out of touch for a few days but I think Schatzi and Balsy have covered it pretty well.  If you want a real good example of how much being able to slide to the side helps hop in a P51 or even better a 163.  While "locked" in forward view slide to the side you can see about 30 degrees below your nose and you'll understand what I'm talking about.  The hurricane gives a good example of what you can see by sliding forward and up.  In all of these cases you cannot "see" the gunsight but the bullets still go to the center of the screen.  This is similar to RL "snapshots" where you just point your nose in front of a close target and pull the trigger, it's more "shooting from the hip" than precision shooting but works well with an aircraft flying through the space directly ahead of you at close range.
Title: TrackIR and AH View System
Post by: Schatzi on January 16, 2007, 05:29:16 PM
Quote
Originally posted by Mace2004
... it's more "shooting from the hip" than precision shooting but works well with an aircraft flying through the space directly ahead of you at close range.



You mean if its within 50 yards, its hard to miss? :D
Title: TrackIR and AH View System
Post by: HomeBoy on January 16, 2007, 05:29:52 PM
For anyone interested, here is the profile I've been developing and tweeking for several months now.



  AH2
  Customized Aces High II
  10
  0  1
  1
 
   
 

 
   
 

 
   
 

 
   
 

 
   
 

 
   
 

 
   
   
   
 


Title: TrackIR and AH View System
Post by: Mace2004 on January 16, 2007, 07:43:36 PM
Here's mine Homeboy.  You'll see that I've mostly eliminated the dead zones along the axis.  This makes the tracking smoother for me and gives less of that "rubber band" feeling when your view moves near/across the pitch and yaw axies.

-
  Mace2
 
  86
  0
  1
  0
-
 
 

-
 
 

-
 
 

-
 
 

-
 
 

-
 
 

-
 
 
 
 

 
Title: TrackIR and AH View System
Post by: Mace2004 on January 16, 2007, 07:44:21 PM
Quote
Originally posted by Schatzi
You mean if its within 50 yards, its hard to miss? :D


Yep, this is called "filling your windscreen" with target, it's hard to miss.:aok
Title: TrackIR and AH View System
Post by: Schatzi on January 16, 2007, 08:05:45 PM
Quote
Originally posted by Mace2004
Yep, this is called "filling your windscreen" with target, it's hard to miss.:aok



Hehe. Someone has very obviously never seen me shoot ;).

Mace!
Title: TrackIR and AH View System
Post by: HomeBoy on January 16, 2007, 09:18:03 PM
Thank you Mace.
Smoothing at 86!  Wow.
I'm looking forward to trying yours and see how I like it.

I appreciate you taking the time to post your profile.
-hb
Title: TrackIR and AH View System
Post by: HomeBoy on January 17, 2007, 12:04:04 AM
Quote
Originally posted by Mace2004
Here's mine Homeboy.


Mace,
I flew with your profile tonight only I copied my Roll settings to yours and enabled it.  I have spent the last 15 min offline flying with Roll disabled as you do.  It seems that the view is less, I don't know, "complicated", or something like that with Roll disabled.  Does eliminating the 6th axis make TIR behave better?  It seems to.  I am going to fly tomorrow night with Roll disabled and see if I can discern the difference.   Of course, my Roll settings are very slight but one thing I have noticed about TIR from day one is how when I'm whipping my head around in a fight, the views can get "weird" and I have to reset several times to get things right again.  I have lost my target many times over that.  Does turning off Roll help that?

I assigned the "pinky" button on my FigherStick to be the KP8 view and I see what you mean about holding that down when I'm lining up a shot and how useful it is to look up over the nose when pulling lead.  I like that a lot.  I'll definitely keep that method in place.

Thanks so much for the help on this.  This is my first time really seeking help on TIR.  I've just sort of been figuring it out myself up till now.  This is really helpful.


-hb
Title: TrackIR and AH View System
Post by: Mace2004 on January 17, 2007, 09:31:39 AM
I don't think TIR behaves "better" with roll disabled, I think it's more to do with reducing the number of variables in the view.  

Ideally you'd think TIR should exactly replicate your head movements in the cockpit (including roll) but that's probably not the best thing to do because you're missing a lot of the information you would normally have regarding where you are actually looking.  

For instance, in a real cockpit I have complete sense of where I'm looking because I have all of my physical senses.  In other words even with my eyes closed I'll know what direction I'm facing relative to the aircraft, there's no "interpretation" going on.  I "know" when I'm turned around to the left, leaning towards to nose of the plane while using my hand to push off the canopy to one side so I can see around the headrest to check my high 7 o'clock.  Plus, in RL you have greater peripherial vision close to 180 degrees or almost twice what you can "see" in AH.  

You don't get these clues with TIR, instead you're limited to "interpreting" very slight head motions and this can easily lead to losing track of your head position relative to your aircraft.  7 o'clock high looks the same as 9 o'clock high especially when there are no aircraft parts in view.  You have to compensate for this by learning how slight differences in your head angle and body position translate into views so that you can keep your situational awareness.  To me, adding roll into an already complex problem just contributes to the complexity and adds additional interpretation that you just don't need.  By leaving roll off your views remain stable in the roll axis (i.e., parallel to your wing plane) while still allowing full pitch and yaw movements necessary to keep sight.

Regarding your views getting "weird" you may just be having a problem with moving your head too much or not having TIR set up with the reflectors centered in the sensor.  When you move outside of the TIR sensor field of view TIR doesn't know where you're looking and so locks for a few moments then usually returns to the centered view.  With the latest software there is also a problem where losing track of the reflectors causes TIR to lock looking straight down into the seat.  This is easily reset by looking at the center of your screen and hitting recenter.  

Call up the TIR software and adjust the direction of the sensor so that all three of your reflectors are visible throughout your normal range of motion.  I've found that wearing the reflector hat angled up slightly also helps.  If this doesn't solve the problem try moving your seat and controls farther away from the sensor or, if you can, move the sensor farther away from you.   This helps to keep the reflectors visible throughout a greater range of motion.

Mace
Title: TrackIR and AH View System
Post by: straffo on January 17, 2007, 10:03:36 AM
Quote
Originally posted by Mace2004
Regarding your views getting "weird" you may just be having a problem with moving your head too much or not having TIR set up with the reflectors centered in the sensor.  When you move outside of the TIR sensor field of view TIR doesn't know where you're looking and so locks for a few moments then usually returns to the centered view.


In my limited experience it's an indication that the TIR response is not agressive enought.
Title: TrackIR and AH View System
Post by: Condor on January 17, 2007, 07:44:54 PM
Thanks all!

Mace,

I tried your profile and I find I get more reproducible views as I move my head around.  Before, every time I shifted from front to back it seemed my 6 view would change significantly.  It doesn't with your profile.  It seems disabling the roll that makes the difference more than anything else.  I went back to my previous profile but disabled the roll.   My 6 view was also a lot more reproducible as I looked back and forth front to back with roll disabled.     This should be a big help.

Balsy, Mace,

I also now get what you were saying about using the forward view for looking around the cowling.  Like homeboy, I'm using the pinky switch.  It will take some getting used to but Ithink it well help me with practice.
Title: TrackIR and AH View System
Post by: Mace2004 on January 17, 2007, 11:47:47 PM
Glad to be of service Condor, let me know if there's anything else I can help with.

Mace
Title: TrackIR and AH View System
Post by: HomeBoy on January 18, 2007, 10:06:03 AM
Mace,
Thank you for posting your profile.  I have replaced mine with it and am finding it to be much better than mine; especially the six view.   Not having the Roll axis does make things better.  I would never have thought that.  You have approached things much differently than I have (sort of opposite).  You scale things up and use a much higher smoothing factor whereas I was using a smoothing setting of 10 (trying to make it aggressive) but was not scaling.  I can see that scaling is the way to do it.  The biggest difficulty I'm having with your profile is the X axis is very sensitive and it's a little harder to keep centered.  I think that makes for a better six view though so not a bad trade off.  I'm determined to stick with your profile unmolested for at least a week before I go to fiddling with it.   I really need to get to a point where I'm not making adjustments and get used to it.

Thanks so much for your help.  I really like TIR but it has been a bit difficult to get it set up right.

-hb
Title: TrackIR and AH View System
Post by: Mace2004 on January 18, 2007, 10:20:52 AM
I'm glad it's working for you HB.  The reason you're finding the Xaxis to be sensitive and hard to center is that I've almost completely eliminated the "dead zone" by raising the values in the middle of the curve.  If it continues to bother you try reducing these values while keeping the curve nice and smooth.  That'll give TIR a greater tendancy to stay centered along that axis.

Mace
Title: TrackIR and AH View System
Post by: Old Sport on January 18, 2007, 11:21:59 AM
Quote
Originally posted by HomeBoy
one thing I have noticed about TIR from day one is how when I'm whipping my head around in a fight, the views can get "weird" and I have to reset several times to get things right again.  I have lost my target many times over that.


I've noticed something that I'll call for lack of a better term TIR gimble lock - doesn't happen often, but it may be something to watch for.

When in ACM with bandit in trail on one side (7 o'clock), and I maintain vis while going through rolls - the bandit thus moving from one side to the other and back while still behind, and I then try to look forward, I sometimes wind up with the view is locked to the rear. I have to reverse my head movement to release the lock. Not sure, but I think it is just the result losing orientation with where TIR is.

Best regards
Title: TrackIR and AH View System
Post by: straffo on January 18, 2007, 03:57:45 PM
Here is my profile , a contrario to Mace I've kept a bit of roll as it' (IMO) give a more natural feeling ins some extreme cases.


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Title: Thanks for IRTracker info guys
Post by: jedi25 on January 21, 2007, 09:33:13 AM
Just got my IRTracker Pro, with the headset clip...

It rocks, but having centering issues whenever I check my six..

I too have mapped my irtracker center button to joystick POV and AH troggle zoom in/out..

Have anyone figure out a easier way to have irtracker re-center to a reseaonable view after checking you six?

Btw, anyone know what is the function of true view?

This is my AH profile.

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  Aces High 2 View Controls_Aggressive
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:aok :aok :aok :aok
Title: TrackIR and AH View System
Post by: Mace2004 on January 21, 2007, 09:54:46 AM
There seems to be slightly greater problem with TIR losing track since the new software came out.  This seems to have something to do with how TIR reacts when it can't see all three reflectors.  There should not be any centering required at all after checking six.

I've found that getting greater distance between the sensor and reflectors helps, I also tilt the brim of my hat up a little higher than normal and that helps TIR keep track when looking down.  Someone else has mentioned that not having your settings aggressive enough causes this problem.  This is probably right since you might be having to move your head too much.  Looking at your profile it doesn't appear aggressive at all since the highest value you've assigned is 20 while my profile goes as high as 79.  The greater the movement required the greater the chance that you'll move out of the sensors field of view.  

TrueView is a strange animal and hard to explain.  It has to do with how TIR references it's movements to your current line of sight or to the aircraft centerline.  Having the wrong setup causes several problems including reversing your side to side movement when looking aft.  With AH, I suggest that both the AH function for TrackIR Relative Move and TIR's TrueView be deselected.  If, when looking aft your side to side movement seems natural (i.e., you move left your in-game head moves left) then you're set and I wouldn't touch a thing.

Mace
Title: TrackIR and AH View System
Post by: jedi25 on January 21, 2007, 10:04:37 AM
Thanks for the quick response Mace2004,

I will make those changes and see how it goes..



 Jedi
Title: TrackIR and AH View System
Post by: HomeBoy on January 21, 2007, 11:18:32 AM
This is a great thread!  The meat of this should end up in a training doc somewhere.  Thanks to all those who have contributed.   It has really been a big help!  
Title: TrackIR and AH View System
Post by: Mace2004 on January 21, 2007, 11:21:44 AM
I hear you HB, I'm planning on writting up the TIR info for the Training Corps to help people get setup and get the most of TIR in AH.

Mace
Title: TrackIR and AH View System
Post by: Speed55 on January 21, 2007, 01:35:35 PM
i find it nearly impossible to check 6 while flying all the us navy planes. I remember before i bought trackIr, that i was able to fly the f6f and be able to track bogies on my tail, but not anymore.
Anyone else have this problem? It just happens when flying us navy birds, and worst with the f6f and fm2.
Title: TrackIR and AH View System
Post by: Mace2004 on January 21, 2007, 01:51:09 PM
No real problems with the planes you mention but TIR does have a hard time with both the F4U and 109F.  In the F4U part of the fuselage shell extends forward over the pilot's head and in the 109F the armor shield does the same.  Since the preferred TIR head position is essentially back and up this means that when you turn around these parts are right in your face, a much bigger issue than the headrests.  You can look around them but it's much harder than just a headrest.  I've yet to find a good TIR head position that allows this to be done comfortably.

Mace
Title: TrackIR and AH View System
Post by: HGKC on January 22, 2007, 10:15:18 AM
Here is a site that explanes alot about TIR that can help you understand the TIR a little better.            

http://www.airwarfare.com/guides/tir_setup.htm
Title: TrackIR and AH View System
Post by: jedi25 on January 22, 2007, 05:43:08 PM
Thanks HGKC..


Very need info on maximizing ITTracker..  :aok
Title: TrackIR and AH View System
Post by: rodak on January 23, 2007, 10:31:39 AM
Hey guys, I don't know what software version of track ir you are running but I just updated mine from the 4.1.028 to the newest released version and it seems to hold the view at the edges much better (less freezing and jumping to the froward view) so you might wanna try that too.  I'm not crazy about the true view though, If I looked to my left to check my 6 I would lean right to look around the seat and now with true view I have to lean left.... I disabled true view for now as I keep looking at the center of my seat that way.......
Title: TrackIR and AH View System
Post by: HGKC on January 23, 2007, 01:16:06 PM
RODAK  You might want to check your version the newest are 4.1.030. These just came out of beta, but you are still 2 behind. I will be trying these out later to night.
Title: TrackIR and AH View System
Post by: rodak on January 23, 2007, 03:04:58 PM
Thanks HGKC I'm downloading it now...................:)
Title: TrackIR and AH View System
Post by: airspro on January 23, 2007, 03:51:20 PM
I have been flying FS2004 some and miss Trackir so reordered it again from
cheaper trackir and a free Hat (http://www.edimensional.com./)

I been reading all your posts with interest .

I still think a 8 way hat and one finger on a CH throttle is the best in AH but who am I hehe .

I landed here last night :)

(http://www.onpoi.net/ah/pics/users/1007_1169588948_rainbowbridge.jpg)

Real time weather so it's snowing and a little dark out . Gonna love trackir with this game again , getting more used to auto pilot and gps now also
Title: TrackIR and AH View System
Post by: HGKC on January 24, 2007, 03:02:34 AM
AIRSPRO  Have you tried to make the micro stick like TIR you can map it in game or like me in the CH controll manager. There is a tread on this.  It was in over the nose veiw started by SCHATZI.  

MURDR wrote "On the CH Pro Throttle, you can set up the thumb microstick to gain essentially the same view by assigning it to move your head position." and"X Rotation > Analog Inputs View Move Left/Right
Y Rotation > Analog Inputs View Move Up/Down

At least thats the tumbsticks axis assignment on my system.

Edit: I did have to turn on scaling, and add some deadband to those two axis to get them to work properly."

This is the in game mapping that MURDR does.

I do it in CH CM hit the stick scroll down in DX DEVISE and make it mouse you have to play with the deadzone and senativety think mine 30 DZ 50 SEN. You can then use micro stick like TIR.

Sorry about hijack but kind of on same subject.

When my dog starts looking at me funny wondering what the hell is he doing as my head turns this way that way I turn off TIR and use micro stick.Dogs falls asleep quick turn TIR back on. Till dog starts looking at me funny again.
:huh
Title: TrackIR and AH View System
Post by: scottydawg on August 18, 2007, 09:25:38 PM
Quote
Originally posted by Mace2004
Here's mine Homeboy.  You'll see that I've mostly eliminated the dead zones along the axis.  This makes the tracking smoother for me and gives less of that "rubber band" feeling when your view moves near/across the pitch and yaw axies.

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Are those dashes supposed to be in there or should I remove them? HomeBoy's doesn't have any.
Title: TrackIR and AH View System
Post by: scottydawg on August 18, 2007, 10:15:59 PM
Here's Mace's profile cleaned up for cut and paste ( didn't fix the indentation problems):


Mace2

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Title: TrackIR and AH View System
Post by: Old Sport on August 19, 2007, 01:26:43 PM
Quote
Originally posted by Speed55
i find it nearly impossible to check 6 while flying all the us navy planes. I remember before i bought trackIr, that i was able to fly the f6f and be able to track bogies on my tail, but not anymore.
Anyone else have this problem? It just happens when flying us navy birds, and worst with the f6f and fm2.

Quote
Originally posted by Mace
No real problems with the planes you mention but TIR does have a hard time with both the F4U and 109F. In the F4U part of the fuselage shell extends forward over the pilot's head and in the 109F the armor shield does the same. Since the preferred TIR head position is essentially back and up this means that when you turn around these parts are right in your face, a much bigger issue than the headrests. You can look around them but it's much harder than just a headrest. I've yet to find a good TIR head position that allows this to be done comfortably.

Mace


The problem as I see it is that the Track IR model of head movement in the Yaw and X axes, and its incorporation into AH, could still use some improvement.

In real life it is impossible to sit in a chair and look directly aft into the chair's headrest. Your head-neck-torso forces an "X" axis (side-to-side left-right) displacement whenever you turn (Yaw) your head. So in R/L when you check your six you will never be looking directly aft into your headrest, you'll always be displaced right or left a certain amount that automatically avoids the headrest.

But if you look at the "heads" view of TIR you see that the Yaw axis rotates in an unnatural "Exorcist" way that does not take into consideration the head-neck-torso.

Targetware's incorporation of the TIR view system into their virtual cockpits forces the aft view so that you automatically wind up looking around the headrest. If you look aft in Targetware you automatically avoid the headrest.  It should be mentioned that Targetware only uses 3 DOF and not the full 6 DOF as in AH. Still I wonder if AH could develop the virtual cockpit that would force the TIR "Yaw" to look around a deadspot directly aft of the pilot's head to force a more natural view aft.

Another idea that I sent as a suggestion to NaturalPoint was to add an additional "gauge" to the six existing gauges that samples the "Yaw" axis but inputs that sample into the "X" axis. That means that when your virtual head rotates, say 90 degrees to the L, you set the 7th gauge to automatically move your head some amount to the L in the "X" axis (side to side). When your virtual head gets to say 135 degree rotation aft, your head slides out a little farther. In this way you could also avoid the headrest in aft views. Whether or not this was what "Trueview" was supposed to be, I don't know. As far as I know the TIR aft view is still somewhat a problem.

I think these improvements would make a great set of products even better.

Best regards
Title: TrackIR and AH View System
Post by: scottydawg on August 19, 2007, 06:35:05 PM
Quote
Originally posted by scottydawg
Here's Mace's profile cleaned up for cut and paste ( didn't fix the indentation problems):


Mace2

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[/B]


I missed one dash, see if you can spot it .