Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Mustaine on January 14, 2007, 06:44:30 PM

Title: Reload pad thoughts
Post by: Mustaine on January 14, 2007, 06:44:30 PM
a million times probably it has been brought up to "repair" damaged planes on some type of repair pad.....


something I thought of the other night is similar but not exactly.

when you land to reload, you generally don;t have a damaged plane (as why not take up a fresh plane), but maybe you took a bullet or 2 in the wing.

no "official" damaged parts, but maybe 1 more bullet hit makes the damage count to that part of breakage.


what if while re-loading any previous bullet hits are repaired? again I am NOT talking about an actual damaged part, just taking care of bullet holes and the like?


I may be mistaken, but it takes a certian "ammount" of damage to lets say an aileron before it officially fails. let's say you have taken 30% of that damage amount to that part, and re-loading brings that back down to 0% is all.
Title: Reload pad thoughts
Post by: outbreak on January 14, 2007, 08:07:37 PM
why not have designated hangars offset from the FH that you have to Taxi to and depending on the damage your plane will repair itself, say Severly crippled plane, 3-4 Mins of Repairs for a Lightly Damaged Plane maybe 30-60 Secs. Would add a twist for them peeps that dont wanna lose them uber kills but only wanna get more :lol
Title: Reload pad thoughts
Post by: Mustaine on January 14, 2007, 09:11:19 PM
Quote
Originally posted by outbreak
why not have designated hangars offset from the FH that you have to Taxi to and depending on the damage your plane will repair itself, say Severly crippled plane, 3-4 Mins of Repairs for a Lightly Damaged Plane maybe 30-60 Secs. Would add a twist for them peeps that dont wanna lose them uber kills but only wanna get more :lol
it has already been stated they will never do a repair hangar or pad.

this is a bit different from that.
Title: Reload pad thoughts
Post by: Spikes on January 14, 2007, 09:48:37 PM
plz read other 1000 posts about repair hangers
Title: Reload pad thoughts
Post by: Mustaine on January 14, 2007, 11:47:18 PM
Quote
Originally posted by spikes
plz read other 1000 posts about repair hangers
been here for 5 years, i know about the others, that's why this is NOT about a repair hangar


read the post before just assuming something
Title: Reload pad thoughts
Post by: JB88 on January 14, 2007, 11:57:26 PM
you tell em mustaine!

;)
Title: Reload pad thoughts
Post by: nirvana on January 15, 2007, 12:06:27 AM
Not sure if that's how the damage model works but it sounds like a good idea if it is.  Just minor damage repair.
Title: Reload pad thoughts
Post by: Tarmac on January 15, 2007, 12:35:01 AM
Just throw a patch on it, cheif, so I can get back in the air! :)
Title: Reload pad thoughts
Post by: Wes14 on January 15, 2007, 12:43:14 AM
does a bullet hole damaging ur oil containers /lines count as minor damages?:noid :noid
Title: Reload pad thoughts
Post by: Mustaine on January 15, 2007, 02:44:25 AM
Quote
Originally posted by Tarmac
Just throw a patch on it, cheif, so I can get back in the air! :)
:aok thats what I'm talking about, patches and the like, nothing serious
Title: Re: Reload pad thoughts
Post by: mussie on January 15, 2007, 02:50:01 AM
Quote
Originally posted by Mustaine
a million times probably it has been brought up to "repair" damaged planes on some type of repair pad.....


something I thought of the other night is similar but not exactly.

when you land to reload, you generally don;t have a damaged plane (as why not take up a fresh plane), but maybe you took a bullet or 2 in the wing.

no "official" damaged parts, but maybe 1 more bullet hit makes the damage count to that part of breakage.


what if while re-loading any previous bullet hits are repaired? again I am NOT talking about an actual damaged part, just taking care of bullet holes and the like?


I may be mistaken, but it takes a certian "ammount" of damage to lets say an aileron before it officially fails. let's say you have taken 30% of that damage amount to that part, and re-loading brings that back down to 0% is all.


How about they dont replace anything but stop any fuel and radiator leaks. so that you can take offf again if you so whish...

and perhaps when yopu land kills it could say

PilotX landed 3 kills with Major Damage
Title: Re: Reload pad thoughts
Post by: Spikes on January 15, 2007, 08:03:15 AM
Quote
Originally posted by Mustaine
a million times probably it has been brought up to "repair" damaged planes on some type of repair pad.....


something I thought of the other night is similar but not exactly.

when you land to reload, you generally don;t have a damaged plane (as why not take up a fresh plane), but maybe you took a bullet or 2 in the wing.

no "official" damaged parts, but maybe 1 more bullet hit makes the damage count to that part of breakage.


what if while re-loading any previous bullet hits are repaired? again I am NOT talking about an actual damaged part, just taking care of bullet holes and the like?


I may be mistaken, but it takes a certian "ammount" of damage to lets say an aileron before it officially fails. let's say you have taken 30% of that damage amount to that part, and re-loading brings that back down to 0% is all.


I am sorry, I must have misread. Yes, I'm all for that
Title: Re: Re: Reload pad thoughts
Post by: Spikes on January 15, 2007, 08:04:44 AM
Quote
Originally posted by mussie

and perhaps when yopu land kills it could say

PilotX landed 3 kills with Major Damage



it is already too long for the name+plane+squad, but maybe make the text buffer longer
Title: Reload pad thoughts
Post by: Yoshimbo on January 15, 2007, 08:07:06 PM
You have my vote:aok
Title: Reload pad thoughts
Post by: Charge on January 16, 2007, 06:58:21 AM
I don't like the idea. Any damage that has some kind of effect on aircraft performance or endurance is not repairable by a "patch".

If the bullet holes really disturbs you then ok, repair them, but that is only a graphical remedy. (BTW, even a patch was not that quickly applied to an a/c.)

It should not revive that particular part's durability because the damage in the structures are not easily or quickly repairable by any kind of patch. That goes with radiators, oil reservoirs, ailerons, elevators etc. etc.

-C+

PS. What I would like to see is different stages of smoke effects. Why does a punctured fuel tank leave a trail if it is empty?

If the oil reservoir gets empty why does the smoke trail stay the same if the leaked oil has not caught fire?

Etc.
Title: Reload pad thoughts
Post by: B@tfinkV on January 16, 2007, 07:05:12 AM
it would be good if planes could at least reload ammo anf fuel from GV supplies.



a couple of wingmen could deffend a V-base, and another squadmate could lay down supps so they could reload right there and take off to defend the base still.



would b risky landing and refueling off an airfield, would be good fun also.

full or partial damage reapir would be nice but i dont think HT likes the idea.
Title: Reload pad thoughts
Post by: mussie on January 16, 2007, 07:40:08 AM
Quote
Originally posted by Charge
(BTW, even a patch was not that quickly applied to an a/c.)


Yeah but sice when did it take 30 seconds to rearm and refuel an aircraft.....
Title: Reload pad thoughts
Post by: Charge on January 16, 2007, 03:03:37 PM
How long do you think it takes to check that a simple bullethole has not nearly cut e.g. a control cable? Just put a sticker on it and off you go? Don't think so.

-C+