Aces High Bulletin Board
General Forums => Wishlist => Topic started by: titanic3 on January 15, 2007, 12:29:46 PM
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when we destroy a target in AH2 it dissappear. can't it stay there with flames going up??? also when there's a column of tanks, we could take out lead tank and last tank to make roadblock....more realistic and fun for strike planes:D dun YOU agree? if not.....i'll meet you in AH2 lol
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#1 The hangars DO stay there burning.
#2 Do you mean a truck convoy? Thats possible, but wouldnt they just... drive around? Unless they are on a bridge.
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I like the idea of using wrecked/combat damaged vehicles (crashed planes, abandoned artillery pieces, burning tanks etc) as realism immersion objects, but I would also like to see more effort put into ground detail all the way around.
As far as, players individual vehicles staying where they are as wrecks, that seems like #1 it would be more difficult to code in & #2 it would create massive piles of wrecks around spawn points, vehicle hangars & airfields when the vulch lamp is lit.
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Originally posted by Brenjen
I like the idea of using wrecked/combat damaged vehicles (crashed planes, abandoned artillery pieces, burning tanks etc) as realism immersion objects, but I would also like to see more effort put into ground detail all the way around.
As far as, players individual vehicles staying where they are as wrecks, that seems like #1 it would be more difficult to code in & #2 it would create massive piles of wrecks around spawn points, vehicle hangars & airfields when the vulch lamp is lit.
I agree this would be cool perhaps one way to add to the immerison factor would be to add destroyed tanks, trucks, planes, etc to the terrain...might also be cool to have a flight line of planes as an object on the field...
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Im guessing this may cause the server to have a fit when there are 300+ peeps online and their wrecks are scattered all over the spawnpoints and whatnot.