Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RATTFINK on January 17, 2007, 05:29:44 PM

Title: Carrier Movement
Post by: RATTFINK on January 17, 2007, 05:29:44 PM
Could we have the CV's sway/move w/ the ocean?
Title: Carrier Movement
Post by: Benny Moore on January 17, 2007, 05:45:46 PM
That would be nice.  Imagine trying to land in thirty foot swells!
Title: Carrier Movement
Post by: Spikes on January 17, 2007, 06:01:03 PM
good thoughts!
it would be more realistic
Title: Carrier Movement
Post by: RATTFINK on January 17, 2007, 06:30:29 PM
That's what I think.   It would make for more of a chalenge to take off n' land... and it would look realy cool :D
Title: Carrier Movement
Post by: Wes14 on January 17, 2007, 06:31:52 PM
i can see a plane landing now in a high wave swell

the front of the carrier tips up and the pilot smacks right into the fromt of the carrier:rofl
Title: Carrier Movement
Post by: Spikes on January 17, 2007, 06:32:04 PM
but we would need better..MORE REALISTIC WATER, moving water
Title: Carrier Movement
Post by: Wes14 on January 17, 2007, 06:34:32 PM
thats called "animate Water" in your visual options list:cool:
Title: Carrier Movement
Post by: Benny Moore on January 17, 2007, 06:39:14 PM
My big problem with the water is the visibility.  I've flown over real water at several altitudes and weather conditions.  It's many, many times easier to judge your distance from the water in reality than in the game.  Too many times do I find myself leaning forward, staring at the monitor in a vain attempt to see how far away the water is - then splashing anyway.  It's too dark; there is not nearly enough reflection.
Title: Carrier Movement
Post by: RATTFINK on January 17, 2007, 07:00:32 PM
Quote
Wes14 wrote:
 
 i can see a plane landing now in a high wave swell :rofl



Not that dramatic of a rock.  More of a gentle rock just enough to make a landluver puke :D


Quote
Benny Moore wrote:

My big problem with the water is the visibility. I've flown over real water at several altitudes and weather conditions. It's many, many times easier to judge your distance from the water in reality than in the game. Too many times do I find myself leaning forward, staring at the monitor in a vain attempt to see how far away the water is - then splashing anyway. It's too dark; there is not nearly enough reflection.



What Wes14 said; "animate Water".  You can find it in you "options".


Just a lil carrier movement would be nice :)
Title: Carrier Movement
Post by: Easyscor on January 18, 2007, 02:16:47 AM
Good luck.

We can't have a 3-5 mph wind at sea level or people scream bloody murder, I can imagine what it would be like when people botch landings "because of a swaying deck."
Title: Carrier Movement
Post by: Benny Moore on January 18, 2007, 07:33:36 AM
Animate water is and always has been on.  I still get a near-black picture under all lighting conditions.  With real water, on a sunny day, you can easily see your airplane's shadow from five thousand feet.  It's also very reflective, and not just of the sun.  Again, I can tell exactly where the water is in reality, but not in the game.
Title: Carrier Movement
Post by: Sabre on January 18, 2007, 08:25:09 AM
Quote
Originally posted by Easyscor
Good luck.

We can't have a 3-5 mph wind at sea level or people scream bloody murder, I can imagine what it would be like when people botch landings "because of a swaying deck."


Well, one of the problems we ran into when I was with the special events crew was that 5 knots or more at sea level made LVTs completely uncontrolable.  The LVT can only make about 5 knots in water, and the game doesn't really model the dynamics of a boat in the water.  As for adding more realistic wave motion to the ships, I'm not fundamentally against it.  However, remember that in real life, pilots are aided in compensating for this by the LSO and landing-light system, neither of which are modelled in AH.  I personally liked the automated LSO that "Aces of the Pacific" used.  A pop-up in the upper corner of your screen showed you the LSO, with his paddles changing position to indicate high, lo, left, right of approach path, and your wing roll.