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General Forums => Aces High General Discussion => Topic started by: DREDger on January 22, 2007, 11:05:03 AM

Title: Winning TT Map
Post by: DREDger on January 22, 2007, 11:05:03 AM
I think we are all familiar with the TT (Tank Town) island map, it's been on LW orange now for a month.

I've put a good deal of thought into this map and how it can be won by any one country.  I am convinced that like in chess, control of the center of the board is the route to victory.  Once you have that, you fight and push the enemy outwards.

To that end, this weekend I organized a number of missions to capture TT and with a good degree of sucess (rooks).  It was alot of fun running the missions and we had fairly good turnouts.

Of course, I was lambasted by numerous players on ch200, and even from my own countrymen for doing this.  For some reason people consider this bad form, like there is some 'unspoken rule' to leave the TT bases alone and fight captures on the periphery of the map.  

I can understand their point I suppose, many people just want to up for a quick battle at the shooting gallery, or a quick plane flight to drop a bomb or two then dogfight a little.  (People enjoy this game in different ways and I don't want to presume to tell them how)

The fun for me however, is organizing raids and making good captures to 'win the war and map'.  To that end, I will continue to try to win the center and I am sorry if that ruins fun for others.

So I have a proposal (which maybe should be under wishlist). Make the center island bases UNCAPTURABLE  .  I think this would make many people happy.

The way the map is currently configured though, these bases are capturable.  I have to assume the HTC made it this way for a reason.  Until this uncapturable suggestion is made, I will continue to fight this map in the way I've described.  (and so will my squad and whoever joins my missions)
Title: Winning TT Map
Post by: MotorOil1 on January 22, 2007, 11:16:39 AM
There are other maps setup where fun town can't be captured.  My vote is to leave Isle map as is.  

If you don't want your field taken over then defend it.  Makes for a good fight.  Besides DREDger, if the fields weren't capturable you wouldn't be making those cool raids against them.  And then what fun would that be!

I enjoy the organised raids as well.

:aok
Title: Re: Winning TT Map
Post by: SunKing on January 22, 2007, 11:42:43 AM
Quote
Originally posted by DREDger
Make the center island bases UNCAPTURABLE  .  I think this would make many people happy.

 


I think they should be capturable. There needs to be meaning beyond the brainless tank-quake and spawncamping.
Title: Winning TT Map
Post by: JB88 on January 22, 2007, 11:46:03 AM
forget the unwritten rules...the sheer stupidity of this many people keeping this map alive for as long as it has been is beyond comprehension.

die TT map.  die like the dog you are.

(i am all for taking ALL capturable bases)

:aok
Title: Re: Winning TT Map
Post by: Donzo on January 22, 2007, 12:33:08 PM
Quote
Originally posted by DREDger
I think we are all familiar with the TT (Tank Town) island map, it's been on LW orange now for a month.

I've put a good deal of thought into this map and how it can be won by any one country.  I am convinced that like in chess, control of the center of the board is the route to victory.  Once you have that, you fight and push the enemy outwards.

To that end, this weekend I organized a number of missions to capture TT and with a good degree of sucess (rooks).  It was alot of fun running the missions and we had fairly good turnouts.

Of course, I was lambasted by numerous players on ch200, and even from my own countrymen for doing this.  For some reason people consider this bad form, like there is some 'unspoken rule' to leave the TT bases alone and fight captures on the periphery of the map.  

I can understand their point I suppose, many people just want to up for a quick battle at the shooting gallery, or a quick plane flight to drop a bomb or two then dogfight a little.  (People enjoy this game in different ways and I don't want to presume to tell them how)

The fun for me however, is organizing raids and making good captures to 'win the war and map'.  To that end, I will continue to try to win the center and I am sorry if that ruins fun for others.

So I have a proposal (which maybe should be under wishlist). Make the center island bases UNCAPTURABLE  .  I think this would make many people happy.

The way the map is currently configured though, these bases are capturable.  I have to assume the HTC made it this way for a reason.  Until this uncapturable suggestion is made, I will continue to fight this map in the way I've described.  (and so will my squad and whoever joins my missions)



I don't buy it.

From what I saw you rooks took the island and stopped at that.  I did not see any push "outward" after the island was taken.

Why not just take the air bases on the island and leave the v-bases alone?  You could still push the fight outward as you say with no threat from the inside v-bases.

All and all I don't buy your justification for taking the entire island.  But if it makes you feel better...
Title: Re: Winning TT Map
Post by: Bronk on January 22, 2007, 12:38:59 PM
Quote
Originally posted by DREDger
Snip


Translation: Way too many of my fellow countrymen are burning up valuable resources in TT.  Since they wont aid us in our glorious map reset we will force them by taking the center Island.  You now have to play my way neener neener neener. :p


Bronk
Title: Winning TT Map
Post by: DaPup on January 22, 2007, 12:41:12 PM
^^ lol
Title: Winning TT Map
Post by: Virage on January 22, 2007, 12:48:21 PM
The IRONY of Spawn Campers thinking another play style based on teamwork and fair play lame.

I think TT doesn't get attacked/captured enough.  It opens up the map and creates some new and interesting fights in places other than the same old 'Race to the SE'.

Let them holler.  It is up far more than it is down, and if they REALLY want to preserve it, they CAN do something about it.
Title: Winning TT Map
Post by: DaPup on January 22, 2007, 12:52:25 PM
^^ another lol for that one

edit: sorry I see you were being serious :rolleyes:
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 12:53:17 PM
From what I saw you rooks took the island and stopped at that. I did not see any push "outward" after the island was taken

I was trying Donzo, but was unsuccessful.  Can't win all the time or be everywhere at once.  Every try rallying enough players for a mission, it's like hearding freaking cats!  Plus Bish got angry and started fighting back like maddogs (took their bone away and they responded)


Translation: To many of my fellow countrymen are burning up valuable resources in TT. Since they wont aid us in our glorious map reset we will force them by taking the center Island. You now have to play my way neener neener neener

Bronk, you crack me up!  Just remember I could hardly do it alone.  Those bases are TUFF captures man.  And I know you enjoy TT play, so no hard feelings.

What do you think though, of my suggestion at making TT bases uncapturable?  Seems to me to solve the problem, or I guess I would have say, 'sorry charlie, thats how it is supposed to be played'
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 01:06:17 PM
DreDger, your going to get complaints because it amounts to the same thing as dropping the FT hangers. I will say that I think it's lame but what you do ingame is your decision not mine.

A fair enuf response DaPup.  I enjoy TT every once in while when I only have a few minutes as well.  That's why I say make them uncapturable.

Frankly, I am so sick of the TT map I am playing to have it reset to something new.  Thats the only way I see it happening.  Fighting on the periphery just does't work, cuase the enemy always has the TT center to fight outwards from.
Title: Winning TT Map
Post by: Bronk on January 22, 2007, 01:08:24 PM
Dredger please forgive the lack of intent.
This is more of a poke in the ribs to try and get you to look on the side of the coin.
  And no hard feeling.


Bronk
Title: Winning TT Map
Post by: Bronk on January 22, 2007, 01:10:51 PM
Quote
Originally posted by DREDger


A fair enuf response DaPup.  I enjoy TT every once in while when I only have a few minutes as well.  That's why I say make them uncapturable.

Frankly, I am so sick of the TT map I am playing to have it reset to something new.  Thats the only way I see it happening.  Fighting on the periphery just does't work, cuase the enemy always has the TT center to fight outwards from.


There is another LWA .

:noid :noid :noid


Bronk
Title: Capturability....
Post by: Patches1 on January 22, 2007, 01:11:59 PM
I think ALL airfields and GV bases, and their Towns, should be uncapturable and undamagable. This preserves my personal albility to launch from any field, anywhere, in any Country, and not have to worry about anyone ruining my personal fun, and allows all of the GV, Furball and Bomber Folks to have unlimited fun without my interuption of their ultimate enjoyment.

N'est pas?


Patches
Title: Winning TT Map
Post by: Auger on January 22, 2007, 01:13:21 PM
IMNSHO, TT can stay unmolested as long as the fight stays on the island.  I'm all for giving the furballers and quakers their own sandbox. But when missions start rolling out of there for other islands, it becomes just another base to shutdown or capture.
Title: Re: Capturability....
Post by: SunKing on January 22, 2007, 01:20:08 PM
Quote
Originally posted by Patches1
I think ALL airfields and GV bases, and their Towns, should be uncapturable and undamagable. This preserves my personal albility to launch from any field, anywhere, in any Country, and not have to worry about anyone ruining my personal fun, and allows all of the GV, Furball and Bomber Folks to have unlimited fun without my interuption of their ultimate enjoyment.

N'est pas?


Patches


That would be terribly boring MA.
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 01:22:02 PM
"I never meant to say that the Conservatives are generally stupid. I meant to say that stupid people are generally Conservative. I believe that is so obviously and universally admitted a principle that I hardly think any gentleman will deny it." -- John Stuart Mill

Auger, what is 'IMNSHO"  In my .. ..  .. humble opinion'?

IMNSHO:  "Show me a person who isn't liberal at 22, and I will show you someone who doesn't have a heart.  Show me a person at 35 who isn't conservative, and I'll show you someone without a brain" --Neighbor of Dredger.

I think ALL airfields and GV bases, and their Towns, should be uncapturable and undamagable. This preserves my personal albility to launch from any field, anywhere, in any Country, and not have to worry about anyone ruining my personal fun, and allows all of the GV, Furball and Bomber Folks to have unlimited fun without my interuption of their ultimate enjoyment.

Patches, werd...

Sunking, patches was being uber sarcastic...a funny
Title: Winning TT Map
Post by: SunKing on January 22, 2007, 01:26:43 PM
Quote
Originally posted by DREDger


Sunking, patches was being uber sarcastic...a funny


my bad..
Title: Re: Re: Winning TT Map
Post by: crockett on January 22, 2007, 01:34:44 PM
Quote
Originally posted by Donzo
I don't buy it.

From what I saw you rooks took the island and stopped at that.  I did not see any push "outward" after the island was taken.

Why not just take the air bases on the island and leave the v-bases alone?  You could still push the fight outward as you say with no threat from the inside v-bases.

All and all I don't buy your justification for taking the entire island.  But if it makes you feel better...


It's because us rooks took a vote and we voted the Bish and the Nits off our island. :D

I think keeping people interested enough dies off after some time on the missions. Sure there is enough interest from enough rooks to take over "Rook Island" but after that it kinda dies off.

One of the key bases that needs to be taken IMO even before all of TT is taken is A25. The Nit didn't seem to interested in TT but the Bish always seem to want it back.  

So if 25 isn't taken fairly fast the Rooks end up getting tied up fighting on too many fronts (usually the wrong ones) to really do much more after we take TT.

I do tend to agree if we took the A bases on TT then move outward I think we could win the map by forgetting about the V bases on TT for a short time. I disagree with the need to take them right away.
Title: Winning TT Map
Post by: tedrbr on January 22, 2007, 01:44:52 PM
They want to keep it, they can defend it.  TT has a small FT above it most of the time.  If they took a small amount of time to pork the ord at surrounding bases on occasion, or patrol for/intercept buffs, they would never lose TT as often as they do now.

Not unlike all the lifters from a CV so busy vulching a field that they  fail to defend their own CV.  Ord is left up at target base.  Bombers come in unmolested.  No one ready to turn the CV as needed.  CV goes down.

What really is amusing is, while other players are running offensive, or more often failing defensive actions at other bases trying to hold what we have.... once TT is taken over, there are cries of "we need to take TT back!" ... we need to "resup" this/that base at TT!".......... these from those that typically ignore calls to defend this base or that, or don't join missions, or run resups anywhere else on the map.  But suddenly, it is imperative that we take TT back, and everyone should participate.
:aok

Well, at least we tend to lose numbers and price of perk rides tends to go down when we lose TT.
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 01:46:25 PM
I do tend to agree if we took the A bases on TT then move outward I think we could win the map by forgetting about the V bases on TT for a short time. I disagree with the need to take them right away.

Crocket, it is a tough call isn't it, i know what you are saying.  Maybe if one guy could go over an kill troops on TT vbases, then we could focus outwards.

On thursday a group of us did just that, left the TT base alone and attacked outward.   We failed, it became a furball, and the TT v-base attacked and recaptured.

Problem with leaving TT vbases alone  is a 'gentlemans' agreement not to go after adjoining airfield won't work.  Inevitably someone (s) will launch gv's and m3's from the TT base and go after the airfield.  Leaves the 'backdoor' attack open.
Title: Winning TT Map
Post by: crockett on January 22, 2007, 02:45:24 PM
Na i don't mean just leave them alone. You have to keep an eye on them and hit their troops like you were suggesting.

That or just take them fast if they are going to be taken. Personally I think 1 mission should be able to take two of the V bases on TT.

That or the GVer's that love TT so much should spawn from the A bases to protect them instead of the V base that's close to TT. One thing is for sure that the Bish don't seem to want to give up TT.. So if you take the one A base 25 has to be hit hard and fast.
Title: Winning TT Map
Post by: Rondar on January 22, 2007, 02:50:48 PM
DREDger, with 3 other arenas, you arent forced to be in the isles (tt) arena at all.  Just go in the other ones if you are tired of what is called tt.

Quote
A fair enuf response DaPup. I enjoy TT every once in while when I only have a few minutes as well. That's why I say make them uncapturable.


As you said yourself, you enjoy tt sometimes too.  Its just that people like you who think YOU dont like it messes it up for those of us who do.
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 03:09:44 PM
Rondar,

If they make the TT bases uncapturable like I've said, or surround them with 30k mountains isolating them, then I suppose that would define the intent of TT to be a place for the short up, shoot'em and bomb'em gallery.

They are not uncapturable, and on this map owning the center is key to winning the map, especially under 50% fields rule.

But to say I am ruining others fun is a fallacy.  Thats like saying one kids soccer team ruins the other kids soccer teams fun, by winning the game.

Its just that people like you who think YOU dont like it messes it up for those of us who do.

..and I read this 3 times and have no idea what you mean.  People don't join my missions to take TT because they think I don't like TT :confused:
Title: Winning TT Map
Post by: storch on January 22, 2007, 03:14:15 PM
make that TT place on furball island a rook haven.  that is to say rooks should always capture it.  the result of such domination is icredibly comical spittle spewing posts by the crawlpuppies.  these posts bring me great pleasure and some are actually excellent whines, even quotable as signature material.
Title: Winning TT Map
Post by: Rondar on January 22, 2007, 03:35:31 PM
DREDger what I was trying to say was it appears to me that you dont like tt.  So, you organize to your best, ways of taking it down, in my opinion.

I went on one of your missions to take an airbase, and I'll say you do run great ones.  And people know that on rook side.  They are well organized and such.  Yes, I would say you dont like tt and enlist help to knock it down.  That is my opinion at the moment.

So, since you do like to make missions to vbases, and airbases too, I would suggest you take a look at v6 and v26 also, instead of always in center island.  

Why is the center of the island so important that other bases cant be taken earlier and let those who like tanks, tank a while?   Then if you think you are going to win the map, then you can take the island if you need to.

Again, this is my opinion and I am not going to get in any kind of word match anywhere, but just wanted to have my say on the subject like you had yours.

Title: Re: Winning TT Map
Post by: SkyRock on January 22, 2007, 03:41:37 PM
Quote
Originally posted by DREDger
I think we are all familiar with the TT (Tank Town) island map, it's been on LW orange now for a month.

I've put a good deal of thought into this map and how it can be won by any one country.  I am convinced that like in chess, control of the center of the board is the route to victory.  Once you have that, you fight and push the enemy outwards.

To that end, this weekend I organized a number of missions to capture TT and with a good degree of sucess (rooks).  It was alot of fun running the missions and we had fairly good turnouts.

Of course, I was lambasted by numerous players on ch200, and even from my own countrymen for doing this.  For some reason people consider this bad form, like there is some 'unspoken rule' to leave the TT bases alone and fight captures on the periphery of the map.  

I can understand their point I suppose, many people just want to up for a quick battle at the shooting gallery, or a quick plane flight to drop a bomb or two then dogfight a little.  (People enjoy this game in different ways and I don't want to presume to tell them how)

The fun for me however, is organizing raids and making good captures to 'win the war and map'.  To that end, I will continue to try to win the center and I am sorry if that ruins fun for others.

So I have a proposal (which maybe should be under wishlist). Make the center island bases UNCAPTURABLE  .  I think this would make many people happy.

The way the map is currently configured though, these bases are capturable.  I have to assume the HTC made it this way for a reason.  Until this uncapturable suggestion is made, I will continue to fight this map in the way I've described.  (and so will my squad and whoever joins my missions)

This has to be the largest post of complete lies and BS I've ever read!  GO sell your lameness somewhere else.  There are other arenas to play in but you pick orange and decide that you and your gang O dweebs alone should take care of TT!  I hardly ever GV, but the only time I do is on TT map.  It's a great getaway from lame furballs that aren't happening!  People who love to GV live for that map.  I don't know how long you've been playing, but TT bases should be the last to take.   You are doing nothing but being an arse with a "Supposed" cause!  TT bases are never defended as much as other bases on that map because only the "furball only" types up there in planes and a couple of bomber dweebs.  Just the fact that you came in here and lamely attempted to defend what you did goes to show that you know it is a lame strategy.  Over the 4+ years I have been playing, that map has been reset about 98% of the time with all TT bases in tact!  So go blow this bull up someone elses arse who doesn't know better!  Good day!
Mark
Title: Winning TT Map
Post by: SkyRock on January 22, 2007, 03:49:54 PM
Quote
Originally posted by Rondar
DREDger what I was trying to say was it appears to me that you dont like tt.  So, you organize to your best, ways of taking it down, in my opinion.

I went on one of your missions to take an airbase, and I'll say you do run great ones.  And people know that on rook side.  They are well organized and such.  Yes, I would say you dont like tt and enlist help to knock it down.  That is my opinion at the moment.

So, since you do like to make missions to vbases, and airbases too, I would suggest you take a look at v6 and v26 also, instead of always in center island.  

Why is the center of the island so important that other bases cant be taken earlier and let those who like tanks, tank a while?   Then if you think you are going to win the map, then you can take the island if you need to.

Again, this is my opinion and I am not going to get in any kind of word match anywhere, but just wanted to have my say on the subject like you had yours.


Rondar, you make an excellent point. He just wanted to spoil the fun of all those poor GV dweebs.  You can reset that map everytime without one TT base being taken!  It's the same reason that OzKansas used to get attacked in the middle.  Some Big shot know it all who thinks he's the l33t mishun planner convinces a bunch of newbs that it is vital to winning the map, when factually the map can be won with all the center bases in the hands they started in!  I can just hear DREDger now, "Cmon guys, if we take these bases, we'll win the war!"  I am guessing that TTisland map is still up today! LMAO!  Way to ruin the GV fellows that can only log in for a short time only to find that Dredger has them all in the same countries hands!  Lameness personified!:rolleyes:
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 04:19:40 PM
Again, this is my opinion and I am not going to get in any kind of word match anywhere, but just wanted to have my say on the subject like you had yours

Fair enuf Rondar.  I respect your opinion though I disagree.  Thank you for joining my missions as well, I hope to see you there again.  

So go blow this bull up someone elses arse who doesn't know better! Good day!

Skyrock,

Wow, I can tell you feel very strongly about this, your post(s) is filled with so much anger and vitriol.  We can disagree though, without bursting a blood vessel here.  

I've been playing the game for a good while now too, and yes you are right, the TT map has been reset plenty of times without TT being taken, but that was under the old capture system, not todays system.

If you will notice my post says to make TT bases uncapturable  , that could probably be done in conjuntion with mountains to isolate it as well.  It could become like a micro-arena inside the larger one.  Let me ask you this, how hard would it be for HTC to make those bases no captures...what, 2 strokes on the keyboard?

The fact is they are not no capture bases, nor are they intended to be. Now I'm sorry if that pisses you off but don't rant at me for it.  This is strategy, it is fair play and based on those who join my mission and written in support on this post, I am not the only one who thinks so.

GOOD DAY SIR!!

ps.  I play orange.
Title: Re: Re: Winning TT Map
Post by: MotorOil1 on January 22, 2007, 04:41:25 PM
Quote
Originally posted by SkyRock
Over the 4+ years I have been playing, that map has been reset about 98% of the time with all TT bases in tact!  
Mark


Being the experienced player you are, you will also note the now uncapturable fields on the main Island near the HQ.   Typically these fields were captured in a typical reset.  Now that they can't be touched, what fields do you think would be the next best in order to reset the map?    Hmmm, maybe the TT fields?  Don't forget you need %50.

I'm just speculating....

:huh :cry
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 04:45:07 PM
Being the experienced player you are, you will also note the now uncapturable fields on the main Island near the HQ. Typically these fields were captured in a typical reset. Now that they can't be touched, what fields do you think would be the next best in order to reset the map? Hmmm, maybe the TT fields? Don't forget you need %50.

Yep :aok
Title: Winning TT Map
Post by: SkyRock on January 22, 2007, 04:48:33 PM
Quote
Originally posted by DREDger
Again, this is my opinion and I am not going to get in any kind of word match anywhere, but just wanted to have my say on the subject like you had yours

Fair enuf Rondar.  I respect your opinion though I disagree.  Thank you for joining my missions as well, I hope to see you there again.  

So go blow this bull up someone elses arse who doesn't know better! Good day!

Skyrock,

Wow, I can tell you feel very strongly about this, your post(s) is filled with so much anger and vitriol.  We can disagree though, without bursting a blood vessel here.  


anger? lol  



I've been playing the game for a good while now too, and yes you are right, the TT map has been reset plenty of times without TT being taken, but that was under the old capture system, not todays system.

are you sure of this statement?

If you will notice my post says to make TT bases uncapturable  , that could probably be done in conjuntion with mountains to isolate it as well.  It could become like a micro-arena inside the larger one.  Let me ask you this, how hard would it be for HTC to make those bases no captures...what, 2 strokes on the keyboard?

One might ask, "why make HT do something that we as a community can do out of the understanding that  many in the community are GV 'ers at heart and truly love having a TT!

The fact is they are not no capture bases, nor are they intended to be. Now I'm sorry if that pisses you off but don't rant at me for it.  This is strategy, it is fair play and based on those who join my mission and written in support on this post, I am not the only one who thinks so.

For one, I am not pissed off,  secondly, I will rant when and at whomever I feel like,  thirdly, that strategy is lame and disrespectful to the multitude of GV'ers who love TT, and lastly, I would be willing to bet the majorityof experienced players would find it extremely dweeby and tasteless to capture all of TT!  So continue to post here on the boards your lame attempt to defend your dweebery!

:aok
Mark
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 05:19:12 PM
Skyrock, lol, I remember your channel 200 statement last night about 22 being captured by 'Dredger and his band of twits'.  You have little credibility with me my friend.  I find you insulting and you may spout off all you want, it falls on deaf ears here.

I am fairly sure that the Orange TT map hasn't been captured in a month or so.  There have been a number of posts on it and I play in it every day, but no, I can't say I've been on it 24/7 as a matter of certainty.

As far as there being some 'understanding' on TT bases, or aces people being 'gv'ers at heart', claptrap.:rolleyes:

There is no explicit or implicit understanding of how this map should be fought.  Whine all you want, thats how me and my crew are going to fight it.

I hope you;ll come join my missions someday anyway.  :aok
Title: Tank Town
Post by: TalonX on January 22, 2007, 05:27:26 PM
Much as we have a fighter town on a long ago map, we have this TT.  I do enjoy TT when it comes around in rotation.

I would prefer that bombers be excluded so that those interested can GV in peace.     That was somewhat achieved with the TT map that had the 20K mountains around it.

All that said, it is no longer a map that shows up for a week at a time and is a treat. Even I tire of the endless TT.   I would like to see us go back to auto map rotations once a week.  This should end the desire to bomb TT into the stone age.

And for those that consider it mindless, that's fine.  Stay out.  Just because we all don't play your way, doesn't mean we are wrong.

Build a giant mountain range around TT.  Make the bases uncapturable.  Problem solved.
Title: Winning TT Map
Post by: sirvlad on January 22, 2007, 05:32:20 PM
TANK TOWN is a complete waste of time,anyone gets kills there almost right away you don`t even have to move.OH what fun!!!!Real guys who enjoy tanking drive to enemy bases and form a proper attack from the side of the field that best enables them to get there target.I`ve done numberous attacks on fields to deack it so the pilots can get in there and do their job.Then the real fun starts I`ll drop VH and sit on the end of the run way and blast away planes.Many a bish/rook know what I`m talking about.Then after 13 minutes I`ll drive back over to vh and drop it again.Then usually kill 4 or 5 tanks that got out,then again kill those guys in their planes.Eventually some guy comes along with lancs and drops whole load on me,and I`m dead,though you`d be surprised how many miss.Anyways  tt is a waste and I`d rather 1 country own the whole island.
Title: Winning TT Map
Post by: bj229r on January 22, 2007, 05:44:51 PM
Any time this map is on, arena is always full and 1/4 to 1/3 of all folks not in tower are either tanking, or furballing OVER the tankers, or bombing the tankers to smithereens and then being killed by said furballers. In short, LOTS of folks have a frikkin BLAST on the island, which seems to tork off the win-the-war folks.  Just gang the se country off the map and be done with it, as has been the case for some 7 years on this map. (While taking 11 of the remaining countrys' bases...admittedly a toughie)
Title: Winning TT Map
Post by: Lusche on January 22, 2007, 05:54:23 PM
Quote
Originally posted by sirvlad
TANK TOWN is a complete waste of time,anyone gets kills there almost right away you don`t even have to move.OH what fun!!!!Real guys who enjoy tanking drive to enemy bases and form a proper attack from the side of the field that best enables them to get there target.I`ve done numberous attacks on fields to deack it so the pilots can get in there and do their job.Then the real fun starts I`ll drop VH and sit on the end of the run way and blast away planes.Many a bish/rook know what I`m talking about.Then after 13 minutes I`ll drive back over to vh and drop it again.Then usually kill 4 or 5 tanks that got out,then again kill those guys in their planes.Eventually some guy comes along with lancs and drops whole load on me,and I`m dead,though you`d be surprised how many miss.Anyways  tt is a waste and I`d rather 1 country own the whole island.


Oh yes, tell us more what REAL GUYS really do  :rofl

So you declare your way to have "fun" in AH is the only true and valid one? Everyone not playing your way is wasting something? And because you have no fun that way, nobody should? Maybe itīs that "resources" thing all the squeaky generals are yelling about all the time...
Title: winning TT map
Post by: VERTEX on January 22, 2007, 06:01:32 PM
Skyrock, ( this post may offend you, read at your own risk)

Having participated in a number of Dredger's missions I take great offence at being called a twit. If you were intenting to use such offensive language I would appreciate some sort of disclaimer at the beginning of your posts so as to not to have to read it to find out it offends me. You have taken the moral high ground before and insisted on this type of behavior from others.

Practice what you preach sir.
Title: Winning TT Map
Post by: LYNX on January 22, 2007, 06:22:07 PM
I have so much to say about this but it's after 12 here an I gosta be up in 5 hrs.  

I will respond in full and it will favour Dredgers suggests also tactics, on my return to the boards after another 11 hr shift ....good night.
Title: Winning TT Map
Post by: crockett on January 22, 2007, 06:23:53 PM
I have nothing against GV'ers they make nice targets to drop bombs on,  that and they don't squirm quite as much as LA's do. :D

One thing I do get frustrated with thou is when a base is getting attacked and GV support could defiantly help it out. 90% of the GVer's are sitting over on TT.

I could see the fun in TT for the GVer POV just like I see the fun in furballing.  But IMO if your not going to help bases that need support then I could care less if people get ticked if TT is controlled by one side.

Just a few hours ago we were attacking the Nits base I think it was A4 or A5. VH was still up, town was still half up and a FH or two were up, but all field ack was dead.

We were just basing raping the air strip because there was almost no GV support from the Nits. I kinda felt a little sorry for the guys that kept trying to take off but vulching them took care of that. :lol

Had there been any GV support, I'm sure we wouldn't of had such a vulch fest on that base, because anyone that had ord's were few and far between.

So this isn't aimed at all GVer's because I know quite a few do help out in defending and capturing bases and I'm glad those few do. But those guys that never leave TT to help out on other bases just so they can park there 10 or 15 kills. Well personally I don't mind killing off TT.

I wouldn't call myself a win the war player but I'm not a full on furballer either. I just like to shoot at stuff, but I'm always up for helping out my team where ever they need the help. Maybe if more players did that, then it wouldn't matter so much about  the need to take out TT just to reset the map.
Title: Winning TT Map
Post by: bj229r on January 22, 2007, 06:33:14 PM
Quote
One thing I do get frustrated with thou is when a base is getting attacked and GV support could defiantly help it out. 90% of the GVer's are sitting over on TT.


So, in other words, even though THEY are having fun, they aren't helping you in your cause, so their ventures must be eliminated. How is that different from so many similar posts in this thread?
Title: Winning TT Map
Post by: crockett on January 22, 2007, 06:51:07 PM
Quote
Originally posted by bj229r
So, in other words, even though THEY are having fun, they aren't helping you in your cause, so their ventures must be eliminated. How is that different from so many similar posts in this thread?


What I'm saying is I could care less how they play the game, but if they aren't going to help out when the help is needed, then I could care less if they lose TT or not.
Title: Winning TT Map
Post by: Lusche on January 22, 2007, 06:52:11 PM
Quote
Originally posted by crockett

So this isn't aimed at all GVer's because I know quite a few do help out in defending and capturing bases and I'm glad those few do. But those guys that never leave TT to help out on other bases just so they can park there 10 or 15 kills. Well personally I don't mind killing off TT.
 


Sounds just like "If you donīt fight the battles I decide to be important..."

I call for help myself sometimes without anyone following my call. But itīs not for me to decide were/how anyone should fight.

And it was certainly not because of TT that no Knight GV drivers showed up in your example. We were thrown off TT long ago ;)
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 07:02:55 PM
So, in other words, even though THEY are having fun, they aren't helping you in your cause, so their ventures must be eliminated. How is that different from so many similar posts in this thread

BJ229,

You have valid point about TT being so popular, and by all means this game should be about fun.

The problem though, is that this map puts players at odds with eachother.  I am a strategy player and like to win the map, as are alot of people.  Many others have a blast at TT and want it left alone.   But I don't think you can do both in this case.

My contention is under the new capture system, you can't really win unless you take TT first.  To that end I have broken taboo and organized it's captures.

What do you think about my idea of making TT bases uncapturable, and perhaps isolating it from the rest of the map?
Title: Winning TT Map
Post by: pluck on January 22, 2007, 07:27:06 PM
through all similar posts similar to this....see the previous  tt posts and just as many ft threads  i have come to this.

1. Some people just people believe the can force a certain group to fight for them......by taking bases where a certain group play at.

2. the behavior above, leads to even further dislike of both sides style of play.  following this logic, leads you to the failure of the group who wants to force others to fight in a way they seem fit....because they like them less.

3. These type of dislike leads to HTC threating to remove areas like this from the maps....which makes the guys you really like the area mad, and i guess also the people who like to capture it, because it's the challenge of capturing such fields, as the argument is.

4. you make your own name in MA.  If you want to be known has the group that always takes TT, fine, but you have to know there are going to be many people less than happy with you.  it was your choice.  you could also make a name for yourself by vulching fields while 20 cons still up, dive bombing lancs, bomb and auger, constant suicide 110 into cv, HO'o'Cane shooter, timid run weeny, and many other interesting names.  all of which can be defended until blue in the face.  from there is no restriction in AH, it was done in RL, or it's just a game.  what's right and whats wrong?  its up to you to act, and everyone else to decide.  you can't do, then tell everyone else it's ok; just doesn't work very well.

as far as isolating tank town, sounds good to me, why not?  maybe get a ft too.  just for those who like to fight many people and have little time.  and before we hear it, the DA is for 1 v 1 combat, not furballs.
Title: Winning TT Map
Post by: CAV on January 22, 2007, 07:29:13 PM
Quote
TT can stay unmolested as long as the fight stays on the island. I'm all for giving the furballers and quakers their own sandbox. But when missions start rolling out of there for other islands, it becomes just another base to shutdown or capture.


This was the reason FT never worked in AW. Fight Town only worked when it was placed in its own arena. Even the makers of "Fighter Ace" understand you can't have a roped off area in the MA just for furballing... I haven't played FA in few years but, I think it had 2 or 3 FighterTown type arenas.

HT once said he wanted 1000's of arena with 300 players each.... if he would only make one them a FT/TT I wouldn't to read the same B.S. every few weeks... :furious

CAVALRY
Title: Winning TT Map
Post by: Donzo on January 22, 2007, 07:38:45 PM
Quote
Originally posted by DREDger
I was trying Donzo, but was unsuccessful.  Can't win all the time or be everywhere at once.  Every try rallying enough players for a mission, it's like hearding freaking cats!  Plus Bish got angry and started fighting back like maddogs (took their bone away and they responded)


So let me get this straight...you can't rally enough people to support your cause to win the war, only enough to take TT then it all dies out?  

Hmmmmm.

It seems to me that with so many people in TT on all sides you and your band of win the war lemmings would have an easy time taking the outer bases.  If it's a fight you want, you'll have a big enough one once you work you way to the inside (TT).

However you try to spin it, it doesn't wash.
Title: Winning TT Map
Post by: crockett on January 22, 2007, 07:53:38 PM
Have you ever put together enough people to do 4 or 5 missions in a row and manage to take bases every time?

I think it was about 2 weeks ago we took 8 bases via missions in a row. It took like 4 hours to do. How long do you think it would take to win the entire map? Do you think these missions just get filled up in 5 mins then we are off to kill a base?

I would guess at best in most situations it takes about 30 mins on average to complete a mission and win a base assuming you have enough support. That means planning the mission and getting people to join to the time the troops hit the map room.

So how many bases do you think you could round up enough players to take? I think the 8 we did that one Saturday I think it was was a pretty damn good try but it still fell far short from winning the war or a reset.
Title: Winning TT Map
Post by: Bronk on January 22, 2007, 08:09:56 PM
Quote
Originally posted by crockett
I have nothing against GV'ers they make nice targets to drop bombs on,  that and they don't squirm quite as much as LA's do. :D

One thing I do get frustrated with thou is when a base is getting attacked and GV support could defiantly help it out. 90% of the GVer's are sitting over on TT.

I could see the fun in TT for the GVer POV just like I see the fun in furballing.  But IMO if your not going to help bases that need support then I could care less if people get ticked if TT is controlled by one side.

Just a few hours ago we were attacking the Nits base I think it was A4 or A5. VH was still up, town was still half up and a FH or two were up, but all field ack was dead.

We were just basing raping the air strip because there was almost no GV support from the Nits. I kinda felt a little sorry for the guys that kept trying to take off but vulching them took care of that. :lol

Had there been any GV support, I'm sure we wouldn't of had such a vulch fest on that base, because anyone that had ord's were few and far between.

So this isn't aimed at all GVer's because I know quite a few do help out in defending and capturing bases and I'm glad those few do. But those guys that never leave TT to help out on other bases just so they can park there 10 or 15 kills. Well personally I don't mind killing off TT.

I wouldn't call myself a win the war player but I'm not a full on furballer either. I just like to shoot at stuff, but I'm always up for helping out my team where ever they need the help. Maybe if more players did that, then it wouldn't matter so much about  the need to take out TT just to reset the map.


You sir are a classic example of my first post.
Gvers in tt don't give a flyin fig about the rest of the map. But since you want ground support for your glorious map rest , you force them to.

*golf clap*
Brovo sir mission accomplished  you now have the gv's to help.

:rolleyes:


Bronk
Title: Winning TT Map
Post by: crockett on January 22, 2007, 08:51:32 PM
Quote
Originally posted by Bronk
You sir are a classic example of my first post.
Gvers in tt don't give a flyin fig about the rest of the map. But since you want ground support for your glorious map rest , you force them to.

*golf clap*
Brovo sir mission accomplished  you now have the gv's to help.

:rolleyes:


Bronk


I think you are missing the point I was getting at. If we could get more help when needed not all the time from the GVer's when defending our bases. Then we wouldn't need to take TT to win the map, but with most of the GV's at TT it's too hard to defend attacks with just planes at so many bases that are open to attack.

In the current situation with the way the game is set up. In order to win the map I tend to agree that the only way to take it is via controlling the center.

I made a screen shot of the current battle in on TT..  You can see that we are slowly moving right through the center of the map because we control most of TT. Now IMO the most vital points on the map for us as Rooks against the Nits are bases A4 and A5.   No way could we keep those two bases if we didn't take A1 at TT.

With the Bish 24 and 25 aren't quite as important because they are spaced away from the rest of the map. But if we don't take them along with 22 then it makes several of our bases easy targets.  So if we were to take 25 and leave A22 alone then we would be open for attack anywhere in that area. Same goes if we didn't take A1.

As far as taking the V bases on TT, I could care less because they can be contained but IMO the A bases on TT are vital to winning the map.

Link to SS (http://www.pixelsplat.com/temp/tt.jpg)
Title: Winning TT Map
Post by: bj229r on January 22, 2007, 09:19:07 PM
Quote
Originally posted by DREDger
So, in other words, even though THEY are having fun, they aren't helping you in your cause, so their ventures must be eliminated. How is that different from so many similar posts in this thread

BJ229,

You have valid point about TT being so popular, and by all means this game should be about fun.

The problem though, is that this map puts players at odds with eachother.  I am a strategy player and like to win the map, as are alot of people.  Many others have a blast at TT and want it left alone.   But I don't think you can do both in this case.

My contention is under the new capture system, you can't really win unless you take TT first.  To that end I have broken taboo and organized it's captures.

What do you think about my idea of making TT bases uncapturable, and perhaps isolating it from the rest of the map?


It's 10:15 pm est, you and your merry band of dweebs just took the last tt base---bish still have 24 bases, fail to see how taking 44 helps---all it could do is maybe force tankers to don airplanes and help you win your war--I play about 1-2 hours a night, and I could give a crap about the war--if tt is up, I like to tank--if not, mebbe a few jug missions. Having someone try and FORCE me to help them isn't gonna work. (ok..it works for wife, but she has leverage) Off to Blue
Title: Winning TT Map
Post by: bj229r on January 22, 2007, 09:28:26 PM
Quote
Originally posted by crockett
I think you are missing the point I was getting at. If we could get more help when needed not all the time from the GVer's when defending our bases. Then we wouldn't need to take TT to win the map, but with most of the GV's at TT it's too hard to defend attacks with just planes at so many bases that are open to attack.

In the current situation with the way the game is set up. In order to win the map I tend to agree that the only way to take it is via controlling the center.

I made a screen shot of the current battle in on TT..  You can see that we are slowly moving right through the center of the map because we control most of TT. Now IMO the most vital points on the map for us as Rooks against the Nits are bases A4 and A5.   No way could we keep those two bases if we didn't take A1 at TT.

With the Bish 24 and 25 aren't quite as important because they are spaced away from the rest of the map. But if we don't take them along with 22 then it makes several of our bases easy targets.  So if we were to take 25 and leave A22 alone then we would be open for attack anywhere in that area. Same goes if we didn't take A1.

As far as taking the V bases on TT, I could care less because they can be contained but IMO the A bases on TT are vital to winning the map.

Link to SS (http://www.pixelsplat.com/temp/tt.jpg)


You've said the same thing in several posts, yet you deny you're saying it---those tt twits arent helping win the map:rolleyes:
Title: Winning TT Map
Post by: crockett on January 22, 2007, 09:34:46 PM
Quote
Originally posted by bj229r
You've said the same thing in several posts, yet you deny you're saying it---those tt twits arent helping win the map:rolleyes:


you sure complain a lot.
Title: Winning TT Map
Post by: Donzo on January 22, 2007, 09:37:43 PM
Quote
Originally posted by crockett
Have you ever put together enough people to do 4 or 5 missions in a row and manage to take bases every time?


No, I have not put any together but I've participated in many.  What's your point?
Title: Winning TT Map
Post by: bj229r on January 22, 2007, 09:56:27 PM
Quote
Originally posted by crockett
you sure complain a lot.


Ummm..clever.....
Title: Winning TT Map
Post by: Bronk on January 22, 2007, 10:00:32 PM
Quote
Originally posted by crockett
you sure complain a lot.


And you keep whining about gvers not helping WIN TEH WAR.



 :rofl :rofl

If not the attack you need em for defense.  Just admit it. Your countries gvers wont come a running so you shut down the mindless fun.

PLAY MY WAY DAMN IT!!!!!!!!!

:rofl :rofl


Bronk
Title: Winning TT Map
Post by: crockett on January 22, 2007, 10:09:01 PM
Quote
Originally posted by Bronk
And you keep whining about gvers not helping WIN TEH WAR.



 :rofl :rofl

If not the attack you need em for defense.  Just admit it. Your countries gvers wont come a running so you shut down the mindless fun.

PLAY MY WAY DAMN IT!!!!!!!!!

:rofl :rofl


Bronk


Again as I said from the start.. If they can't be bothered to help out then I could care less if they lose TT or not. If taking TT helps us win as it sure looks like it is. Then I'll continue to help cap TT bases or any other base.

Simple fact of the matter is if HT didn't want them captured, then they wouldn't be able to be captured. So complain as you will personally I don't car because if it can be capped then I'll attack it.
Title: Winning TT Map
Post by: Masherbrum on January 22, 2007, 10:14:51 PM
Quote
Originally posted by crockett
you sure complain a lot.


:eek:

Answer the question that has been asked to you more than 3 times already.   Stop playing "politician" and finding a "scapegoat" and just answer the question.
Title: Winning TT Map
Post by: bj229r on January 22, 2007, 10:16:49 PM
Thus far you've neglected to say HOW taking the island v bases helps--as I said before, bish had 24 bases ELSEwhere when yall took the last v base? They don't matter squat toward the base count, so the only possible reason is to force the gv folks to help in the 'win-the-war' endeavor?
Title: Winning TT Map
Post by: Bronk on January 22, 2007, 10:20:45 PM
So you are willing to spoil a fellow countryman's fun for you own gratification.
Well done, here's a cookie .


Bronk
Title: Winning TT Map
Post by: DREDger on January 22, 2007, 11:07:08 PM
Answer the question that has been asked to you more than 3 times already. Stop playing "politician" and finding a "scapegoat" and just answer the question.

masherburn,

You're on K's crew?  Tonight when I organized a TT capture again (sucessfully), he had quite a bit to say.  He even went so far as to say when I posted missions in the future, he was going to warn the other team as to our intent. (he and one other)

What say you that sir?  I call it sedition or  teason.  That is a hanging offence.  

:noid

It's 10:15 pm est, you and your merry band of dweebs just took the last tt base---

bj229r:

You missed a heck of a fun battle tonight.  Bish rose up like banshee's and took back 22.  It was tenacious, it was glorious, it was a hell of a fight.  Lots of fun for all.

You want to keep TT, bj229, fight for it.  Get organized and get tough or stay home.

Sorry guys, I'm through being PC about this issue, you don't like it..TOUGH!!  Petition  HTC to change the map.  I've got tons of guys who like what I'm doing and you can expect more of the same.

:furious
Title: Winning TT Map
Post by: lagger86 on January 22, 2007, 11:23:27 PM
I hate TT, I'm tired of that stupid map, and I want some tacos and a pepsi.
Title: Winning TT Map
Post by: 715 on January 23, 2007, 12:00:52 AM
Quote
Originally posted by DREDger
You missed a heck of a fun battle tonight.  Bish rose up like banshee's and took back 22.  It was tenacious, it was glorious, it was a hell of a fight. Lots of fun for all.



No.. lots of fun for pilots.  Zero fun for tankers,  i.e. exactly your goal.

Congratulations.
Title: Winning TT Map
Post by: Auger on January 23, 2007, 12:10:28 AM
Quote
Originally posted by DREDger
Auger, what is 'IMNSHO"  In my .. ..  .. humble opinion'?


In My Not So Humble Opinion
Title: Winning TT Map
Post by: E25280 on January 23, 2007, 12:11:19 AM
Lets see . . . if it were fightertown, in the old days every Blue Knight and other assorted dedicated furballer would be complaining about the griefing going on.

But it was tanktown, so . . . . . . . . Well, at least Bronk is here.

:D

Nope, don't see a difference.  Unless it is the last one or two bases to win a reset, even if it is "just tanktown", it's griefing, plain and simple.

If you don't want to be labeled a griefer, or griped at because of your griefing, then don't grief.
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 12:17:08 AM
Quote
Originally posted by DREDger
Skyrock, lol, I remember your channel 200 statement last night about 22 being captured by 'Dredger and his band of twits'.  You have little credibility with me my friend.  I find you insulting and you may spout off all you want, it falls on deaf ears here.

I am fairly sure that the Orange TT map hasn't been captured in a month or so.  There have been a number of posts on it and I play in it every day, but no, I can't say I've been on it 24/7 as a matter of certainty.

As far as there being some 'understanding' on TT bases, or aces people being 'gv'ers at heart', claptrap.:rolleyes:

There is no explicit or implicit understanding of how this map should be fought.  Whine all you want, thats how me and my crew are going to fight it.

I hope you;ll come join my missions someday anyway.  :aok

You and your crew will end up just like that last band of twits who thought they were the new l33t mishun planners.  You have no clue about the importance of leaving those 3 V-bases up in the middle of that map, if you did have a clue you would understand how retarded you look defending taking them.  That map can be won with the new capture system without ever touching those 3 vbases in the middle.  Also, you show your inexperience and lack of respect for the community by saying there is no understanding in the community about those 3 vbases, there are many who make mishuns to win the war.  I would dare to say that maybe 3 or 4 out of 100 who do mishuns to win the war are dweebie enough to think those 3 vbases in the middle are vital!  You have taken it upon yourself( as super mishun planner guy) to stand up for this non-sense and it will bite you in your arse as wou will be driven into the ground trying to stand this point.  If you continue, there are many who will hunt you and your squad down like the dweebs you are just to do to you what you are doing to the hardcore GV'ers.......ruining there fun, and I'm not even a GV'er!  On a lighter note, I was once a major player as a mission leader and co-ordinator.  I would have up to 50 sometimes 70 peeps rolling bases behind my leadership.  I have played on the TT island map for four years.  I once led a group of missions that won the uterus map in no less than 2 1/2 hours.(That's right, we won a reset, the uterus map came up and we won it in less than 3 hours!)  So don't get up here and preach your lies about how vital those 3 vbases are to winning the war, because they are not!  That map can be reset without ever touching those 3 vbases even with the new system!
Title: Winning TT Map
Post by: crockett on January 23, 2007, 12:18:43 AM
Quote
Originally posted by Masherbrum
:eek:

Answer the question that has been asked to you more than 3 times already.   Stop playing "politician" and finding a "scapegoat" and just answer the question.


Sorry ask it a 4th time.
Title: Re: winning TT map
Post by: SkyRock on January 23, 2007, 12:22:16 AM
Quote
Originally posted by VERTEX
Skyrock, ( this post may offend you, read at your own risk)

Having participated in a number of Dredger's missions I take great offence at being called a twit. If you were intenting to use such offensive language I would appreciate some sort of disclaimer at the beginning of your posts so as to not to have to read it to find out it offends me. You have taken the moral high ground before and insisted on this type of behavior from others.

Practice what you preach sir.

Vortex, I am sorry that you take that word so personally, please read between the lines and understand that if you join a mission to take the 3 v-bases in TT you are being a twit!
LOL  :rofl :aok
Mark!
Title: Winning TT Map
Post by: crockett on January 23, 2007, 12:22:19 AM
Quote
Originally posted by 715
No.. lots of fun for pilots.  Zero fun for tankers,  i.e. exactly your goal.

Congratulations.


Yea I'm paying my 15 dollars a month from now on, just to make the tankers have no fun. In fact I'm going to start patrolling enemy V bases especially around tank town and drop bombs on the guys returning to their base.
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 12:28:31 AM
Quote
Originally posted by crockett
I have nothing against GV'ers they make nice targets to drop bombs on,  that and they don't squirm quite as much as LA's do. :D

One thing I do get frustrated with thou is when a base is getting attacked and GV support could defiantly help it out. 90% of the GVer's are sitting over on TT.

I could see the fun in TT for the GVer POV just like I see the fun in furballing.  But IMO if your not going to help bases that need support then I could care less if people get ticked if TT is controlled by one side.

Just a few hours ago we were attacking the Nits base I think it was A4 or A5. VH was still up, town was still half up and a FH or two were up, but all field ack was dead.

We were just basing raping the air strip because there was almost no GV support from the Nits. I kinda felt a little sorry for the guys that kept trying to take off but vulching them took care of that. :lol

Had there been any GV support, I'm sure we wouldn't of had such a vulch fest on that base, because anyone that had ord's were few and far between.

So this isn't aimed at all GVer's because I know quite a few do help out in defending and capturing bases and I'm glad those few do. But those guys that never leave TT to help out on other bases just so they can park there 10 or 15 kills. Well personally I don't mind killing off TT.

I wouldn't call myself a win the war player but I'm not a full on furballer either. I just like to shoot at stuff, but I'm always up for helping out my team where ever they need the help. Maybe if more players did that, then it wouldn't matter so much about  the need to take out TT just to reset the map.

Sometimes there are 50-60 maybe more guys in TT having a blast "shooting" at stuff and all they have to do is up and there it is.  This is the beauty of TT and although I am not a GV'er, I have been here long enough to understand that to take TT vbases is only trying to ruin all those peoples fun!  Those 3 vbases are not vital to winning the map!  So you are just griefing that they are not "shooting" at the same stuff you are!  :rolleyes:
Title: Winning TT Map
Post by: BaldEagl on January 23, 2007, 12:29:12 AM
Why the H*** did they put a town in the middle of that battlefield anyway.  It was more fun without it.  I quit going there.
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 12:30:18 AM
Quote
Originally posted by crockett
What I'm saying is I could care less how they play the game, but if they aren't going to help out when the help is needed, then I could care less if they lose TT or not.

If you could care less about TT, then why post in this thread?  Go grief somewhere else about how you are the Great Defender of Bases and you have no help! LMAO! :rofl :aok
Title: Winning TT Map
Post by: lagger86 on January 23, 2007, 12:32:00 AM
until TT bases are "uncapturable" defend them or lose them...I personally have no interest in them, but sometimes others do. Like I stated before, I'm tired of this map and I know others are too.
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 12:40:54 AM
Quote
Originally posted by DREDger
So, in other words, even though THEY are having fun, they aren't helping you in your cause, so their ventures must be eliminated. How is that different from so many similar posts in this thread

My contention is under the new capture system, you can't really win unless you take TT first.  I have broken Taboo and organized it's capture.

 

Herein lies the problem!  You are wrong and you have an EGO that will not allow you to see how wrong you are!  LMAO, "I" have broken taboo and .........     Seems you have leadership lust!  If one wanted to debate your tactics, then one might first bring up the point that leaving the TT Vbases up would inherently draw much nedded defence help away from the front line of your opponents!  Let your opponents base defenders have their fun in TT while you attack their other bases.  Taking out their TT Vbases would open the opponents9who normally are having a blast in TT) up to defending the rest of the bases making it much harder for you to take the needed 50% and win the war!  Give it a rest Griefer boi, you're just an ego trip trying to defend an undefendable and griefer style of playing! :rofl :aok
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 12:49:24 AM
Quote
Originally posted by pluck
 its up to you to act, and everyone else to decide.  you can't do, then tell everyone else it's ok; just doesn't work very well.

 

My point exactly Pluck!  He comes in here and tries to claim it's the best strategy when it is plain to see from anyone who has been in this game very long that he enjoys being a griefer!  And you're right he will, if he continues to do this, make a name for himself as the guy who likes to take TT V-bases to ruin peoples fun.  He then will reap what will be coming to him!  I see an LCA backlash in his future!:rofl :aok
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 12:55:00 AM
Quote
Originally posted by crockett
Have you ever put together enough people to do 4 or 5 missions in a row and manage to take bases every time?

I think it was about 2 weeks ago we took 8 bases via missions in a row. It took like 4 hours to do. How long do you think it would take to win the entire map? Do you think these missions just get filled up in 5 mins then we are off to kill a base?

I would guess at best in most situations it takes about 30 mins on average to complete a mission and win a base assuming you have enough support. That means planning the mission and getting people to join to the time the troops hit the map room.

So how many bases do you think you could round up enough players to take? I think the 8 we did that one Saturday I think it was was a pretty damn good try but it still fell far short from winning the war or a reset.

I posted this in anothr post in this thread:
On a lighter note, I was once a major player as a mission leader and co-ordinator. I would have up to 50 sometimes 70 peeps rolling bases behind my leadership. I have played on the TT island map for four years. I once led a group of missions that won the uterus map in no less than 2 1/2 hours.(That's right, we won a reset, the uterus map came up and we won it in less than 3 hours!) So don't get up here and preach your lies about how vital those 3 vbases are to winning the war, because they are not! That map can be reset without ever touching those 3 vbases even with the new system!

:aok
Title: Winning TT Map
Post by: Masherbrum on January 23, 2007, 06:03:02 AM
Quote
Originally posted by DREDger
Answer the question that has been asked to you more than 3 times already. Stop playing "politician" and finding a "scapegoat" and just answer the question.

masherburn,

You're on K's crew?  Tonight when I organized a TT capture again (sucessfully), he had quite a bit to say.  He even went so far as to say when I posted missions in the future, he was going to warn the other team as to our intent. (he and one other)

What say you that sir?  I call it sedition or  teason.  That is a hanging offence


My God are you bright.   Try looking in the Signature.  

When you top negoitating a Truce with a Country, and get back a FT base, or any base for that matter come talk to me.   I WILL WITHOUT HESITATION warn an opposing country of a TT, FT Mission.   If you take a TT, FT base when I'm on, good luck with the rest of your missions.   I back up what I say DREDger.   Unlike your band of minion squeakers who are 2500+ and challenge Rooks to a duel, and when taken up, whine, cry and quickly change the subject.

What you have STILL failed to realize, is that "you are trying to defend a Sand Castle from a STORM SURGE".

BTW, no ghey smilies are needed in this post.
Title: Winning TT Map
Post by: Masherbrum on January 23, 2007, 06:07:59 AM
Quote
Originally posted by crockett
Have you ever put together enough people to do 4 or 5 missions in a row and manage to take bases every time?

I think it was about 2 weeks ago we took 8 bases via missions in a row. It took like 4 hours to do. How long do you think it would take to win the entire map? Do you think these missions just get filled up in 5 mins then we are off to kill a base?

I would guess at best in most situations it takes about 30 mins on average to complete a mission and win a base assuming you have enough support. That means planning the mission and getting people to join to the time the troops hit the map room.

So how many bases do you think you could round up enough players to take? I think the 8 we did that one Saturday I think it was was a pretty damn good try but it still fell far short from winning the war or a reset.


I coordinated the "Mission of Missions" last year.   I rallied enough guys to take back FT on the donut map before you even started playing.   Ask Lazer, MOSQ, MINNOW, Stang, WMLute, WMDie, RacrX, and 100+ Rooks/Knights that participated in the 3+ hour mission.   Heck, the Bish that were on, would have to laugh at that one.   You had no Knight/Rook kills in FT, in fact at times, we cleared each other.   We got our base first and escorted Knight Goons to their town.

My question to you, what in God's name have you ever done for AH "mission wise"?
Title: Winning TT Map
Post by: LTARghst on January 23, 2007, 06:17:59 AM
Ah the great TT debate. The place has turned into a joke. I use to like goin there and having my GV fun. Not so much anymore. Why because people dont respect the other people there that are having fun. I die more from eggs than I do from other GV's. I can handle this coming from an attack aircraft, but dive bombing buffs get real you dweebs learn to level bomb beyond maybe 3000ft. Then comes the you bombed my Vbase now I bomb yours so we can get camp set. Only to get a few kills and die when VH's pop. Then comes the taking of these bases which every time I see a Bish sending a mission or trying to capture it I try and discourage em from doin it. That in turn is why I dont care bout it anymore.
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 07:48:30 AM
Quote
Originally posted by LTARghst
Ah the great TT debate. The place has turned into a joke. I use to like goin there and having my GV fun. Not so much anymore. Why because people dont respect the other people there that are having fun. I die more from eggs than I do from other GV's. I can handle this coming from an attack aircraft, but dive bombing buffs get real you dweebs learn to level bomb beyond maybe 3000ft. Then comes the you bombed my Vbase now I bomb yours so we can get camp set. Only to get a few kills and die when VH's pop. Then comes the taking of these bases which every time I see a Bish sending a mission or trying to capture it I try and discourage em from doin it. That in turn is why I dont care bout it anymore.

I completely agree with why you would feel the way you do, at least you're not getting what we're hearing here, that TT V-base captures  are vital to winning the map!  LMAO!  <> Ghst!
Mark
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 08:53:20 AM
skyrock, you whine like a little girl. wha wha, boo hoo.  You can threaten, insult, spew of paragraphs of circular reasoning, tell us how uber you are, wear your time as a badge of honor, brag of past exploits and point to others who agree with you....I DON"T CARE

you, and whoever else doesn't like it, tough.  Go petition HTC to change the map as I've suggested.

Masherburn:  Im not even going to copy and paste what you've written.  Whatever...babies getting their way??  Same goes for you as skyrock, cry me a river.  here's your icon.:rofl
Title: Winning TT Map
Post by: mussie on January 23, 2007, 09:08:58 AM
Quote
Originally posted by Masherbrum
I coordinated the "Mission of Missions" last year.   I rallied enough guys to take back FT on the donut map before you even started playing.   Ask Lazer, MOSQ, MINNOW, Stang, WMLute, WMDie, RacrX, and 100+ Rooks/Knights that participated in the 3+ hour mission.   Heck, the Bish that were on, would have to laugh at that one.   You had no Knight/Rook kills in FT, in fact at times, we cleared each other.   We got our base first and escorted Knight Goons to their town.

My question to you, what in God's name have you ever done for AH "mission wise"?


Was that you... the climb to 20K+ from the east....

I remeber that... it was Brill...

Both the Rooks (? bish ahh who cares one of the red guys anyway) and the Knights working togeather on the same objective...

hehe to you sir, best MISSUN EVAR..... :aok
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 09:24:13 AM
Quote
Originally posted by DREDger


masherburn,

You're on K's crew?  Tonight when I organized a TT capture again (sucessfully), he had quite a bit to say.  He even went so far as to say when I posted missions in the future, he was going to warn the other team as to our intent. (he and one other)

What say you that sir?  I call it sedition or  teason.  That is a hanging offence.  

 


Lmao, what ht allows cross country talk. So since it's allowed it must be ok, right?

 Be very careful who you PO. You might not like the consequences.

How's it feel to have your fun spoiled?

Bronk
Title: Winning TT Map
Post by: Masherbrum on January 23, 2007, 09:46:50 AM
Quote
Originally posted by mussie
Was that you... the climb to 20K+ from the east....

I remeber that... it was Brill...

Both the Rooks (? bish ahh who cares one of the red guys anyway) and the Knights working togeather on the same objective...

hehe to you sir, best MISSUN EVAR..... :aok


That mishun was the result of my friend Lazer severely pissed off in a Tower upon logging in.   Immediately contacted RacrX via PM (can trust him), has was leaving so I coordinated with WMLute the rest of the night on that.

Thank you and <>
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 09:50:29 AM
Lmao, what ht allows cross country talk. So since it's allowed it must be ok, right?

Bronk, yep, part of the game.  Nothin I can do about, it's allowed, will happen appearantly, so be it.

I do see a difference in what I'm talking about and what they're talking about, but thats just my opinion.

I say change TT to be uncapturable or live with the fact it is meant to be captured.  Defend against it, or fight for it back.

The other, well, if guys want to play like that's their perogative (babies get their way).  Anyone in my squad who does that is out.  We all fight on same country, win or loose, no crossovers allowed.  Nor will I participate with fellow rooks doing that even to our advantage.  I want no part of that kind of play.

Frankly Bronk, I can affort 5 puters and 5 accounts if I wanted, but I don't take this game 'that' seriously.
Title: Winning TT Map
Post by: REP0MAN on January 23, 2007, 09:59:01 AM
Quote
Originally posted by Donzo
So let me get this straight...you can't rally enough people to support your cause to win the war, only enough to take TT then it all dies out?  

Hmmmmm.

It seems to me that with so many people in TT on all sides you and your band of win the war lemmings would have an easy time taking the outer bases.  If it's a fight you want, you'll have a big enough one once you work you way to the inside (TT).

However you try to spin it, it doesn't wash.


EXACTLY. Seems to me that if all the folks are in TT having FUN, you're race to reset would go smoothly on the other 92% of the map. I don't see why that is a struggle for the "Twits" to get. I mean, Im no Genral, but I understand it.

I vote for 5"ers at all TT bases!!!!!111111one

:aok
Title: Winning TT Map
Post by: REP0MAN on January 23, 2007, 10:04:30 AM
Quote
Originally posted by DREDger
Answer the question that has been asked to you more than 3 times already. Stop playing "politician" and finding a "scapegoat" and just answer the question.

masherburn,

You're on K's crew?  Tonight when I organized a TT capture again (sucessfully), he had quite a bit to say.  He even went so far as to say when I posted missions in the future, he was going to warn the other team as to our intent. (he and one other)

What say you that sir?  I call it sedition or  teason.  That is a hanging offence.  

:noid

It's 10:15 pm est, you and your merry band of dweebs just took the last tt base---

bj229r:

You missed a heck of a fun battle tonight.  Bish rose up like banshee's and took back 22.  It was tenacious, it was glorious, it was a hell of a fight.  Lots of fun for all.

You want to keep TT, bj229, fight for it.  Get organized and get tough or stay home.

Sorry guys, I'm through being PC about this issue, you don't like it..TOUGH!!  Petition  HTC to change the map.  I've got tons of guys who like what I'm doing and you can expect more of the same.

:furious


LMAO! PLAY MY WAY OR GET OUT OF MY SANDBOX!!!!!1111

:rofl
Title: Winning TT Map
Post by: crockett on January 23, 2007, 10:05:12 AM
Quote
Originally posted by DREDger
skyrock, you whine like a little girl. wha wha, boo hoo.  You can threaten, insult, spew of paragraphs of circular reasoning, tell us how uber you are, wear your time as a badge of honor, brag of past exploits and point to others who agree with you....I DON"T CARE

you, and whoever else doesn't like it, tough.  Go petition HTC to change the map as I've suggested.

Masherburn:  Im not even going to copy and paste what you've written.  Whatever...babies getting their way??  Same goes for you as skyrock, cry me a river.  here's your icon.:rofl


lol yea it is kinda funny. It's like talking to a wall. All I can say is I'm going to continue to help take any base that can be captured. The way I figure it is 1 or 2 people can't cap a base alone. If no one else wanted to capture the bases then no one would help.

On top of that there are even more guys defending those bases.. So if everyone hated it so much, then why are so many helping to defend them and to take them back when we lose them?

I pretty much think we have a handful of complainers making all the noise because someone kicked dirt in their playground. Seems there is more than enough support for in with in the game with the exception of a few complainers on channel 200.
Title: Winning TT Map
Post by: crockett on January 23, 2007, 10:07:18 AM
Quote
Originally posted by REP0MAN
LMAO! PLAY MY WAY OR GET OUT OF MY SANDBOX!!!!!1111

:rofl


umm seems to me that's exactlly what you guys are trying to force by telling us not to take TT. Is that not a two way street? Or is your way the only way?

Maybe you're ruining our fun by telling us not to take TT.
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 10:14:28 AM
On top of that there are even more guys defending those bases.. So if everyone hated it so much, then why are so many helping to defend them and to take them back when we lose them?

Crockett, yup.  Last night there were a ton of GV guys defending 22 and when that fell, at the GV base.  No-one wanted to 'give it back' who was defending.

I was talking on local channel last night, saying how this take was unpopular and asking what 'you guys' thought.  I got so much support both on open channel and private channel I could hardly respond to all of it.  (Granted, those who were there would be the ones who wanted to defend it)

You can't have your cake and eat it too as the expression goes.:cry
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 10:20:56 AM
Quote
Originally posted by DREDger

Bronk, yep, part of the game.  Nothin I can do about, it's allowed, will happen appearantly, so be it.

I do see a difference in what I'm talking about and what they're talking about, but thats just my opinion.

No difference. You spoiled someones fun in tt now they spoil yours. Whats good for the goose and all.

I say change TT to be uncapturable or live with the fact it is meant to be captured.  Defend against it, or fight for it back.

Thats fine just live with the fact you pissin in another rooks cheerios. Now I think he is going to make it a point to pee in yours. How's that taste? Defending TT from a dedicated attack is all but pointless. The mindless fun seekers go there. So yea real tuff to take that with a dedicated mission.:rolleyes:


The other, well, if guys want to play like that's their perogative (babies get their way).  Anyone in my squad who does that is out.  We all fight on same country, win or loose, no crossovers allowed.  Nor will I participate with fellow rooks doing that even to our advantage.  I want no part of that kind of play.

What we have here folks is LCA part 2. We who have been here a bit have seen it before and we'll see it again. How long before you tell a fellow countryman, you'll pay his account if he goes to the other side so he can't tattle? I'm not kidding.

Frankly Bronk, I can affort 5 puters and 5 accounts if I wanted, but I don't take this game 'that' seriously.
 

I'm happy that you are that financially secure.
I think you will find once you don't take the game "that seriously" and treat it as a game.  
A. You will find it that much more enjoyable.
B. You will finally see the other side of the coin with a much better clarity.


Bronk
Title: Winning TT Map
Post by: REP0MAN on January 23, 2007, 10:35:55 AM
Quote
Originally posted by DREDger Here (http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=197372)

I didn't know that was against the rules?

I have two accounts, I up uber planes with my second account and shoot them down with my first account, usually flying a stuka or something vs niki or la. Brings me hours of amusement, I rarely have to interact with any other live players.

When I'm bored with that though, I use my second account to, well, you know, locate enemy CV's and go bomb them. I watch out for missions from one base to the other, then up to bust them.

My favorite is to wingman people on one account so I can see where they are on my other, then hunt them down.

Sometimes, like on friday when I'm feeling really crazy, I'll start talking smack on 200 from my second account to my first. I almost reported my second account for abuse last week (was insulting and used foul language) We resolved it though in DA, I tawt his punk prettythang a lesson he'll never forget, ho'n no skill dweeb.

I don't see anything wrong with that.


:noid
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 10:42:18 AM
What we have here folks is LCA part 2

I don't know what this is Bronk.  I don't play like that though and I won't have anything to do with those who do.  Last night some guy says 'I intercepted a bish radio transmittion and they are counterattacking 22"

Seriously, on open channel.  Me and a couple of other guys are like 'wtf' are you talking about.  Well, I think you and I know what that meant.  It is not neaded, and frankly you could look at the darbar to tell an attack was coming anyway.  (shulda wrote his name down for my own reference)

I organized a mission away from the scene.  It was found out and failed.  big deal.  Cross talk involved?  You know I doubt it, even though it was right after Karaya and Heeler said they would do exactly that.  I didn't see anything on open channel anyway.

Let me ask Bronk, if it is ok to tell 'n stuff, why wouldn't it occur on open channel, why private text an enemy player (or however)

Answer is simple, cause they know it's bs and don't want everyone to know they are doing it...yup
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 10:44:13 AM
Repoman,

That was a tongue in cheek post and you know it.
Title: Winning TT Map
Post by: Speed55 on January 23, 2007, 10:52:35 AM
That fight for 22 last night was the best since i started playing.
I didn't care if we won or lost, i had a blast.
Got to drag an f6f behind the fight and kill him, then headed into the rear of the bish formation. Got a few pings, and a few kills before i was sandwhiched between a spit and another f6f, and blown out of the sky.
Re-upped two more times, and flew the whole time on edge. Was really alot of fun.  
There was probably over 150 pilots in that furball. Keep ticking off the bish dredger!


:aok
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 10:58:16 AM
Quote
Originally posted by DREDger


Let me ask Bronk, if it is ok to tell 'n stuff, why wouldn't it occur on open channel, why private text an enemy player (or however)

 


Why he did it that way was simple. He wanted your mission to up and fail.

If he did it on open you might have canceled/postponed till it was forgotten about.
So he let you up, accomplish nothing and burn up your play time.

 You have POed people who don't like griefers.  GL you're going to need it.
They will probably continue till you.
A. Fade away.
B. Stop porking their fun.

Once again GL, Karaya is like pitbull with stuff like this.
Those retakes of FT took real tenacity .


Bronk
Title: Winning TT Map
Post by: VERTEX on January 23, 2007, 11:03:21 AM
Skyrock,

Actually I have never joined a mission to take TT Vbases and am against the notion. However, I have joined many of Dredger's missions to capture other bases with much enjoyment.

 My point to you sir is: In a different thread you took the moral high ground and chastised another player for posting a link to a video you found questionable, and were sore at the guy for not warning poeple that the video might be offensive to some. Yet in this thread your wording and tone are anything but inoffensive in the way you present your opinions. You sir are a hypocrite.

You expected him to warn people that the content might offend, I am simply suggesting you do the same and warn your postes might be offensive so we dont have to suffer through reading them to find out.

Practice what you preach sir.
Title: Winning TT Map
Post by: Donzo on January 23, 2007, 11:16:42 AM
Quote
Originally posted by crockett
Maybe you're ruining our fun by telling us not to take TT.


Oh, so it's "fun" to take TT.


The truth comes out.:aok
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 11:17:25 AM
A little reading for DREDger.
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=180476&highlight=LCAs

This is what Hoorach and karaya are capable of.

Like I said you are nothing more than LCA part 2.




Bronk
Title: IT'S CHANGED TO 40 % NOW
Post by: LYNX on January 23, 2007, 11:18:01 AM
Things are a tad different today.  Capture system has been lowered to 40% which SHOULD make life (win the war) easier.

However, with regard to this thread as WAS I will interject.  This furball Island map has been up close to a month for a couple of reasons.

1) Capture percent set to high from the get go with 4 UNcapturable bases.
2) Server crashes did not rotate the maps.  In-fact it kept resetting the same one.
3) The powers to be  havn't reset the map on a weekly bases.
4) Time zones and players around the planet allow captured fields to be recapture in off peak.  

So with the map being up so long many players are / were getting a tad miffed with it.  Something had to be done.  When the map was first up Bish put up a good show taking fields in the conventional way.  That's to say taking fields on the peripheries...only to lose them again the following day.  This is when I realised (short of an all out surrender/ no show of players) that this 50% system was un-settable.  I posted about it and went furballing on the Island.  Did seem rude to go without bombs for GV's though  :D.

Under the 33% rule TT needn't be touched because resets were obtainable, all be it with some juggling.  I will add that kicking enemy out off TT under the 33% rule would be counter productive to win the war because you face a larger force on the out side.  That said we were facing a 50 50 system and one month of the same map.

So... I would ask those that opposed the taking off TT to Zoom out of the map and take a good look.  Note the uncapturable field on each sides main land / HQ.  They are on the peripheries of this map.  Remember that Bish did in fact put up a good show but couldn't hold 50% of one team while going for the others 50%.  Note that the Bish were saving TT till last.  Their win the war strategy didn't work :eek:

Now with that map zoomed out would it make sense to you to PUSH out from the uncapturables to the centre or would it make sense to PUSH from the CENTRE out ?

To me the major stumbling blocks under the 50 50 are those uncapturable.  If the conventional approach was taken like the Bish did earlier in the TOD you have to get past some uncapturables to take the capturable fields beyond.  Meanwhile Furball Island is in your rear doing you up the rear.....  You may argue the toss over this but that's the crooks of it.

As to Dredger purposfully spoiling your fun I don't think so.  Same terrain up for a month and the number of POSTS about the same terrain...get a grip.

As to even thinking he intentionally shut down TT so he could use your resources to win the war.... you flatter yourselves friends.  Dredger has been here a number of years and knows the score.

I'll concur with Dredger that the uncapurable would be better placed on Furball Island just for the harmony of the player base with a 50 50 system.

This thread is about done because the capture percent is NOW 40 40 90
Title: Winning TT Map
Post by: hubsonfire on January 23, 2007, 11:20:30 AM
Quote
Originally posted by E25280
Lets see . . . if it were fightertown, in the old days every Blue Knight and other assorted dedicated furballer would be complaining about the griefing going on.

But it was tanktown, so . . . . . . . . Well, at least Bronk is here.



 I've voiced my opinions on the twits who insist on ruining the fun of others, the ridiculous number/ENY situations, and the herds who enjoy both. I've come to realize that there's no point. If HT didn't want things to be the way they are, he would change them.
Title: Winning TT Map
Post by: MotorOil1 on January 23, 2007, 11:29:42 AM
There's a lot of big talk in here about "how I'm the big leader and I single handedly captured a map in a few hours".  Well, that was history boyz.  I don't see any big leadership here or guys taking this map inside a few hours.  Maps changed.  As far as I'm concerned it's just talk, show me some action.  

I do see DREDger mishuns taking bases and creating some great conflict.  It's friken great.  That boyz is action.  

To all you whiners who like to toot your own horn but can't seem to do anything on this map.....  Go hijack another thread cause I really don't want to read about how good you think you are.  Thread's about winning TT map, not whether you like it or not.

Go play in TT, oh wait, we took it!

Title: Winning TT Map
Post by: Bronk on January 23, 2007, 11:35:33 AM
Quote
Originally posted by MotorOil1
SQUEEEEEAAAAAKKKKK


Says the 6 month vet who's seen it all.



:lol


Bronk
Title: Re: IT'S CHANGED TO 40 % NOW
Post by: MotorOil1 on January 23, 2007, 11:43:59 AM
Quote
Originally posted by LYNX

To me the major stumbling blocks under the 50 50 are those uncapturable.  If the conventional approach was taken like the Bish did earlier in the TOD you have to get past some uncapturables to take the capturable fields beyond.  Meanwhile Furball Island is in your rear doing you up the rear.....  You may argue the toss over this but that's the crooks of it.


I agree.  Also there seems to be this insatiable love for the centre island now called TT.  A better strategy might be to take TT last as most people will be tied up there.  Soon as you take it there's this hornet's nest of players coming out to counter creating the "hord" effect (please see the countless other threads on this issue).

At the least take all surrounding, less defended islands and then hit TT.  Would make recapture a little more difficult.
Title: Winning TT Map
Post by: MotorOil1 on January 23, 2007, 11:45:27 AM
Quote
Originally posted by Bronk
Says the 6 month vet who's seen it all.

Bronk


That'd be 3 year vet thanks since we're counting.
Title: Winning TT Map
Post by: REP0MAN on January 23, 2007, 12:07:57 PM
Quote
Originally posted by Bronk

Says the 6 month vet who's seen it all.

Bronk


Quote
Originally posted by MotorOil1
That'd be 3 year vet thanks since we're counting.


MotorOil1
Member

Registered: Jul 2006
Location:
Posts: 88

Bronk calls em as he sees em

WTG! :aok
Title: Winning TT Map
Post by: REP0MAN on January 23, 2007, 12:11:31 PM
Quote
Originally posted by DREDger
Repoman,

That was a tongue in cheek post and you know it.


Yeah, I know.

My Irony detector was off the charts when I read this in the other thread. My attempt at humor often falls on deaf ears. Im really only here to amuse myself anyway.

:rolleyes: :D
Title: Winning TT Map
Post by: MotorOil1 on January 23, 2007, 12:16:52 PM
Quote
Originally posted by REP0MAN


Bronk calls em as he sees em




Mentality at it's best!  Don't worry, I won't explain it to you, I can see it'd be way too much for you to handle.

:rolleyes:
Title: Winning TT Map
Post by: Donzo on January 23, 2007, 12:26:54 PM
Quote
Originally posted by REP0MAN
MotorOil1
Member

Registered: Jul 2006
Location:
Posts: 88

Bronk calls em as he sees em

WTG! :aok


I didn't realize that your time on the AH BBS directly reflected your time playing the game.
Title: Winning TT Map
Post by: Hap on January 23, 2007, 12:31:44 PM
Has all this gotten personal yet?




hap
Title: Re: IT'S CHANGED TO 40 % NOW
Post by: crockett on January 23, 2007, 12:48:02 PM
Quote
Originally posted by LYNX

To me the major stumbling blocks under the 50 50 are those uncapturable.  If the conventional approach was taken like the Bish did earlier in the TOD you have to get past some uncapturables to take the capturable fields beyond.  Meanwhile Furball Island is in your rear doing you up the rear.....  You may argue the toss over this but that's the crooks of it.

[/B] [/B]


Exactly that's what I was trying to point out with the picture I posted. ( link (http://www.pixelsplat.com/temp/tt.jpg) ).  Was the fact that under the new system there is no way to get passed the un-capable bases, so it forces you to take the center of the map to win in the current set up.

Finally someone else speaks the truth instead of not being about to see the forest for the trees. These guys are pissed off because we took away their TT, but are so mad at that, they can't see that it had to be done to win the map.

They can say it worked this way or that way in the "past" , untill they are blue in the face. The fact is, that way doesn't work "now", now you must take the center to win the map. (or atleast under the 90,50,50 will have to see how the 40,40 works.)

I agree with everything you posted there, I just didn't want to quote it all. As for moving the uncapturable bases, to the center I think that would make the most sense and make everyone happy.
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 01:36:54 PM
Thank you Crocket and Lynx for your latests posts.

You pretty much summed up where this post should have headed.  Under the 50/50 capture system, if you left TT alone, you would have to JUMP OVER uncapturable bases on the periphery to win the war.  Virtually, if not entirely, an impossible feat.

An easy solution would be to make TT bases uncapturable and make two periphery (curently uncapturable) bases capturable..problem solved.  (or change 50/50 rule, even easier)

I have no idea why this garnered so much anymosity.  Skyrock, Karaya(masherburn??), Bronk(maybe not Bronk), bj229 and a few choice others had absolute conniption fits over this.  They were distracted from the main point that this map is flawed under the 50/50 capture rule.  

They've accussed me of being a griefer, maliciously ruining fun, trying to force support of capture system and needing to have it 'my way'.   (and they called me names too, which weally weally hurt my feewins!!!)

This was followed by threats of reporting my missions to enemy and setting a vendetta that me and my squad would be singled out for retribution.

Then lastly seemed to take solice in their past exploits of mission running and unquestionable YEARS of experience;  As if to reinforce their superior reasoning, moral unassailability and absolutism.

SHAME ON THEM.

I don't give a rats prettythang about TT.  If the map can be won without it that is fine by me...even better.  Taking TT ruins the fun for many and that is not what I am about.  It does NOT work to take TT to force others to join missions or fight your way, they will simply leave to another arena or do their own thing.  Or, if they do stay, they'll move to the periphery to fight the takes we are trying to accomplish there.  (both results are counterproductive)

So HiTech has changed the system to 40/40/90 eh?  Well that seems to reinforce my arguement doesn't it.  Kudos for the change.  Now I can get back to what I like doing, the TT crowd can go back to what they like doing.

I think this horse has been whipped enuf, don't you?  Thanks everyone for posting except for guys mentioned above.  Above all to any of you participating my missions:

"THANK YOU FOR JOINING MY MISSION
Title: Winning TT Map
Post by: REP0MAN on January 23, 2007, 01:56:35 PM
Quote
Originally posted by Hap
Has all this gotten personal yet?




hap


Quote
Mentality at it's best! Don't worry, I won't explain it to you, I can see it'd be way too much for you to handle.


I guess so, Hap.

Motor...whatever your name is.....I will explain it to you in hopes you come away from your attempt to burn me with a lesson learned. My response was pointing out where Bronk, a fine bbs citizen IMO, was attaining his information. I mearly was trying to amuse myself and maybe the few that understand the style of satire that flourishes here on the bbs. My post quoting DREDger's mulitple accounts was written in the same style. I am truly sorry that I don't live up to your level of understanding and intellect. I only aim to stir the pot and hope that someone will laugh at the end product.
Title: Winning TT Map
Post by: pluck on January 23, 2007, 02:00:52 PM
lol, this thread is sweet.

at this juncture, i would like to say

1. I support GVers who want to frolic in TT.  as little as i use tanks, i can appreciate their desire for TT, as i was very fond of (at times) FT.

2. You guys who want to use what posters have written in other threads, to make a point against the person and not the issue are funny

3. if it seems like you are getting no where on the BB you probably are.  if you feel like no one is really listening to you consider this.  a)your point makes no sense, b) you are not listening either, and c) it's the BB.  of forgot d) if you are listening it's not working very well, should read instead.
Title: Winning TT Map
Post by: REP0MAN on January 23, 2007, 02:06:09 PM
Quote
Originally posted by DREDger

-Snip-

An easy solution would be to make TT bases uncapturable and make two periphery (curently uncapturable) bases capturable..problem solved.  (or change 50/50 rule, even easier)

-Snip-


As much as I disagree with your motives and such, I do agree with you here. I think the TT/FT bases should be UNcapturable or at least play no role in the 'race to reset'. I am not much of a TT junkie as my current AH PC hates it there, it's like a slideshow for me. But I like it there cause I can go find alot of good 1v1 or 2v1 fights elsewhere. I do enjoy a good mishun with my squad. Can't harldy stand an 'all bish' style mishun because it's like herding cats and there is never anything left when the base is finally taken, if that even happens.

So, I repectfully say, sir, fine debate.

[/beat-horse]
Title: Winning TT Map
Post by: pluck on January 23, 2007, 02:09:13 PM
Quote
Originally posted by DREDger

I don't give a rats prettythang about TT.  If tB]


see when you say this, you are not only talking about a location, but the players who love that area.  please continue making friends for you missions though.....may not want to call on any of the people who like that area though, and don't get mad when they don't do what you tell them to.

through the years the only tactical thing you usually ever see is one country have big number advantage for longer period of time. sadly, that's about all there is to it.  guess we can pretend that we are all really great generals  though.
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 02:55:04 PM
Quote
Originally posted by MotorOil1
That'd be 3 year vet thanks since we're counting.



Ohhh look another shade how original.

Bronk
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 03:04:59 PM
Original Post by Pluck:

Quote
see when you say this, you are not only talking about a location, but the players who love that area.


My response...:rolleyes:
Title: Winning TT Map
Post by: betty on January 23, 2007, 03:05:00 PM
IMHO....i personally agree with makin TT bases uncapturable. i for one am a furballer...i luv the furball in the middle of TT, we dont have a donut map no more with FT and that was my fav map. when the donut map was up, u could always find me in the air at FT. i think it was a dweebish move for other sides to capture the TT bases. i had caught a few fellow ppl on the same side as me tryin to capture the other sides bases in TT and i told them not to, that it was a pretty dweebish thing to do. it ruins the fun for the gv'rs and the furballers. just my 2 cents
Title: Winning TT Map
Post by: Masherbrum on January 23, 2007, 03:16:52 PM
Quote
Originally posted by DREDger
I have no idea why this garnered so much anymosity.  Skyrock, Karaya(masherburn??), Bronk(maybe not Bronk), bj229 and a few choice others had absolute conniption fits over this.  They were distracted from the main point that this map is flawed under the 50/50 capture rule.  

They've accussed me of being a griefer, maliciously ruining fun, trying to force support of capture system and needing to have it 'my way'.   (and they called me names too, which weally weally hurt my feewins!!!)  


I've NEVER called you names.   On the other hand, I have some film of you and your fanboi's doing what you state.   I like it when folks like you get to backpedaling and you lie to TRY and make yourself look better.  

I deal with FACTS, not opinion or conjecture.   I've stated this to you and your fanboi's on many occasions.   I've come to the conclusion since you aren't listening to that, you must be the kid from "Life Goes On".
Title: Winning TT Map
Post by: betty on January 23, 2007, 03:25:31 PM
Quote
Originally posted by crockett
Again as I said from the start.. If they can't be bothered to help out then I could care less if they lose TT or not. If taking TT helps us win as it sure looks like it is. Then I'll continue to help cap TT bases or any other base.

Simple fact of the matter is if HT didn't want them captured, then they wouldn't be able to be captured. So complain as you will personally I don't car because if it can be capped then I'll attack it.




seems to me....and i could b wrong..but its seems that your sayin that..either the gv'rs help you do your silly lil base captures or else they can't have no gv fun. and it also seems to me that your tryin to control the furballers and make them help you do your silly lil base caps also....now...IMHO...if that is what you r tryin to achieve in you way of game play is to make ppl do what u want or u take ur ball and go home..i personally think that you should prolly pay for their accounts on here also.

what u dont realize is that ppl pay to play this game the way they want..so what..ur a base capture dweeb..and i'm ok wit that. but dont ruin everyone else's fun. gv'rs r gv'rs and furballers r furballers. thats y we pay our 14.95 a month to play.  i have ran many missions, and almost every mission i ever did we would take 2 to 3 bases one right after another. if ppl want to help you with ur base caps, then they will. u can lead a horse to water but u can't make him drink.

just my 2 cents
Title: Winning TT Map
Post by: Masherbrum on January 23, 2007, 03:27:28 PM
Quote
Originally posted by betty
seems to me....and i could b wrong..but its seems that your sayin that..either the gv'rs help you do your silly lil base captures or else they can't have no gv fun. and it also seems to me that your tryin to control the furballers and make them help you do your silly lil base caps also....now...IMHO...if that is what you r tryin to achieve in you way of game play is to make ppl do what u want or u take ur ball and go home..i personally think that you should prolly pay for their accounts on here also.


That is EXACTLY what is going on.  They keep dodging it, let em run their missions, they're ostracizing themselves more than they think they "aren't".
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 03:32:28 PM
Quote
Originally posted by Masherbrum
That is EXACTLY what is going on.  They keep dodging it, let em run their missions, they're ostracizing themselves more than they think they "aren't".

Yea all they need now is to grab every 2 week noob so they can have a multi wing squad.

Then get a catchy  squad name like  Loose Cann.......................



Wait, all thats been done before my bad.



Bronk
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 03:42:41 PM
That is EXACTLY what is going on


Yawn.

Betty quotes Crockett on this post I made, ignores my point, and belabors the issue by arguing against someone elses opinion.  Karaya is mocked by rooks left and right last night and still won't give it up, like a dog with a bone.  And of course, is simply beside himself on how much he agrees with Betty.

Andy Rooney did piece on people who say 'exactly' all the time.  It isn't really that a person said something exactly, it is that you just agree with them in general and use 'exactly' to reinforce your own belief.
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 04:01:57 PM
Quote
Originally posted by Bronk
Yea all they need now is to grab every 2 week noob so they can have a multi wing squad.

Then get a catchy  squad name like  Loose Cann.......................



Wait, all thats been done before my bad.



Bronk

Long live the DTTBB!   (Dredgers Tank Town Base Boi's!):rofl

BB(Base boi)- Cpt DREDger sir, how do we win the war?
DREDger- Let me look at the map!
BB- yes sir!
DREDger- Well, it looks like the easiest way to get a few bases is to
                take those easy V-bases in the middle!
BB- But that's where everyone who likes to GV hangs out and has fun sir!
DREDger- If you want to stay in my squad, you better shut ur piehole and
                take those TT V-bases!  It is much too hard to take the outer
                bases where planes might be defending them!
BB- Roger sir!  But I used to be a GV'er and I never liked it when someone
                tried to take the TT V-bases!
DREDger- THats it!  YOu're fired, now pack your things up and get out
                of my squad!  Wait, leave the blow up doll I loaned you!
:noid
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 04:09:26 PM
Now that's a SkyRock  own!

:rofl :rofl :rofl :rofl

Bronk
Title: Winning TT Map
Post by: kj714 on January 23, 2007, 04:14:43 PM
Maybe I'm a little too simple about this, but if you don't like the TT map, why not just log into the other arena?

IMHO Dredger, in spite of your defense of you and your buddies actions, you are being a horses arse.

However, it is your $15.95 so play on. If HT made up parameters and rules for every situation to control gameplay the game would cease to be fun. The logical community answer to Dredger and his rook friends play is simply to run the rooks off of TT island whenever they are on it until they stop doing what they are doing. If the community can't or won't take the time to correct the situation themselves it's their own fault as well.
Title: Re: Re: Winning TT Map
Post by: bj229r on January 23, 2007, 04:17:56 PM
Quote
Originally posted by Donzo
I don't buy it.

From what I saw you rooks took the island and stopped at that.  I did not see any push "outward" after the island was taken.

Why not just take the air bases on the island and leave the v-bases alone?  You could still push the fight outward as you say with no threat from the inside v-bases.

All and all I don't buy your justification for taking the entire island.  But if it makes you feel better...


Oh dear...I'm in agreement with a Bop about somethin:O   Although it's not normally within me to criticise Lynx...Still cant be convinced that the 3 v-bases need to go. The air bases.....mebbe--but if 1 country owns them all...endless griefers egging the gv's with no opposition. (Saddam found out what ground operations with no air support looks like)
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 04:19:31 PM
Long live the DTTBB!

:lol


Still missing the point? oh well, it's like communicating with two year olds who can write.

Notice nothing substantive from the penut gallery  
:rofl

you are being a horses arse

uhh, hmm....how about 'jo mamaaaa':rolleyes:
Title: Winning TT Map
Post by: crockett on January 23, 2007, 04:23:20 PM
Quote
Originally posted by betty
seems to me....and i could b wrong..but its seems that your sayin that..either the gv'rs help you do your silly lil base captures or else they can't have no gv fun. and it also seems to me that your tryin to control the furballers and make them help you do your silly lil base caps also....now...IMHO...if that is what you r tryin to achieve in you way of game play is to make ppl do what u want or u take ur ball and go home..i personally think that you should prolly pay for their accounts on here also.

what u dont realize is that ppl pay to play this game the way they want..so what..ur a base capture dweeb..and i'm ok wit that. but dont ruin everyone else's fun. gv'rs r gv'rs and furballers r furballers. thats y we pay our 14.95 a month to play.  i have ran many missions, and almost every mission i ever did we would take 2 to 3 bases one right after another. if ppl want to help you with ur base caps, then they will. u can lead a horse to water but u can't make him drink.

just my 2 cents


I'm not going to continue to argue the same mute point over and over..

Read this very closely I know it maybe confusing but I'll spell it out and this will be the last time I explain the same thing.

Again as I said from the start.. If they can't be bothered to help out then I could care less if they lose TT or not. If taking TT helps us win as it sure looks like it is. Then I'll continue to help cap TT bases or any other base.

What I am saying is I could care less about TT, it makes no difference to me if people fly there or drive tanks there. Hell I fly there pretty often as I do both base caps and furballs.. I like to do both.

"However" I do like to win the map. So my overal goal is to win, and I spend my $15 bucks to win.

So when I said what I said about TT, what I mean is this:

If TT is a needed in order to win the map, then I'm going to help take it. Under the system we were under you needed to own it to win. With that said, I'm not trying to take TT just to ruin anyones fun, I'm helping take it because I want to win. See that's my fun "winning" or at least giving it a hard try.

So being several of the GV'ers don't care about helping out on the rest of the map, it doesn't hurt my feelings if they lose TT in the course of us winning the map. So just like they might not care if we lose the rest of the map, I don't care if they lose TT if it helps us win.

So there it goes nice and simple..

If TT bases = winning the game  

Then I = attacking TT bases.

It might be selfish, but then again isn't telling us we can't attack TT in order to win the game pretty selfish?

So again I vote for moving all the uncapable bases to TT then everyone can be happy. Not trying to be an arus but I think I've explanined the same thing a few times.
Title: Winning TT Map
Post by: bj229r on January 23, 2007, 04:25:57 PM
How about bypassing the low-hanging fruit and going for a mainland base?
Title: Winning TT Map
Post by: straffo on January 23, 2007, 04:36:21 PM
I still fail to understand why some players are less skilled than the players unable to defend their assets.

Btw if something  can be bombed or captured it will happen,get over it.
Title: Winning TT Map
Post by: Bronk on January 23, 2007, 04:36:50 PM
Quote
Originally posted by crockett


"However" I do like to win the map. So my overal goal is to win, and I spend my $15 bucks to win.



Question

What prize do you "WIN"  for the glorious rest that that your $15 goes for ?

Bronk
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 04:37:03 PM
Quote
Originally posted by crockett

If TT is a needed in order to win the map

The point is, the V-bases at TT are not needed to win the map and never have been.  It is only one base per country there.  It didn't matter in the old system or the new one or the new-new one!  Anyone whoever told you that those 2(the opposing chess pieces) V-bases were needed for the reset is not being honest to you!  Let me state that I am not a big GV'er type.  I do know that map is very popular with many inthe community because no matter who was winning the map you could still log in and fight in tanks!  People who look at that map and decide to take the V-bases in TT are either newbs or griefers!  Now, the question is, "Is Dredger a newb or a griefer?" :aok
Title: Winning TT Map
Post by: crockett on January 23, 2007, 04:42:45 PM
Quote
Originally posted by bj229r
How about bypassing the low-hanging fruit and going for a mainland base?


All the no caps are on the mainland bases. How are you going to get around those? This is what we were trying to explain if you read back a few posts.

Maybe under the 80/40/40 set up as it is now TT might not be as imporant, but IMO I still think in order to get 40% from each country I think TT will likely need to be captured. At least the A bases.
Title: Winning TT Map
Post by: crockett on January 23, 2007, 04:54:04 PM
Quote
Originally posted by SkyRock
The point is, the V-bases at TT are not needed to win the map and never have been.  It is only one base per country there.  It didn't matter in the old system or the new one or the new-new one!  Anyone whoever told you that those 2(the opposing chess pieces) V-bases were needed for the reset is not being honest to you!  Let me state that I am not a big GV'er type.  I do know that map is very popular with many inthe community because no matter who was winning the map you could still log in and fight in tanks!  People who look at that map and decide to take the V-bases in TT are either newbs or griefers!  Now, the question is, "Is Dredger a newb or a griefer?" :aok


See that's where you are wrong, while the V bases might not be a strategic target, as much as say an A base is on TT, but one thing is very certain. "Every" base captured is important to winning the game. Because it's about the percentages as far as winning the war goes.

I honestly see nothing wrong with leaving the V bases till last but in all honesty no matter what I think or anyone else things, if there is a enemy base next door. Well someone is going to attack it.  That and it's not like the other teams wouldn't use the V bases to do ground attacks on the A bases. So leaving them alone for the sake of letting the GV's have the TT would never work and I'm sure you know it.

So personally I don't see why more people don't just support making TT un capable. This way the war winners can attack bases and run missions around the outer parts of the map. Then the GV's and FB's could play in the center.

So IMO in stead of directing the hate at us for trying to win, why not use that energy to get things changed for the better?
Title: Winning TT Map
Post by: Donzo on January 23, 2007, 04:57:56 PM
Quote
Originally posted by crockett
All the no caps are on the mainland bases. How are you going to get around those? This is what we were trying to explain if you read back a few posts.

Maybe under the 80/40/40 set up as it is now TT might not be as imporant, but IMO I still think in order to get 40% from each country I think TT will likely need to be captured. At least the A bases.


Then take the A-bases and leave the v-bases alone.  What is so hard to understand about that?  The V-bases are not needed for the reset.
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 04:59:36 PM
Skyrock,

Nope, wrong again, TT map unwinnable under 50/50 system without TT as we've turned blue in the face trying to explain to you and ur minions.  Thats why HiTech changed it...get a clue dude.


  Now the question is Dredger a newb or a griefer

This is Skyrocks tactic on bb, thrust, perry and obfuscate.

yip yip, yap yap, yip yip, yap yap
Title: Winning TT Map
Post by: DaPup on January 23, 2007, 05:20:49 PM
Quote
Originally posted by DREDger

Nope, wrong again, TT map unwinnable under 50/50 system without TT as we've turned blue in the face trying to explain to you and ur minions.  


I'm curious why those 2 enemy bases would have made the map unwinnable, if only 50% were needed then surely those 2 enemy vehicle bases shouldn't pose a problem for the reset.

There should be a better reason than just being too lazy to go around it. I'm with Karaya on announcing when a mission is launched to try to take TT, I would also do it if i were online.

This same argument has been played out countless times with the FT map and it generally is just a group deciding that griefing other players enjoyment is fun...you can color it and spin it all you want but griefing is griefing.

just my $0.02
Title: Winning TT Map
Post by: Masherbrum on January 23, 2007, 05:33:23 PM
Quote
Originally posted by DREDger
That is EXACTLY what is going on


Yawn.

Betty quotes Crockett on this post I made, ignores my point, and belabors the issue by arguing against someone elses opinion.  Karaya is mocked by rooks left and right last night and still won't give it up, like a dog with a bone.  And of course, is simply beside himself on how much he agrees with Betty.

Andy Rooney did piece on people who say 'exactly' all the time.  It isn't really that a person said something exactly, it is that you just agree with them in general and use 'exactly' to reinforce your own belief.


Left and Right?   Wow, Crockett (in game ID strafing), 0nline, Jaminess (those two challenged all of rookland to a duel and wouldn't duel me or anyone else) and YOU.   Wow, amazing, only 150+ Rooks were also on last night.   So when will the lies from you stop?   Bj, SkyRock, and a few other's were on last night.   I think the mirror you're standing in front of, is broken.      

I've been playing longer than you.   A fact that will never change.   You're new name LCA #2.
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 05:38:25 PM
I'm curious why those 2 enemy bases would have made the map unwinnable, if only 50% were needed then surely those 2 enemy vehicle bases shouldn't pose a problem for the reset

DaPup, I guess if you don't believe me, maybe read LYNX's post on this.  And I will concede, mathematically speaking, a win could be achieved on the 50/50 scenario w/o winning TT, however unlikely.  Bish dominated this map this TOD and never won it.  (HTC changed the 50/50 this so it's really a moot point anyway, and by virtue of changing it reinforced my arguement)


I've been playing longer than you

Karaya, lol, so what.  Is that supposed to mean something to me?  There were huge numbers defending 22 after we took it, and the vbase later.  Why is that do you suppose?  ur clueless.
Title: Winning TT Map
Post by: SkyRock on January 23, 2007, 06:06:42 PM
Quote
Originally posted by crockett
So leaving them alone for the sake of letting the GV's have the TT would never work and I'm sure you know it.


It has and will continue to work!


So IMO in stead of directing the hate at us
It has and will continue to work!

Hate????  Lol, I am just defending what is honorable about this game and that is leaving certain areas out of the "win the war" race!  Idon't know how long you have been playing, but there are different arenas you can go to to try and reset the map.  If TT center island map is up and folks try to capture the V-bases on it, they will always be seen as griefers and will lose out in the long run everytime!  I just logged out of Orange and the TT map is still up, so all You guys did was ruin the fun for someone who might have limited time to play and loves the TT GV battles!  In other words, you are griefers!  People who think their Idea is greater than the multi-player scheme!  If I am on and I see someone trying to take TT V-bases or FT bases, I will change countries and help stop it by spying or whatever is needed to keep the fun from being interrupted!  I know there are many with the same mentality as me about it so keep on griefing bro, we'll be there to stomp you out! :aok
Title: Winning TT Map
Post by: crockett on January 23, 2007, 06:15:57 PM
Quote
Originally posted by Masherbrum
Left and Right?   Wow, Crockett (in game ID strafing), 0nline, Jaminess (those two challenged all of rookland to a duel and wouldn't duel me or anyone else) and YOU.   Wow, amazing, only 150+ Rooks were also on last night.   So when will the lies from you stop?   Bj, SkyRock, and a few other's were on last night.   I think the mirror you're standing in front of, is broken.      

I've been playing longer than you.   A fact that will never change.   You're new name LCA #2.


Umm challenging duels W.T.H. are you talking about? Can you at least argue about something that I can figure out what you are even complaining about? Also who lied to who about what? I think I must have missed an episode in the soap opera.
Title: Winning TT Map
Post by: kj714 on January 23, 2007, 07:06:56 PM
Quote
Originally posted by Bronk
Question

What prize do you "WIN"  for the glorious rest that that your $15 goes for ?

Bronk


The right to type "neener,neener" on 200 before the map changes?


Looking back on my time in AH, I remember when I was all about base captures, winning the war, and the 30 points, a real sense of accomplishment. Not so sure why anymore, trying to remember. Nowadays, with 1000's of points and a total sense of boredom floating over a base watching everyone vulch, I rarely participate in base captures or even think about "winning the war". I really only look forward to fights and find fun there.

I would almost bet the "win the war" types are the newer guys, or guys that don't play often. Anyway, the only response that means anything is to beat them in the game, by taking and holding the island with the bish. You'll never win on the board, Dredge and crew probably only have more resolve now to continue doing what they are doing. Maybe after a few years of playing these guys might feel differently, maybe not, but it's sure not going to change right now.

There's been lots of tards come and go over the years, there's lots more otw, these are just the tards of today. No big deal.
Title: Winning TT Map
Post by: LYNX on January 23, 2007, 07:34:20 PM
Quote
Originally posted by SkyRock
The point is, the V-bases at TT are not needed to win the map and never have been.  It is only one base per country there.  It didn't matter in the old system or the new one or the new-new one!  Anyone whoever told you that those 2(the opposing chess pieces) V-bases were needed for the reset is not being honest to you!  Let me state that I am not a big GV'er type.  I do know that map is very popular with many inthe community because no matter who was winning the map you could still log in and fight in tanks!  People who look at that map and decide to take the V-bases in TT are either newbs or griefers!  Now, the question is, "Is Dredger a newb or a griefer?" :aok


5 things here SkyRock that you really should absorb but firstly may I request you go read my post the last one on page 2.  It will help with the explanations.

1) This map has been up close on a month now a lot of folk growing tiered.
2) Bish tried but couldn't win this map even with numbers and good strat players "off peak".

3) One TT V-base was indeed left up when we had it's supporting AIR-field.  Your idea was tried and didn't work because Bish used that V-base to support their attack on the support field.  GV's made it to the field and town along with loads of Bish air force.  The support field was lost.:rolleyes:
 
4)  It's close on impossible to jump past those uncapturables without pushing from the centre out under the 50 50 scheme.  I hope you have read and understood the post I requested you to read.
5)  Capture system has now been changed.  Everyone now is debating the past or the fact "if your Auntie had...blah blah".
Title: Winning TT Map
Post by: DREDger on January 23, 2007, 11:25:20 PM
these are just the tards of today

kj714:
Well, let me see.....hmmmm.

:noid :noid :noid :noid :noid

I think you're a tard...how about that!!  :p
Title: Winning TT Map
Post by: kj714 on January 23, 2007, 11:30:10 PM
NEENER, NEENER!!0!!!11!!!!
Title: Winning TT Map
Post by: COndor06 on January 24, 2007, 03:13:56 PM
Ok, I admit, I'm a Dredger Twit. I love the guys missions and I couldn't agree more. IF the maps were rotating in proper form I am sure TT would not be under as much fire. No, I am not a GV'r but that doesn't mean that I am not understanding to their way of enjoying the game. On the other hand, the game to include the TT map was set up for,  he who has the most bases wins. Come on guys, we have had the TT map for how long now?

I don't understand how you can fault a guy who intends to play the game the way it was created. Dredger is taking his fair advantage (which we all have) to capture every enemy base in whatever way the game was devised to allow him to do so.

I for one was excited to see something different on a map we have had week after week after week. Congrats Dredger.

If you want to gripe about tt bases being taken then send it to Hitech.  There is no good in beating on a fellow AH player because he is not playing the game the way you want him to. If the bases are set up for non capture then thats the way it will be played.

In the mean time, give the guy his due fellas, If Hitech puts wings on tanks I'm not going to beat you up over it.

Rock on Dredger. I'll fly your missions. Lets win the map and move on to something, anything, different.
Title: Winning TT Map
Post by: NoBaddy on January 24, 2007, 03:34:14 PM
Geez, I thought it was obvious...

The reason the v-bases in the center of NDISLES get steamrolled so often is that GV fields are so easy to take. Perhaps HT should add towns and ack comparable to the airfields. Oh but wait...that would be peeing in the "win the war" griefers' pool. We can't have that....or can we? :D
Title: Winning TT Map
Post by: SunKing on January 24, 2007, 03:41:55 PM
Aces High, a flight sim.

How things have changed.

Back in the day it was about the planes strat and plane vs plane performance.

These days its all about keeping free the GV TT quake game and spawn camping. Can I assume it's difficult for this crop of players to grasp ACM and that is why TT quake is the priority?

Just an opinion/observation.
Title: Winning TT Map
Post by: Masherbrum on January 24, 2007, 03:43:42 PM
(http://www.fightingarts.com/ubbthreads/images/graemlins/deadhorse.gif)
Title: Winning TT Map
Post by: DREDger on January 24, 2007, 04:13:25 PM
^  yes, I think this might be the one time I agree with Masherbun on this post, this subject is a dead horse.  The two sides are at an impass, no one is going to change the others mind, so lets drop it.

The TT map and capture system is set at the 40/40/90 now.  It seems to me that the map can be won(maybe) w/o the center so its a moot point.

To that end I am planning on running missions on the periphery of the map for the captures and ...sigh...win?

It would be nice to know that those who have pledged to warn the enemy of my missions have no intention of doing so.

:noid
Title: Winning TT Map
Post by: SkyRock on January 24, 2007, 04:16:56 PM
I only use espionage with griefers!:D
Title: Winning TT Map
Post by: RELIC on January 24, 2007, 04:23:01 PM
When worlds collide...

The recent change from 50% to 40% (thank you!) should help but I fear that this situation will continue to rear it's ugly head.  Last night the Bish were very close to a reset and a mission was launched to take one of the center VB's - not without quite a bit of "discussion".  Had one or two of the mainland bases near the Rook port been "capture-able", chances are they would have been chosen instead.  So even with the 40% reduction - once any side gets close to winning there will always be the temptation to hit those VB's, especially when it has been quite some time since the last reset (kinda like how the chubby gal at work starts to look pretty good after a dry spell... but I digress.)

I fully understand the tankers not wanting their fun taken away and I understand the desires of the "win the war" crowd too.  Isn't there a way to accommodate both?

A few changes (minor?) could perhaps help:
1.  Make only the "163" base uncapturable.  This would open up more of the mainland bases to attack and honestly I find it fun to fight over that terrain whether I'm on the offense or the defense.
2.  Return the capture % to 33.

Just my 2 cents.
Title: Winning TT Map
Post by: crockett on January 24, 2007, 04:32:15 PM
Quote
Originally posted by RELIC
When worlds collide...

The recent change from 50% to 40% (thank you!) should help but I fear that this situation will continue to rear it's ugly head.  Last night the Bish were very close to a reset and a mission was launched to take one of the center VB's - not without quite a bit of "discussion".  Had one or two of the mainland bases near the Rook port been "capture-able", chances are they would have been chosen instead.  So even with the 40% reduction - once any side gets close to winning there will always be the temptation to hit those VB's, especially when it has been quite some time since the last reset (kinda like how the chubby gal at work starts to look pretty good after a dry spell... but I digress.)

I fully understand the tankers not wanting their fun taken away and I understand the desires of the "win the war" crowd too.  Isn't there a way to accommodate both?

A few changes (minor?) could perhaps help:
1.  Make only the "163" base uncapturable.  This would open up more of the mainland bases to attack and honestly I find it fun to fight over that terrain whether I'm on the offense or the defense.
2.  Return the capture % to 33.

Just my 2 cents.


Yea I still don't see how even under the 40% deal that you can capture the map with out taking TT. In fact the Bish did take both the Rook's V base and ther A base on TT yesterday and still did not win the map.

When I came on last night we had to recapture the Rook TT bases from them. Even today the Bish took one of the TT V bases on TT.
Title: Winning TT Map
Post by: kj714 on January 24, 2007, 05:40:44 PM
Quote
Originally posted by SunKing
Aces High, a flight sim.

How things have changed.

Back in the day it was about the planes strat and plane vs plane performance.

These days its all about keeping free the GV TT quake game and spawn camping. Can I assume it's difficult for this crop of players to grasp ACM and that is why TT quake is the priority?

Just an opinion/observation.


It's only in the one arena!

Here's a scenario:

TWIT: Logging on, lets see, I wanna go where da most peeps are! Blue Arena, no, no,no. ORANGE ARENA!!!!

TWIT: Woot! I'm in. Crap, same map. Gee, look at all dem GV"Rs in center isle. Why dey always gotta be there? I'm blowing em all up and I"M CHANGING DE MAP! snark, snark, I'll bet they'll cry.

TWIT: I'll input my special mission, "Toolshedder Shredder", 400 b17's, 1 lala, 1 goon, we'll reset the map!

TWIT: Who's wit me??!!! Wheeeeee!!!!!!

TWIT:I love de arena with da most peeps, even if it's cuz all the stinky Gv'rs are in here. Why don't dey fly planes like me? Grrrrr, reset da map, Grrrrrr.
Title: Winning TT Map
Post by: RedTop on January 24, 2007, 05:56:43 PM
Dredger...whoever....

I do like TT on occasion....I dont like not being able to go to the only part of teh map where a Tank battle is sure to be and finding it all rooks. Or All Bish or all Knights.

No side needs it. Its not anything more than a griefers heaven. Like whats been said in post after post.

I have said on Country channel and I'll say it here....I see buffs headed to a V base in TT I'll let the countrues know.

If its a countrymens bombers...I'll do it in CAPS.

Leave the TT players alone. Go bomb and play Napolean other places on the map.

And quit worrying if some "Pileit resources" are being used in TT. Its a fun place to mindless furball and Tank a while.

People I see say..."Well Defend it" are spending time there to alot of times. But oh when they decide thier tired of TT and get back in to flying and only have a few bases left , well then it's everyone else thats to blame.

FT in Donut and TT on this map...should be left alone. they do NOTHING to "Winz Da Warz"
Title: Winning TT Map
Post by: SkyRock on January 24, 2007, 07:00:06 PM
Just for the record, if only one base is needed to reset the map, then by all means go and take one of the bases in TT!  Just don't come onhere and say they have to be taken first!  Let the Tanker dweebs have their way until the last minute!  :aok
Title: Winning TT Map
Post by: Virage on January 24, 2007, 07:46:28 PM
I think we should have a Tank island, a Fighter island, a bomber island and an Ground Attack island.  Then everyone will be happy. [INSERT sarcasm flag here]

Remember what the map was like without tank town?  None of the complaints I see here.  TT and FT divide the community and create these ugly BBS wars.  

FT and TT are fine in and of themselves, but do not belong in the MA

It is just asking for trouble as the two game styles do not mix.  Like oil and water.

This idea is nothing new, but notice how quiet things are since FT went away?  Is it really missed?  Do guys log on and say, "Darn, I sure wish FT was on this map!".  Some may but then you look for a good fight and play.
Title: Winning TT Map
Post by: kj714 on January 24, 2007, 08:00:34 PM
what fun would the BBS be if it were sunshine and gumdrops all day long?

"Vive le diffranz" or something like that.
Title: Winning TT Map
Post by: SkyRock on January 24, 2007, 08:57:38 PM
Quote
Originally posted by Virage
I think we should have a Tank island, a Fighter island, a bomber island and an Ground Attack island.  Then everyone will be happy. [INSERT sarcasm flag here]

Remember what the map was like without tank town?  None of the complaints I see here.  TT and FT divide the community and create these ugly BBS wars.  

FT and TT are fine in and of themselves, but do not belong in the MA

It is just asking for trouble as the two game styles do not mix.  Like oil and water.

This idea is nothing new, but notice how quiet things are since FT went away?  Is it really missed?  Do guys log on and say, "Darn, I sure wish FT was on this map!".  Some may but then you look for a good fight and play.

Wherever there is fun for many, there will be a few twits that will try and destroy it.  When donut is up, hundreds enjoy the fights, then you'll have a dozen or so Twits that want to ruin it!  It's like that in life, there will always be the griefer's! :aok
Title: Winning TT Map
Post by: CAV on January 24, 2007, 09:33:21 PM
If I understand the rule, it is keep 90% of your own and capture 40% of the other two country's. With 3 uncaptureable bases on each side.

As anyone seen anything HT say anything like....

"You have to capture 40% of the bases... but the bases on TT are off limits"

He didn't make TT uncaptureable, he made no rules saying that TT was off limits. So the way I see they are just as good a target as any other base. Even if you don't like it.

Based on the fact that HT set the map up this way, made no statements saying TT is off limits... why are we having this food fight on the BBS???
Title: Winning TT Map
Post by: crockett on January 25, 2007, 12:56:14 AM
Quote
Originally posted by CAV
If I understand the rule, it is keep 90% of your own and capture 40% of the other two country's. With 3 uncaptureable bases on each side.

As anyone seen anything HT say anything like....

"You have to capture 40% of the bases... but the bases on TT are off limits"

He didn't make TT uncaptureable, he made no rules saying that TT was off limits. So the way I see they are just as good a target as any other base. Even if you don't like it.

Based on the fact that HT set the map up this way, made no statements saying TT is off limits... why are we having this food fight on the BBS???


Because they cried and cried that we took TT. In reality with the 3 bases on the main islands that can't be captured, then dump in the 4 bases in TT of the other two teams that they will cry about if you do cap them.. Well even at 40% I don't think there is a way to win the map.

The problem is the placement of the uncaps and the distance of any of the other bases past TT. No way to keep those bases if you don't control TT.

If they cry about taking TT and with the 3 uncaps, the only way to capture any islands past TT is to control the islands next to TT. Yet those islands are surrounded by uncaps, so there is no possible way to hold those islands plus capture more.
Title: Winning TT Map
Post by: SkyRock on January 25, 2007, 01:37:11 AM
Quote
Originally posted by crockett
Because they cried and cried that we took TT. In reality with the 3 bases on the main islands that can't be captured, then dump in the 4 bases in TT of the other two teams that they will cry about if you do cap them.. Well even at 40% I don't think there is a way to win the map.

The problem is the placement of the uncaps and the distance of any of the other bases past TT. No way to keep those bases if you don't control TT.

If they cry about taking TT and with the 3 uncaps, the only way to capture any islands past TT is to control the islands next to TT. Yet those islands are surrounded by uncaps, so there is no possible way to hold those islands plus capture more.

Strafing, you are a weenie in the big scheme of things and i f you think anyody is crying over what you do, you have much to learn!  You couldn't capture your own urine with a 5 gallon bucket! :aok
Title: Winning TT Map
Post by: storch on January 25, 2007, 07:49:34 AM
very creative jab skycrock   "couldn't capture your own urine in a five gallon bucket"
Title: Winning TT Map
Post by: DREDger on January 25, 2007, 08:28:46 AM
Just for the record, if only one base is needed to reset the map, then by all means go and take one of the bases in TT! Just don't come onhere and say they have to be taken first! Let the Tanker dweebs have their way until the last minute!

Skyrock(and like opinioned others),

I am will to see how it goes for a while.  You were on last night and probably noticed we got about 4 captures on the periphery and stayed away from TT.  I'll not kid you, alot of guys wanted me to post a mission to capture TT.

Anyway, like I said, we'll see how it works out.  I am dubious about the 40/40 system too, as crocket has been saying.  

If you leave TT up, or try to 'save' it for last as a point of honor like you eluded to above, you'll always have that base behind your advance.  You'll push that one enemy back, then it will take them 2 seconds to figure out..'hey, lets counter attack from the TT airfield, its much closer, and no-one is there, and there are 3-4 very close bases we can choose to hit!!'

You know I'm right, you just feel that preserving TT for GV fun is more important than what the 'win the war crowd wants'

In the grande scheme of things maybe that is even valid opinion.  Most only get to play a couple of hours at a time, winning a reset is luck of the draw as to when you are on...ect.  I will hop on tonight only to find those 4 base we captured last night in enemy hands again.
Title: Winning TT Map
Post by: Masherbrum on January 25, 2007, 09:55:36 AM
Quote
Originally posted by DREDger
You know I'm right, you just feel that preserving TT for GV fun is more important than what the 'win the war crowd wants'

In the grande scheme of things maybe that is even valid opinion.  Most only get to play a couple of hours at a time, winning a reset is luck of the draw as to when you are on...ect.  I will hop on tonight only to find those 4 base we captured last night in enemy hands again.


I was with you until your first sentence.   Some of us have a life, job, wife, kid, etc.   Some of us can only up for a hop or two during the week, because of "said life".   TT on that map is a viable asset to the "grand scheme of things" because if one wishes to furball, they can.   If one wishes to hop in a Tiger, Panzer, T34, Jeep or Ostie, they can.  

Again, if "the reset" is what YOU and your minions want.   You again, did not take into account that when you captured it Friday night and Saturday night, they were the wrong fields.  It was deliberately taken to satisfy your "ego as Reichsmarshall Mission Planner of Rookland".   News flash, you aren't one.  Because you were told by 25+ Rooks that the TT bases would not help reset the map.   Again, you didn't care.   Funny thing about all of this, your ego came out of nowhere, especially since I've just seen you in the MA in the last two months

 You can have all the squeakers backing you, you're skirting blantant facts, and trying to counterpunch with incessant drivel.
Title: Winning TT Map
Post by: kj714 on January 25, 2007, 10:16:19 AM
So how close did you come to resetting, with or without the TT bases, within a base or two? Pretty close or not close at all?

Congrats on your new found status in life, perhaps you should try out for American Idol.
Title: Winning TT Map
Post by: DREDger on January 25, 2007, 10:32:38 AM
KJ and Masherbum,

I am sorry you feel that way.
Title: Winning TT Map
Post by: Masherbrum on January 25, 2007, 10:56:58 AM
Quote
Originally posted by kj714
So how close did you come to resetting, with or without the TT bases, within a base or two? Pretty close or not close at all?

Congrats on your new found status in life, perhaps you should try out for American Idol.


Closest I saw on Friday was 10 bases to go, before and after TT was scrounged up for selfish reasons.
Title: Winning TT Map
Post by: Masherbrum on January 25, 2007, 10:57:50 AM
Quote
Originally posted by DREDger
KJ and Masherbum,

I am sorry you feel that way.


Keep deliberately changing my name, it makes your stance more clear.
Title: Winning TT Map
Post by: DREDger on January 25, 2007, 11:13:49 AM
Keep deliberately changing my name

Oh, Masherbrum, not 'bum', srry just a typo, my mistake.
Title: Winning TT Map
Post by: crockett on January 25, 2007, 12:11:11 PM
Quote
Originally posted by storch
very creative jab skycrock   "couldn't capture your own urine in a five gallon bucket"


Yea, I'm starting to think I'm arguing with a twelve year old. I can't think of too many adults whom would need to resort to his childish comments.

Masherbrum isn't far behind..


Dweebs, squeakers, and I forget the other useless comments they come up with. Seems like a new one everyday.

I have one for them I think they fit it nicely.. Cry babies. :cry :cry
Title: Winning TT Map
Post by: kj714 on January 25, 2007, 12:40:09 PM
Quote
Originally posted by DREDger
KJ and Masherbum,

I am sorry you feel that way.


Don't be.

Actually reset the map with or without TT island and I'll give you props.

and Crockett, I wouldn't say anybody's a cry-babay, we're just defending what we think is right in the game, just as you are.

The proof's in the pudding, reset the thing and tell everybody to shut the f up. If your unable to do that, then it's all about griefing.
Title: Winning TT Map
Post by: Virage on January 25, 2007, 01:12:41 PM
Quote
Originally posted by SkyRock
Strafing, you are a weenie in the big scheme of things and i f you think anyody is crying over what you do, you have much to learn!  You couldn't capture your own urine with a 5 gallon bucket! :aok


Skyrocks comments are personal attacks and I am sure break at least 1 rule of the BBS.  Posts like these are bad for the community and shouldn't be tolerated.
Title: Winning TT Map
Post by: Donzo on January 25, 2007, 01:20:02 PM
Quote
Originally posted by crockett
Yea, I'm starting to think I'm arguing with a twelve year old. I can't think of too many adults whom would need to resort to his childish comments.

Masherbrum isn't far behind..


Dweebs, squeakers, and I forget the other useless comments they come up with. Seems like a new one everyday.

I have one for them I think they fit it nicely.. Cry babies.  :cry :cry



Classic. :aok
Title: Winning TT Map
Post by: DREDger on January 25, 2007, 01:38:37 PM
Posts like these are bad for the community and shouldn't be tolerated

Virage, I couldn't agree more in your reference to what Skyrock says to Crockett.

Thats really just the tip of the iceburg on what has been said in this post by those 'against the capture TT center' group.'   Borderline personal attacks and certainly shrill.  Sacrasm, threats, insults, you name it.  rolleyes:

It has mostly degenerated into 'i've played longer' and 'nobody likes you' and plenty others.  Look at Skyrocks first post to me.
Title: Winning TT Map
Post by: corpse on January 25, 2007, 02:15:44 PM
Well it seems that tt maps and ft maps have been nothing but a quagmire for whines and cries from children who dont get there way,for example

TT base being taken, tt bases  being bombed, jeeps being drivin into tigers to get kills, tanks being bombed so now im not having my fun now ill drop youre tt bases and no one will have fun
ft hangers being bombed by toolshedders ft bases being vulched in return some up bombers to be toolsheders a never ending cycle of whines moaning *****ing and compalining and on the bbs tormenting for some cause they enjoy the above stated.

So how do you deal with childish behavior to suit the mass's well with children ttake away the toys or sandmound that they are fighting over just roatate maps that have no tt or ft

Now the whine will start with what i have stated

I only log on for an hour and just wanna tank while im on.........ok theres plenty of vbases to tank or spawn out of,what if tt didnt have spawn points you wouldnt beable to camp you would acctually have to go out and hunt for the kill not have one pop up in front of you.


I just wanna furball.........ok theres plenty of bases bein attacked up from one and defend it of if its being vulched up from a close one and get alt on the vulchers.

But it seems to me if there were no tt of ft where would be no whining goin on here and life would be more simple even though that there is countless many that will find something or someone to whine about with the said playing styles in the game


DeadOne
Title: Winning TT Map
Post by: Bronk on January 25, 2007, 02:17:23 PM
Quote
Originally posted by Virage
Skyrocks comments are personal attacks and I am sure break at least 1 rule of the BBS.  Posts like these are bad for the community and shouldn't be tolerated.



(http://redwing.hutman.net/%7Emreed/Assets/crybaby.jpg)

Although sometimes a male, Crybaby is usually a female, and often a close ally of Innocence Abused. When teased or attacked Crybaby will pitch a loud public temper tantrum, holding her breath and kicking her feet. If that defense fails she will run to Nanny for comfort.





 Now begins cries for Skuzzy to edit/lock the thread.
 Not surprising which side is starting that call.



Bronk
Title: Winning TT Map
Post by: crockett on January 25, 2007, 02:18:29 PM
Quote
Originally posted by Donzo
Classic. :aok


I figured I'd try speaking to them the way they do others, maybe that way they could understand.
Title: Winning TT Map
Post by: SkyRock on January 25, 2007, 04:04:37 PM
Quote
Originally posted by Virage
Skyrocks comments are personal attacks and I am sure break at least 1 rule of the BBS.  Posts like these are bad for the community and shouldn't be tolerated.

Go back through the thread before you start pointing fingers and accusing people of personal attacks.  You will see that I am in a defensive posture with this fellow!  What is the difference in calling someone a crybaby and calling someone a weenie???? :rolleyes:
P.S.  I sure hope the person behind the name of Crockett isn't taking BBS babble to heart anyway!  I sure don't!
Mark:aok
Title: Winning TT Map
Post by: SkyRock on January 25, 2007, 04:08:38 PM
Quote
Originally posted by DREDger
Posts like these are bad for the community and shouldn't be tolerated

Virage, I couldn't agree more in your reference to what Skyrock says to Crockett.

Thats really just the tip of the iceburg on what has been said in this post by those 'against the capture TT center' group.'   Borderline personal attacks and certainly shrill.  Sacrasm, threats, insults, you name it.  rolleyes:

It has mostly degenerated into 'i've played longer' and 'nobody likes you' and plenty others.  Look at Skyrocks first post to me.

DREDger, I just posted this but not to you so here it goes, Don't play in the kitchen and use the stove if you can't handle the fire!  You're hands are not soiless in the mudslinging bro!  Why not looking back to Crocketts original post directed towards me?  :rolleyes:
Title: Winning TT Map
Post by: SkyRock on January 25, 2007, 04:15:04 PM
Quote
Originally posted by Bronk
(http://redwing.hutman.net/%7Emreed/Assets/crybaby.jpg)

Although sometimes a male, Crybaby is usually a female, and often a close ally of Innocence Abused. When teased or attacked Crybaby will pitch a loud public temper tantrum, holding her breath and kicking her feet. If that defense fails she will run to Nanny for comfort.





 Now begins cries for Skuzzy to edit/lock the thread.
 Not surprising which side is starting that call.



Bronk

Funny stuff!  Some(note: no names mentioned!) seem to take all this babble to heart!  LMAO!:rofl   I play a game, I have opinions, games should be fun, smack talking can be fun, dweeb is not a bad word, TT only exist in a program, my F4U-1 looks cartoonish.......etc!  Talk about being childish, mature people know the difference between make believe and what is merely virtual enjoyment!
to all who have posted in this thread......even the weenies! :D
Title: Winning TT Map
Post by: kj714 on January 25, 2007, 04:15:35 PM
Dredger was for the posts before he was against them
Title: Winning TT Map
Post by: kj714 on January 25, 2007, 04:17:30 PM
"Crybaby is usually a female"

Great, now we're sexists too.
Title: Winning TT Map
Post by: kj714 on January 25, 2007, 06:20:28 PM
Quote
Originally posted by Masherbrum
Keep deliberately changing my name, it makes your stance more clear.


Actually Dredger I feel your pain here more than you know. I don't know how long you've been playing, but to tell the truth this isn't the first "Tank Town" type map. The particular map I'm thinking of possibly wasn't as Tank Townish as the current one but it is out of rotation as are many of the great maps that never made it across the divide. (gawd, I loved "AK Desert"). Anyway, as a new pup, (btw "puphood" is easily your first year, maybe even 2 years in this game, after four years (AHI) I don't consider myself a "vet" by any means) I too wanted resets more than anything else, "WTW" was paramount, and this particular map caused a bunch of people to congregate in one area, stealing resources from missions and such designed to reset the map, and I too posted my laments about that situation. As well I got roasted much as you are now about such things as "wanting everyone to play your way".  

So I've been down this road, I disagree with ya now, but I know what stage of the game you're at as far as player mentality. Nothing wrong with it, just part of the process. But the same goes for the other folks on here too.

So take it the right way, when I say don't talk about, do it, or come to grips with the fact that you can't reset the map with your current supporters and really are just wrecking other peoples fun for no good reason.
Title: Winning TT Map
Post by: DREDger on January 25, 2007, 07:04:43 PM
Kj,

A very respectable post you just put there.  A differing opinion but well written nontheless.

Just to give you some background, I've been playing now going on about 5 years.

Last year I went to the convention and had a blast, met some fun guys and the playing was great.  HiTech(Dale) set up a 2v2 touney which me and a squadie won uber alles, and I got to ride in his RV8 as victors reward.

You may remember last conventions when a bunch of RV8's showed up in the game.  They were armed with two 20mm vulcan cannons with unlimited ammo.  I asked HiTech what for, and he said "To go griefing, why else?"  (so for any of you labeling me a 'griefer', just remember what the supreme monkey monk of this game seemed to enjoy)

The fun in the game for me now is organization and the captures.  I don't know if any of you have really tried to run missions, but they are TOUGH to do well.  (unless you just say join mission, lets all head over like a mob of drunks)  As opposed to, you get this, you get that, your backup here, so on so forth.
 

Anyway, I am not convinced TT map can be won without the center under the new conditions.  Like I said I'll watch and see, not the end of the world either way.  That is the game I like to play though, sorry if it seems inexperienced or bothers some, but my play has been within the bounds of acceptable behavior and style.

Cheers
:aok
Title: Winning TT Map
Post by: SkyRock on January 25, 2007, 07:22:09 PM
Quote
Originally posted by kj714
Dredger was for the posts before he was against them

LMAO!  Srry DREDger this one is funny as he11!:aok
Title: Winning TT Map
Post by: crockett on January 25, 2007, 07:26:39 PM
One thing to take note of..

While we (rooks) have stopped trying to capture the TT bases at least mission wise from Dredger. I've noticed the Bish have continued to try to or have captured TT bases..

I jumped in a little while ago to see the Bish had captured the Rook's TT V base and while I was in game they did a real big bomber mission against the TT A base.

At that point in the game, they had captured back the rook bases we recapped yesterday. So one can assume that even the Bish are finding out there is no way to win the map with out taking TT bases.
Title: Winning TT Map
Post by: RedTop on January 25, 2007, 07:43:25 PM
Quote
Originally posted by crockett
One thing to take note of..

While we (rooks) have stopped trying to capture the TT bases at least mission wise from Dredger. I've noticed the Bish have continued to try to or have captured TT bases..

I jumped in a little while ago to see the Bish had captured the Rook's TT V base and while I was in game they did a real big bomber mission against the TT A base.

At that point in the game, they had captured back the rook bases we recapped yesterday. So one can assume that even the Bish are finding out there is no way to win the map with out taking TT bases.



Or revenge for yall doing it....

the ole...well they did it so we're going to do it...

that COULDNT even enter the equasion.....

Its they "See the light" and the war must be and can only be won by taking the TT bases......

Got it:aok
Title: Winning TT Map
Post by: Donzo on January 25, 2007, 07:46:21 PM
Quote
Originally posted by crockett
One thing to take note of..

While we (rooks) have stopped trying to capture the TT bases at least mission wise from Dredger. I've noticed the Bish have continued to try to or have captured TT bases..

I jumped in a little while ago to see the Bish had captured the Rook's TT V base and while I was in game they did a real big bomber mission against the TT A base.

At that point in the game, they had captured back the rook bases we recapped yesterday. So one can assume that even the Bish are finding out there is no way to win the map with out taking TT bases.



Between you and storchie I've gotten more than enough comic relief today.

Thank you. :aok
Title: Winning TT Map
Post by: E25280 on January 25, 2007, 10:10:41 PM
Quote
Originally posted by crockett
One thing to take note of..

While we (rooks) have stopped trying to capture the TT bases at least mission wise from Dredger. I've noticed the Bish have continued to try to or have captured TT bases..

I jumped in a little while ago to see the Bish had captured the Rook's TT V base and while I was in game they did a real big bomber mission against the TT A base.

At that point in the game, they had captured back the rook bases we recapped yesterday. So one can assume that even the Bish are finding out there is no way to win the map with out taking TT bases.
I don't think anyone ever accused you of being the only griefer out there . . .

Hmmm . . . the next door neighbor kicks his dog.  Guess that means I can do it too . . .

Nope.  That logic doesn't work.  Someone else misbehaving does not give you license to do so, nor excuses your past misbehavior.
Title: Winning TT Map
Post by: kj714 on January 26, 2007, 02:14:24 AM
Quote
Originally posted by DREDger
Kj,

A very respectable post you just put there.  A differing opinion but well written nontheless.

Just to give you some background, I've been playing now going on about 5 years.

Last year I went to the convention and had a blast, met some fun guys and the playing was great.  HiTech(Dale) set up a 2v2 touney which me and a squadie won uber alles, and I got to ride in his RV8 as victors reward.

You may remember last conventions when a bunch of RV8's showed up in the game.  They were armed with two 20mm vulcan cannons with unlimited ammo.  I asked HiTech what for, and he said "To go griefing, why else?"  (so for any of you labeling me a 'griefer', just remember what the supreme monkey monk of this game seemed to enjoy)

The fun in the game for me now is organization and the captures.  I don't know if any of you have really tried to run missions, but they are TOUGH to do well.  (unless you just say join mission, lets all head over like a mob of drunks)  As opposed to, you get this, you get that, your backup here, so on so forth.
 

Anyway, I am not convinced TT map can be won without the center under the new conditions.  Like I said I'll watch and see, not the end of the world either way.  That is the game I like to play though, sorry if it seems inexperienced or bothers some, but my play has been within the bounds of acceptable behavior and style.

Cheers
:aok


Thats what I get for making assumptions. :rofl

Just curious, who were you before you were Dredger? I've probably flown in plenty of your missions before. Seems like I remember flying some "Dred" missions before and on AK Desert especially through the killer canyon, same guy? Was it FBDred or something like that?

I personally haven't seen a map reset in ages, don't really fly enough anymore, liked the old maps better anyway. Maybe that swhy I'm no tso into the resets anymore, the new map won't be any better. But I still vote for letting the people play wack-a-mole to their hearts content.
Title: Winning TT Map
Post by: Masherbrum on January 26, 2007, 05:57:02 AM
Quote
Originally posted by RedTop
Or revenge for yall doing it....


We have a winner!
Title: Winning TT Map
Post by: Masherbrum on January 26, 2007, 06:21:58 AM
Quote
Originally posted by DREDger
Keep deliberately changing my name

Oh, Masherbrum, not 'bum', srry just a typo, my mistake.


Really?

Quote
Originally posted by DREDger
masherburn

Quote
Originally posted by DREDger
Masherburn:  Im not even going to copy and paste what you've written.  

Quote
Originally posted by DREDger
Karaya(masherburn??)

Quote
Originally posted by DREDger
KJ and Masherbum


You need to retake an English class then, two wouldn't hurt you either.   You're quoting me 1/2 the time and you are deliberately spelling it wrong.  Thank you for participating, you slung names first.  :aok
Title: Winning TT Map
Post by: Bronk on January 26, 2007, 09:23:25 AM
Quote
Originally posted by DREDger


Just to give you some background, I've been playing now going on about 5 years.

Last year I went to the convention and had a blast, met some fun guys and the playing was great.  HiTech(Dale) set up a 2v2 touney which me and a squadie won uber alles, and I got to ride in his RV8 as victors reward.

 


Ahhh another shade.

I have to ask myself, why does someone keep changing his in-game/bbs handle?


Bronk
Title: Winning TT Map
Post by: DREDger on January 26, 2007, 09:39:24 AM
Just curious, who were you before you were Dredger?

When I started out I was knight as 'Junga', it is my cousin's call sign (he flies F-16's)  Of course I was teased, 'as in Junga love' or 'as in Junga boogie'  :rofl

So I did that for about a year, just furballing and stuff, not having a mic, just flying around thinking, wow, this is the coolest thing I've ever played.

Then I changed it to 'dredger' for a a bit, had to move, and cancelled my account for about 4 months.  Came back to find they wouldn't let me use dredger again, so I went by 'dregger'

Dregger didn't work, everyone pronouncing the g like 'kegger'  So I contacted HTC and asked for my name back, DREDger, which I've had for about 2 years now.  Thats pretty much my name history.

I am a Dredger in case anyone cares, by hobbie.  I own a gold claim in California and every year I go dredging for placer gold in the foothills.  I work my prettythang off chucking rocks, scraping fingers and freezing my boils off for a pitance of gold....the labor of love.  Thinking I might quit, sell the claim and take up fly fishing instead.

Anyone want to buy a dredge?  It is a Keene 5.5 hp, triple sluice box.  I've got Hooka air, farmer john wetsuits, gold pans, crevice tools, T-80 air compressor, hood, masks, pulleys, chains, rock slings...hehehe.



:aok
Title: Winning TT Map
Post by: stodd on November 29, 2007, 07:14:24 PM
(shutters) i actually agree with skyrock on this 1, leave TT alone u tards there are other bases you can capture without ruining so many peoples fun!!:mad: :mad:
(no offence meant dredger, go take ur missions somewhere else)
Title: Winning TT Map
Post by: LYNX on November 29, 2007, 08:44:37 PM
Quote
Originally posted by stodd
(shutters) i actually agree with skyrock on this 1, leave TT alone u tards there are other bases you can capture without ruining so many peoples fun!!:mad: :mad:
(no offence meant dredger, go take ur missions somewhere else)


The T- H -R -E -A -D is nearly 1 year old.  

Go play. Find something better to do than drag out old washed up threads.
Title: Winning TT Map
Post by: Masherbrum on November 29, 2007, 08:52:16 PM
Another good thread LOCKED! due to a tool.
Title: Winning TT Map
Post by: DREDger on November 30, 2007, 07:13:14 PM
Wow, pulled this one from way down the well didn't he.

I had forgoten about TT map, it's been so long.  But this has re-newed my enthusiasm, TT must be captured first.

When I see TT map again, right off the bat we're going for the center island capture.  If HTC meant for the center island not to be captured, why, he would have made those bases uncapturable.  There is no unspoken twooce.  

Happy hunting!! And Merry Christmas to all of you who read this  :)
Title: Winning TT Map
Post by: betty on December 01, 2007, 08:32:58 PM
i see that the dweeb still at it.....btw IN!


this stuff is soooooooooo old...just let it go...and go ahead and bomb take town...bombers ARE the other white meat and ma tiff luvs them. peace out!
Title: Winning TT Map
Post by: SkyRock on December 01, 2007, 09:19:13 PM
Quote
Originally posted by DREDger
Wow, pulled this one from way down the well didn't he.

I had forgoten about TT map, it's been so long.  But this has re-newed my enthusiasm, TT must be captured first.

When I see TT map again, right off the bat we're going for the center island capture.  If HTC meant for the center island not to be captured, why, he would have made those bases uncapturable.  There is no unspoken twooce.  

Happy hunting!! And Merry Christmas to all of you who read this  :)

griefers with no skill are funny!  Glad u show ur twitdom!:aok
Title: Winning TT Map
Post by: yanksfan on December 02, 2007, 06:24:44 AM
Quote
Originally posted by DREDger
Wow, pulled this one from way down the well didn't he.

I had forgoten about TT map, it's been so long.  But this has re-newed my enthusiasm, TT must be captured first.

When I see TT map again, right off the bat we're going for the center island capture.  If HTC meant for the center island not to be captured, why, he would have made those bases uncapturable.  There is no unspoken twooce.  

Happy hunting!! And Merry Christmas to all of you who read this  :)


It's really great when a grown man goes so far out of his way to try and ruin the fun for others. Thats the only point in a tt island capture.

your a hero:aok

Don
Title: Winning TT Map
Post by: DREDger on December 02, 2007, 08:25:43 PM
Skyrock calling anyone a griefer is like the pot calling the kettle black.  Whatever tho, he has uber skill, unemployed actors have plenty of time to hone their cartwooon skills.

But we had a twooce...A TWOOOCE.

Lol, can't wait for TT to come back.  Capturing the center island it renowned tactic for winning the map, that is why all sides try to do.  People just don't like me to mention it.

Too bad so sad.
Title: Winning TT Map
Post by: Donzo on December 02, 2007, 08:42:02 PM
Quote
Originally posted by DREDger
Skyrock calling anyone a griefer is like the pot calling the kettle black.  Whatever tho, he has uber skill, unemployed actors have plenty of time to hone their cartwooon skills.

But we had a twooce...A TWOOOCE.

Lol, can't wait for TT to come back.  Capturing the center island it renowned tactic for winning the map, that is why all sides try to do.  People just don't like me to mention it.

Too bad so sad.


You, sir, are full of crap.
Title: Winning TT Map
Post by: yanksfan on December 03, 2007, 05:32:36 AM
Quote
Originally posted by DREDger
Skyrock calling anyone a griefer is like the pot calling the kettle black.  Whatever tho, he has uber skill, unemployed actors have plenty of time to hone their cartwooon skills.

But we had a twooce...A TWOOOCE.

Lol, can't wait for TT to come back.  Capturing the center island it renowned tactic for winning the map, that is why all sides try to do.  People just don't like me to mention it.

Too bad so sad.


"Sad" is a good word for you.
Title: Winning TT Map
Post by: LTARghst on December 03, 2007, 07:06:05 AM
Bahhh TT sucks since they changed it. Not as fun as it use to be an there are hardly the same numbers who play in it. So who cares if its captured now.
Title: Winning TT Map
Post by: SkyRock on December 03, 2007, 07:08:34 AM
Quote
Originally posted by LTARghst
Bahhh TT sucks since they changed it. Not as fun as it use to be an there are hardly the same numbers who play in it. So who cares if its captured now.
I never fly there, but DREDger is still a griefer twit!:aok
Title: Winning TT Map
Post by: DREDger on December 03, 2007, 07:36:46 PM
SQUEEEK!!!!!

People still in a twitter about my orchastrating tank town capture nearly a year ago!!  Who could have predicted it would get sooo much mileage on the BB.

And what a feeble response from Skyrock and Donzo...Being name called by them is a badge of honor I am proud to wear.

:rofl