Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RATTFINK on January 22, 2007, 01:20:57 PM

Title: Maps
Post by: RATTFINK on January 22, 2007, 01:20:57 PM
More maps plz :)

The Isl map has been up a long time!

LARGE maps would be nice & maps w/ snow.

Just my 2 cents

:aok
Title: Maps
Post by: Denholm on January 22, 2007, 01:27:33 PM
Maps with snow are not possible until HTC makes a REAL snow tile. The custom ones we terrain editors have will not be accepted in MA terrains.
Title: Maps
Post by: RATTFINK on January 22, 2007, 01:32:56 PM
How come?
Title: Maps
Post by: NHawk on January 22, 2007, 02:08:22 PM
Quote
Originally posted by Denholm
Maps with snow are not possible until HTC makes a REAL snow tile. The custom ones we terrain editors have will not be accepted in MA terrains.
Snow terrain textures would be accepted but are not preferred because of the increased size of the .res file.

I tend to recall some other reason that snow textures aren't accepted. But for the life of me I can't recall what it was.
Title: Maps
Post by: Denholm on January 22, 2007, 02:11:00 PM
Well, I'm still based on the part that custom textures aren't accepted because the map becomes obsolete after a particular game update.
Title: Maps
Post by: NHawk on January 22, 2007, 02:14:58 PM
Quote
Originally posted by Denholm
Well, I'm still based on the part that custom textures aren't accepted because the map becomes obsolete after a particular game update.
Nope, textures wouldn't become obsolete if they are in the .res file and provided with the map source (required for MA maps). And provided the way the textures are blended doesn't change again.

I think the main reason snow textures aren't accepted is because in order for the terrain to look right you would have to provide custom objects (trees at the very least) and those aren't allowed for MA use.
Title: Maps
Post by: Denholm on January 22, 2007, 02:19:16 PM
Correct, you have more of an insight since you've done it, I've stayed with the regular tiles and only played around with the water. Yet do you think we could change the water tile some for MA terrains?
Title: Maps
Post by: RATTFINK on January 22, 2007, 02:19:59 PM
Well that sux...

Still would like to see it in the MA's!! The maps w/ the snow rol in the Spec. Events :D


How come we are stuck w/ the maps we have now?  I miss the large maps, before we had EWA Green, MWA Purple, & LWA's Orange 'n' Blue.
Title: Maps
Post by: NHawk on January 22, 2007, 02:21:42 PM
Quote
Originally posted by Denholm
Correct, you have more of an insight since you've done it, I've stayed with the regular tiles and only played around with the water. Yet do you think we could change the water tile some for MA terrains?
I haven't messed with textures in ages but I don't see why not. Provided the animated water doesn't have something to do with the original texture.
Title: Maps
Post by: Denholm on January 22, 2007, 02:22:01 PM
Hitech mentioned that when the arena formats changed (From 1 MA holding around 700 people to 3 arenas holding what.. 250 people?) the maps that were going to be used would be a smaller size as well. That is until HTC gets used to the new arena format. Afterwards HTC would start using larger terrains again.
Title: Maps
Post by: Denholm on January 22, 2007, 02:22:55 PM
Quote
Originally posted by NHawk
Provided the animated water doesn't have something to do with the original texture.

Animated Water? I've never seen it before. At least I think.
Title: Maps
Post by: RATTFINK on January 22, 2007, 02:27:06 PM
Animated Water screws my frame rate up; but when I'm in a special events scenario it doesn't effect my frm. rate… go figure.
Title: Maps
Post by: NHawk on January 22, 2007, 02:27:49 PM
Quote
Originally posted by RATTFINK
Well that sux...

Still would like to see it in the MA's!! The maps w/ the snow rol in the Spec. Events :D


How come we are stuck w/ the maps we have now?  I miss the large maps, before we had EWA Green, MWA Purple, & LWA's Orange 'n' Blue.
While the large maps are out of rotation for now, there are at least six in rotation for mid and late war.

Baltic
Mindnao
Ndiles
Sfma
Smpizza
Mmesa

And at least one more that's in rotation for early and mid war....

Beta2

Large maps that are out of rotation are...

Compello
Donut
Equinox
FesterMA
Frac3
OzKansas
Trinity
Title: Maps
Post by: Denholm on January 22, 2007, 02:33:21 PM
Off-Topic for a moment, how do you activate "animated water"? I'd like to see what it looks like, although I heard it's nasty.
Title: Maps
Post by: RATTFINK on January 22, 2007, 02:34:14 PM
Options, Grapich Details...
Title: Maps
Post by: NHawk on January 22, 2007, 02:36:25 PM
Quote
Originally posted by Denholm
Off-Topic for a moment, how do you activate "animated water"? I'd like to see what it looks like, although I heard it's nasty.
Clipboard-Options-Graphic Detail - Tick animated water.
Title: Maps
Post by: Denholm on January 22, 2007, 02:43:53 PM
Option isn't there for me. There is however an empty spot, where that option could go, it's just not there.
Title: Maps
Post by: RATTFINK on January 22, 2007, 02:46:21 PM
ummmm  [shrug]
Title: Maps
Post by: NHawk on January 23, 2007, 05:53:21 AM
Quote
Originally posted by Denholm
Option isn't there for me. There is however an empty spot, where that option could go, it's just not there.
Load a terrain, any terrain. After it loads, options is the 4th item down on the left hand side of the menu area on the clipboard.
Title: Maps
Post by: Denholm on January 23, 2007, 08:47:40 AM
I did exactly that the first time around, it simply isn't there. Nemeth told me that he didn't see it until he got a new video card for Christmas.
Title: Maps
Post by: titanic3 on January 23, 2007, 09:38:51 AM
just go to 8 player, a lot of maps there, it would be a waste of money to not play in combat tour since ur paying $20.00 a month. but there's a map in 8 player called R Africa, it have cool skins for the gvs and planes and it's real big.
Title: Maps
Post by: 4deck on January 23, 2007, 10:52:53 AM
LARGE MAPS :aok