Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Gary26 on January 25, 2007, 04:01:09 PM
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This is gonna touch on a subject already sorta beat to death, but i have to bring it up again. Every night the same thing. Rook and biosh horde the orange arena and keep the knights down to there uncap bases becasue they cant seem to get land from each other. Knights seem to horde the blew arena. I try the blue and get run out every night because of ENY. So i go to orange and soak up 2.00 perk bonus in target rich area. This whole multi-arena idea is nuts. Lets one or two countries jump to horde that area. ENY isnt even good deterant. Bish had and eny of 20+ for a long time. It was even at 29 for a bit. I just wonder why every night the hordes are always in the same arena. And the milkers go to MW and EW.
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Sorry about my spelling. Wasnt paying attention, but i did mean the blew part cuz it blows.
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Have to agree with all of the above. In truth the arena splits have accomplished the opposite of what all the griping in previous months was all about.
However I believe technical and marketing concerns will rule the way, as is right and proper for HTC.
It comes down to same thing. We as the community of players need to modify our behaviors, not HTC.
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Originally posted by Gary26
Sorry about my spelling. Wasnt paying attention, but i did mean the blew part cuz it blows.
:lol Now that's funny!
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i disagree that the players need to change things seemed to work fine before the changes. yeah you would get some eny here and there but IMO i wasnt as bad
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the ENY system needs tweaking. perhaps in addition to ENY limiting, the number of troops needed to capture a maproom changes with ENY limiter.
say bish are 45% of arena, they need 15 troops to capture, 50% and 25 etc...
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Originally posted by Stampf
We as the community of players need to modify our behaviors, not HTC.
OK. Good luck with that then.
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Does it seem to anyone else, or just me, that the cure has been worse than the original problem?
Alot of people are starting to wish that HTC had never made any changes at all...You can't control human nature, and giving it a way to run rampant, Is like throwing gasoline on your house while it's on fire.
HTC's original intent was to give us some choices as to How and in what style we wanted to play this game...Unfortunately, It actually turned out to be a way to enable people to make the sides lopsided, so as to ensure that no matter what you do with ENY, or side balancing, There will always be one side with an unfair numbers advantage. We had lopsided days even with the old MA, but when you have 600+ people, 20-30 are not such an advantage(With about 175-200 a side.) With the lower arena populations we have now, 20-30 make enough of a difference to make people want to log...throwing it more outta whack...Thereby forming a vicious circle.
I'm sure that now that things have pretty much settled since the August-September changes, that HTC's had a chance to evaluate the effects of those changes, and will be able to have some hindsight as to what he does next.
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S!
wish it would at least go back to the way it was or get the larger maps back in rotation. kinda bites when i have trouble deciding between PS2 hotshots golf or AH2. my 2 cents
S!
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Since the split ive noticed that the gang-bang (from which ever actual countries hold advantage) is worse than it ever was. Maybe its just me, and/or my odd timezone. There always seems to be a clear looser country while the other two are very strong. I think the numbers/siutation were more balanced with just one arena, IMO.
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So if i understand this correctly.
A country has to hold a % of its own or all of its own bases?
And while doing so, they capture a % of each of the other two countries bases (40% as i see it now) to win a reset?)
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At present, mugz, I believe you have to hold 90% of the fields you start out with, in addition to capturing 40% of the other two countries' fields.
I don't pay much attention to the war progress, having flown primarily for the side with the least numbers, and without any real interest in taking bases, so I may be incorrect in this assessment.
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Based on that hub.
I think the complaining must be more about the (feel) of being against the wall rather than the fear of eminent reset?
Or said this way. It isn’t that a country is P Oed that they are losing the map...but rather they feel inferior based on the situation of the map?
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i dont know why everyone is so upset???
the other morning i logged on early and decided to check out EW. there were 7 players in there and the lowest ranked pilot was 200. there were a few with rank above 20!!! i can but reach the OBVIOUS conclusion that the plan has succeeded!!! EW is where the L33t pilots go to fight each other!!!
i will say the new cloaking device is confusing because i couldnt find anyone to test my skills against...so i bombed some strat with ju87s and captured some v-bases...
carry on;)
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My biggest complaint, and I believe it's shared by others as well, is that the status quo is one country dominating one arena, and the underdog country in that arena being the mob in the other arena. Where we had one arena that was mostly imbalanced before, we now have 2 arenas with that imbalance.
As an example, last night was something like 110 bish, 80 knits, and 130 rooks in one arena, with number like 75,90, 50 in the other. So, it's pretty much the same kinds of imbalance I remember seeing in the past, except now there are twice as many hordes, and twice as many underdogs. Gameplay is entirely unchanged.
So, basically, yeah Mugz, I don't think it's losing the bases sucks, so much as the way in which they're lost (the underdog faces 2:3 odds on one front, and 1:2 on the other.
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ewwwww.
Damnit..i was planning on opening my subscription again.
In fact i was going to do it today..but time got away from me and i wasnt able to ask for my old ID back.
Oh well...i'm sure it will get better eventually. :aok
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Well, you can't say it is the same thing all the time . . .
Just two weeks ago the complaint was that the Bish dominated one arena and the Rooks the other, with the Nits constantly being KOed in each.
Well, now Nits dominate one of the arenas. See? Improvement!
Oops, almost forgot ======>:rolleyes:
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whats the problem? now i can fly in a horde as a vet and use them as bait while i mercilessly rack up kills without any fear of dying! OR if i feel frisky Ill join the lowest number team and mercilessly rack up kills in that horde while they steamroll undefended bases trying to recapture some lost real estate! Option b gives me the added bonus of low eny and major perkies while still maintaining my uber-awesome rank.
WOOOOOOOOWOOOOOOOOOOOOO!
zzzzzzzzzzzzzzzzzzzzzzzzzzzzz zzzzzzzzzzzzzzzzzzzzz :o
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As a knight, yes I find myself in the whorde in blue. Id rather be in orange fighting, but I follow my commanders who inexplicably always chose blue. And no, ENY isnt a good deterant, because rarely does it rule out my two rides, Bf-109 and Spitfire mk IX. And when it does, like last night, when it was at 29, I stayed at my superior's sides, sucked it up and flew a Bf-110 C-4b. I agree, at least combine the two LWs, because right now all the Bishops and Rooks are ALWAYS in orange, and Knights are ALWAYS in blue.
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Originally posted by hubsonfire
much the same kinds of imbalance I remember seeing in the past, except now there are twice as many hordes, and twice as many underdogs. Gameplay is entirely unchanged.
So you get the chance to choose between the arena in which you eat the bear or the arena in which the bear eats you. At least your not defending in one MA for days or weeks on end.
-MI-
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I think the key issue as stated here, and I brought it up before way back when the split first occurred, is that the numbers advantage ITSELF didn't change, but because of the reduced arena sizes, the PERCENTAGE has.
The 20 or 30-player advantage usually seen wasn't as big of a deal when every side had at least 200-250 players online. But in an arena where that 250 is the MAX cap? That's a BIG difference. I disagree that the situation has remained the same as before the split. It's actually gotten WORSE in that regard.
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Not to hijack this thread but beyond the hoarding of arenas, the gaming itself has changed.
I used to go on twice as many bomber, attack, vehicle and fleet missions as I do now. I used to fly fighter sweeps and patrol slow areas that seemed vulnerable. Now i spend 85% (estimate) of my time furballing. I do just enough of the other stuff to try to keep my overall rank up.
I will say that I'm getting my old long lost fighter skills back a little at a time but my boredom factor has increased exponentially.
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I personally was extremely pleased when there were only 2 or 3 bases at a time that were up for grabs. A couple of reasons:
1) Didn't allow people to simultaneously slam 4 bases at once, thus cutting down on any one sides numbers advantage.
2) Focussed the fight. I actually got interested in the war for a while, as I could do what I wanted (fly fighters) over the base being contested and have it matter to the war winners, even though it wasn't my intent. Everything was funneling into a few bases. It was easy to find the fight. The GV guys could really go for a battle royale attacking/defending, while the bomber and fighter guys could all do their thing and it actually have some strategic consequences. And again, cut down on any one side's numbers advantage by allowing the underdog country the ability to mass at the point of contention. Saw a lot less porking as well, which I absolutely loathe.
(3) Made the flow across the maps very systematic and predictable. I know those of you that like to conduct the NOE left hook don't like this, but I felt it actually got the fight into the air where it should be. I actually saw Goons flying into bases at altitude, with escorts. I personally felt it drove better tactics between the different plane/vehicle sets, as it really took a combined arms effort to take a base. I've always felt the element of surprise in this game was a crutch for lack of good tactics (and I don't mean that as a derrogatory statement to those that fly NOE base capture missions). With the fight focussed, and everyone fighting around the same territory, there was the ability to tap into the resource of many players in order to develop a combined arms capture, with fighters, bombers, and vehicles.
(4) Fights were much bigger and more dynamic. No longer was I facing off with the same 6 guys for a half an hour shooting down the same planes and getting picked when they came back for vengence.
Just my opinion, and as such, has no bearing on the value of the current setup or on the limited base capture system either way. Just my observations, although they may have been poorly articulated above.
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The biggest problem at this point is arena jumping. When one country in particular starts to lose a map or is near a reset they notify the other arenas. Then what was a reasonable numbers ratio changes dramatically.
I and many others have seen numbers change from 6-5-6 to 24-5-6 in seconds and it's been a topic of conversation on some private channels for some time now.
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Stoney:
1) How do you figure this? A horde is a horde is a horde, whether it's 6 bases being hit, or only 1-2. At least having 6 bases under attack spreads out the team with overwhelming numbers. Having that weight concentrated on only one or two bases actually puts the underdog at a BIGGER disadvantage. A 40 player advantage spread out has something less of an impact than those same 40 players stacked on one base.
3) The problem was that often, the path of base capture was unintuitive and would put one side at a disadvantage. In some cases, the only capturable bases for 3-4 hops were vehicle fields, forcing the attacker to up from airfields as much as two or three sectors away, while the defenders had an untouchable airfield within half a sector's distance. Alternately, just because Base A had a path of capture along Base B and Base C, didn't mean that Base C could counter attack back along this same path. The defenders at C would often have to make a circle around their former base.
And porking doesn't stop just because the base can't be captured.
And while I don't enjoy either aspect of NOE (participating, or fighting, although NOE can be easy to break up if you spot them in time since they're at a low-E state) for me, that helps the immersion since it's possible for an attack to pop up anywhere, which WAS sort of the point of airborne in the first place...
4) I don't see this. You shoot the same six guys down over one base, you capture the base, they then up at the next base along the path of capture, and the next, and the next.... Limited paths of capture mean you have less options of where to fight, meaning that you can't move to another part of the map (excluding attacking the different country) and see different opponents.
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Originally posted by MIShill
So you get the chance to choose between the arena in which you eat the bear or the arena in which the bear eats you. At least your not defending in one MA for days or weeks on end.
-MI-
How is this different from before, where the choice was to fly with the horde, or against the horde? It's not different at all.
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Originally posted by Major Biggles
the ENY system needs tweaking. perhaps in addition to ENY limiting, the number of troops needed to capture a maproom changes with ENY limiter.
say bish are 45% of arena, they need 15 troops to capture, 50% and 25 etc...
Have you ever heard of some of these guys do math? Once some of us run out of fingers and toes... :rolleyes:
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Originally posted by Gary26
This is gonna touch on a subject already sorta beat to death, but i have to bring it up again. Every night the same thing. Rook and biosh horde the orange arena and keep the knights down to there uncap bases becasue they cant seem to get land from each other. Knights seem to horde the blew arena. I try the blue and get run out every night because of ENY. So i go to orange and soak up 2.00 perk bonus in target rich area. This whole multi-arena idea is nuts. Lets one or two countries jump to horde that area. ENY isnt even good deterant. Bish had and eny of 20+ for a long time. It was even at 29 for a bit. I just wonder why every night the hordes are always in the same arena. And the milkers go to MW and EW.
This Rook isn't whording.
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on this one I think Im just gonna bite my tongue and smirk.
God how I love this place :cool:
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Originally posted by DREDIOCK
on this one I think Im just gonna bite my tongue and smirk.
God how I love this place :cool:
Me too! :rofl <> DREDIOCK!
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Well think about it. We had 1 MA for years and it ran fairly well. We get the new system and the ENY needs fixed, new capture system, arenas get horded. It seems like there are endless fixes to fix the fix.:rolleyes:
I dont care about the hordes. I shy away from blue because of it. The biggest thing i hate is the maps. Something needs to be done. bring the big ones back. Everyone is getting burned out.
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Snip from another thread
Hitech posted
"We now commonly cross 820 people online, and we are continuing to grow at a rapid pace. How do you see 1000 ,2000,5000 people in 1 arena playing let alone the tech problems in doing that.
Since we have made the split arena, every piece of data has been better.
# of deletes per month has been down.
# of new accounts has been up
% of players converting from free accounts to paying is substantial up.
average number of hours player per person is up.
So the answer to your question did the arena split work, I can absolutly state
it has worked exceeding well.
So is the current system perfect. Nope nothing is , always looking for ways to do it better.
But you might as well forget about the idea of going back, because it isn't going to happen. "
Somehow, i see no single MA in our future. :D
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You've seen the light.
HT has said we aren't going back to what once was...and you quoted it.
The Buck Stops Here.
Patches
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Originally posted by Saxman
Stoney:
1) How do you figure this?
You're right Sax, at some point the side with a numbers advantage achieves a critical mass that can't be stopped. But, I could care less about the base capture path, again the process provokes better tactics and teamwork. The maps weren't really built for that type of capture system. Perhaps in the future they will be.
Again, just my opinion...