Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Benny Moore on January 26, 2007, 07:03:26 PM
-
I was wondering if it might be possible to implement a system by which you could find out how many bullets hit a particular ship. This could either be put in the kill message, or looked up in statistics somewhere. It would be very useful for determining which aircraft are more sturdy and for judging your gunnery. It could also remove a source of contention amongst players ("omg how did you rip my wing off me with one stinking bullet?!").
-
J_A_B and I did a little bit of testing on durability a few years ago.
The B-17's tail takes 17 Hispano rounds to knock off.
The Lancaster's takes 14.
The Mosquito's takes 3.
The Bf110's takes 2.
-
How did you test this?
-
sounds expensive
-
Using the single 20mm cannon on the P-38 and flying 50 yards behind the target, firing one round at a time and noting carefully where the rounds landed. Multiple tests on each aircraft type produced the same results.
-
I'm STILL waiting for them to fix kill recording so the guy who causes the most CATASTROPHIC damage gets more weight towards the kill than just the guy who put the most bullets in.
It's annoying shearing the wing off a Spit with a half-second burst of .50cal, only to lose the kill to someone else who pinged up the fuselage and caused negligible, if any, damage five minutes ago.
-
Originally posted by Saxman
I'm STILL waiting for them to fix kill recording so the guy who causes the most CATASTROPHIC damage gets more weight towards the kill than just the guy who put the most bullets in.
It's annoying shearing the wing off a Spit with a half-second burst of .50cal, only to lose the kill to someone else who pinged up the fuselage and caused negligible, if any, damage five minutes ago.
God I hear you on that. Far too often do I use my last 30mm round on a spixteen, blow his wing clear off, only to find some dweeb in an Spixteen who hit him with 2 .50s to my one 30mm.
-
I hate it with tanks too, you hit em with a 500lb bomb, it dosent kill em, a noob with hurri 1 or somthing comes in and shoots all round at them and they get kill
-
Originally posted by spikes
I hate it with tanks too, you hit em with a 500lb bomb, it dosent kill em, a noob with hurri 1 or somthing comes in and shoots all round at them and they get kill
Or when some noob hits em with a 500 lber . After I smoke turret and engine with a Hurri IId.
Bronk
-
Originally posted by Karnak
J_A_B and I did a little bit of testing on durability a few years ago.
The B-17's tail takes 17 Hispano rounds to knock off.
Might want to do that test again. Took off a B-17's tail with only 4-5 20mm rounds last night.
ack-ack
-
Originally posted by Serenity
God I hear you on that. Far too often do I use my last 30mm round on a spixteen, blow his wing clear off, only to find some dweeb in an Spixteen who hit him with 2 .50s to my one 30mm.
That's incorrect according to Hitech, the 2 .50's = a 20MM or something, might be 3 .50's. let me look for the thread.
Couldn't find the actual thread but it was posted in this (http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=164855&highlight=assist+perks) thread
(about halfway down)
Originally posted by hitech
Kill awarding is based on total damaged applied. Damage can be applied with out the plane loosing any parts.
Damage also changes with range so 2 20 mm hits at close range could do more damage than 8 50 cal hits at longer range.
R4M is not correct pilot kills are no different than any other damage.
Assist are not meeningless they help in your point total.
HiTech
-
3 50cals equal 1 20mm (I think specifically, 1 Hispano).
Hey ack-ack, you sure he wasn't already wounded? I've never taken down a B17 with so few rounds.
-
The number of bullet hit sounds that play is equal to the number of hits you take, even if you enter the tower quickly. Before, lag was unaccounted for and if someone absolutely mauled you with .50s but your connect was a little slower, you'd hear one hit and be in the tower. This spawned "OMG 1 .50 killd meh plane!!!" posts until HTC decided to not stop the sounds when you enter the tower.
Long story short, if you can count really fast, you hear every bullet hit you as long as your game doesn't crash or something.
-
I don't know Ooz, I don't think I hear all the bullets that hit my plane sometimes because...1 .50 killed meh plane! Seriously though, hear 3 hits and bang, dead.
-
Flesh is like that. ;) It all depends on where you're hit. You do hear every bullet hit you. It's yet another thing that was mentioned at the last Aces High convention. I don't remember if it was HT or Pyro who stated it, though.
-
Alright, I'll believe you.
-
Problem is there's no modifiers to the total damage inflicted based on hit location. 10-20 rounds of .50 cal shredding a Spit's wing and sending him tumbling to the ground should count for more than the 5 or so 20mm to the fuselage that caused no damage other than a few holes that bought the other guy the kill.
Hit location should be weighted with the type of round and amount of hits.
This would also help put a squash on guys who like to spray a dying target trying to steal the kill before it goes splat.