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General Forums => Aces High General Discussion => Topic started by: AAolds on January 27, 2007, 09:41:55 PM

Title: Spies
Post by: AAolds on January 27, 2007, 09:41:55 PM
I cant even set a mission without some cheating jerk  knowing exactly where it is going.  I and others are getting real sick of it.
Title: Spies
Post by: SkyRock on January 27, 2007, 09:43:05 PM
:noid
Title: Spies
Post by: AAolds on January 27, 2007, 09:46:37 PM
Quote
Originally posted by SkyRock
:noid


It happened twice today already, i had great route chosen, but some how enemy was there waiting.   Paranoid, maybe.  Spies in this game, I am sure.
Title: Spies
Post by: LYNX on January 27, 2007, 09:47:10 PM
Haha  SkyRock has the guilts.
Title: Spies
Post by: B@tfinkV on January 27, 2007, 09:47:11 PM
hes right though rock.



we ran a few mission over the weekend and on every sortie we got spied on by someone and were met by unlikely ammounts of 262s and other interceptors.



didnt matter though, cos we made em look like capture missions but realy they were fighter sweeps in P47s and Hog4s.....hahaha....they all died.


not to mention we had Blukitty to hide behind :)




if you truly think this game is so difficult that you need to spy for easy kills, then go for it.

just pray they dont have 56th FG or 71sqd as escorts :t
Title: Spies
Post by: AAolds on January 27, 2007, 09:49:25 PM
Spies in this game should have a hot poker shoved up their 6 or beaten with cheese grater and then dipped in salt.
Title: Spies
Post by: Lusche on January 27, 2007, 09:50:53 PM
Maps are small, and anybody who keeps a close look at the map and has a bit understanding of the game... well it's easy to detect missions these days even without spies.
Title: Spies
Post by: doobs on January 27, 2007, 09:51:39 PM
AAolds, in the politically correct world of Aces high, the biggest no no word on this forum is the C word.

missions get intercepted all the time, and IMHO doubt theres any c*******
going on.  and who wants a milkrun anyway, you only get better the more you face the enemy.  Plan on being intercepted. use it to your advantage.

do a couple HQ runs with dar bar showin, much fun. 163's usually everywhere.
Title: Spies
Post by: kj714 on January 27, 2007, 09:51:45 PM
Quote
Originally posted by AAolds
Spies in this game should have a hot poker shoved up their 6 or beaten with cheese grater and then dipped in salt.


Why? It's not gainst the rules.
Title: Spies
Post by: doobs on January 27, 2007, 09:53:13 PM
Quote
Originally posted by kj714
Why? It's not gainst the rules.


spies or red hot pokers and cheese graters?
Title: Spies
Post by: B@tfinkV on January 27, 2007, 09:54:09 PM
might not be against the rules, but it does proove the spy and his cohort to be VERY desperate for kills.
Title: Spies
Post by: AAolds on January 27, 2007, 09:55:22 PM
I already stated my position on the matter.  I dont expect anything to change or come of it.
Title: Spies
Post by: AAolds on January 27, 2007, 09:56:52 PM
Quote
Originally posted by kj714
Why? It's not gainst the rules.
 You are not worth a response.
Title: Spies
Post by: Slash27 on January 27, 2007, 10:03:59 PM
Quote
Originally posted by AAolds
You are not worth a response.



but... didnt you just?:huh




btw Im a spy. I just got my GLG-20 certification last month.:aok
Title: Spies
Post by: AAolds on January 27, 2007, 10:05:59 PM
Quote
Originally posted by Slash27
but... didnt you just?:huh




btw Im a spy. I just got my GLG-20 certification last month.:aok


:rolleyes:
Title: Spies
Post by: nirvana on January 27, 2007, 10:47:06 PM
:rofl

I used to worry about spies.  Then I realized if their life sucks so much they have to cheat at a game....they've got more problems then I.
Title: Spies
Post by: SkyRock on January 27, 2007, 10:47:25 PM
Quote
Originally posted by LYNX
Haha  SkyRock has the guilts.

Let me rephrase:  :cry :t :noid
Title: Re: Spies
Post by: Guppy35 on January 27, 2007, 11:33:30 PM
Quote
Originally posted by AAolds
I cant even set a mission without some cheating jerk  knowing exactly where it is going.  I and others are getting real sick of it.


Why oh why do you take anything in this game that seriously.

I'd think you'd want a fight.  Tell em you are coming.  Make it take some effort.  But spies? LOL.  

Shoot em at dawn!
Title: Spies
Post by: Ack-Ack on January 27, 2007, 11:46:49 PM
(http://www.fiftiesweb.com/tv/i-spy-split.jpg)


ack-ack
Title: Re: Spies
Post by: Masherbrum on January 28, 2007, 12:36:44 AM
Quote
Originally posted by AAolds
I cant even set a mission without some cheating jerk  knowing exactly where it is going.  I and others are getting real sick of it.


It's a good thing I'm free and clear of "Potential Virtual Charges".   My alibi is that I just got in from one of my Off-Road Club members who had a CD Release party.  

But to consider it the "C word" is ludicrous.   Funny, some just last week were telling me "to not take this game so seriously".   The pisser of it is, I don't and never will.
Title: Spies
Post by: crockett on January 28, 2007, 01:24:55 AM
It's not like it's that hard to tell if a mission is coming. When each team has close to 100 players or more on the week ends you aren't sneaking a mission in anywhere.

Some one somewhere is going to see you.
Title: Spies
Post by: SteveBailey on January 28, 2007, 01:58:58 AM
I'm a spy. I had to become a spy because I got bit(stung) by a scorpion in my F16 and they took away my flight clearance.  Now I am a spy.
Title: Spies
Post by: BaldEagl on January 28, 2007, 02:15:41 AM
Quote
Originally posted by B@tfinkV
we ran a few mission over the weekend and on every sortie we got spied on by someone and were met by unlikely ammounts of 262s and other interceptors.

didnt matter though, cos we made em look like capture missions but realy they were fighter sweeps in P47s and Hog4s.....hahaha....they all died.

not to mention we had Blukitty to hide behind :)


I ran into one of your little P47 missions last night and suffered at the hands of Blukitty as I floundered coming over the top in my Spit V but, there was no spying going on on that mission,  You guys were flying into a furball that had been going on all night.  

And BTW, there wasn't one Bish 262 around.  I had been flying this area for at least an hour.

I only bring this up because you said EVERY mission.  Don't exagerate.
Title: Spies
Post by: TW9 on January 28, 2007, 03:04:31 AM
i sometiems let the enemy know when theres a mission heading to a base im having fun at... basically if u wanna ruin my fun im gonna ruin yours.. if missions were planned better maybe i'd help but seems all they do now a days is take out fh's and nothing else.. leaving me with a bunch of gv's to deal with..

i remember when organized missions were fun.. actually flew them alot.. anyoen remember the rocstar and fariz missions? we'd get like 3 or 4 resets a week. was pretty simple.. take out vh, field, ack and town then cap the field and hold ord just incase we lose cap and take out the fh's.. now for some reaosn the strategists are a bunch of noobs that think killing fighter hangers and fighter hangers only is how to capture a field..
Title: Spies
Post by: Ghosth on January 28, 2007, 08:59:38 AM
Tips

Call for the mission on country channel, give them a field to gather at that is NO where near where you intend to go.

Give them a radio channel #

Say nothing else about the mission on country channel.
Make sure no one slips and says anything on help or open channel.

Pick your takeoff field so that it could have 2 targets, takeoff in that direction, then once away from the field turn to true target.

In short, get a bit sneaky. Don't get mad, get even :)

Generally speaking the new arena setups make it tougher to sneak a big mission in.
Title: Spies
Post by: Helm on January 28, 2007, 09:00:33 AM
NEWS FLASH!! ...there were spies in WW II
Title: Spies
Post by: Stang on January 28, 2007, 09:11:17 AM
:lol
Title: Spies
Post by: culero on January 28, 2007, 09:18:37 AM
Quote
Originally posted by Ghosth
Tips

Call for the mission on country channel, give them a field to gather at that is NO where near where you intend to go.

Give them a radio channel #

Say nothing else about the mission on country channel.
Make sure no one slips and says anything on help or open channel.

Pick your takeoff field so that it could have 2 targets, takeoff in that direction, then once away from the field turn to true target.

In short, get a bit sneaky. Don't get mad, get even :)

Generally speaking the new arena setups make it tougher to sneak a big mission in.


OMFG!!!!111 You mean TACTICS MAKE A DIFFERENCE????? :O

;) Ghost
Title: Spies
Post by: daddog on January 28, 2007, 09:26:01 AM
Your showing your age Ack Ack. Of course I am assuming you watched that show as I did. :)
Title: Spies
Post by: Bronk on January 28, 2007, 10:34:28 AM
Quote
Originally posted by TW9
i sometiems let the enemy know when theres a mission heading to a base im having fun at... basically if u wanna ruin my fun im gonna ruin yours.. if missions were planned better maybe i'd help but seems all they do now a days is take out fh's and nothing else.. leaving me with a bunch of gv's to deal with..



Taking out the FH before VH gets you two things.
Lots of GVs to deal with .
AND
High alt fighters from the nearest base, lots of em.
I laugh every time I see this happen.


Bronk
Title: Spies
Post by: kj714 on January 28, 2007, 01:27:20 PM
Quote
Originally posted by AAolds
You are not worth a response.


Because you don't have one. I'm just echoing the common response to many of these "griefer" type complaints. Hey if HT didn't want it to happen, he'd make it against the rules.
Title: Spies
Post by: Ack-Ack on January 28, 2007, 01:49:07 PM
Quote
Originally posted by daddog
Your showing your age Ack Ack. Of course I am assuming you watched that show as I did. :)



yep :)
Title: Spies
Post by: Lazerr on January 28, 2007, 01:54:55 PM
Unless your missions are NOE, I can spot you as soon as you rise above 500ft AGL.  Only an idiot cannot read a map, a large bar-dar in the middle of enemy territory is pretty obvious, action is normally on the fronts.:rolleyes:
Title: Spies
Post by: SkyRock on January 28, 2007, 02:15:04 PM
Just a little note:  If you don't want to fight, to accomplish your mission, then prepare the mission correctly.  I see this all the time, word gets out about darbar, then you go to intercept and find the mission at 10-12 k,  that's laughable!  Take off a few bases back, and come in at 18-22k and attack with supremecy!  Most will not go that high to intercept and the ones that do are usually out of climb and wep and are easy kills even with DT and ord on!  I think I'm going to the MA and plan a mission just for old times sake!  Look out buildings!  :aok
Title: Spies
Post by: Bronk on January 28, 2007, 05:31:39 PM
Quote
Originally posted by SkyRock
Just a little note:  If you don't want to fight, to accomplish your mission, then prepare the mission correctly.  I see this all the time, word gets out about darbar, then you go to intercept and find the mission at 10-12 k,  that's laughable!  Take off a few bases back, and come in at 18-22k and attack with supremecy!  Most will not go that high to intercept and the ones that do are usually out of climb and wep and are easy kills even with DT and ord on!  I think I'm going to the MA and plan a mission just for old times sake!  Look out buildings!  :aok


Toolsheder :p :D

Bronk
Title: Spies
Post by: kj714 on January 28, 2007, 07:58:50 PM
Quote
Originally posted by SkyRock
Just a little note:  If you don't want to fight, to accomplish your mission, then prepare the mission correctly.  I see this all the time, word gets out about darbar, then you go to intercept and find the mission at 10-12 k,  that's laughable!  Take off a few bases back, and come in at 18-22k and attack with supremecy!  Most will not go that high to intercept and the ones that do are usually out of climb and wep and are easy kills even with DT and ord on!  I think I'm going to the MA and plan a mission just for old times sake!  Look out buildings!  :aok




!!!OMFG!!111

But then we'd have to spend a buncha time flying to the target.
Spies, spies, all of ya's.:cry
Title: Spies
Post by: gbleck on January 28, 2007, 08:14:47 PM
Or better yet 22k-27k with p-47s and b-17s.
Title: Spies
Post by: Serenity on January 28, 2007, 09:29:55 PM
I understand that you can see a mision coming once it gets up to a decent altitude. But ive had a mission VULCHED on takeoff by s 262 waiting for us, right over the runway. I know, people do fly 262s on sweeps, but this guy was LINED UP on the runway and already diving when the mission rolled/ Luckily there were only 3 of us who launched at that point, and he only got those 3 kills. Ive simply started flying from bases near my HQ if im planing a big BUFF raid, or I make a fake mission, with only the planes being correct, and at T-1 I simply change the feild and go after th other country, on a mission I had planned the whole time. The spy's buddies wait, and wait, and wait, and wait, but we never show up ;)
Title: Spies
Post by: TexInVa on January 28, 2007, 10:02:01 PM
Quote
Originally posted by Ghosth
Tips

Call for the mission on country channel, give them a field to gather at that is NO where near where you intend to go.

Give them a radio channel #

Say nothing else about the mission on country channel.
Make sure no one slips and says anything on help or open channel.

Pick your takeoff field so that it could have 2 targets, takeoff in that direction, then once away from the field turn to true target.

In short, get a bit sneaky. Don't get mad, get even :)

Generally speaking the new arena setups make it tougher to sneak a big mission in.


Don't forget waypoints, and telling pilots how to see them.

Gotta love a well planned and executed mission by professionals.
Title: Spies
Post by: Schatzi on January 29, 2007, 03:17:02 AM
Quote
Originally posted by B@tfinkV

we ran a few mission over the weekend and on every sortie we got spied on by someone and were met by unlikely ammounts of 262s and other interceptors.



Batfink.... was that "spy" the mission leader on channel 200 maybe? :lol
Title: Spies
Post by: TexInVa on January 29, 2007, 06:31:57 AM
Quote
Originally posted by Schatzi
Batfink.... was that "spy" the mission leader on channel 200 maybe? :lol


:rofl
I did that once, when I was a bish flying for the Silent Executioners (I usually type to keep the vox channel free). This was followed by a long silence from my squadies and then Kegger saying, "OK, change of plans....".
:rofl
Title: Spies
Post by: DREDger on January 29, 2007, 08:05:51 AM
I did that once, when I was a bish flying for the Silent Executioners (I usually type to keep the vox channel free). This was followed by a long silence from my squadies and then Kegger saying, "OK, change of plans....".

Thats funny, I did that the other night too, typed up a mission directive on 200 by accident...long silence then..'Dredger, u just typed that on 200?'...ooops.

Yesterday in Orange I ran about 8 missions, and about 6 of them got busted, all of them NOE.  Problem with NOE is once you are found out, not much you can do about it but die.  

I believe in just about all cases some enemy spotted us, be it high bombers or the lone porker and reported us on country channel, which is fair enough.  It is a small map and hard to up anything without being seen by someone.

As far as cheaters, I really don't know.  I hope not.

Is that true though, there are no rules against it?
Title: Spies
Post by: SkyRock on January 29, 2007, 08:31:12 AM
Quote
Originally posted by DREDger
I did that once, when I was a bish flying for the Silent Executioners (I usually type to keep the vox channel free). This was followed by a long silence from my squadies and then Kegger saying, "OK, change of plans....".

Thats funny, I did that the other night too, typed up a mission directive on 200 by accident...long silence then..'Dredger, u just typed that on 200?'...ooops.

Yesterday in Orange I ran about 8 missions, and about 6 of them got busted, all of them NOE.  Problem with NOE is once you are found out, not much you can do about it but die.  

I believe in just about all cases some enemy spotted us, be it high bombers or the lone porker and reported us on country channel, which is fair enough.  It is a small map and hard to up anything without being seen by someone.

As far as cheaters, I really don't know.  I hope not.

Is that true though, there are no rules against it?

against spying?  Hanging at dawn!  lol    Missions are only as successful as the planning! :aok
Title: Spies
Post by: DREDger on January 29, 2007, 09:01:49 AM
Missions are only as successful as the planning!

For the most part yes I would agree; although seemingly just another platitude I've come to expect from Skyrock.  

How about missions are only as successful as the planning and execution?  How about planning, execution and involvement.  How about planning, execution, involvement and not having 20 planes with altitude waiting and looking for you.  How about planning, execution, involvment, no 20 in opposition and a little LUCK too?

follow what I'm saying.....:aok
Title: Spies
Post by: 4deck on January 29, 2007, 09:39:29 AM
Quote
Originally posted by TW9
i sometiems let the enemy know when theres a mission heading to a base im having fun at... basically if u wanna ruin my fun im gonna ruin yours.. if missions were planned better maybe i'd help but seems all they do now a days is take out fh's and nothing else.. leaving me with a bunch of gv's to deal with..

i remember when organized missions were fun.. actually flew them alot.. anyoen remember the rocstar and fariz missions? we'd get like 3 or 4 resets a week. was pretty simple.. take out vh, field, ack and town then cap the field and hold ord just incase we lose cap and take out the fh's.. now for some reaosn the strategists are a bunch of noobs that think killing fighter hangers and fighter hangers only is how to capture a field..


WELL, First let me state a few opening statements.

First and foremost, Missions, public you have no idea the level of performance of the players that are going to participate. What their skillset is and how effective they can do the job assigned. This comes in several factors from vox issues to not understanding the role the person plays in the mission to just a no-so-experienced player. Either way its good comradre, and help and training are alwas promoted, I try to help any "newb" with the bombing aspect of the game. Mostley because I am depending on them to do their job effectively.
Second, Dropping FH's is an extremely important role for several reasons in the public side of missions, because co-ordination of fighter cap is limited at best without the participation of experienced players. Getting ack down now is,,,well the phrase "Death star ack" comes to mind. I think you forgot about that. Can it be done. Absolutley. Will you lose a few in the process. Absolutley. 15 minutes of flight black for the downed may or break a mission. I dont know about the country your talking baout but I do know the knights side of things, and recently were working together ( sometimes) . I cant tell you how PO'd I get when u see bases falling, and others flying around a base for over an hour, and the town isnt even touched. But hey, Its their money, They can do whatever they want to do. I play for base capturing, and winning. Thats my bottom line. My squad is still fairly new, actually a month old, but the ideas were generating will definitly impact the knights when it comes together. Right now, its a learing curve, that will be surmounted, and when it comes together, its gonna be great. Im looking forward to seeing 30+ players role in from various bases, with GV'ers, Bombers, Jabo, fighters, all coming together to take a base within a few minutes.
Title: Spies
Post by: Shuffler on January 29, 2007, 10:08:21 AM
Quote
Originally posted by kj714
Why? It's not gainst the rules.



This is why things like this will always be a problem.... Having Class is beyond some folks comprehension.
Title: A note on Spies
Post by: 4deck on January 29, 2007, 10:49:17 AM
Actually I forgot to post about the true thread. I ran two public missions this weekend on sunday, and was actually amazed that both of em, had a lurking aircraft inb just at launch time. The ironic part was that the field chosen was far enough from the front, not to warrent except for maybe a ord disable which is highly probable. But the timing I thought was impecable. We got off both times, but it did really make me wonder about the spying thing. My conclusion is that spying is part of the game, and well as it is in real life so it is here. So be it. I have a new counter for it though, just as a Im changing stratagy every launch to keep the enemy on their toes. But in all reality you can see a mission coming a mile away with the dar-bar, so its not that big of a deal. You just gotta adapt.
Title: Spies
Post by: SkyRock on January 29, 2007, 11:52:12 AM
Quote
Originally posted by DREDger
Missions are only as successful as the planning!

For the most part yes I would agree; although seemingly just another platitude I've come to expect from Skyrock.  

How about missions are only as successful as the planning and execution?  How about planning, execution and involvement.  How about planning, execution, involvement and not having 20 planes with altitude waiting and looking for you.  How about planning, execution, involvment, no 20 in opposition and a little LUCK too?

follow what I'm saying.....:aok

SkyRock<----------missions own everyone else's missions!  :aok
Get what I mean?
Title: Spies
Post by: DREDger on January 29, 2007, 11:57:25 AM
My conclusion is that spying is part of the game, and well as it is in real life so it is here. So be it

You know I'm not sure I buy that, saying since spying is part of 'real' life it is acceptable here. (if such a thing does exist and is rampant as one might be led to believe)

In real life, you would have to use a radio signal to give a minute by minute account of a mission, down to timing and where launched from.(not to mention being onsite to see it)  In real life that radio signal would have to quick, because it would be triangulated and discoved...so on so forth

Also in real life an airfield doesn't have an infinite amount of planes which can up.  Planes don't magically spawn on a runway, hitting 3 hangers on a airfield doesn't stop planes from flying, potholing runways stops planes from upping, GV's don't just 'magically appear 30 miles away at a spawn...anyway on and on with that....

Whats my point?  There is no point.:furious
Title: Spies
Post by: Lazerr on January 29, 2007, 12:14:31 PM
I don't seem to have a problem with spies when Im planning missions, guess you guys are goin wrong somewhere.;)
Title: Spies
Post by: Bronk on January 29, 2007, 12:20:57 PM
Quote
Originally posted by Lazerr
I don't seem to have a problem with spies when Im planning missions, guess you guys are goin wrong somewhere.;)


You must be implementing the "cone of silence".
:D

Bronk
Title: Spies
Post by: DREDger on January 29, 2007, 12:22:48 PM
SkyRock<----------missions own everyone else's missions!

Post one sometime and I'll join it.  Would like to see how a real 'pro' does it anyway.
Title: Spies
Post by: 4deck on January 29, 2007, 01:28:26 PM
Quote
Originally posted by DREDger


In real life, you would have to use a radio signal to give a minute by minute account of a mission, down to timing and where launched from.(not to mention being onsite to see it)  In real life that radio signal would have to quick, because it would be triangulated and discoved...so on so forth

Whats my point?  There is no point.:furious


Well What i was referring to is the aspect of a "Public MISSION" if anyoen just looks at the start time, and airfield they can get a gest of when to be there at spawn, which happened twice. But hey, I have a solution to correct it now. All good though. I mean the bottom line is I dont do it, no one in my squad does it, thats all I can do. Other people or other squads to each their own, I just dig the overall gameplay. Great concept of a game and a huge salute to HT's team for it. I still wish we had LARGE MAPS though.:aok :cool: :aok
Title: Spies
Post by: kj714 on January 29, 2007, 02:01:20 PM
Quote
Originally posted by Shuffler
This is why things like this will always be a problem.... Having Class is beyond some folks comprehension.


Why so Shuffler, there have been long discussions on this board in the past about how spying is not only condoned but encouraged because HT hasn't done anything about it to address it. A large part of the community thinks it's fine to "spy" out hidden cv's, so why not missions? I think it's disengenuous to define a behavior so that "the other guy" is wrong to do it.

I personally don't "spy" and think it's stupid, it's a video game for chrissakes. However the same exxact argument can be made for supporting spying, it's a game. I guess if someone gets their giggles by busting up a mission with some 262's because they got an inside tip, it's their $15.95. I've seen the level of "acceptable" behavior fall tremendously at least IMHO in the past year or so, but hey, I'm coming to grips with it and realizing that a lot of what I thought was a "code of honour" was really just in my head, because the mean-spiritedness behind these actions is not addressed in the rules or in the coding of the game.
 
If it's okay to grief with bombing runs on TT resources, then it's also okay to grief with spies and whatnot. It's just griefing and everybody's doing it, right?
Title: Spies
Post by: DREDger on January 29, 2007, 02:23:25 PM
there have been long discussions on this board in the past about how spying is not only condoned but encouraged because HT hasn't done anything about it to address it. A large part of the community thinks it's fine to "spy" out hidden cv's, so why not missions?

I imagine there have been, and probably to no avail either.

My guess is HTC hasn't done anything about it because there is nothing that can be done about it.

If two buddies play this game, one can switch sides and see the map completely from the other team, ie, rat out CV's, warn of missions, wingman up an ususpecting player to hunt them down, whatever...not to mention dual accounters or squadies on different sides.

Then all it takes is a phone call to buddy no 2 to pass along the information.  Or much less, a private text or squad text...whatever.

There are so many ways around the 8 ball on this issue the problem is insurmountable.  I think about the only thing that would prevent this, is it just doesn't seem that much fun...kindof boring actually.  Just sitting around waiting for this or that to happen so you can jump in to stop it.

Im beggining to wonder why we have capturable bases or sinkable CV's at all, or winnable wars for that matter, whats the point?:confused:
Title: Spies
Post by: blkmgc on January 29, 2007, 04:26:33 PM
Maybe some sort of request system can be worked into the mission planner wheras someone would have to send a request and be accepted by the mission planner to join and have access to any flight info. I mean, most organized missions are squads or multi squads that are on TS anyways, and all of the ad hoc missions for the gen pop can be set up via the hanger, or planned as such. It seems sad that you have to be leary of someone greifing one of the sims finest features (mission planner).

It would be a welcome option, imho, that would put this issue to rest.
Title: Spies
Post by: TW9 on January 29, 2007, 05:10:56 PM
Quote
Originally posted by 4deck
WELL, First let me state a few opening statements.

First and foremost, Missions, public you have no idea the level of performance of the players that are going to participate. What their skillset is and how effective they can do the job assigned. This comes in several factors from vox issues to not understanding the role the person plays in the mission to just a no-so-experienced player. Either way its good comradre, and help and training are alwas promoted, I try to help any "newb" with the bombing aspect of the game. Mostley because I am depending on them to do their job effectively.
Second, Dropping FH's is an extremely important role for several reasons in the public side of missions, because co-ordination of fighter cap is limited at best without the participation of experienced players. Getting ack down now is,,,well the phrase "Death star ack" comes to mind. I think you forgot about that. Can it be done. Absolutley. Will you lose a few in the process. Absolutley. 15 minutes of flight black for the downed may or break a mission. I dont know about the country your talking baout but I do know the knights side of things, and recently were working together ( sometimes) . I cant tell you how PO'd I get when u see bases falling, and others flying around a base for over an hour, and the town isnt even touched. But hey, Its their money, They can do whatever they want to do. I play for base capturing, and winning. Thats my bottom line. My squad is still fairly new, actually a month old, but the ideas were generating will definitly impact the knights when it comes together. Right now, its a learing curve, that will be surmounted, and when it comes together, its gonna be great. Im looking forward to seeing 30+ players role in from various bases, with GV'ers, Bombers, Jabo, fighters, all coming together to take a base within a few minutes.



yes but u should consider the skill level of the players not in the mission that are already at the base and have been there back and forth for an hr or so. also considering the skill  level of th emission participants whats better? planes just taking off or planes coming in 15-20k from a nearby field because the fh's are out.. this is where this new breed of mission planners get it wrong.. and is particially why we get stuck on maps for weeks.. gotta think of what new players like to do.. no matter how odd it may be.. from what i notice after the fh's are down u almost always leave the vh up so now theres tons of gv's. and for some reason new players AKA noobs love going h2h with a 37mm flak gun and put their ord on any other destructable object that goes boom and gives them .25 perks.

i dunno till missions get up to the standards and planning of the old rocstar/fariz ones i wont be in them and probably wont be of any help other than knocking down some fighters.. Once the FH's are down, Im out...
Title: Spies
Post by: Oldman731 on January 29, 2007, 07:31:27 PM
Quote
Originally posted by kj714
a lot of what I thought was a "code of honour" was really just in my head,  

Don't lose that.  There are others like you out there.

- oldman
Title: Spies
Post by: REP0MAN on January 29, 2007, 11:18:09 PM
Quote
Originally posted by Ack-Ack
(http://www.fiftiesweb.com/tv/i-spy-split.jpg)


ack-ack


No Ack-Ack....more like this....

(http://www.chevychased.com/gallery/albums/album20/spies_presskit13.jpg)
Title: Spies
Post by: corpse on January 30, 2007, 12:03:29 AM
well heres an idea and just an idea

for missions in mission planner why not have an selection option to remove radar and what i mean by this is the blip signature/icon of the mission from the map as well an option box to radio silence outgoing radio talk outside of mission...in other words if u join a mission no one on ur team will see mission in map dar and none will beable to talk outside of the mission with out bailing out of the mission which will give a heads up on possible spies spookin ur mission out just my 2 cents....DeadOne:t
Title: Spies
Post by: Slash27 on January 30, 2007, 01:08:06 AM
(http://www.chevychased.com/gallery/albums/album20/spies_presskit13.jpg)


GLG-20s:aok
Title: Spies
Post by: AAolds on January 30, 2007, 06:41:40 AM
For those who want to spy.... I cant stop you.  If I find out someone is a spy, I can refuse to associate with people of such ilk and will make sure to let others know who said spy is.  As for spying not being against the rules...... to those who have that as their only defense.   FYB!
Title: Spies
Post by: Bronk on January 30, 2007, 07:53:06 AM
Quote
Originally posted by AAolds
This is a test of the Emergency whine system. This is only a test.
WWWWWWWWWHHHHHHHHHHIIIIIIIIII NNNNNNNNNNNNNEEEEEEEEEEEEEE
This has been a test of the emergency whine system. If this would have been an actual whine. There would have been much more name calling/finger pointing and use of the "C" word. Thank you.




Bronk
Title: Spies
Post by: Mugzeee on January 30, 2007, 07:58:36 AM
Spies:

Lazzer

Hubs

MugZ

karaya

......................Oh you wanted to disscuss the subject?

oops...sorry fellas. ;)

:rofl
Title: Spies
Post by: pluck on January 30, 2007, 08:01:16 AM
007 is a spy, and he is cool.  yet spies here are not cool.  discuss.
Title: Spies
Post by: DREDIOCK on January 30, 2007, 08:36:36 AM
Quote
Originally posted by Lusche
Maps are small, and anybody who keeps a close look at the map and has a bit understanding of the game... well it's easy to detect missions these days even without spies.


WOW!

Someone else noticed this too!

I found it pretty easy even on the big maps.

The problem probably isnt the spies.  But rather and  in all likelyhood someone was paying attention to the map.

By and large most missions are poorly planned and executed to begin with.
so it doesnt take a rocket scientist to figure out with reasonable certainty where a mission is headed.

Besides through sheer numbers
The primary reasons a mission will succeed in this game is NOT because of superiour planning and execution. That is next to non existant in this game.(Sorry for any of you that think your the second comming of Napoleon But its a hard cold truth)
When they succeed. Most of the time its because the defending country either isnt paying attention to the map beyond their immediate area and nobody takes notice untill its too late.
Or even if they do notice there simply arent enough that care beyond their immediate area. Which is what happens a majority of the time.

Occasionally you find a group who does care or just plain feels like stopping an incomming mission at that particular moment.

Of these so called secret NOE missions.
I cant even begin to tell you how many times I've see large darbars suddenly appear at a base 2 sectors back then suddenly dissapear.
Well based ont he base they appear at. And by looking at the map. there is typically only a limited number of bases they could be headed to without someone noticing.
Again. it doesnt take a rocket scientist to figure out where its headed.
And there have been countless times I have been NOE myself or flying at a distance and have seen large blobs of AC traveling low.

Well since there arent any birds in this game or heards of wild buffalo roaming the plains its not hard to figure out based on which way its heading if its a friendly mission going out. Or an enemy mission comming in.

Now Im not going ot say there arent spies. There probably are, on all sides. But they probably effect the game and to be more precise "Missions" Far less then people think.

Primarily because you have to have enough people that care about incomming missions to stop them.
As often as not. there arent

Example. How many times have you seen in the text buffer "Feild XXX is being attacked!" And seen someone else responde. "So defend it"
Or seen only a couple people actually try to do something about it?

Typically nobody cares about a base being attact that a fight isnt currently being going on at untill its been captured by the other side.

So. what good did the spies do?

spy,dont spy. I really dont care.
They dont effect the game that much.

you want your missions to succeed.
Plan your missions better.

Good luck though. As you wont find very many with the patience to execute a properly planned mission.

I see them happen from time to time.
but they are usually very rare
Title: Spies
Post by: kj714 on January 30, 2007, 01:49:54 PM
I spy,

with my eager eye,

an nme mission in the sky,

it floats here, it floats there,

I shoot it down,

to pitiful cries of "No Fair!"  

the end.
Title: Spies
Post by: kj714 on January 30, 2007, 02:51:47 PM
Honestly, if there was any outbreak of spying, it was probably in response to the BS that was happening with TT isle, IIRC, spying on missions was threatened as a retaliatory measure on this board. I wouldn't be surprised if a few followed through on the threat.

However, in the normal course of business, spying is rare if it is anything. There are always people who used shades to pad scores and other things to "game the game" but 99% of the people don't bother. My educated guess would be that maybe someone had someone alse after them, or was a TT griefer who got what some other group determined he deserved.

Anyway, other than to poke a little fun at people with their panties in a twist, I rate this thread a "3". :cry :cry :cry

If spying is the new "in" thing, so what. Sounds like a fun way to bait a few dips into wasting some 262 points.
Title: spooks
Post by: Nosara on February 01, 2007, 12:50:30 PM
If you know you have a side switcher in your mission then bump him out.(if posible). Or run the mission as is and understand your secret has been compromised.
Title: Spies
Post by: DREDger on February 01, 2007, 01:14:15 PM
If you know you have a side switcher in your mission then bump him out.(if posible).

You can't bump or kick anyone out of a mission, even as mission planner.  Though I have run some missions with jabbermouths, wish I could send them on their way.
Title: Spies
Post by: Hap on February 01, 2007, 01:19:00 PM
Spies huh.  Espionage.

Cloak and dagger stuff.

How many perks does it take?



hap
Title: Spies
Post by: Bronk on February 01, 2007, 01:22:16 PM
(http://www.worstpreviews.com/images/getsmart.gif)

Hello chief, would you believe there's a large mission out of A23.
...........

Ohh you can see that on dar, and there bombing HQ now? Sorry about that.




Bronk
Title: Spies
Post by: Shuffler on February 01, 2007, 02:14:26 PM
Lazer never spies on himself :p  :rofl  :rofl   :rofl    :rofl
Title: Spies
Post by: Dichotomy on February 01, 2007, 02:37:09 PM
(http://img.photobucket.com/albums/v99/dichotomy/ots586.jpg)
Title: Re: Spies
Post by: Raptor on February 01, 2007, 03:00:33 PM
Quote
Originally posted by AAolds
I cant even set a mission without some cheating jerk  knowing exactly where it is going.  I and others are getting real sick of it.

What's funny is... Whenever I start a mission. I tell everyone on channel 200 and country channel. I try to get opposition when I start a mission... yet some reason no one ups to engage my missions. Something about D3A's and Candy Mountain scare the enemy?
Title: Spies
Post by: REP0MAN on February 01, 2007, 11:17:33 PM
(http://mud.mm-a4.yimg.com/image/2965570440)
Title: Spies
Post by: Dichotomy on February 02, 2007, 08:20:41 AM
Quote
Originally posted by REP0MAN
(http://mud.mm-a4.yimg.com/image/2965570440)


WINNER!!!! :rofl
Title: Spies
Post by: Tumor on February 02, 2007, 06:20:39 PM
AAolds

  Welcome to online gaming... it brings out the lame in people.
Title: Spies
Post by: macleod01 on February 02, 2007, 06:53:38 PM
Its always funny when you run a HUGE fighter sweep (71 had about 23 in one) And the enemy misinterpretes it as a bomber run! OOO when does the killing ever stop! :t  If your tired of spies telling on your position, just take fighters, or at least a large fighter escort to intercept your interceptors! Give them a shock!
Title: Spies
Post by: kj714 on February 02, 2007, 07:08:59 PM
Quote
Originally posted by macleod01
Its always funny when you run a HUGE fighter sweep (71 had about 23 in one) And the enemy misinterpretes it as a bomber run! OOO when does the killing ever stop! :t  If your tired of spies telling on your position, just take fighters, or at least a large fighter escort to intercept your interceptors! Give them a shock!


You wouldn't want to get to RL about it, now would you.
Title: Spies
Post by: Apeking on February 03, 2007, 03:01:04 PM
"I cant even begin to tell you how many times I've see large darbars suddenly appear at a base 2 sectors back then suddenly dissapear."

Or, if there is a large darbar in a sector, but none of the bases or strategic targets are flashing, and there is nothing within radar range of a base, you can work out where they are by elimination. I have intercepted bombers that were skirting around the edge of base radar because (paradoxically), by doing so, they were leaving only a small part of the sector in which to search. If they had sent out some fighters to mill around as "chaff", showing up on the radar and flashing the bases, the bombers might have slipped through in the confusion.

The darbar swell is the thing. They try to be clever, by climbing their bombers in a spiral, taking care not to pass the sector edges, but they give themselves away.
Title: Spies
Post by: Silat on February 03, 2007, 05:11:49 PM
Quote
Originally posted by Lazerr
I don't seem to have a problem with spies when Im planning missions, guess you guys are goin wrong somewhere.;)




You do now:)
Title: Spies
Post by: Hap on February 04, 2007, 02:10:21 PM
Quote
Originally posted by Apeking
they give themselves away.


Says it all.

hap
Title: Spies
Post by: Kristov on February 04, 2007, 02:40:36 PM
Quit using your enigma device.  It's been violated.

:lol
Title: Re: Re: Spies
Post by: betty on February 04, 2007, 04:40:50 PM
Quote
Originally posted by Raptor
What's funny is... Whenever I start a mission. I tell everyone on channel 200 and country channel. I try to get opposition when I start a mission... yet some reason no one ups to engage my missions. Something about D3A's and Candy Mountain scare the enemy?





FEAR T3H D3A'S, STUKA MISSIONS! CANDY MOUNTAIN MISSIONS ROCK!