Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Higgins on February 07, 2007, 08:05:20 AM

Title: Submarines
Post by: Higgins on February 07, 2007, 08:05:20 AM
Hitech,

I remember reading a few years back in an interview that you wanted to add a layer to the water and add some submarines.  Is this still something you are looking at pursuing after TOD or did you change you mind in regards to development on this?  Thanks in advance for your time.

Higgins_Mskt
Title: Submarines
Post by: Saintaw on February 07, 2007, 10:19:42 AM
<-- hasn't forgotten either. :cry
Title: Submarines
Post by: Max on February 07, 2007, 11:34:14 AM
How many cases of Scotch for a Los Angeles class nuke sub? That could make NDIsles an interesting map :eek:
Title: Submarines
Post by: BansheCH on February 07, 2007, 12:36:49 PM
Quote
Originally posted by Max
How many cases of Scotch for a Los Angeles class nuke sub? That could make NDIsles an interesting map :eek:


That would cost a lifetime supply. :)
Title: Submarines
Post by: Krusty on February 07, 2007, 12:40:51 PM
The price of such a quantity of scotch would more than surpass the initial capital required to hire a crack team of coders, 3d modelers, and 2d artists, to create a new game based solely on submarines, and then pay for rent during the development period, as well as purchase enough equipment and connections to have a MMO sim server and so forth.


You're better off just starting your own game company :P
Title: Submarines
Post by: Max on February 07, 2007, 12:43:37 PM
Yo Krusty, all I'm asking for is one nuke sub...just for me. How hard could that be?

Yo Waffle...let's do lunch.  :rofl
Title: Submarines
Post by: Krusty on February 07, 2007, 01:50:19 PM
:rofl

Hard enough, is my guess :P
Title: Submarines
Post by: crockett on February 07, 2007, 02:53:50 PM
Quote
Originally posted by Max
Yo Krusty, all I'm asking for is one nuke sub...just for me. How hard could that be?

Yo Waffle...let's do lunch.  :rofl


Yea and all I'm asking for is a Spit that the wings don't fall off.. How many cases is that? :rofl
Title: Submarines
Post by: ReyPirin on February 07, 2007, 05:03:43 PM
Type VIIC, deliscious whining ahoy!
Title: Submarines
Post by: EagleDNY on February 07, 2007, 06:04:12 PM
Just go get a copy of Silent Hunter III and enjoy.  Submarines in AH2 would be a waste of time and resources for HT --- it would rapidly become apparent that the 35Kt CV group is pretty much immune from a U-boat unless it just happens to run over it.

EagleDNY
Title: Submarines
Post by: Captain Virgil Hilts on February 07, 2007, 06:20:24 PM
Quote
Originally posted by EagleDNY
Just go get a copy of Silent Hunter III and enjoy.  Submarines in AH2 would be a waste of time and resources for HT --- it would rapidly become apparent that the 35Kt CV group is pretty much immune from a U-boat unless it just happens to run over it.

EagleDNY


Proper u-boat tactics will allow a sub to take on a CV group in AH II.
Title: Submarines
Post by: ROC on February 07, 2007, 06:41:23 PM
Quote
Just go get a copy of Silent Hunter III


Ya, that's a fun one :)  

Graphics load up with more than 5 or 6 people blowing things up, but still fun.
Title: Submarines
Post by: GooseAW on February 07, 2007, 07:23:50 PM
yep, I remember the subs being mentioned.....2 weeks?

:noid
Title: Submarines
Post by: Higgins on February 07, 2007, 07:28:28 PM
I actually have Silent Hunter III, which is a great game.  I haven't played it for a while when I found out it installs some sort of program that weeds into your system.  It corrupted my Windows when I tried to just delete it from my system using Windows Exporer.  Bad mistake.  I didn't know at the time what it was.  Anyhow if you liked Silent Hunter III, keep your eyes out for Silent Hunter IV which should be out a little later this year.  It will cover the American, Japan war in the Pacific.  Should be good.

I am interested in subs in AH II for the diversity it would add to the overall game.  Any addition to the game that adds immersion and extra impact I think is great.  Would make the fleets battles more interesting and give players more options than just flying or gv fighting.  Anyhow I read through previous posts and didn't get the idea that Dale is pursuing the idea any longer.  If he changed his direction to the idea that's fine, I'm sure he has more areas in mind to expand the game in a great direction.  I'm just curious if he is still considering the idea or going that direction.  Best of luck with your fights.

Higgins_Mskt
Title: Submarines
Post by: baine1 on February 07, 2007, 08:12:04 PM
Maybe we could start with making the DEs independent and controllable. I think DE fights would prove as popular as tank battles. Maybe give us the cruiser as a way to waste some perkies. It goes down with two 1000lbers, so it wouldn't be too unbalancing.
Title: Submarines
Post by: daddog on February 08, 2007, 10:10:10 AM
Quote
Maybe we could start with making the DEs independent and controllable. I think DE fights would prove as popular as tank battles. Maybe give us the cruiser as a way to waste some perkies. It goes down with two 1000lbers, so it wouldn't be too unbalancing.
That would be fun! :)
Title: Submarines
Post by: FiLtH on February 08, 2007, 10:29:26 AM
And give them torpedos.
Title: Submarines
Post by: Shuffler on February 08, 2007, 11:47:59 AM
If subs came into play the DE's would have to be user controlled to run down a sonar contact. Then there would be the set of depth charges of course..... and oil slicks :D
Title: Submarines
Post by: wooley on February 08, 2007, 01:20:20 PM
Would would then need Catalinas to fly ASW patrols. I can just see the fiasco trying to launch a Catalina mission in some choppy waters :D

I was really in to the Silent Hunter series (and Silent Service before that). But SH3 was a disappointment to me - rotating the bloody crew all the time was a PITA and didn't really add to the game play. And as I recall it fubared my machine when I tried to uninstall it too.
Title: Submarines
Post by: Mister Fork on February 08, 2007, 02:16:26 PM
Hmmm. The costs of development...

Adding Subs and water to the AH code engine: $25000.

Allowing players to control Destroyers or Cruisers: $7000

Adding BATTLESHIPS to the mix: $5000

Watching players like Krusty and Saintaw run their battleships into one another like kids in a bathtub? Priceless.
Title: Submarines
Post by: Shuffler on February 08, 2007, 04:34:08 PM
What a deal...............
Title: Submarines
Post by: Sabre on February 08, 2007, 04:43:47 PM
Quote
Originally posted by EagleDNY
Just go get a copy of Silent Hunter III and enjoy.  Submarines in AH2 would be a waste of time and resources for HT --- it would rapidly become apparent that the 35Kt CV group is pretty much immune from a U-boat unless it just happens to run over it.

EagleDNY


As I've pointed out elsewhere, killing CVs in AH with subs would literally be like shooting fish in a barrel, given the current employment of CVs in the game.  While it is true that the CV's speed would make interception on the high seas problematic, our AH CVs spend most of their time in-shore, crusing back and forth off the base they're currently attacking.  Like wooden ducks in a shooting gallery.  The only time you find them out in open waters is when they're changing targets or coming out of port after being sunk (which would be a nice place to lay in wait for them).  Plus, most of our maps have rather limited stretches of open water, and players always bring them close in-shore.
Title: Submarines
Post by: Rondar on February 08, 2007, 07:00:04 PM
Quote
Originally posted by Sabre
As I've pointed out elsewhere, killing CVs in AH with subs would literally be like shooting fish in a barrel, given the current employment of CVs in the game.  While it is true that the CV's speed would make interception on the high seas problematic, our AH CVs spend most of their time in-shore, crusing back and forth off the base they're currently attacking.  Like wooden ducks in a shooting gallery.  The only time you find them out in open waters is when they're changing targets or coming out of port after being sunk (which would be a nice place to lay in wait for them).  Plus, most of our maps have rather limited stretches of open water, and players always bring them close in-shore.


Ah yes, a submarine would be just fine because if a cv group gets close enough the 5"guns  can create havoc for people trying to up and defend the base.    A sub would be great for just such a scenario.
Title: Submarines
Post by: Saintaw on February 09, 2007, 04:40:25 AM
Quote
Originally posted by Mister Fork
Watching players like Krusty and Saintaw run their battleships into one another like kids in a bathtub? Priceless.


Heeeeeey!!!!! :furious :D
I didn't know I had advertised on my port re-entry / parking skills! Besides... I'm not going back in a bathtub with Krusty, last time I caught him singing "... and GI-JOE got stuck...and GI-JOE got stuck"
:eek:
Title: Submarines
Post by: Higgins on February 11, 2007, 12:41:15 PM
Controlable ships beyond PTs would definately add a new dimesion to the game.  I'm curious as to the amount of work that would be required to add a layer beneath the current sea level.  If it could be abtained simular to the cloud and alt layers currently in the game it might now require a huge amount of rewrite.  Then again, I don't code and have no clue how much work it would require.  It would be cool for sure though

Higgins