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General Forums => Wishlist => Topic started by: FiLtH on February 08, 2007, 03:50:24 PM

Title: 163s and defending HQ
Post by: FiLtH on February 08, 2007, 03:50:24 PM
One of the best targets to try for is a long range bomb run on an enemy HQ. It does something if successful. Last week we had a 17 plane bomber mission against an HQ. We lost a few to interceptors along the way. However once nearer HQ we were swarmed by 163s. We were all dead before drop.

    What Im asking is this. Would it be possible for the 163 base to have a limit of 163s that can be launched at one time? 190s and typhoons are tuff enuff to fly through, but it gives the escorts a chance, as well as the bombers.

   20 163s are just overkill, and makes nobody want to fly HQ runs.
Title: 163s and defending HQ
Post by: Spikes on February 08, 2007, 03:59:30 PM
That would be nice...one time...we had 27 sets of 24s...only 10 sets got near the
HQ at all..and out of those...maybe 3 dropped


there was half the rook army up there in 163s.

and we were at 30K
Title: 163s and defending HQ
Post by: skycaptn on February 08, 2007, 04:22:47 PM
They should just make the Me-163 in the game true to the plane that fought in WWII.

A badly designed difficult to handle fighter that killed more experienced german pilots than american planes.

Hail german inginuity!!! The Me-163 is another one of the projects that won us the war.
Title: 163s and defending HQ
Post by: Bronk on February 08, 2007, 04:39:02 PM
:cry :cry :cry :cry :cry :cry


Bronk
Title: 163s and defending HQ
Post by: Treize69 on February 08, 2007, 04:40:16 PM
Or like last week (or was it last weekend? They all run together after a while) when the bish were running a non-stop circuit of 163's from their HQ base the the nearest rook base, at one time I counted over 12 163's on my screen at one time. It was rediculous, but they just kept coming. No effort to capture the base, not even any staying and fighting. Ended up changing arenas just for a different kind of stupid pointless battle.
Title: 163s and defending HQ
Post by: Oleg on February 09, 2007, 01:05:00 AM
Who said bombing HQ must be easy? :huh Take some fast high-altitude fighters to cover you if you have problems with interceptors.
Title: 163s and defending HQ
Post by: Flatbar on February 09, 2007, 03:31:43 AM
Depriving one side of their radar and their ability to get the maximum amount of fun for their time online does drive the need to urgently defeat that possibility using any means necessary.

If taking down another countrys radar is fun for you then I suspect that defeating such a raid is just as much fun, and much, much more satisfying for the defenders.
Title: 163s and defending HQ
Post by: Spikes on February 09, 2007, 06:52:55 AM
Quote
Originally posted by Oleg
Who said bombing HQ must be easy? :huh Take some fast high-altitude fighters to cover you if you have problems with interceptors.



Its not easy...but half the missions dont even make it to HQ
Title: Re: 163s and defending HQ
Post by: Tilt on February 09, 2007, 06:58:22 AM
Quote
Originally posted by FiLtH
Last week we had a 17 plane bomber mission against an HQ.  


How many escorts?
Title: 163s and defending HQ
Post by: skycaptn on February 09, 2007, 08:00:14 AM
I was one of them.. downed two 163's and some Nik1 who never saw me coming.. there had to have been at least 10 escorts poney D's and a couple jugs..

It was a typical well planned and executed Filth mission and not more than one or two rookies for the whole group.

The bombers executed very well and defending themselves resectfully but Filth is right the sky was FULL of 163's.. most of whom had no idea what they where doing.. a couple of the typical nasties where around guys who fly that thing like they stole it..

I say just up the perk cost a wee bit.. most of the time a tempest and a 163 are nearly the same perk cost??
Title: 163s and defending HQ
Post by: bzek74 on February 09, 2007, 08:47:41 AM
Keep the 163 as is otherwise make the bomber guns as inaccurate as they really were. Throw in the cold of being at 30k and the potential to drop bombs on the bomber below you. Bombers still have it made....one guy flying 3 planes and being able to man the guns.
Title: 163s and defending HQ
Post by: Bronk on February 09, 2007, 10:19:24 AM
Waaaaa:cry :cry :cry :cry
Ability to fly off the map
EZ mode bomb sight
3 box = 2 mulligans
slaved guns
F3 mode
no wind
FFT

Now you want to to make it MORE easy because 163 shot you down.

Perk lvl for the 163 is fine as is availability.

Bronk
Title: 163s and defending HQ
Post by: hubsonfire on February 09, 2007, 10:33:54 AM
Really tough to argue that 163s should be made more realistic, and bombers less realistic.
Title: 163s and defending HQ
Post by: Tilt on February 09, 2007, 01:11:32 PM
What fuel did 163's use and how do you attrit it....................
Title: 163s and defending HQ
Post by: bzek74 on February 12, 2007, 08:28:37 AM
believe it was a peroxide mixture channeled through a metal screen for a reaction.

90prf
Title: Re: 163s and defending HQ
Post by: Stoney74 on February 12, 2007, 09:35:56 AM
Quote
Originally posted by FiLtH
One of the best targets to try for is a long range bomb run on an enemy HQ. It does something if successful. Last week we had a 17 plane bomber mission against an HQ. We lost a few to interceptors along the way. However once nearer HQ we were swarmed by 163s. We were all dead before drop.


Run the mission in the MWA, or...

Announce what you're going to do, including number of bombers and escorts on Channel 200, including route of flight and that you'd rather not have 163's up to defend.  Then, maybe the other side would have enough time to up a defensive flight in conventional fighters to meet you.

The only defence against having a group of bombers emerge out of a clouded darbar picture on the map, 2 sectors away from HQ, is to have a plane that can quickly get up to altitude to meet them.  In real life, RADAR picked up the missions well in advance in order to have planes in position for the intercept before they were over a target.

Another choice could be to just pick the deepest strat target that's out of range for the 163's and hit it.  HQ is too important to everyone else that I believe it deserves some special protection.
Title: 163s and defending HQ
Post by: Kev367th on February 12, 2007, 11:56:32 AM
Quote
Originally posted by Treize69
Or like last week (or was it last weekend? They all run together after a while) when the bish were running a non-stop circuit of 163's from their HQ base the the nearest rook base, at one time I counted over 12 163's on my screen at one time. It was rediculous, but they just kept coming. No effort to capture the base, not even any staying and fighting. Ended up changing arenas just for a different kind of stupid pointless battle.


Predicted that would happen with the base being un-captureable.
It's another one of the un-allowed for results of uncapturable bases.
Title: 163s and defending HQ
Post by: frank3 on February 12, 2007, 02:37:43 PM
You could also up a gaggle of Mosquito's at low level against the HQ!

If you can menage to flock together around 15-20 mosquito's, that'll make a nice milkrun :D
You could approuch below radar, and emerge about 12 miles before the HQ and the 163's will have no idea what hits them!

(http://www.onpoi.net/ah/pics/users/68_1171313087_z749690_350.jpg)
Title: good idea frank
Post by: rogerdee on February 12, 2007, 04:57:26 PM
now that sounds like  a fun idea frank

i was thinking of something different to do on squad night so a low level mossie raid on the HQ would be perfect
Title: 163s and defending HQ
Post by: Nilsen on February 13, 2007, 03:26:19 AM
Quote
Originally posted by frank3
You could also up a gaggle of Mosquito's at low level against the HQ!

If you can menage to flock together around 15-20 mosquito's, that'll make a nice milkrun :D
You could approuch below radar, and emerge about 12 miles before the HQ and the 163's will have no idea what hits them!

(http://www.onpoi.net/ah/pics/users/68_1171313087_z749690_350.jpg)


We tried that on mini pizza a few weeks back, but the guy setting it up managed to announce it on 200 by mistake :D

One guy made it there.

And no... Do not make it easyer for the buff guys to get close to HQ. A mission there should not be a milkrun like it was in the old AH1 days. Milkrunners live in EW and MW all day (ya'll know who im talking about)
Title: Re: good idea frank
Post by: frank3 on February 13, 2007, 10:58:31 AM
Quote
Originally posted by rogerdee
now that sounds like  a fun idea frank

i was thinking of something different to do on squad night so a low level mossie raid on the HQ would be perfect


After all, that's just what the Mosquito was intended for :aok
Title: 163s and defending HQ
Post by: Mustaine on February 13, 2007, 02:11:04 PM
so you want there to be no equally easy way to stop you from coming in at 35,000 and destroying GAMEPLAY for an entire side of players????


don't tell me that bombing is not easy, it is sick easy. so what you flew for 2 hours AFK behind the lines to get alt, that's YOUR choice to waste that time.

is there anything easier that hitting a runway to take off, do nothing but spam ch 200 or whatever for 2 hours, then spend 5 minutes looking at a precision sight, and hitting a button.




yes in theory the defenders can take up fighters, climb up and attack you... but by the time you are noticed in your mission there is no way they'd be able to get up there that fast. even the best climbers in the game can not get to 30,000 in under say 12 minutes, and that is being generous.

now say you were in B17's you were going full power (which I know you are) according to HTC performance charts you are going 300MPH. at that speed you are going 5 miles every minute.

at that rate EVEN if the fighters could climb to 30 K in 10 minutes they'd have to see your raid, know it's target, and up when you are over 2 sectors away from HQ. think how far away that is, and realize there are many times you can't even be seen until within a sector.

if you are dead set on ruining the game play for an entire country be prepared for them to up and stop you at all costs. I for one find playing without radar so unenjoyable I log off and go to another arena. you can't tell where your squad is, you spend 10 minutes chasing a dot to find it is friendly, it is an utter waste to even attempt fighting.
Title: 163s and defending HQ
Post by: frank3 on February 13, 2007, 02:20:04 PM
Well, if the defending team (of the HQ) would play it smart, they didn't have to launch last minute intercepts.

Firstly, one can see a major enemy darbar (Milkruns usually take many aircraft)
If someone notices a big darbar, they can send a recconnaissance plane there.
If the recce plane sees it's a large raid heading for the HQ, there's plenty of time for 'normal' aircraft to get to alt and intercept the high-alters.

(http://www.onpoi.net/ah/pics/users/68_1171398163_imageavr05.jpg)
Title: 163s and defending HQ
Post by: Bronk on February 13, 2007, 02:28:29 PM
Quote
Originally posted by frank3
Well, if the defending team (of the HQ) would play it smart, they didn't have to launch last minute intercepts.

Firstly, one can see a major enemy darbar (Milkruns usually take many aircraft)
If someone notices a big darbar, they can send a recconnaissance plane there.
If the recce plane sees it's a large raid heading for the HQ, there's plenty of time for 'normal' aircraft to get to alt and intercept the high-alters.
 


Thats well and fine for FSO and scenario play.
But for MA play no way.
I don't think many would enjoy flying high alt endlessly looking for raiders.


Bronk
Title: 163s and defending HQ
Post by: frank3 on February 13, 2007, 02:37:45 PM
Well, that's what the Recce aircraft is for, you could use a fast flying P-38 or something (with fueltanks)

The recce plane could stay with (or follow behind) the formation, and keep informing about its whereabouts/heading/alt
Thus giving the interceptors a quick guide to their targets :)
Title: 163s and defending HQ
Post by: Mustaine on February 13, 2007, 02:39:17 PM
bronk has it right imho...


Frank, like I was saying though, it is all about trying to make gameplay unenjoyable for an entire country is the problem at heart.
Title: 163s and defending HQ
Post by: frank3 on February 13, 2007, 02:47:37 PM
But we're drifting away from the actual topic again, wether or not the 163's are a fair fight against milkruns! :)
Title: 163s and defending HQ
Post by: Mustaine on February 13, 2007, 02:56:36 PM
Quote
Originally posted by frank3
But we're drifting away from the actual topic again, wether or not the 163's are a fair fight against milkruns! :)
:aok :rofl
Title: 163s and defending HQ
Post by: Spikes on February 13, 2007, 04:23:37 PM
I have to go with frank...They can look at the darbar...but like Bronk said...no one wants to climb to 30K just to find out they are too late...

163 are so fast it is **kind of** hard to kill them...but the 163 is hard to fly because of the limited ammo...

I think to solve the problem...you KNOW that you will get encounters on your mission...get 10 p51s about 5K above or so and dive on the 163 when they are climbing .


-S
Title: 163s and defending HQ
Post by: Bronk on February 13, 2007, 04:29:10 PM
Quote
Originally posted by spikes
I have to go with frank...They can look at the darbar...but like Bronk said...no one wants to climb to 30K just to find out they are too late...



-S


No. What I said is I don't want to do multi hour recce missions.
Do you think floating at 30+k for hours hunting buffs down just to report loc is fun?
I'd define it as tedium.

Bronk
Title: 163s and defending HQ
Post by: FiLtH on February 13, 2007, 11:27:15 PM
I was thinking a cool thing to try would be to have two strikes.

   The first would consist of B17s with 1000lb loads escorted by P51s. They would launch 10 minutes ahead of the main strike. They would target the fighter hangers at the 163 base and level them.

  Following behind would be the main strike of B24s w/ 2000lb loads escorted by P51s, and would target the HQ.

   It would take a few people, but it would be fun to try to pull off.
Title: 163s and defending HQ
Post by: Stoney74 on February 14, 2007, 12:07:34 AM
Or you could just send a bunch of fighters in heavy.  Either way, this is the best tactic, IMHO, to neutralize the 163 threat.

Title: 163s and defending HQ
Post by: Spikes on February 14, 2007, 08:31:25 AM
I like Filth's idea...It would trick them...they would all land then BAM.


-S