Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Serenity on February 08, 2007, 11:26:20 PM
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Alright, lemme give you my stats so far first:
Hawker Hurricane IIc
Kills in: 29
Killed in: 16
Alright, so I know the Hurricane is a turn-and-burn plane, but surely its good for other things. Ive been trying to boom and zoom, and that works for a short while. As soon as I lose that edge I just start turning. In fact, most of my deaths have been collisions. (I havnt mastered the HO. I tend to dive, but since I blew their tail off, they fall, and we collide) So, how do YOU fly the Hurricane?
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Purely as a defence plane. As i told you when we were in DA - it will be great for you to fly it because it will teach you ACM. I flew it when i was a noob and it taught me how to evade and set up the opponent for the shot.
Do not bother BnZ in it because it just doesnt hold on to E (If you have ever seen a real Hurricane it's wing is very thick!)
I go in on the deck, stay on the deck, and wait for them to attack me. It will absolutely massacre CV planes, the most fun is flying it at a base under attack from an enemy CV.
I flew it for a few sorties yesterday, am 29 - 4 in it and i think i was recording if you want the film.
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Originally posted by Serenity
Alright, so I know the Hurricane is a turn-and-burn plane, but surely its good for other things.
No. Not really... it isnt.
I never get more then 7 or 8 K when ATTACKING a base, and about 2 or 3 when defending. The Hurri will 90% of the time fight from a defensive position (ie lower E). But the good part about speed is that you can actually use it against your opponent. I very often let people in on my tail, break away and barrel only to make them overshoot below me and blow them on their way up.
If you get the Hurri fast (ie above 300 mph), youre negating its best asset - its turnability.
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The IIC is good for HOing :D
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I get a Hurri high up... 8-10K...If I am defending...Ill stay up there maybe drop to about 6-7K...and defend
Attacking..I stay up there....dive...then stay low with a bit of speed (not trying to lose a lot).
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Like Spikes says, you can take it up high. It doesn't compress very easily, 400-450?
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dive a IIc into a low furball & saddle up on sum1 is a guaranteed way 2 score (once)
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Originally posted by Serenity
Alright, lemme give you my stats so far first:
Hawker Hurricane IIc
Kills in: 29
Killed in: 16
Alright, so I know the Hurricane is a turn-and-burn plane, but surely its good for other things. Ive been trying to boom and zoom, and that works for a short while. As soon as I lose that edge I just start turning. In fact, most of my deaths have been collisions. (I havnt mastered the HO. I tend to dive, but since I blew their tail off, they fall, and we collide) So, how do YOU fly the Hurricane?
Purely defensive and you gotta have a pretty good S.A. to survive. Like A6M, expect tobe BnZ-ed by faster planes.
Hurri2C is basically like an A6M. If i rmemember most some pilots in CBI theater prefered to stay with their hurri2c units than converting to spit8/14s because they can at least turn with the japanese army fighters.
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Recently after the introduction of the Hurricane, I was testing a Mk II, some 15-20K up, when I crossed some 4 190's.
They were cruising, probably with full fuel and ordnance, probably A8's, some 5K below I think.
I dived after them they didn't see me and I killed them all, hehehe
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like furball said, it's best as a base defense plane. i remember landing a 16 kill sortie in one in the old MA, no reloads, just defending against a CV attack, just like furbs said. get in close and balst em with a few rounds.
the thing i notice most about the hurri is how stable it is. i often make 600 yrds killshots while the guy tries to rope me. the plane really floats and it's very stable, which allows you to hit those shots very easily.
infact, i think the hurri2c must be best in the game a that, killing guys that are trying to rope you, blast them as they go over the top while slow, they give you a nice profile and you barely have to lead the shot, it's like shooting fish in a barrel
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I started flying the IIC back when it was relatively rare with maybe 8,000 kills per tour while the LA7 was at 30,000. I had never really considered it because, with the exception of the guns the plane really didn't seem to offer that much (OK, I'm trying to say it ain't sexy). I had several engagements against one and found out how tough it was to kill and how a well flow one could turn the tables if I wasn't very careful even though I was flying a "superior" aircraft. For quite awhile the IIC has been it's own bait, luring unsuspecting aircraft into a fight against the old...slow...low-alt target that would then promptly turn the fight around and schwack 'em. With the advent of the multiple arenas things really changed. The month after the change the IIC kills shot up to a high of over 32,000, just short of the LA7 at 33,000 kills. The secret was out.
As far as how to fight with it...well most people have covered it. You may start out with altitude but B&Z with a Hurri usually just turns into a B&..... Not much zoom potential, but then B&Z is kinda boring anyway.
As far as tips are concerned, learn to fly looking out your six. Set up your forward view to give you the best over-the-nose look since you'll be taking lots and lots of shots of opportunity, principally high-angle/high-track-crossing-angle shots. Practice your gunnery since you don't have many rounds. This is where the complaint about the plane's great guns is balanced out somewhat by lack 'o rounds. If you shoot like you're in a Niki or Pony you'll probably get one or two kills but if you learn quick and precise snapshots you can bag many more before the counters reach 0.
Learn the art of the barrel roll and forcing the overshoot. 90% of the time you'll be defensive and the overshoot is what let's you turn the tables.
For pure turning fights the only plane that has a consistent advantage is the Zeke as it's the only thing that can out-turn you. There are, of course, some others but it becomes much more pilot dependant. The F4U can be tough if he slows down. The one's that make their living fast like the LA7 and Pony are only a problem because all they do is pick while you're turning with someone else. A well-flown 109 can be tough also because they like the vertical which is tough in the Hurri because it just doesn't keep enough e to stay in the vertical with them for long.
The other thing is you're not going to run away from anything in the arenas except maybe a GV so you've got to plan your fight and recognize the opportunity to bug out if and when it occurs. Usually to successfully disengage from a fight you'll need to either kill everyone or stay alive until another friendly comes in to distract your opponents.
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Thanks all! And yeah Ball, id love the film! By the way, I think I should clarify. What I mean by my BnZing is that I enter a fight from 15k. Burn all my energy BnZing, and as soon as I can no longer Zoom, I start TnBing. That seems to work as the Hurricane doesnt seem to compress and as you said, is very stable. But I will try to come in low, thanks!
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here you are reynolds. a big thank you to Schatzi for hosting it...
Hurricane IIC (http://www.slowcat.de/slowcats1/films/HurricaneIIC.ahf)
It is 35 minutes of base defence, i dont think i get above 2k in the entire time. It is quite funny because for the first 20 minutes or so i am fighting with 2 x 500lb bombs loaded without realising.
I attached another clip at the end from yesterday, i think that covers this months Hurri IIC usage!
When viewing the film, while holding the 'A' key, page up so that your head level is above the gunsight, and press F10 to save position. Then watch the film with recorded views.
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Originally posted by Ball
a big thank you to Schatzi for hosting it...
:t.....
Reynolds, with "A key" he means the look forward (kp8 by default) which he set as over the nose view (http://trainers.hitechcreations.com/overthenose/overthenose.htm).
PS: Furby, I always thought that MY views are hectic..... but boy :), Nice SA and even better shooting .
Have to work on your landings and takeoffs though ;-).
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Originally posted by Schatzi
Have to work on your landings and takeoffs though ;-).
:mad: :mad:
i especially liked my hollywood style augerlanding with *cough* intentional slide onto the tarmac in the first sortie. :D
And thanks :)
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In addition to airfield base defense as prevoiusly mentioned, I like to take the Hurri I or IIC out to a friendly VB that's being attacked. Generally the enemys are lower and somewhat spread out giving you a little breathing room between fights and a chance to break away for home or simply land when needed.
If things slow down I head toward the base they were upping from and usually draw them back out.
While it's still a defensive role it feels a little more offensive when you actually have to fly somewhere.
BTW, I really have fun in the Mk I. The 8 .303's are pretty stout in close and the engine shut-off under negative G's doesn't seem to really bother me because it will automatically re-fire once the G loading changes again.
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I think what you said Bald...have hurri 1 and spit 1 be able to take off at V-bases
and maybe f4f or something
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lol. Thanks furbie. Its surprising to see a fighter like the Hurricane only used defensively. Ive actually only ever used it for offense... :rolleyes: Thanks for all of the information everyone! Its unendingly helpful!
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Back when RHIN0 used to play we'd up in IIC's on capped airfields and bust as many as possible. We had a surprisingly high success rate considering.