Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: bzek74 on February 09, 2007, 11:57:05 AM

Title: invisotree
Post by: bzek74 on February 09, 2007, 11:57:05 AM
Lastnight ( wasnt the first time ). I was firing at a tank in a clear area and I had the "hitting a tree" exploding round thing going on. Is this a bug or a range issue or does ltarcnuk have strange and wonderous powers beyond that of any nit? Im quite sure we can rule out choice c.

90prf
Title: invisotree
Post by: Flatbar on February 09, 2007, 12:06:59 PM
Make sure you are using the 'Ground vis range'. Access it by hitting 'Shift F4'.
Title: invisotree
Post by: Bronk on February 09, 2007, 12:32:15 PM
http://www.speedyshare.com/184991780.html

Go approximately 1 min into this film.
Then use external view and get behind turret and watch .

I believe there is something funky going on with trees.

It happens often and forces repositioning into a more exposed position.

Bronk
Title: invisotree
Post by: BaldEagl on February 09, 2007, 12:33:37 PM
Even with gound detail at max you will sometimes hit invisible trees at distance.  

I can only surmise it's one of the single trees (or 2 together) that you're hitting because they wont show up at those distances even fully zoomed in.
Title: invisotree
Post by: LTARokit on February 09, 2007, 12:37:21 PM
Rule out only half of "C".

LTARcnuk IS rather Strange at times :D


Rokit
Title: invisotree
Post by: E25280 on February 09, 2007, 07:27:53 PM
Make sure to wish Cnuk a happy Febwareh . . .