Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Major Biggles on February 09, 2007, 12:29:13 PM
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i'm loving those new terrain textures and object, they look bloody fantastic, great job HTC, can't wait!
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Just when i think that you have forgotten us ht you surprise me:aok
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Wow! Looks very nice!
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Hmm looks like i'm going to have to upgrade ?
Just when i get things running smoooth.
But it does look cool.:cool: :aok
*starts searching new egg*
Bronk
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Originally posted by Bronk
Hmm looks like i'm going to have to upgrade ?
Just when i get things running smoooth.
But it does look cool.:cool: :aok
*starts searching new egg*
Bronk
Ummm, nevermind.
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nice! :aok
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Originally posted by Kermit de frog
Ummm, nevermind.
What?
Bronk
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Looks brilliant, wtg HTC.
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Question on the new terrain....
The photo with the tank driving down the 'drive way' with the bushe on each side: Are we able to drive through those bushes?
The trees with the low branches, those won't flip my Tiger will it?
Was just wondering.... Nice eye candy!
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What terrain is this?
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awsome stuff:aok
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nm found it.
Hope i dont have to say bye bye to ah again.
Looks awesome btw :)
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These pictures are fantastic!
They really are.
Great work HTC.
Thank you.
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(http://www1.hitechcreations.com/news/images/070209/ahss51.jpg)
this will make the air war alot prettier, and the ground war worth fighting!
S!
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Is this for CT only, or are we going to get new maps for MA ?
+ I'm still waiting for my B29 HiTech :(
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Nice. :aok
Country roads/paths, beaches to be stormed, hedgerows!!! (Mr. Burns: Ex-cell-ent-!!!) I feel bad for players that can't run up their graphics in games like this. It does help with immersion into the game.
Sketch brought up two interesting points about low branches and interaction with the hedgerows..... eye candy is one thing.... random hidden flipping tank mines quite another.
Nice addition to the haystacks, farms, churches, and small communities dotting the arena maps.
Any effort to make the bases in the war arenas resemble some of the ones we see in the SEA arenas?
Any news on where work on updating plane models/graphics stands? I don't remember tow cables on the tanks before, so guess at least some work has been done along these lines?
Any possibility of additions to plane/gv set on the horizon?
(http://www.thesmilies.com/smilies/expressive/pray.gif) (http://www.thesmilies.com)
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Can you guys change the mint blue sky now ? It would nicer on the eyes.
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Originally posted by Kazaa
Can you guys change the mint blue sky now ? It would nicer on the eyes.
that can already be changed, it's a server setting. they just use the default settings, which are quite vibrant :)
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Originally posted by Kazaa
Is this for CT only, or are we going to get new maps for MA ?
+ I'm still waiting for my B29 HiTech :(
1. What he said
2. Now that pic looks DAM SEXY
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Kudos on the shadows, much better looking! I believe this will be for all MA maps instead of just CT. The objects and eye candy will replace the current trees/farms etc.
BEACHES!!!
Also I have an idea I will post in the wishlist forum about destroying trees/clutter.
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Finally... a sandy beach.
Awesome looking terrains, can't wait to fly/drive and die on them.
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This will be in the next version release, it's not just for CT. Our intent is to keep performance about the same.
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Are there more pics located anywhere.... ?
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Originally posted by Major Biggles
that can already be changed, it's a server setting. they just use the default settings, which are quite vibrant :)
vibrant is an understatement ! :lol
Still a couple more sky textures wouldn't go a miss, I mean HiTech and the team have already done the ground, it would be silly not to do the sky.
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Originally posted by Pyro
This will be in the next version release, it's not just for CT. Our intent is to keep performance about the same.
:mad: :mad:
damn, i was looking forward to complaining about FPS. :D
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Originally posted by Pyro
This will be in the next version release, it's not just for CT. Our intent is to keep performance about the same.
Sounds great Pyro!.
Getting a new lappy again to play will not be an option :)
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How about correcting the sun so sunrise/sunset doesn't occur at eye-level regardless of altitude. It's sort of silly watching the sun "rise" from over the horizon at 15,000ft altitude.
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*cough* wwii online *cough* textures:noid
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With sliders maxed to left, trees "twinkle" in the main arena.
I see no twinkling trees in the screen shots.
My guess is they don't show up on static images.
hap
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Could I get the link to the thread with the information on this update? I would thoroughly appreciate it.:aok
EDIT: Never mind, found 'em. For anyone else in the same boat as I am, their located on the main page at: http://www.hitechcreations.com
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Holy Conifers Batman! :aok
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Originally posted by 1epic1
*cough* wwii online *cough* textures:noid
oh yeah so lets just stay with the less attractive current ground graphics, i see your angle, inspired input to the topic...
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Originally posted by 1epic1
*cough* wwii online *cough* textures:noid
If you keep your mouth open like that, something is bound to fly in.
ack-ack
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Originally posted by 1epic1
*cough* wwii online *cough* textures:noid
You haven't been in wwiionline in a while have you?....
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Originally posted by 1epic1
*cough* wwii online *cough* textures:noid
Ohh look Lan is making more friends.
Bronk
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that lan kid is a moron.
if you like ww2ol so much lan, go there and stay there, we won't miss you...
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Ooooooo....... :O
Them is some perty pik-cores y'all got therr, can't wait to see the final version!
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This was freaking me out - I couldn't see the picture. For whatever reason, Firefox wasn't refreshing the page so I had to force it with CTRL-R. Weird!
Anyway, the new textures look fantastic. Those hedgerows will be fantastic for Battle of Britain and Fortress Europe scenarios - they're very South East England circa 1940. :aok
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How about adding some terrain tiles, structures and vegetation more appropriate for PTO-style maps? Everything 'round here is all Euro-centric.
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Originally posted by wooley
This was freaking me out - I couldn't see the picture. For whatever reason, Firefox wasn't refreshing the page so I had to force it with CTRL-R. Weird!
Temp Cache files :).
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Originally posted by Bronk
Ohh look Lan is making more friends.
Bronk
you took the words right out of my keyboard, i was just about to type that
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Originally posted by Saxman
How about adding some terrain tiles, structures and vegetation more appropriate for PTO-style maps? Everything 'round here is all Euro-centric.
CT is 8th airforce to begin with ;)
another indication that CT isn't too far away ;)
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My point exactly.
The focus is ALWAYS on Europe.
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Originally posted by Major Biggles
CT is 8th airforce to begin with ;)
another indication that CT isn't too far away ;)
Two weeks, right?
(http://www.thesmilies.com/smilies/happy0194.gif) (http://www.thesmilies.com)
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Originally posted by Saxman
My point exactly.
The focus is ALWAYS on Europe.
well, that's where most of the airwar was ;)
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Are these upgrades independent of Tour of Duty?
Can we expect them in two weeks?
Will our fps suffer much?
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Originally posted by Major Biggles
that lan kid is a moron.
if you like ww2ol so much lan, go there and stay there, we won't miss you...
The funny thing is, you can say that new updated AH terrain is similiar to the terrain from dozens of WW2 games. EAW is the game that popped into my mind when I first saw the terrain.
ack-ack
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Originally posted by Saxman
My point exactly.
The focus is ALWAYS on Europe.
Yeah, why does Europe get everything? Europe, Europe, Europe!
ack-ack
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Originally posted by Ack-Ack
Yeah, why does Europe get everything? Europe, Europe, Europe!
ack-ack
cos we are teh cool :cool:
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Nice pics HTC.
Cant wait til i pay this bill so i play on the new terrain(when ever that is)!
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It's quite amazing what a little spec of the miscellaneous can do to the overall visual feel of the entire game. The white beaches alone make those screenshots seem like almost an entirely different game.
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Such amazing scenes must be filled with Shermans, Comets, Panthers, M10s, Jadgpanthers, Stuarts, T34-85s, etc etc etc.
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I hope this isnt the death of my laptop AH2 days.
Dont have enough cash to upgrade my PC motherboard right now...
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I have some questions, if somebody from HTC doesn't mind answering:
You say the impact is the same on performance. Is this because these are replacing the old system of "random trees" (and the net # of trees is still about the same), or are they supplementing them (i.e. a different tile for the terrain), and even while displaying more trees the impact is the same?
The hedgerows look rather nice, but we've had problems before on Karelia with defensive trenches with getting in, turning, and getting out of narrow areas in GVs. Will you be able to drive through these, which for a tank would be realistic, in order to prevent any problems?
Does the change in the beach/sea connection mean smoother landings for LVTs, and is the "getting stuck on a speck of land" issue gone now?
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Originally posted by Ack-Ack
Yeah, why does Europe get everything? Europe, Europe, Europe!
ack-ack
Beacuse all you need for the Pacific is better looking water? :)
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One more question:
What are the green and red marks in the upper left sky? Are these some sort of waypoint markers, or something?
(http://www1.hitechcreations.com/news/images/070209/ahss51.jpg)
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Beacuse all you need for the Pacific is better looking water?
HARDLY.
Coral, mud or PSP airstrips; palm trees and jungle plants; volcanic rock; quonset huts, pagoda-style buildings, tents, tarps and camo net instead of permanent concrete and metal structures at the bases, etc etc.
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Originally posted by Krusty
One more question:
What are the green and red marks in the upper left sky? Are these some sort of waypoint markers, or something?
(http://www1.hitechcreations.com/news/images/070209/ahss51.jpg)
FOO Fighters...?
:p
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Originally posted by Ball
:mad: :mad:
damn, i was looking forward to complaining about FPS. :D
I believe the KEY word was "Intent" ;)
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Originally posted by Sketch
Question on the new terrain....
The photo with the tank driving down the 'drive way' with the bushe on each side: Are we able to drive through those bushes?
Im not even on the design team and know the answer to this question.
no
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Krusty, I would say it is a bad photoshop of some "secret" HT type info :)
That or maybe we get different colored tracers :D
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Originally posted by zorstorer
Krusty, I would say it is a bad photoshop of some "secret" HT type info :)
That or maybe we get different colored tracers :D
Hrm... that's a thought.
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Pics are nice, but... Why bushes so HIGH? They are about 5-6 meters height, more like small trees than bushes.
Originally posted by Saxman
How about correcting the sun so sunrise/sunset doesn't occur at eye-level regardless of altitude. It's sort of silly watching the sun "rise" from over the horizon at 15,000ft altitude.
And decreasing it size to more appropriate value?
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Originally posted by Saxman
HARDLY.
Coral, mud or PSP airstrips; palm trees and jungle plants; volcanic rock; quonset huts, pagoda-style buildings, tents, tarps and camo net instead of permanent concrete and metal structures at the bases, etc etc.
Well, at least *some* of those things area available.... on some of the SEA maps.... just don't see them in the EW, MW, or LW arenas. Some great stuff on maps almost no AHII players ever see. Shame really.
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OOOOhh OOHHH oooHHoohhogghghhhhh ahhhhhhhhhhhhh!!!
very pretty pictures....wish my computer could handle hi res....can't wait to do some Ol-school "hedge-hopping" as they called it back then.....Very nice work HTC....is this a peek at what may come in CT? SEA? or will MA have the benefit of thes added details?
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THANK GOD we are out of the pacific theatre!!!!Hedgerows it's almost like home,just need some gloomy weather and snow now.Oh and I really miss AK Desert.Great work look forward to the release.:aok
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very nice :aok
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Originally posted by Krusty
The hedgerows look rather nice, but we've had problems before on Karelia with defensive trenches with getting in, turning, and getting out of narrow areas in GVs. Will you be able to drive through these, which for a tank would be realistic, in order to prevent any problems?
The hedgerows of Normandy (Bocage) were earthen berms several feet high with hundreds of years worth of intertwined bushes, small trees and undergrowth growing several feet on top. Tanks could NOT just drive through them. This is a good part of what made the breakout from Normandy so painfully slow to the Allies, as the hedgerows lining the roads restricted movement and caused bottlenecks that were exploited to great effect by the Germans.
An American named Cullin finally came up with the idea to put metal prongs on the front of the tanks to cut through the hedgerows and allow some better mobility.
If this is the terrain the hedgerows in AH are meant to represent, then NO, our current tanks should not be able to just drive through. Now, if we had a Sherman with a Cullin hedgerow device . . . what and advantage that would be. :D
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I didn't know they had earth in there, thought they were always just brush.
Anyways, that presents some problems with gameplay. You can't turn around. You can't turn period. I mean, sure it localizes the fight, but when you have 10 panzers all behind each other and the guy in the front keeps getting popped off by a tigr hiding around a curve in the hedgerow? You know they won't be getting anywhere.
It wouldn't be so bad if the tanks in AH could pivot in place. It's wide enough to allow that. But imagine doing a 30-point-turn to get turned around in those rows! :rofl
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Have some typhoons or some A20's for close air support.
Just put the panzer in reverse and call it in.
Problem solved krusty. :)
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Heh, maybe... Maybe..
Granted it will be interesting to see how close air support and low level fighter cover will affect the ground war now (fighters to shoot the attackers, attackers to kill the GVs, more fighters to cover the attackers).
I just think that the tanks will pop 1 at a time (ducks in a row) before they have time to reverse outta there.
It's going to be interesting to see how this changes GV use in this game (if at all)
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the trees look great and so much better then what we have now.
can i ask if these have anything to do with waffel as ive sen some of hes previous 3d work in the terrain editor section and its very similar.
this is gona be a great inprovment as long as we dont get the pop up or invisable trees
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THANK GOD we are out of the pacific theatre!!!!Hedgerows it's almost like home,just need some gloomy weather and snow now.Oh and I really miss AK Desert -- Hazzer
I remember snow... SEA events I think. Not sure if I've ever seen desert. I remember night time too... over snow covered landscape, flying NOE.
Not sure sky can create "gloom" as it's set up now, but that would be an interesting effect. Changing weather throughout the day would be an interesting effect in a arena map as well, to go along with dawn/dusk. Cloudy overcast days, clear sunny days, fog and some limited visibility at times (maybe not real thick like SEA maps sometimes.....).
Some of the ground fog and changes to clouds have been very well done. I came across a Port in SmPizza that was fogged in; shore batteries are useless there, but was very interesting effect. I've had to adjust approaches to bome runs from high altitude, due to no visibility in the bomb sight.
A desert map in the rotation would be fun. Dunes. Sandstorm effect in places? The folks who do skins would have fun crafting new skins for that environment.
The hedgerows of Normandy (Bocage) were earthen berms several feet high with hundreds of years worth of intertwined bushes, small trees and undergrowth growing several feet on top. Tanks could NOT just drive through them. This is a good part of what made the breakout from Normandy so painfully slow to the Allies, as the hedgerows lining the roads restricted movement and caused bottlenecks that were exploited to great effect by the Germans.
An American named Cullin finally came up with the idea to put metal prongs on the front of the tanks to cut through the hedgerows and allow some better mobility.
If this is the terrain the hedgerows in AH are meant to represent, then NO, our current tanks should not be able to just drive through. Now, if we had a Sherman with a Cullin hedgerow device . . . what and advantage that would be. --- E25280
Hedgerow country. If you use hedgerow country a lot, I think you have to develop a way through it, or model plenty of ways around it. Considering the existing ground effects, I'm betting we can't got through it. Probably can't shoot through it either. Betting hedgerows will be things to be avoided by GVr's, and be a means to funnel GV movement on some maps.
And Cullin got the metal for those Culin hedgerow cutters by cutting up the tank obstacles Rommel had placed along the beaches. IRL, these things were 4 to 5 feet high and 6 to 7 feet across dirt mound, topped with thick vegetation. Other units also used "salad forks" on the berms themselves and explosive charges to breech hedgerows.
We don't have destructible terrain on the maps.... so, I expect these to be impassible obstacles.
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Question of the day:
Will these bushes also be able to stop AP rounds?
Seems the only thing in a tank battle immune to tank rounds are grass, bushes and trees.
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Pretty Good
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sexy
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Originally posted by Oleg
Pics are nice, but... Why bushes so HIGH? They are about 5-6 meters height, more like small trees than bushes.
Hedrows...
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I wonder if any of the planes have a small enough wing span to fly between the Hedgerow's....
:p
Maybe I can just fly banked 90 degress to the right and keep my wing tip between them :D
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EYE CANDY !!??
Oh Crap[ i thought this was a prono website :p :D
P.S. HT on a serious note can we get some nice fluffly cumoulus clouds to fly through, and hide in. Thanks yours truly ...Deadpig :D
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Krusty those dots are tracers firing at the offline drones. ;)
You will not be able to drive through hedges rows, except at the edges. It will be wide enough for tanks to drive through, so you won't get stuck.
Yes, that is Waffle's work you are seeing. He he's kicking butt on the new terrain!
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Originally posted by SUPERFLY
Yes, that is Waffle's work you are seeing. He he's kicking butt on the new terrain!
Somebody in Grapevine's gotta do the heavy liftin' :D
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Its my understanding that allied tanks could drive over hedgerows in Normandy but the poorly armoured underside would be exposed as the tank went up and over making it vulnerable. The hedgerow cutting device allowed a tank through without exposing its underside.
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Took another look at the picture.
Looks like there will be breaks in the hedgerows already. Looking especially at the upper right side of the pic. Long open break in far hedgerow.
Second small narrow break in front of the second tree from the right.
So... essentially, hedgerows will provide a means to create bottlenecks and impassable terrain on some maps.
Of course, will trying to thread a narrow break in the hedgerow result in the tank spinning and winding up on it's back like some contact with vegetation and hills does in game now?
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Originally posted by Ack-Ack
Yeah, why does Europe get everything? Europe, Europe, Europe!
ack-ack
Cause I am praying that if I give enough to Europe, they might send me a nice shapely dutch or sweedish girl to... Ahmm Assist around the house
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Originally posted by SUPERFLY
Krusty those dots are tracers firing at the offline drones. ;)
You will not be able to drive through hedges rows, except at the edges. It will be wide enough for tanks to drive through, so you won't get stuck.
Yes, that is Waffle's work you are seeing. He he's kicking butt on the new terrain!
Dont listen to a word he says Krusty, Its a cover up...
:noid
Like i said FOO Fighters.......
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Originally posted by mussie
Cause I am praying that if I give enough to Europe, they might send me a nice shapely dutch or sweedish girl to... Ahmm Assist around the house
I guess the Brady Bunch reference was too obscure...
ack-ack
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Originally posted by Ack-Ack
I guess the Brady Bunch reference was too obscure...
ack-ack
? Yep must have been... Cause I have no clue as to what BB reference you refering to :p
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Originally posted by VERTEX
Its my understanding that allied tanks could drive over hedgerows in Normandy but the poorly armoured underside would be exposed as the tank went up and over making it vulnerable. The hedgerow cutting device allowed a tank through without exposing its underside.
Allied tanks and armored vehicles were not able to go through the hedgerows, which resulted in a great amount of tanks and other AVs being destroyed as the Germans were able to funnel the tanks and AVs into natural choke points. That is until some enterprising tank sergeant came up with the idea of welding on steel tusks on the tank taken from scrap metal from German road blocks. Tanks outfitted with these steel tusks became known as "Rhino Tanks" and were able to easily cut their way through the hedgerows.
ack-ack
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Maybe I am thinking of a different obstacle, perhaps a berm of some sort that was encountered at Normandy. I specifically recall seeing a documentary where allied tanks were being taken out going over longitudinal earthen/plant obstacles that was exposing the tanks underbelly to German Fire as the tank went over. The solution was for some tanks to be fitted with a plow like device that allowed them to punch through the object and create a hole through which other tanks could follow. Because the tank stayed horizontal the stronger frontal armour provided better protection than the thinner underbelly armour would have provided.
Whether or not the longitudinal earthen/plant obstacles were "Hedgerows" I am not sure.
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Originally posted by VERTEX
Maybe I am thinking of a different obstacle, perhaps a berm of some sort that was encountered at Normandy. I specifically recall seeing a documentary where allied tanks were being taken out going over longitudinal earthen/plant obstacles that was exposing the tanks underbelly to German Fire as the tank went over. The solution was for some tanks to be fitted with a plow like device that allowed them to punch through the object and create a hole through which other tanks could follow. Because the tank stayed horizontal the stronger frontal armour provided better protection than the thinner underbelly armour would have provided.
Whether or not the longitudinal earthen/plant obstacles were "Hedgerows" I am not sure.
That's a hedgerow in general.... 5 to 7 feet wide, 4 to 6 feet tall earthen berm topped by thick, nearly impassible vegetation. Several methods used to breach them, from the "salad fork" to punch holes in the berm in which explosives were placed to blow that section of the hedgerow, to several modifications to various armored (tanks) and construction (dozer) vehicles to climb the berm and bust through the vegetation.
Hedgerows varied in height, thickness, and difficulty. Solutions to get through then varied as well. No one standard in either case.
In game terms, it looks like breaches will be modeled ahead of time. Don't figure we will suddenly see the introduction of destroyable terrain into the maps.
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Originally posted by Krusty
One more question:
What are the green and red marks in the upper left sky? Are these some sort of waypoint markers, or something?
(http://www1.hitechcreations.com/news/images/070209/ahss51.jpg)
I have looked at this picture for 5 minutes, zooming in in photoshop and scanning around....
WHAT red and green marks are you talking about, or are you trying to make people like me insane?????????:O :huh :furious
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Think Skuzzy fixed it Mustaine.
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Originally posted by Nilsen
Think Skuzzy fixed it Mustaine.
woooo nilsen is here.
that is the only eyecandy i need!! xxx ;)
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Yes! We must have more and better clouds!
The clouds we already have are really pretty inadequate for launching ambushes or ducking out of a fight. They're too small and often scattered. Some of my favorite fights have been ducking in and out of the clouds playing hide-and-go-seek. GVs have plenty of trees to hide in, so let's have more clouds!
Oh, and while you're at it, can we have clouds hide icons entirely, not just make them difficult to see? Sort of defeats the purpose of ducking into clouds in the first place if an enemy can still track you by your icon.
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Aye, the image was Skuzzified. Or was it Pyrofied? Or maybe Waffle-fied? No, no, "Waffled".
Indeed, it has been "fixed" :)
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Originally posted by Krusty
Aye, the image was Skuzzified. Or was it Pyrofied? Or maybe Waffle-fied? No, no, "Waffled".
Indeed, it has been "fixed" :)
HA... Proof of a cover up :noid
EDIT: Yeah i know its getting old :p
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Here's a cople of links to the text about the Hedgerows fighting and the final solutions that were implemented to accomplish the breakout. There is also a picture of the Rhino device constructed for the Shermans. I also linked a larger pict of the device. It took about 20-30 minutes to find specific info about the device, but it was well worth the effort. Really some interesting reading. If we're going to have hedgerows in the new MA terrain, it would kinda be necessary to have these devices available for movement, or we're gonna see a lot of bottlenecks everywhere, just like happened in RL untill Cullen and his Rhino came along. Omar Bradley gave him a medal for the solution to the Allies deadlock.
"Culin's device soon got the attention of the chain of command within 2nd Armored Division and V Corps. On July 14th, General Bradley attended a demonstration of Culin's hedgerow cutter. Bradley watched as Sherman’s mounting the hedgerow device plowed through the hedgerows "as though they were pasteboard, throwing the bushes and brush into the air." Very impressed by the demonstration, Bradley ordered the chief of the First Army's Ordnance Section to supervise the construction and installation of as many of the hedgerow cutters as possible. The First Army Ordnance assembled welders and welding equipment within the beachhead and from the rear areas in England to assist with the project. Welding teams used scrap metal from German beach obstacles to construct most of the hedgerow cutters. In a remarkable effort from 14th to the 25th of July, the First Army Ordnance Section produced over 500 hedgerow cutters and distributed them to subordinate commands for installation. By late July sixty percent of the First Army's Sherman’s mounted the hedgerow-cutting devices. Though the most famous of the hedgerow-reducing devices, Culin's rhinoceros was only one of many such contrivances invented and employed throughout the First Army."
http://cgsc.leavenworth.army.mil/carl/resources/csi/doubler/doubler.asp#f2 (http://)
(http://www.ospreypublishing.com/osp_img/titlecovers/S2962AL.JPG)
http://www.militaryhistoryonline.com/wwii/articles/hedgerowbreakout.aspx (http://)
http://books.google.com/books?id=xkT3N3RJlJQC&printsec=frontcover&dq=sgt+curtis+g+culin (http://)
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Won't see Rhinos ever because they'd require deformable terrain, and that's just not possible in AH.
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Originally posted by Krusty
Won't see Rhinos ever because they'd require deformable terrain, and that's just not possible in AH.
We'd just have to allow the GV the ability to go thru the hedgerow IF it was equipped with one of these. Could possibly be a Perked item for the GV's? Just speculating ya understand....