Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: VooWho on February 11, 2007, 02:43:11 PM
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I had a MG42 sound from the movie Saving Private Ryan. I got a clip of the MG42 and saved the file with these properties.
Bit Rate: 352kbps
Audio sample size: 16 bit
Channels: 1 (mono)
Audio sample rate: 22kHz
Audio format: PCM
I play the sound on winap and in Aceshigh and it works. My question is how do I get rid of the pause when it repeats? Its does this bang,bang,bang,bang,bang(quick pause)bang,bang,bang........ I tried making the sound lenght smaller from 3 seconds to .25 sec and its just goes bang(quick pause)bang(quick pause)bang....
Please someone help me. I'm so close to getting it done.
EDIT: I was also using windows sound recorder.
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Could someone please help me. I'm almost done with this sound file and I'm so close to having the gun sound of my dreams for my 109.
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man around 30 views and no one has replied. I've tried everything I can think of and I can't get rid of the pause between the repeat. I even posted this in General discussion and didn't get a single reply. I guess no one loves me. Gosh I hate Valentines.
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Originally posted by VooWho
I had a MG42 sound from the movie Saving Private Ryan. I got a clip of the MG42 and saved the file with these properties.
Bit Rate: 352kbps
Audio sample size: 16 bit
Channels: 1 (mono)
Audio sample rate: 22kHz
Audio format: PCM
I play the sound on winap and in Aceshigh and it works. My question is how do I get rid of the pause when it repeats? Its does this bang,bang,bang,bang,bang(quick pause)bang,bang,bang........ I tried making the sound lenght smaller from 3 seconds to .25 sec and its just goes bang(quick pause)bang(quick pause)bang....
Please someone help me. I'm so close to getting it done.
EDIT: I was also using windows sound recorder.
AH gun sounds are set at 176kbps
what noise are you replacing?the machine guns? or the cannons?
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The machine guns.
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Originally posted by VooWho
The machine guns.
what 109? E,G,?
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E, F, and G-2 All the small calib 109s.
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Well if you have a sound clip of multiple bullets fired (like a burst) then AH will try to play that entire clip every time a single bullet is fired. AH tries to play a sound for every round, I think.
If you're getting a burst, a pause, and a burst, it's probably that you've got dead air in the wav file.
The wav file probably has a gap after the burst, and AH is playing that pause before it re-starts the sound file.
Try trimming the tail end of the clip, take out any pauses, and/or (just my opinion) try to get it down to a single bullet if you can, so that when you're firing away it doesn't sound like there's 2 dozen guns all firing at the same time instead of 2.*
* = I have heard some that didn't run into any problems on steady-fire loop sounds, but they didn't sound right in short bursts.
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Tried to shorten the sound files and nothing. I even tried to make it one pop sound but it didn't sound right and it still had a pause. Maybe I could send the sound file to someone?
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Are you naming them properly?
Example:30MM_1
30MM_2
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whats up hung
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rgr that. They work fine in the game, its just that at the end of the sound file when it repeats it has a quick pause. So it goes BANG, BANG, BANG (Pause) BANG, BANG, BANG (Pause). I would just like it to keep going BANG without any pause.
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Originally posted by VooWho
rgr that. They work fine in the game, its just that at the end of the sound file when it repeats it has a quick pause. So it goes BANG, BANG, BANG (Pause) BANG, BANG, BANG (Pause). I would just like it to keep going BANG without any pause.
Let me try some configurations of my own & see if i can re-create on my system what is going on with yours.
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Originally posted by VooWho
Maybe I could send the sound file to someone?
Hi VooWho, I was desperately searching for exactly this soundfile. I have some soundediting-software installed, I'll drop you a line via PM in case you still want to send it.
I'd need the entire file though. If you want I send a loop-file back to you.
Best regards,
Matt
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Thanks and its been sent.
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Originally posted by Sweet2th
AH gun sounds are set at 176kbps
Not even close. All sounds in Aces High II are 22khz, 16-bit, Mono. His problem is that there's dead air at the end of the wavelength.
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Originally posted by Fruda
Not even close. All sounds in Aces High II are 22khz, 16-bit, Mono. His problem is that there's dead air at the end of the wavelength.
Thank you, someone that understands.
I sent my sound to Keiler. I hope he makes them better.
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Voo... I've never tried to make a soundfile but I do have cool edit pro that I could use to analyze the file and see if I can get that dead spot at the end of the file out for you... Don't mind trying if you like... I'll pm you an email addy to send it to
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VooWho, email send back to ya ;)
I hope its the way you want it. Thanks for your trust!
All the best,
Matt
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I have an EXCELLENT sound editor
if you'd like me to take a look at the file.
or if you'd like to know where to get the sound editor ;p
however, i have a problem of my own, I downloaded a new sound pack, and extracted it (via winzip) into c:\Programfiles\HTC\sounds
after this i checked all the sounds under 109E-4
they were all different then before.
shortly thereafter i tested them in offline practice (flew the 109e4) unfortunately they were the same old sounds. I even tried editing and resaving the sounds myself to no avail.
appreciate your help,
-Skwidd