Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Raptor on February 12, 2007, 12:42:47 AM

Title: Killing Bomber Formations
Post by: Raptor on February 12, 2007, 12:42:47 AM
I wish... when you killed the bomber in #1 formation position, the drone from #2 position would not automatically warp into the #1 position.
It is kind of annoying...
"you shot down Player X"
"You have collided with Player X"
"You have been killed"
Title: Killing Bomber Formations
Post by: Krusty on February 12, 2007, 01:24:34 AM
1000x agreed.

Just warp the PLAYER to the #2 drone, and NOT vice versa!
Title: Killing Bomber Formations
Post by: Mr No Name on February 12, 2007, 01:30:09 AM
yup, that was annoying to say the least... happened dozens of times before i quit.
Title: Killing Bomber Formations
Post by: tedrbr on February 12, 2007, 01:36:45 AM
The warping drone, be it a sudden jump to the #1 position, or when pilot in gunner position does not bail quickly, so you have drones blinking all over the sky while lead plane plummets to Earth, are annoying.

Unfortunately, I think the way its modeled is too fundamental to existing code to see any change done to it.

My complaint comes more for being unable to engage the second bomber,  I think I've only ever collided once or twice with a bomber.
Title: Killing Bomber Formations
Post by: Stoney74 on February 12, 2007, 01:48:41 AM
That's why I always hit the left drone first, then the right drone, then the lead.  No warping around, changing places.
Title: Killing Bomber Formations
Post by: Serenity on February 12, 2007, 02:54:42 AM
Quote
Originally posted by Stoney74
That's why I always hit the left drone first, then the right drone, then the lead.  No warping around, changing places.


I start left, middle and hold the trigger so he warps right into my rounds.
Title: Killing Bomber Formations
Post by: Speed55 on February 12, 2007, 09:04:31 AM
It would be alot better if the drone flew into lead position instead of warping there.

I like attacking (center) lead  first because once it blows up it takes a second or two for the buff pilot to target you again, and gives you a chance to follow through with your zoom.
Title: Killing Bomber Formations
Post by: FiLtH on February 12, 2007, 09:09:05 AM
Ya its really annoying.
Title: Killing Bomber Formations
Post by: Bronk on February 12, 2007, 09:39:04 AM
What  I  want is a tighter amount of allowable separation.

For example.

You cut a guys wing off and he does a death spiral . After a little bit of time drones start doing the same.  I'd like to see the drones keep going straight and lvl. If the guy doesn't bail out of the wounded buff within say 1.5 k drones go poof.

I swear some guys use this to get the attacker to dive on leaf like drones. Once they are committed on the dive they bail. Then the drones go from the leaf flutter to fft level with the attacker going diving past blowing his shot.

Drones really need some tweaking IMHO.



Bronk
Title: Killing Bomber Formations
Post by: Sketch on February 12, 2007, 11:04:25 AM
Quote
Originally posted by Serenity
I start left, middle and hold the trigger so he warps right into my rounds.


Or do like Dogg did and get all three in one pass in a F4U-1... Now that was a nice warp!:D
Title: Killing Bomber Formations
Post by: AKDogg on February 12, 2007, 11:34:19 AM
yea, I ho'd the lead bomber and when it died the other bomber warping to the lead position died instantly because I just held the trigger and the 3rd did same.  Now this all took place in a matter of 3 secs for all 3 bombers,lol.  1 Sec per bomber.  I believe I killed the pilot which resulted in killing all 3 bombers in same fashion.  BTW, it was a formation b26's.
Title: Killing Bomber Formations
Post by: Treize69 on February 12, 2007, 12:07:06 PM
No, keep letting them drag the drones down with them, I have a ball sending them all fluttering down just short of dropping their bombs.

And (personally) the only time I have an issue with the drone warping into the lead is on an HO run, which I very rarely make. Best way to work around it is to go for lighting them on fire, not blowing them up. Takes a lot less ammo and a lot easier to avoid collisions.

Don't get me wrong, I want to see them fix both issues, but there are ways to work with the limitations they impose.
Title: Killing Bomber Formations
Post by: hitech on February 12, 2007, 01:06:53 PM
Actually the warp is a bug that I haven't been able to find.


HiTech
Title: Killing Bomber Formations
Post by: Bronk on February 12, 2007, 01:14:24 PM
Quote
Originally posted by hitech
Actually the warp is a bug that I haven't been able to find.


HiTech


Will film and send in the next time.... I go a buff huntin.


Bronk
Title: Killing Bomber Formations
Post by: Treize69 on February 12, 2007, 01:40:31 PM
I dunno if he means he hasn't seen in, or its a bug he can't identify, I'm leaning toward the latter.
Title: Killing Bomber Formations
Post by: Bronk on February 12, 2007, 02:05:22 PM
Quote
Originally posted by Treize69
I dunno if he means he hasn't seen in, or its a bug he can't identify, I'm leaning toward the latter.


Well if its the latter might more films of it help find it?


Bronk
Title: Killing Bomber Formations
Post by: Treize69 on February 12, 2007, 02:13:51 PM
If it does, I can string together about 3 hours worth if they want it...
Title: Killing Bomber Formations
Post by: frank3 on February 12, 2007, 02:24:28 PM
I believe that, if you shoot the #2 in the formation (or #3, not sure) the other drone automatically falls in the empty slot?

(might be wrong, haven't flown for a long time)
Title: Killing Bomber Formations
Post by: Sketch on February 12, 2007, 04:15:42 PM
If you collide with the bombers.....  It just means you were too close.... get new glasses!! :D
Title: Killing Bomber Formations
Post by: Tilt on February 13, 2007, 08:18:33 AM
Quote
Originally posted by hitech
Actually the warp is a bug that I haven't been able to find.


HiTech


How can we help?


are formation drones AI or something else?
Title: Killing Bomber Formations
Post by: titanic3 on February 14, 2007, 09:06:31 AM
hmmm maybe make a rule so that when a bomber is shot you can't just warp to another. you have to wait until it falls below 10k, if ur below 10k, u have to wait until it hit the ground. while ur falling, the AI will keep shooting in the enemy.

 it sound like a bad thought, but oh wells
Title: Killing Bomber Formations
Post by: Odee on February 15, 2007, 08:22:16 AM
Quote
Originally posted by hitech
Actually the warp is a bug that I haven't been able to find.


HiTech


Never experienced the warping ram, but then I tend to shoot smart too.  

HT is there nothing in the logs give a clue to what is happening? :huh  So how can we help?
Title: Killing Bomber Formations
Post by: hapvodka on March 05, 2007, 10:35:36 PM
i agree with the warpy bombers being a pain.  I almost always target the laed bomber to throw off his bombing run-and if i am attacking heavies i am moving fast. its annoying to watch one bomber falling away and suddenly have another bomber "warp" into position directly ahead of me at the same altitude. maybe add a 2-3 sec delay between the time the bomber bails/explodes and the warp occurs?
Title: Killing Bomber Formations
Post by: tedrbr on March 06, 2007, 04:55:11 PM
Quote
Originally posted by titanic3
hmmm maybe make a rule so that when a bomber is shot you can't just warp to another. you have to wait until it falls below 10k, if ur below 10k, u have to wait until it hit the ground. while ur falling, the AI will keep shooting in the enemy.

 it sound like a bad thought, but oh wells



Won't work.  Once the lead falls too far from the drones, the drones should go pop due to being too far from lead plane.  Also, the drones would be completely undefended until the pilot could change to one of the drone planes.  Not very realistic that two planes full of "gunners" would not be firing while lead plane falls.

No simple solution to this.  

If I'm in a bomber, and it takes a fatal hit, I try to jump to a second plane, or bail, ASAP to keep up the defense of my remaining planes.

If attacking buffs, I try not to loiter around the bombers after a kill, and don't make the run in if lead plane is in process of going down.
Title: Killing Bomber Formations
Post by: Denholm on March 07, 2007, 12:44:30 PM
Well, in my AH if I bail out of the lead plane, the second drone (now lead) doesn't seem to warp into lead position, plus the thrid plane (Now secondary) flies into the wing position, not warps. Of course I haven't seen myself from someone else's view, so I wouldn't know if this is client-based or just sending data over the web.
Title: Killing Bomber Formations
Post by: storch on March 07, 2007, 01:01:55 PM
Quote
Originally posted by Stoney74
That's why I always hit the left drone first, then the right drone, then the lead.  No warping around, changing places.
there you go.  that's my solution as well