Aces High Bulletin Board
Help and Support Forums => Aces High Bug Reports => Topic started by: Xjazz on February 19, 2007, 02:52:02 AM
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Hi
I was checking the exported objects from latest OE version. I find out the export process messing up some objects pretty badly.
The AC3D 6.0.30 Model Information (f6-key) summary before and after Optimized Vertices & Optimized Surfaces function.
Some faulty objects I found
ctb12.ac
Total objects: 10 surfaces: 1011 vertices: 3518
Total objects: 10 surfaces: 1011 vertices: 1752
Total objects: 10 surfaces: 1011 vertices: 1752
fub2.ac
Total objects: 17 surfaces: 419 vertices: 1484
Total objects: 17 surfaces: 419 vertices: 776
Total objects: 17 surfaces: 419 vertices: 776
str3.ac!!!
Total objects: 24 surfaces: 907 vertices: 2903
Total objects: 24 surfaces: 907 vertices: 1608
Total objects: 24 surfaces: 851 vertices: 1608
bah0.ac
Total objects: 33 surfaces: 444 vertices: 1308
Total objects: 33 surfaces: 444 vertices: 866
Total objects: 33 surfaces: 444 vertices: 866
cit8.ac!!!
Total objects: 23 surfaces: 217 vertices: 773
Total objects: 23 surfaces: 217 vertices: 354
Total objects: 23 surfaces: 215 vertices: 354
ctb11.ac
Total objects: 8 surfaces: 1096 vertices: 4693
Total objects: 8 surfaces: 1096 vertices: 2427
Total objects: 8 surfaces: 1096 vertices: 2427
hqt0.ac!!!
Total objects: 68 surfaces: 1501 vertices: 5224
Total objects: 68 surfaces: 1501 vertices: 3466
Total objects: 68 surfaces: 1498 vertices: 3463
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For some reason the OE exporting the object texturing data with incorrect formated strings.
Instead of the decimal value like 0.000000, there could be something like '-1.#INF00 1.#INF00'.
you can find three of these errors from the hqt0.ac file.
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Related issue?
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Yes, seems to be pretty much related.
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Looks like these export bugs have been here some time already.
hqt0.ac file exported from OE April 29 2005
Total objects: 76 surfaces: 1386 vertices: 4798
Total objects: 76 surfaces: 1386 vertices: 3174
Total objects: 76 surfaces: 1382 vertices: 3174
File contains also those three "-1.#INF00 1.#INF00" texturing coordinate strings.
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Why OE don't export material assignment for all objects? The transparent textured objects don't need one?
I though every and each object must have one material from the AHM* definition list.
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Hi HTC
I don't want to sound like pushing your buttons but... err... well... eeh..these OE bugs seems to be in OE at least from 2005... So, any fix with in 'two weeks, eh'? :)
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Hi
Same problems with latest TE/OE release.