Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: DREDger on February 19, 2007, 09:46:02 AM

Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 09:46:02 AM
Just to get an idea of general sentiment.  Who thinks TT bases should be made uncapturable, and who thinks they should be left as is?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 09:47:21 AM
You trolled in the other thread you started, are you bored?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 09:50:00 AM
I like your new Avitar Masherbrum, is that Dali?
Title: Re: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 09:51:28 AM
Quote
Originally posted by DREDger
Just to get an idea of general sentiment.  Who thinks TT bases should be made uncapturable, and who thinks they should be left as is?


Since this thread will be shut down shortly, I'll answer your question with a question...why do YOU think that TT bases should be captured?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 09:52:31 AM
Quote
Originally posted by DREDger
I like your new Avitar Masherbrum, is that Dali?


Nope, it is a "Storm Thorgeson" picture that was never used for a Pink Floyd album, and it was a tree that was trimmed to look like a head.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: jhookt on February 19, 2007, 09:52:33 AM
"quick!!  hijack my own thread i  have been found out!!"

however, i think its important to point out that mash must be keeping meticulous count of trollers and thread starters, which i suspect is why Dredger didn't answer a question with the same question because the answer is already apparent
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 09:53:39 AM
Quote
Originally posted by jhookt
however, i think its important to point out that mash must be keeping meticulous count of trollers and thread starters, which i suspect is why Dredger didn't answer a question with the same question because the answer is already apparent


My wife hates my photographic memory at times.   :aok
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 10:11:41 AM
Since this thread will be shut down shortly, I'll answer your question with a question

I don't know why it would be.  I am not flaming any members, being abusive or disrespectful.  Just posting a question. (and yes, I think they should be made uncapturable)

Simple question really, do you think it should be made un capturable or left as is?  If you don't have an opinion, don't post here?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 10:25:39 AM
Quote
Originally posted by DREDger
Since this thread will be shut down shortly, I'll answer your question with a question

I don't know why it would be.  I am not flaming any members, being abusive or disrespectful.  Just posting a question. (and yes, I think they should be made uncapturable)

Simple question really, do you think it should be made un capturable or left as is?  If you don't have an opinion, don't post here?


I think they should be made uncapturable.

I'm curious, what exactly is your reason for being so hell bent on taking them if you think they should be made uncapturable?  Trying to prove a point?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 10:27:50 AM
Quote
Originally posted by Donzo
I think they should be made uncapturable.

I'm curious, what exactly is your reason for being so hell bent on taking them if you think they should be made uncapturable?  Trying to prove a point?

Yes, his point is he likes to grief players who have no interest in land grabbin.

:D :D

Bronk

Edit: That being said just gv bases uncapturable.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: moneyguy on February 19, 2007, 10:28:17 AM
uncaptureable
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 10:33:54 AM
That being said just gv bases uncapturable.

Thank you Bronk, thats a good idea.  With no spawn to the airfields, that way if you capture airfield, you can leave vbase alone w/o worrying about the M3 coming in to back door ya.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 10:40:46 AM
Quote
Originally posted by DREDger
That being said just gv bases uncapturable.

Thank you Bronk, thats a good idea.  With no spawn to the airfields, that way if you capture airfield, you can leave vbase alone w/o worrying about the M3 coming in to back door ya.

I could defiantly live with that.
This is one of a few maps I actively gv. Only because you can get a lot of target practice fast.
This map if you play it right is the best one to learn ranging . No driving to the fight only to be picked off by jabos.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Gatr on February 19, 2007, 10:40:47 AM
uncaptureable
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: AAolds on February 19, 2007, 10:51:21 AM
Capturable.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 10:58:10 AM
I'm curious, what exactly is your reason for being so hell bent on taking them if you think they should be made uncapturable?

Having the center airfields makes it much easier to facilitate the land takes if that is what you are into.  Basically gives you one more airfield at a central location to branch away from.  They are large airfields, so very hard to pork for ords and troops, not to mention all the hangers.  It's inherently obvious, the wider the front you have, more launch points, easier to flank, ect.

Problem is once you take the central airfields, you have to get the VH bases othewise they'll just run M3's and GV's to take it back. (then they call you a griefer in doing so)


I like Bronks idea of making the vbases uncapturable, combined with my idea of no spawn point back to the airfield...essentially isolating TT from rest of map.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: xtyger on February 19, 2007, 11:00:03 AM
As long as each team is left with one field of any kind on the island, that should work.

I don't have much of a problem with anyone taking a v base and then letting it go. Rooks did it the other day to a Knight v base and I got the capture in taking it back in twenty minutes or so.

But this thing of one team taking the whole island is silly.

As an aside, I went up there just a while ago for a few short flights. When I got there, my very own KNIGHTS, were just minutes away from taking the last field on TT Island.

I berated my fellow players with little effect. How humiliating.

Whatever.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 11:13:23 AM
When I got there, my very own KNIGHTS, were just minutes away from taking the last field on TT Island.

What a bunch of griefers, bet they win the map before I can get home tonight too.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: hubsonfire on February 19, 2007, 11:13:47 AM
Capturable.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 11:43:07 AM
Quote
Originally posted by DREDger
I'm curious, what exactly is your reason for being so hell bent on taking them if you think they should be made uncapturable?

Having the center airfields makes it much easier to facilitate the land takes if that is what you are into.  Basically gives you one more airfield at a central location to branch away from.  They are large airfields, so very hard to pork for ords and troops, not to mention all the hangers.  It's inherently obvious, the wider the front you have, more launch points, easier to flank, ect.
 


If that's the case, why would say something along the lines of "Maybe we should let Bish have their TT base back now."?

You're a griefer plain and simple.

I don't buy your outdated "strategic" reasons for taking TT.  Maybe, just maybe, I would buy that logic if the %'s to reset were higher (like when they were 50%).  It's back to 40% so your little strat reason is weak.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Gloves on February 19, 2007, 11:51:34 AM
Uncapturably Capturable.

Glove
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 11:57:57 AM
You're a griefer plain and simple


WHAAAAAAA!!!!!
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 11:59:48 AM
A childish one at that.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: jhookt on February 19, 2007, 12:04:30 PM
Quote
Originally posted by DREDger
You're a griefer plain and simple


WHAAAAAAA!!!!!




a well thought out response, clearly you have thought out your argument and have vocalized it to the best of your ability
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 12:07:40 PM
Quote
Originally posted by Masherbrum
You trolled in the other thread you started, are you bored?


This has been proven DREDger.    Move along now.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 12:10:24 PM
jhookt, did you have an opinion either way, capturable vs uncapturable?

Same for u Masherbrum, the title of this post and question are for those interested in this topic.  If you are not interested in contributing to or voicing an opinion on, kindly refrain from posting here.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 12:13:09 PM
Just because you can do something doesn't make it OK.

Multi accounts to use to spot missions/CVs/single out players for attack.


Is this also ok with you Dredger?

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 12:15:55 PM
Bronk I don't think that DRED is taking any questions that require thought.

(Unless of course you answer his question first, then it's up in the air as to whether or not you'll get a response)
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 12:16:02 PM
Is this also ok with you Dredger?

<--smells stinky bait...ponders it....moves along.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Simaril on February 19, 2007, 12:16:52 PM
Whether its intended to be (stinky) bait or not, it's a fair question.



Wonder how many wanting TT V-bases uncapturable felt the same way about the A-bases in Donut's fightertown?

Remember that HT's goal seems to be to get all types of players to pursue their interests alongside each other -- which is why he didnt like FT, and said it "slipped by" him. (That implied that he would have nixed it if I realized what was up.) When the griefers were porking FT, HT wanted us kids in the sandbox to settle it between ourselves.


In general, HT does not look favorably on players asking for rule changes to accomplish things (like defending your own bases) that they could do themselves  (like defending your own bases).
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 12:17:27 PM
Quote
Originally posted by DREDger
Same for u Masherbrum, the title of this post and question are for those interested in this topic.  If you are not interested in contributing to or voicing an opinion on, kindly refrain from posting here.



Quote
Originally posted by DREDger
I like your new Avitar Masherbrum, is that Dali?


Keep on keeping on with the topic of your thread. :aok
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 12:20:38 PM
Quote
Originally posted by DREDger
jhookt, did you have an opinion either way, capturable vs uncapturable?

Same for u Masherbrum, the title of this post and question are for those interested in this topic.  If you are not interested in contributing to or voicing an opinion on, kindly refrain from posting here.


Neither are you, if ANYONE (and they have) is in favor of making them "uncaptureable".  You retort with a "WHAAAAAAAH" reply.    Again, you think you are fooling some of us, you aren't, nor will you ever.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 12:21:50 PM
Quote
Originally posted by Donzo
Keep on keeping on with the topic of your thread. :aok


Amen Donzo!
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: MotorOil1 on February 19, 2007, 12:23:24 PM
Capturable - Gives a little extra motive to defend or to attack.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 12:25:20 PM
Remember that HT's goal seems to be to get all types of players to pursue their interests alongside each other -- which is why he didnt like FT, and said it "slipped by" him. (That implied that he would have nixed it if I realized what was up.) When the griefers were porking FT, HT wanted us kids in the sandbox to settle it between ourselves.

Simaril, are you HTC staff or a spokesperson for them?  I mean how do you know this is what is intended by them or not intended by them?  They look favorably on this or that, intended for kids in sandbox to work it out....for real, maybe if HTC would post on a TT thread we could hear it from them...but I've yet to see it (btw, if you know a post where they have, kindly show it to me cause I would genuinely like to see it)

As far as indicating Masherbrums avitar, that was just friendly discourse, I thought maybe he would  post an opinion one way or another, but did not see it, so asked him to go away then.

Amen Donzo!

Go away Masherbrum, you havn't contributed to this thread at all, you are only on to incite at this point.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: jhookt on February 19, 2007, 12:25:37 PM
Quote
Originally posted by DREDger
the title of this post and question are for those interested in this topic.  


the title of this thread was intended to give you an open door to whine about the injustices done to your point and click style of game play


Quote
Originally posted by DREDger
WHAAAAAAA!!!!!



in what way does this post contribute?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 12:27:36 PM
Quote
Originally posted by DREDger
Is this also ok with you Dredger?

smells stinky bait...ponders it....moves along.


Not trying to bait you its a simple question.

Would it be ok with you if I had two accounts and used them to disrupt every one of your missions?

No place does it say I can have 2 accounts. As long as I don't pull a goldelks with them , I'd be good to go.


So please answer.

Is it ok to do a thing just because you can?

Don't dodge or spin , simple yes or no would be ok.

Bronk

Edit: I answered your question didn't I. How about answering mine.
Or are you just above it?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 12:29:00 PM
jhookt, u still have not answered one way or another.  If you don't have an opinion,kindly move along.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 12:32:42 PM
Quote
Originally posted by DREDger
Go away Masherbrum, you havn't contributed to this thread at all, you are only on to incite at this point.


Make me.   :cry  Maybe you should stop "hitting the refresh button" hoping and praying someone will agree with you.   But that has yet to happen.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: jhookt on February 19, 2007, 12:34:27 PM
lol   capturable  just so people continue to post whines about TT for my personal amusment.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 12:38:39 PM
*enter SHADE second account*
Hmmm O'club
*Switch Country*
ROOOOOK
Tower
GUI> wingman= hot pink
/.wingman Dredger


*real account*
/ guys there coming from xxx the goon is in xxx.


That ok with you?


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 12:39:32 PM
Quote
Originally posted by Bronk
"guys there coming from xxx the goon is in xxx".

That ok with you?


Bronk


I've done it and will continue to do it.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 12:39:51 PM
Multi accounts to use to spot missions/CVs/single out players for attack

Since you insist Bronk, I will answer.

I think it is ok to have multi accounts if you want one.  If I were HTC I would even encourage it, x2 the money.

As far as using that second account to spot CV's or missions, or single out players for attack, no I don't think that is ok ethically speaking and I would consider that to be 'cheating'


That is not an apples to apples comparison though (nor is relevent).  There is no way to stop a determined person from 'spying' or whatnot, cell phones, shade accounts, squadies across countries, etc.

The TT delema is correctable, just make them uncapturable, or the V base like we discussed, w/o the spawn.  Easy peazy.


Make me.  Maybe you should stop "hitting the refresh button" hoping and praying someone will agree with you. But that has yet to happen.

lol Masherbum, u've posted on this thread 8 times, that is 20% of the responses so far.  Yet you have not indicated whether you feel it should be capturable or uncapturable have you?  ur a joke.:lol
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 12:45:24 PM
Quote
Originally posted by DREDger
The TT delema is correctable, just make them uncapturable, or the V base like we discussed, w/o the spawn.  Easy peazy.


The answer is much more simple.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 12:51:33 PM
Quote
Originally posted by DREDger
Multi accounts to use to spot missions/CVs/single out players for attack

Since you insist Bronk, I will answer.

I think it is ok to have multi accounts if you want one.  If I were HTC I would even encourage it, x2 the money.
Cool now to get the extra 15 a month.

As far as using that second account to spot CV's or missions, or single out players for attack, no I don't think that is ok ethically speaking and I would consider that to be 'cheating'
Please show where HT stated it's cheating. As long as I don't blatantly score pad.  It'd never be suspect.

That is not an apples to apples comparison though (nor is relevent).  There is no way to stop a determined person from 'spying' or whatnot, cell phones, shade accounts, squadies across countries, etc.

Like I said just because you can do a thing (and get away with it), doesn't make it right. Written rules or just game etiquette.

The TT delema is correctable, just make them uncapturable, or the V base like we discussed, w/o the spawn.  Easy peazy.


Dredger I really don't think your a bad guy. But for chit's sake just take the airfields. 1 guy can keep troops down for hours at gv bases on that map.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Simaril on February 19, 2007, 01:03:51 PM
Quote
Originally posted by DREDger
Remember that HT's goal seems to be to get all types of players to pursue their interests alongside each other -- which is why he didnt like FT, and said it "slipped by" him. (That implied that he would have nixed it if I realized what was up.) When the griefers were porking FT, HT wanted us kids in the sandbox to settle it between ourselves.

Samiril, are you HTC staff or a spokesperson for them?  I mean how do you know this is what is intended by them or not intended by them?  They look favorably on this or that, intended for kids in sandbox to work it out....for real, maybe if HTC would post on a TT thread we could hear it from them...but I've yet to see it (btw, if you know a post where they have, kindly show it to me cause I would genuinely like to see it)

...snip....


I've been a close reader of the boards since before signing on, and I was active in the long winded Donut discussions. I make a point of reading anything HT writes about game design, just because he's the guy who makes the decisions.  I can';t cite chapter and verse, but "sandbox" was HT's word, not mine. (Maybe it was in the convention podcast...?)

And yeah, if you read what happened in the Donut, and how HT DIDN'T make the bases uncapturable, and how he DID say he thought it was a great AH moment  the time the Rooks and Nits declared a truce to do a combined mission to resettle an all Bish Fightertown -- and if you then applied a teeny weeny bit of deductive logic, you would see where I formed my assessment.

He HAS repeatedly said he doesnt address many of these threads because it is the SAME THING over and over...almost all these "ideas" are older than the hills, and it jsut gets old saying the same thing over and over.

Don't believe it? Try doing a search on "collsion" but have the threads listed in chronoclogic, rather than reverse chronologic, order. When i did this a year or two ago, I had to laugh because there was a thread in 1999 that could have been written yesterday -- same whines, same arguments, same explanations, same stubborness.

If you don't beleive your complaint  has been addressed, do a search on "uncapturable." You'll find all the answers you're looking for.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 01:16:26 PM
Quote
Originally posted by Simaril
make the bases uncapturable, and how he DID say he thought it was a great AH moment  the time the Rooks and Nits declared a truce to do a combined mission to resettle an all Bish Fightertown -- and if you then applied a teeny weeny bit of deductive logic, you would see where I formed my assessment.


I started "The Truce", but about 200 players in AH2 solidified it.  

DREDger thinks he is the "mission planner to end all mission planners" because he takes an island.   What cracks me up is when I was in Nazgul:  AX, Goth, Mutley and myself took every TT island base ourselves (except A1) with just the four of us.  

BUT, what DREDger WANTS to hear is this: "I will tell what I think and if you do not agree with it, you are a whiner and a griefer.   I am the greatest mission planner ever."    These threads are his way of laughing and joking about taking all of the bases, so other's will "bask in his glory and feed his ego."  

Problem is, it's all in his mind.  

DRED, I've contributed more to this game than you ever have, and ever will.   Do us a favor, spare us with you "self-serving", "I already know the answer before anyone responds" BS threads.    Again, I had you PEGGED with the second post in this thread.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: KINGcobra on February 19, 2007, 01:24:24 PM
:rofl :rofl  since my answer will most likley close the thread.DREDger why do you care you and your missions take ALL OF TANK TOWN and make the Knights,Bish and even Rooks mad. not incapturable but put the vh's hardness at TT GREATER then what they are now...say 30,000lbs? and we are only talking about this because you take TT over.

my 2cents. :aok :aok

:noid
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 01:25:12 PM
He HAS repeatedly said he doesnt address many of these threads because it is the SAME THING over and over...almost all these "ideas" are older than the hills, and it jsut gets old saying the same thing over and over.

I don't doubt that is true Sim...I did do a search on uncapturable but it said no results (I must be doing it wrong cause I know of a number of them since I started looking at the threads)

THe uncapturable idea I think is relatively new though (only played for 4 years now though, so I could be completely wrong on that)  Seemed to start when the arenas changed from one to many.

Remember they started making 3 bases uncapturable, then changed the percent to win, messed with that a bit.  Then they tried the 'capture in order' thing with the arrows, where large icon was base needed to get.  Then started surrounding the uncaptureable bases with the red border.  (my chronology might be wrong, but you get the idea)

So under the old way, the center island was never really a factor.  Teams would just horde up and roll the perifery islands.  Now those are where uncapturable is.

I don't think it is too much to ask to hear their opinions on this.  Only take a few seconds to type something up.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 01:34:36 PM
How many more threads do you need to start on this topic?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 01:36:02 PM
DRED, I've contributed more to this game than you ever have, and ever will.

lmao, talk about an inflated sense of self worth, what an ego!  You facilitated the 200 truce!!!  pin a rose on ur nose!!  You certainly claim a grand sense of entitlement due to your own perceived 'contributions'..I could care less.

u still havn't answered the question to this post, whether TT center island bases should be capturable or uncapturable.

Simple question, why can't you answer, yet u account for vast majority of non pertinant posts on this thread.

ur a joke mash.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 01:41:43 PM
Quote
Originally posted by DREDger
DRED, I've contributed more to this game than you ever have, and ever will.

lmao, talk about an inflated sense of self worth, what an ego!  You facilitated the 200 truce!!!  pin a rose on ur nose!!  You certainly claim a grand sense of entitlement due to your own perceived 'contributions'..I could care less.

u still havn't answered the question to this post, whether TT center island bases should be capturable or uncapturable.

Simple question, why can't you answer, yet u account for vast majority of non pertinant posts on this thread.

ur a joke mash.


I don't have an ego.   All I'm saying is this, you keep starting these threads which are pointless.   You've already been given "the answer" in four previous threads (at least three of which have been started by you).    When will that thought knock you up side the head?

Joke's on you, not me.   2nd post in here, but keep trying.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 01:47:23 PM
I don't have an ego. All I'm saying is this

:rofl

mash are afraid to answer the question of this post?  countem, 11 posts now, not one has addressed the question of whether TT bases shuld be capturable or not....others seem to be able to answer...why not u...something special?  :rolleyes:


So far the count is 5 making them uncapturable(including me), and 5 for keeping capturable.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 01:59:11 PM
You vote Democrat don't you DRED?

You have outstanding spin qualities.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 02:00:13 PM
:rofl
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 02:04:09 PM
You vote Democrat don't you DRED?

Lets stay sharp and on focus here Donzo.  and no I don't, i vote librarian...or is it libratarian...can't remember.    most people in usa do vote democrat tho...as our last elections seem to indicate.  whatever tho..who cares...this is about TT bases being capturable or not.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: NoBaddy on February 19, 2007, 02:22:54 PM
Quote
Originally posted by DREDger
... maybe if HTC would post on a TT thread we could hear it from them...but I've yet to see it (btw, if you know a post where they have, kindly show it to me cause I would genuinely like to see it)
 


He has posted on the subject...and no, I'm not gonna search for it. :)
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 02:55:22 PM
He has posted on the subject

Do you recal the general jist of what he said on it?
Title: Re: Re: Tank Town Bases: Capturable vs UnCapturable
Post by: crockett on February 19, 2007, 03:17:17 PM
Quote
Originally posted by Donzo
Since this thread will be shut down shortly, I'll answer your question with a question...why do YOU think that TT bases should be captured?


Since this thread hasn't been shut down yet, I'll answer your question with a question.. why do YOU think that TT bases shoudn't be captured?
Title: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 03:24:38 PM
Quote
Originally posted by crockett
Since this thread hasn't been shut down yet, I'll answer your question with a question.. why do YOU think that TT bases shoudn't be captured?


......enter another person that will repeat exactly what has been "explained in the other threads".  

This is too damn predictable.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 03:31:57 PM
*SHADE*
/.wingman strafing

Hey guys he is at XXX. Lets all follow him around the arena and shoot him down.

That's good for for you crockett?

Spoiling another's fun for the sake of your own is ok with you?

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 03:35:29 PM
So Bronk, how is the weather today?  It's about 35 degrees here.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: hubsonfire on February 19, 2007, 03:37:18 PM
Quote
Originally posted by DREDger
He has posted on the subject

Do you recal the general jist of what he said on it?


He said he couldn't believe that he designed what is arguably the finest WW2 era flight-based game EVAR, and all people want to do is sit around in tanks and spawn camp each other until they get drunk enough to pass out in their chairs. He also said most of you disgust him, and that he wished you'd all just shut up, pay your subs every month, and never post on the BBS ever again.

I think he also said that his approach to dealing with problem terrains is to simply remove them from the rotation.

Not verbatim, but I think that was pretty well the point of it.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 03:37:23 PM
Yet another post by Masherbrum on this thread!!

What a hijack extrodinaire.....he has posted 14 times on this thread of 59 posts....that is 23.7%.

And the mook still has not offered whether he thinks TT bases should be capturable or not?

(In all fairness though, we have heard his wife laments that he has a 'photographic memory', and he contributes sooo much to the game, u know, getting truces among players and while with Nazgul capturing bases with just 4 other guys....what a joke):lol
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 03:38:16 PM
Quote
Originally posted by Masherbrum
So Bronk, how is the weather today?  It's about 35 degrees here.

About 22 f here brrrrrr.


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: crockett on February 19, 2007, 03:40:39 PM
yea that's fine I had a gunman in my bombers yesterday that just let the bish shoot me down with him just looking at them. So what do I care I get shot down all the time anyway?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 03:41:38 PM
Quote
Originally posted by Bronk
About 22 f here brrrrrr.


Bronk


Damn, it was -10 here last week.   I'm glad that cold spell left when it did.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 03:42:53 PM
Quote
Originally posted by DREDger
Yet another post by Masherbrum on this thread!!

What a hijack extrodinaire.....he has posted 14 times on this thread of 59 posts....that is 23.7%.

And the mook still has not offered whether he thinks TT bases should be capturable or not?

(In all fairness though, we have heard his wife laments that he has a 'photographic memory', and he contributes sooo much to the game, u know, getting truces among players and while with Nazgul capturing bases with just 4 other guys....what a joke):lol


Buy a Dictionary, "it's the gift that keeps on giving."   That was three other guys.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 03:46:05 PM
Quote
Originally posted by Masherbrum
Damn, it was -10 here last week.   I'm glad that cold spell left when it did.

Living close to the ocean moderates the cold a bit.
Northern part of this little state is in the teens during the day, singles at night.


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 03:47:52 PM
Quote
Originally posted by Bronk
Living close to the ocean moderates the cold a bit.
Northern part of this little state is in the teens during the day, singles at night.


Bronk


Lucky you.   You gonna be in the MA tonight?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 03:50:48 PM
Yup usually on around 6/7 pm est to 10/11 pm est.
Bounce on off depending on whats going on.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 03:54:03 PM
Quote
Originally posted by Bronk
Yup usually on around 6/7 pm est to 10/11 pm est.
Bounce on off depending on whats going on.

Bronk


Cool, just debating on whether to play tonight.   Ah what the heck.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: SkyRock on February 19, 2007, 03:56:53 PM
Quote
Originally posted by Bronk


Edit: That being said just gv bases uncapturable.

aye!:aok
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 19, 2007, 04:16:23 PM
Quote
Originally posted by Masherbrum
Cool, just debating on whether to play tonight.   Ah what the heck.

Always good to pop in. Might find something interesting going on.





Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 04:22:33 PM
He said he couldn't believe that he designed what is arguably the finest WW2 era flight-based game EVAR, and all people want to do is sit around in tanks and spawn camp each other until they get drunk enough to pass out in their chairs. He also said most of you disgust him, and that he wished you'd all just shut up, pay your subs every month, and never post on the BBS ever again.

yeah right, that sounds credible.
Title: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 04:27:45 PM
Quote
Originally posted by crockett
Since this thread hasn't been shut down yet, I'll answer your question with a question.. why do YOU think that TT bases shoudn't be captured?


Capturing them serves no purpose, especially capturing them first thing when a map has just been reset.  This serves only the purpose of pissing people off.

Yes they count toward a reset, but so do those captuable v-bases behind the uncapturable bases for each country.  I don't see people like DREDger hearding his flock of mindless dweebs to those bases to take them.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 04:44:04 PM
Capturing them serves no purpose

Well that is your opinion.  

I think it would be better if the TT v-bases were uncapturable, with no spawn to the airfields...like Bronk said before he and Masherbum started hijacking the thread with weather and discussion on play tonight..rude.

Not sure why you say 'mindless' though, differing opinions is one thing that is another....
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 04:50:21 PM
Quote
Originally posted by DREDger
Capturing them serves no purpose

Well that is your opinion.  

I think it would be better if the TT v-bases were uncapturable, with no spawn to the airfields...like Bronk said before he and Masherbum started hijacking the thread with weather and discussion on play tonight..rude.

Not sure why you say 'mindless' though, differing opinions is one thing that is another....


The thread was hijacked by the time you hit the submit button to start the thread.   :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 04:53:44 PM
^ Yawn
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 04:55:36 PM
Quote
Originally posted by DREDger
^ Yawn


Sour grapes.    This is like sloppin' hogs.   BTW, why are you still "asking for other's opinions", and still criticizing the answers you get because "they aren't what you want to hear?"
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 05:04:00 PM
Sour grapes. This is like sloppin' hogs. BTW, why are you still "asking for other's opinions", and still criticizing the answers you get because "they aren't what you want to hear?"

ho hum :rolleyes:
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 05:10:41 PM
Quote
Originally posted by DREDger
Sour grapes. This is like sloppin' hogs. BTW, why are you still "asking for other's opinions", and still criticizing the answers you get because "they aren't what you want to hear?"

ho hum :rolleyes:


The truth hurts Junga.   You know it does.   Keep trying though.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 19, 2007, 05:17:19 PM
btw, mash still has not answered capturable vs uncapturable...breathless with anticipation.

5 will get u 10 he posts on this again with no answer...like a baby needing the last word.
Title: Re: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
Post by: crockett on February 19, 2007, 05:31:44 PM
Quote
Originally posted by Donzo
Capturing them serves no purpose, especially capturing them first thing when a map has just been reset.  This serves only the purpose of pissing people off.

Yes they count toward a reset, but so do those captuable v-bases behind the uncapturable bases for each country.  I don't see people like DREDger hearding his flock of mindless dweebs to those bases to take them.


Umm you said the words.. "v-bases behind the uncapturables"... Have you ever tried to sneak past 4 bases to capture bases on the other side of them? So what we have to send the goon out 30 mins ahead of time just so they can get there when the raid does?

You even think of how hard that would be? Let alone next to impossible because if that team is down to to point they are backed up to their uncappable bases.. Yea don't think they might be flying around just a little bit?  You really think goon have a snow balls chance in hell of making it past 4 bases to try to grab some base on the other side?

As a side note.. name one time TT has been won in the last two months with out the winning team taking at least part of TT.  I haven't seen it happen yet.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 05:41:37 PM
Quote
Originally posted by DREDger
btw, mash still has not answered capturable vs uncapturable...breathless with anticipation.

5 will get u 10 he posts on this again with no answer...like a baby needing the last word.


I've already ANSWERED your idiotic troll in a previous thread.   Get off of your butt and find it.
Title: Re: Re: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 05:54:06 PM
Quote
Originally posted by crockett
Umm you said the words.. "v-bases behind the uncapturables"... Have you ever tried to sneak past 4 bases to capture bases on the other side of them?

Yes, and suceeded

So what we have to send the goon out 30 mins ahead of time just so they can get there when the raid does?

Yes, you are correct sir (or mame)

You even think of how hard that would be?

No, I enjoy a challenge.   You?

Let alone next to impossible because if that team is down to to point they are backed up to their uncappable bases.. Yea don't think they might be flying around just a little bit?  

You really think goon have a snow balls chance in hell of making it past 4 bases to try to grab some base on the other side?

As a matter of fact, yes I do.  Done it before, will do it again.

As a side note.. name one time TT has been won in the last two months with out the winning team taking at least part of TT.  I haven't seen it happen yet.

And you've been on every time the TT map has been reset?  I for one have not paid attention to this little statistic you have cooked up.  I will be more mindfull in the future :)
 
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 19, 2007, 06:03:18 PM
Quote
Originally posted by DREDger
Capturing them serves no purpose

I think it would be better if the TT v-bases were uncapturable, with no spawn to the airfields...


I just don't get why you need something changed in the game to save you from yourself.  

As Bronk pointed out, 1 guy can keep the troops down on the TT v-bases for hours.

Spin it any way you like, the fact remains that all the reasons you come up with to justify why you do what you do still come up short.
Title: Re: Re: Re: Re: Tank Town Bases: Capturable vs UnCapturable
Post by: bj229r on February 19, 2007, 06:05:52 PM
Quote
Originally posted by Donzo
Capturing them serves no purpose, especially capturing them first thing when a map has just been reset.  This serves only the purpose of pissing people off.

Yes they count toward a reset, but so do those captuable v-bases behind the uncapturable bases for each country.  I don't see people like DREDger hearding his flock of mindless dweebs to those bases to take them.


Yup. It removes the only reason 40 or 50 guys log in in the first place, and rarely (if ever?) starts the ball rolling for the reset. If it's the last 1-2 fields, sure--but that's NEVER the scenario, it always seems to be step #1 in Dredger's grand plan to win the map, ands rarely moves more than a base or 3 beyond that--the thing is, not that many Rooks are 'win-the-war' types, which makes it hard for Dredger's nightly schemes to take over the world

(http://i106.photobucket.com/albums/m248/bj229r/hang.jpg)
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 06:08:03 PM
Quote
Originally posted by Donzo
I just don't get why you need something changed in the game to save you from yourself.  

As Bronk pointed out, 1 guy can keep the troops down on the TT v-bases for hours.

Spin it any way you like, the fact remains that all the reasons you come up with to justify why you do what you do still come up short.


He needs "attention" when the Lithium wears off Donzo, that is why.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: soupcan on February 19, 2007, 06:13:45 PM
Quote
Originally posted by Masherbrum
I started "The Truce", but about 200 players in AH2 solidified it.  

DREDger thinks he is the "mission planner to end all mission planners" because he takes an island.   What cracks me up is when I was in Nazgul:  AX, Goth, Mutley and myself took every TT island base ourselves (except A1) with just the four of us.  

DRED, I've contributed more to this game than you ever have, and ever will.  

 
could you get just a little more full of yourself? :rolleyes:
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 19, 2007, 06:43:10 PM
Quote
Originally posted by soupcan
could you get just a little more full of yourself? :rolleyes:


I sure can, but that isn't me.   I'm "merely giving to DREDger, what he explains to us on green text."  

If you were a Rook, you'd know these things soupcan.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: CAV on February 19, 2007, 07:33:38 PM
The only vote that counts is HT's....

He didn't make them uncapturable, as far as I know he was never said that you can't attack them. So they are just bases just like all the other....... and open to attack.

CAVALRY
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: xtyger on February 19, 2007, 07:41:06 PM
Thanks for keeping my earlier thread running, folks, despite the fact Skuzzy shut off my last one on the same subject.

Nonetheless, this thread has seem to gotten ugly.

Maybe Skuzzy was right?

Not on the thread I started.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Anyone on February 19, 2007, 11:30:01 PM
TT is just 6 bases that can be captured...... have fun defending them and you wont loose them.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: yanksfan on February 20, 2007, 05:53:18 AM
How about no air bases on island,  shorten the spawns to tank town so you don't spawn in range of enemy gv's and make bases uncapturable,add in a couple flak or ammo factorys for each side,

 you would have to drive to the fight, there would be a target to attack and one to defend and resupply.would add some thought to what is otherwise target practice.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 20, 2007, 08:11:03 AM
Originally posted by Masherbrum, on this post no less:

My wife hates my photographic memory at times.

I started "The Truce", but about 200 players in AH2 solidified it.

What cracks me up is when I was in Nazgul: AX, Goth, Mutley and myself took every TT island base ourselves (except A1) with just the four of us.

DRED, I've contributed more to this game than you ever have, and ever will

I had you PEGGED with the second post in this thread

If you were a Rook, you'd know these things soupcan

I don't have an ego.

These are just some snippits from Mashbum, who has hijacked this post with discussions inflating his own ego, which he denies, but is quite obvious to anyone reading.  

Funny thing is, he has accounted for about 25% of the posts on this thread, yet has not EVEN ONCE responded to the origional inquiry.  So sad, guy who's whole identity revolves around this game.

The topic of this thread is whether or not TT center island bases should be made capturable or not, that is really the only comment I am looking for.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: bzek74 on February 20, 2007, 08:34:04 AM
For the hardcore gv'ers thats saying if you want to make sure you keep TT stay awake 24/7. The balance isnt even close half the time to sustain a defense on all bases. The last two days I noticed more than anything its been bish players dropping the TT hangers and taking flight after flight of 17's and lancs to spawns. Which has led to retaliation. Not saying nits are angels but Ive noticed in the last few days 8 outta the 10 planes dropping nit vh were bish. So make the vhs at tt untakeable and indestructable as well.

Take a heavy fighter by all means into TT to clear out dug in campers...stay away from vh's and taking lancs into TT is complete bs because the people that do that know its a one way trip. Its your 15 bucks play as you will either way ill plink your panzer or pick your bombers.

90prf
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 20, 2007, 09:51:36 AM
Quote
Originally posted by DREDger
Originally posted by Masherbrum, on this post no less:

My wife hates my photographic memory at times.

I started "The Truce", but about 200 players in AH2 solidified it.

What cracks me up is when I was in Nazgul: AX, Goth, Mutley and myself took every TT island base ourselves (except A1) with just the four of us.

DRED, I've contributed more to this game than you ever have, and ever will

I had you PEGGED with the second post in this thread

If you were a Rook, you'd know these things soupcan

I don't have an ego.

These are just some snippits from Mashbum (again with the NAME CALLING), who has hijacked this post with discussions inflating his own ego, which he denies, but is quite obvious to anyone reading.  

Funny thing is, he has accounted for about 25% of the posts on this thread, yet has not EVEN ONCE responded to the origional inquiry.  So sad, guy who's whole identity revolves around this game.

The topic of this thread is whether or not TT center island bases should be made capturable or not, that is really the only comment I am looking for.


Yo Democrat, again, I REFUSE to use the Search function, to look into the SAME DIATRIBE on every thread related to your topic.   You keep starting these threads to get a chuckle.   Only problem is, you're ostracizing yourself more than you care to think.  

Again, I have NEVER started a "troll thread" since I started playing this game almost 5 years ago.    I have more honesty than you ever will.   I back up my FACTS.    Only reason why I typed the "4 of us capturing" is to show you and the others what a joke your "missions are".    You NEED 20+ guys to accomplish it.    Again, no ego, just a FACT.    The same goes fo "me pegging our true goal of the thread" is not my ego, but a spot on prediction that cashed in BIG.

I will continue to hijack this joke of a thread (x4).
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 20, 2007, 10:10:08 AM
So sad masherbum, ur rants continue to show your true colors.  It's funny watching you get allll worked up over this little thread....now the pouting phase is about to begin with you...please by all means tell us how uber you are!!

Again this thread ONLY asks about making TT bases uncapturable or not, others seem ok with a simple response....hard to fathom why you have such difficulty with that....guess it is not in keeping with YOUR idea of how things should be....so you now result to childish tactics like saying you'll continue to HIJACK the post...ROFLMAO  :lol   Go ahead, no skin off my nose.

Anyway, to all others, seems about 6 to 4 wanting to make the TT bases uncapturable.  :aok
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: hubsonfire on February 20, 2007, 10:15:24 AM
Another intardnet romance blossoms. :rolleyes:
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 20, 2007, 11:05:22 AM
Quote
Originally posted by DREDger
So sad masherbum, ur rants continue to show your true colors.  It's funny watching you get allll worked up over this little thread....now the pouting phase is about to begin with you...please by all means tell us how uber you are!!


Worked up?   I'm laughing at how infantile you are.   The day I get "worked up". I'll cancel my account, but that day will never come.   Continue your infantile name calling.   It's funny.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 20, 2007, 11:57:18 AM
^  :rofl :rofl :rofl :rofl
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: MotorOil1 on February 20, 2007, 03:02:21 PM
This is just a tough map with a center island that has become notorious as a TT.  There are a lot of bottlenecks on this map which force a fight unless you want a long flight.  The nature of the community is short flight good fight which makes this map tough.  You move from island chain to island chain in taking bases.  

Unless you take the middle.  

If you make anything in the middle uncapturable, you will make this map more difficult to reset.

Bronk is Masher's shade account.

Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 20, 2007, 03:05:06 PM
Quote
Originally posted by MotorOil1
Bronk is Masher's shade account.


Wow, it took you 3 days to come up with that gem?    Continue lurking.

EDIT:   For Bronk.

Wish to make a wager? How about if you are right I close my account, and if yer wrong you close yours? Wish to put your money where your mouth is?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 20, 2007, 03:09:20 PM
Quote
Originally posted by MotorOil1


Bronk is Masher's shade account.


:rofl :rofl :rofl :rofl


Quote
Originally posted by Masherbrum
Wish to make a wager?   How about if you are right I close my account, and if yer wrong you close yours?    Wish to put your money where your mouth is?


Can I get in on some of this action. I'll  wager 1 years sub. Keeping clueless targets ingame is good for my score. So I wont bet on making you leave:D
Put up or shut up Motoroil1. If that is your actual game tag.

:noid :noid :noid

Bronk
Edit
Dang it karaya put that back.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: MotorOil1 on February 20, 2007, 03:12:54 PM
Sorry DRED, I incited that.  All being said I rest my case with posts within minutes of one another.

:rofl :aok :O
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Ghastly on February 20, 2007, 03:16:03 PM
If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 20, 2007, 03:16:13 PM
Quote
Originally posted by MotorOil1
Sorry DRED, I incited that.  All being said I rest my case with posts within minutes of one another.

:rofl :aok :O


Another shades boy trying to "defend the meek".    You failed.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 20, 2007, 03:18:57 PM
Quote
Originally posted by Ghastly
If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?


DREDger is trying to "justify the capture TT missions", he performs.   They have NO BEARING on "winning t3h war", but done only to piss people off.   Then in turn when folks he "pissed off", thwart his missions afterwards, he whines in here.  

That right there a FACT, and the truth which pains DREDger aka dregger aka dredger aka Junga.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 20, 2007, 03:23:04 PM
Motoroil,

Thank you for the GERMANE post on this thread.

You make a good point about the difficulties with this map.  I too have found that without the center, capture fights tend to be islolated to a narrow front.  I think most recongnise that...

The idea of making TT vbase uncapturable would need to be combined with making a periphery base(currently uncapturable) capturable...I think that might solve that problem while keeping the percent to win the same.

If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?

Ghastly,

Also appreciate the input.  The Tank Town crowd enjoys the spawn and quick GV action.  Lots of guys have limited time to play, so just want to get in and have some quick fun.  The 'win the war' guys see how the center airbases are intragal to their style of play.  This post is a means of finding a compromise between the two styles of play.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 20, 2007, 03:25:32 PM
Quote
Originally posted by Ghastly
If the fields on the island in the middle of the map were uncaptureable, what would be the point (other than camping spawn points) to spawning a gv on the island in the first place?


Heh no imagination.
I frequently drive from hangers and play, plink the campers.
It's ohhh soo much fun spoiling their camp session.

The fun in tank town is learning what works.
2 or 3 way to be somewhat succesful. (no not camping)

1. Shoot and scoot  Fire 1-3 rounds from a position and then more to the next set up.

2. Long distance plinking from cover.  Have to be looong way off and ton of patients.  

3. Pack mentality   Guys who work together to take out targets .

TT can be much more than click, spawn, die. You just have to be willing to learn.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 20, 2007, 03:54:01 PM
Sorry DRED, I incited that. All being said I rest my case with posts within minutes of one another.

Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  Masherbum who plays by the name Karaya is particularly troubled.  He attacks all that disagree with him as you witnessed.  He accounts for the majority of posts on this thread and hasn't ONCE added anything pertinant.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 20, 2007, 04:02:14 PM
Quote
Originally posted by DREDger


Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  


Hello pot this is kettle.

Try not land grabbing for a change.

While TT is fun distraction when the map is up . I usually do a bit of everything.
Some people become fixated on things.
Be it score, furballing, or map resets.
Ever think of just letting it go for a bit dredger?


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 20, 2007, 04:04:25 PM
Quote
Originally posted by DREDger


Also appreciate the input.  The Tank Town crowd enjoys the spawn and quick GV action.  Lots of guys have limited time to play, so just want to get in and have some quick fun.  The 'win the war' guys see how the center airbases are intragal to their style of play.  This post is a means of finding a compromise between the two styles of play.


Easy compromise.
Just take the air base.
One of your peons can keep troops down for hours.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 20, 2007, 04:17:14 PM
^ a fair point Bronk although I can't say I agree, not very nice on delivery either (peons?)

Maybe if the VH spawn wasn't right there from the Vbase to the hill overlooking the town.....

What will happen is 'win the war' guys on the other team will just up panzers from the uncaptured Vbase, overlook the town and shell it down, then sneak a goon.  Or they'll up tanks and shell down the ord off the airfield...(there is no gentlemans agreement sorry to say)

If you capture it, you get to forget about it, not worry when will troops come back up or when will they back door field.

Its a bummer dude, the styles aren't mutually inclusive.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 20, 2007, 04:28:10 PM
Quote
Originally posted by DREDger
Sorry DRED, I incited that. All being said I rest my case with posts within minutes of one another.

Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  Masherbum who plays by the name Karaya is particularly troubled.  He attacks all that disagree with him as you witnessed.  He accounts for the majority of posts on this thread and hasn't ONCE added anything pertinant.


Because I'm intelligent enough to make ONE POST and be satisfied with an answer, you're holding out and on Post Number Four.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Dace on February 20, 2007, 04:36:22 PM
Quote
Originally posted by DREDger
Sorry DRED, I incited that. All being said I rest my case with posts within minutes of one another.

Don't sweat it, someguys you can't reason with.  They are happily ensconced in their little world and feel threatened by change.  Masherbum who plays by the name Karaya is particularly troubled.  He attacks all that disagree with him as you witnessed.   He accounts for the majority of posts on this thread and hasn't ONCE added anything pertinant.


I think you are mistaken here. From my point of view, Mash is just against anything that is counter-productive, like this thread for example, and IMO, it's guys like him that keep this game worth playing. Or taking tank town, no matter what your reason is for it, you know it ticks ALOT of people off and you still continue to do it.

Captureable BTW.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 20, 2007, 05:01:57 PM
Quote
Originally posted by Dace
I think you are mistaken here. From my point of view, Mash is just against anything that is counter-productive, like this thread for example, and IMO, it's guys like him that keep this game worth playing. Or taking tank town, no matter what your reason is for it, you know it ticks ALOT of people off and you still continue to do it.

Captureable BTW.


Thank you.   <> Dace
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 20, 2007, 05:30:59 PM
Captureable BTW

Well, ok, keep it capturable and the problems continue.

And it is not me BTW, who facilitates ALL the center island captures.  I play rooks for example, and last time knits won the war and captured all the center islands first....soooo.

As far as Masherbum ur entitled to you're opinion, maybe makes it worthwhile for you.  He hasn't added a single germane comment to this post, he could just ignore it but he instead fills it with vitriol.  Not only that but he continues to add his self centered ego posts, just scroll up to take a look if you don't believe....

The center of TT is key to winning the map.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Atoon on February 20, 2007, 05:43:46 PM
Quote
Originally posted by DREDger
Captureable BTW

As far as Masherbum ur entitled to you're opinion, maybe makes it worthwhile for you.  He hasn't added a single germane comment to this post, he could just ignore it but he instead fills it with vitriol.  Not only that but he continues to add his self centered ego posts, just scroll up to take a look if you don't believe....

The center of TT is key to winning the map.


You counted all his posts, but you missed the 2 or 3 where he stated he already answered in previous duplicate/similar threads.

IMO GVs are boring & for the most part, I dont waste my time with them. Occasionally I will venture into TT in my fighter & pick on the distracted planes I find there. But this soon gets boring and I move along- thats my cares on TT. Capturable or uncapturable- doesnt matter to me & my yak.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: crockett on February 20, 2007, 06:15:18 PM
Quote
Originally posted by bzek74
For the hardcore gv'ers thats saying if you want to make sure you keep TT stay awake 24/7. The balance isnt even close half the time to sustain a defense on all bases. The last two days I noticed more than anything its been bish players dropping the TT hangers and taking flight after flight of 17's and lancs to spawns. Which has led to retaliation. Not saying nits are angels but Ive noticed in the last few days 8 outta the 10 planes dropping nit vh were bish. So make the vhs at tt untakeable and indestructable as well.

Take a heavy fighter by all means into TT to clear out dug in campers...stay away from vh's and taking lancs into TT is complete bs because the people that do that know its a one way trip. Its your 15 bucks play as you will either way ill plink your panzer or pick your bombers.

90prf


Yea I noticed last night the Bish took the Rook's V base on TT.. So we took it back then I flattened their VH hangers as retaliation.. I was OMW to drop their VH @ their airbase aswell but was shot down so didn't bother with it after that.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: LYNX on February 20, 2007, 06:38:07 PM
How about a compromise.  There are four un-catureables per side.  Return two of those to captureable per side but make ALL of FURBALL ISLAND un-captureable.  Each side still has four un-captureables with no problem from land grabs for the "whack a moles".

Everything should remain porkable however.  Would this not be a compromise allround ?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Gatr on February 20, 2007, 06:42:29 PM
OMG u PEOPLE ARE STILL AT IT
HOW FRIGGIN LAME....
Dred call Mash on the fone and exchange your love fest there not on the boards...
SCMOOCHIE SCMOOCH...
Enjoy
boy I'm in trouble w/my squaddies now
Gatr
81st rooks for years
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 20, 2007, 07:58:45 PM
Quote
Originally posted by LYNX
How about a compromise.  There are four un-catureables per side.  Return two of those to captureable per side but make ALL of FURBALL ISLAND un-captureable.  Each side still has four un-captureables with no problem from land grabs for the "whack a moles".

Everything should remain porkable however.  Would this not be a compromise allround ?



Best suggestion yet. :aok
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: crockett on February 20, 2007, 09:27:51 PM
Quote
Originally posted by LYNX
How about a compromise.  There are four un-catureables per side.  Return two of those to captureable per side but make ALL of FURBALL ISLAND un-captureable.  Each side still has four un-captureables with no problem from land grabs for the "whack a moles".

Everything should remain porkable however.  Would this not be a compromise allround ?


We suggested that in other threads but I don't think they want to change it. I think it's more fun for the HT guys to watch us argue on the forums. If we didn't argue about this, it would be something else.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 21, 2007, 06:12:37 AM
Quote
Originally posted by crockett
We suggested that in other threads but I don't think they want to change it. I think it's more fun for the HT guys to watch us argue on the forums. If we didn't argue about this, it would be something else.


There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

Last night, someone else on Rooks was trying to take V23 from Knights, and asked ME to goon.   I declined and promptly "made it impossible for capture".
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 21, 2007, 07:10:01 AM
Quote
Originally posted by Masherbrum
There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

Last night, someone else on Rooks was trying to take V23 from Knights, and asked ME to goon.   I declined and promptly "made it impossible for capture".
 

:aok:D :rofl


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 08:08:19 AM
There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

You see, case in point, Masherbum isn't interested in the debate or discussion, unless it fits in with his myopic thought process.

He somehow believes I (we on this post) are somehow responsible for ALL TT captures, ALL the time, and from ALL sides.

Mash, do you think you can stop all sides from doing this, 100% of the time?  It's silly, and childish of you.  You want to make it your 'personal' mission to try to stop it?  lol, go pound sand while your at it.

Lynx has a pretty good idea I think as well.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Ghastly on February 21, 2007, 08:30:16 AM
My last post on this, as I don't play the ground or attack ground vehicles - but generally it's been my experience that for people to want to play the game as a group there has to be some goal, some framework for their individual participation - essentially some way for them and their game play to affect the game environment.

All the things that Bronk has described that he does in TT are things that the guys who tank could do in a static arena like the training arena, but when TT is owned all by one side do they go to another arena to do those things?  No.

If HTC were to make the area static, what you would probably find is that much of what you like most about it would disappear, as I think you'd find that a significant portion of the players wouldn't bother to play there if they couldn't "impact" the "war" in some fashion with their game play.  

Just my 2 c/
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 21, 2007, 09:02:15 AM
Quote
Originally posted by Ghastly
My last post on this, as I don't play the ground or attack ground vehicles - but generally it's been my experience that for people to want to play the game as a group there has to be some goal, some framework for their individual participation - essentially some way for them and their game play to affect the game environment.

The game is about shooting the red guy  out of his machine. You know interacting with people not the objects.



All the things that Bronk has described that he does in TT are things that the guys who tank could do in a static arena like the training arena, but when TT is owned all by one side do they go to another arena to do those things?  No.

You must be one of those fluffers laz complains about. Yes, and you and your eggs could go and fluff up the toolsheds in the ta also. Guess what they don't fight back in there either.


If HTC were to make the area static, what you would probably find is that much of what you like most about it would disappear, as I think you'd find that a significant portion of the players wouldn't bother to play there if they couldn't "impact" the "war" in some fashion with their game play.  

I bet  you're wrong. The GVs in TT fight one another, not toolsheds. Otherwise there'd be spawns to the other gv/ac bases. If HT made those bases uncapturable, people would happily dweeb it up there till map changed.  What you don't get is.  They couldn't care less about "WIN TEH WAR !!!!!!!1111!!!!1111elevenone!!  


Just my 2 c/





Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 21, 2007, 09:22:37 AM
Quote
Originally posted by DREDger
There'd be one less ARGUMENT, if you and your cronies would leave TT bases alone.

You see, case in point, Masherbum isn't interested in the debate or discussion, unless it fits in with his myopic thought process.

He somehow believes I (we on this post) are somehow responsible for ALL TT captures, ALL the time, and from ALL sides.

Mash, do you think you can stop all sides from doing this, 100% of the time?  It's silly, and childish of you.  You want to make it your 'personal' mission to try to stop it?  lol, go pound sand while your at it.

Lynx has a pretty good idea I think as well.


I've done it and will continue to do it.   Remember when you "deemed your missions the best on Rook country Channel a month ago"?    You tried grabbing a Bish base to the left of the center island (after pissing off the entire arena by grabbing the whole TT island, which is what you are about).   Ever "wonder what happened to your three goons"?   Your "elite mission planning fell like a house of cards and stalled like the late Nell Carter in an Old Country Buffet."   Just like a speeder on a freeway, "you cannot outrun the radio."

You have the audacity to call someone else a child, whilst deliberately calling names?!!!(and you are the ONLY one doing it throughout this thread) :rofl   You are dilusional at best.  When you realize that hundreds of other's agree with me, you'll realize the 30 or so folks you have  "congregated" haven't a chance.    I enjoy watching the demise of hypocrites.    

Pound sand?   Nah, I'd rather watch as your "empirical TT base captures" fail in epic proportions.   BTW, start another thread, you hijacked xtyger's thread.    Maybe then you'll satisfy your egotistical quest on "someone other the strafing appreciating the fact I like to take TT so I can ruin other people's fun."   I had you pegged on my first post in this thread, and that fact will not change.    

Keep dodging the truth.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Gatr on February 21, 2007, 09:29:40 AM
Brittney Shaved her head......
Gatr
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 09:44:35 AM
Now your just grasping for straws Masherbum....and no I don't recall the incident you are talking about specifically.  I can't even begin to count the number of failed missions I have run.  (next time you should tell us on 200 or on green so we will all know it was you...)

For one, I don't 'deem or claim' my missions to be anything other than missions for people to join.  U are just making stuff up at this point to justify your position.  I put up a mission, some guys join, simple, nothing more or less.  

Secondly, and for the umpteenth time, this post is about whether TT bases should be made uncapturable or not, but you know this, ur just more interested in trolling.

Lastly, ALL sides are capturing TT bases, it is not JUST my missions.  

U know if you were smart, and didn't let your ego get so fat, you might recognise this post is actually advocating your style of play...that is to leave TT vbases alone....but whatever.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: bzek74 on February 21, 2007, 10:19:47 AM
Thats one thing I noticed in TT nits flock to the bish side and avoid rooks alot...after becoming a born again TT lover. Rooks take the time to drive from the V base and set up shop. Bish seem to take chances from the spawn. No disrespect to bish but there is a major lack of core tankers in that country. The shots you guys do have are excellent. Normally the guy who gets plinked like 3 times is the guy who drops VHs or takes suicidal lancs back to the spawn.

Like I say time and time again...bombers=taboo, Im cool getting egged by heavy fighter because hopefully the guy has the honor to fight for the kills he just bombed and try to land them.

90prf
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: crockett on February 21, 2007, 12:45:36 PM
Funny... this last reset on TT the Bish won it.. The only way they won it was because they took TT.


But of course there must have been some other way to do it because in the old days no body had to take TT bases..

:rofl
Title: Things I refuse to do
Post by: Chilli on February 21, 2007, 01:06:08 PM
Bomb TT
Sleep with Hillary Clinton
Bullfight in red underoos
Put another Bush in the White House
Drink Tequilla and then chew a quart of raw oysters
oh... did I mention... Bomb TT?

:furious
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 01:07:27 PM
Arguing against TT captures, (and not the basis for this particular post) is
wanting to have your cake and eat it too.

Didn't know about the bish TT win, or in what arena (wasn't orange).  

I know the last time TT was up in orange, the knights won, and they took ALL of TT before doing so...and it wasn't the 'last' capture either, they took it all and worked outside.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Ghastly on February 21, 2007, 02:42:44 PM
Bronk, you seem to think I was attacking you - I wasn't (or didn't mean to anyway).  

I'm also not sure what you are refering to by "toolshed"... although I'm pretty sure it doesn't apply.

Anyway, since it would seem that you think I was attacking (or at least criticizing) let me clarify:

I fly air to air combat and pretty much that's it.  If you check my score, you'll notice that I've killed one M16 all TOD.  (I was upping and he was coming right into the base I was upping from.) In fact, if you check my score for other TOD's, I doubt you'll find a single kill of a tank in the months I've played AH (except where I might have been credited with the "strafe bug" before I knew it existed) - and not very dang many M5's or M16's either.  The only jeeps I've ever killed are the ones I rolled over messing about with them.

All by way of saying that I have no vested interest in preserving what I think should happen on the ground in general, or TT in particular.

What I am saying is that I've been playing flight sims for a long time (including WWIIOL which had a pretty significant ground war component) and it has been my experience that even when people play to fight other people as you've said, they usually require some sort of active in-game framework to hang it on, or as a group they lose interest and go do something else.

When I pointed out that tankers don't go play tank in the TA when they can't play in TT because it's all one color, I wasn't suggesting that they should - I was simply pointing out that doing it "for no purpose" takes the fun out of it for enough people that there's not enough left for the rest to enjoy, either.  

I think you'd find that without a purpose to TT other than "the joy of killing another tank", you wouldn't have enough sustained interest in the area to maintain the environment you describe enjoying in the first place.

I could be wrong, but I don't think so ....
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 21, 2007, 03:00:54 PM
Ghastly ,
People go to TT for one reason only.
That is to shoot other GVs.
Notice no spawns to other bases?

TT goers have absolutely no interest with what goes on with the rest of the map.
And yes you're wrong.
Other wise you'd see gv making the drive across the island to attack the other bases frequently.

As you said you fly air to air primarily, so how could you know what goes on there.


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 21, 2007, 03:05:26 PM
Quote
Originally posted by DREDger
U know if you were smart, and didn't let your ego get so fat, you might recognise this post is actually advocating your style of play...that is to leave TT vbases alone....but whatever.


Amazing, last time a "Designated area" (I.E. - TT, FT, etc) was captured was  BEFORE your "great mission", which YOU DID declare on Rook text.    That last time, was "The Truce".

It's not about ego, it's about people like you that are clueless in life, and in here.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 21, 2007, 03:08:04 PM
Karaya pm box full .


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 21, 2007, 03:14:33 PM
Quote
Originally posted by Bronk
Karaya pm box full .


Bronk


gimme a minute.   then resend
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: killnu on February 21, 2007, 03:40:38 PM
I noticed FT isn't around anymore...my recomendation stems from that....:noid
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Ghastly on February 21, 2007, 03:42:22 PM
Aaah.. a bit of judicious searching and I can say conclusively that the "toolshed" comment by Bronk doesn't apply to me and my style of play.  The only time I play ground attack is with the squad, and it's not my favorite mode of game play.  

And frankly, I suck at it so badly that so far, even an undefended hanger has a better than even chance of killing me ...

Regardless, I hope that if you guys get the changes that you (or some of you, if not you) are asking for, that you are right about it not destroying the interest of the others who play tanker in tank town.

I'd only "object" to having tanks able to spawn near the airfields AND having impregnable VH's - and that's because I recall what happened when WB's added whackamole vehicles that couldn't be stopped from spawning ...
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 03:45:50 PM
it's about people like you that are clueless in life, and in here.

lol, what could you possibly know about me.  Keep banging your head against the wall, please, it amuses me and makes you look foolish and petulant, as a child pouting over not getting it your way.

Unfortunately TT V-bases will continue to be grabbed by the winning side, with or without my efforts.  Last two TT wins have been by bishops and Knights with TT center being captured WELL before the actual victory.

As far as the other stuff you wrote about great mission and truce, I didn't really follow even after your second edit?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 21, 2007, 03:47:35 PM
Quote
Originally posted by killnu
I noticed FT isn't around anymore...my recomendation stems from that....:noid


:noid
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: NoBaddy on February 21, 2007, 04:02:44 PM
Quote
Originally posted by killnu
I noticed FT isn't around anymore...


Well, HT never liked the FT concept. Separate areas for different groups really isn't within his concept of the game. Add to that, all the pissin-N-moanin that went on here about the captures and griefing in FT and it really shouldn't surprise anyone if the FT map never reappears.

That being said...the people that like TT and want to continue to have maps with such places for ground vehicles might wanna shut their collective pie holes and deal with the fact that Disneyland isn't open 24 hours a day. HT is not going to make TT fields immune from capture so that the GV players don't have to worry about it. Threads like this just increase the likelyhood that TT will disappear.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 04:07:00 PM
That being said...the people that like TT and want to continue to have maps with such places for ground vehicles might wanna shut their collective pie holes and deal with the fact that Disneyland isn't open 24 hours a day

Tell us how you really feel :lol

So I guess you're for..ahh...remaining capturable then?  Fair enuf.  Thanks for posting..
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: killnu on February 21, 2007, 04:14:12 PM
Quote
Separate areas for different groups really isn't within his concept of the game.


It wasnt in a separate arena.


Other than that...you pretty much summed up what I was getting at.:aok
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Ack-Ack on February 21, 2007, 04:14:32 PM
Quote
Originally posted by DREDger


Secondly, and for the umpteenth time, this post is about whether TT bases should be made uncapturable or not



They should remain as they are.  If you don't want to lose your precious bases on Dweeb Island then get out of your gay..err ground vehicles and defend the bases.  It's really that simple.

As for twits that purposely go out of their way to piss off those in the gay..err ground vehicles in Dweeb Island, well they're just twits like Dredger and frankly, it's all they got.  If I had his fighter record, I'd resort to bombing GVs too since I'd have no chance against a fighter.


ack-ack
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: crims on February 21, 2007, 04:22:57 PM
Whats this Post About ?

:noid :noid


Crims

479th Raiders FG



Oh I remember.........Let them Be >)
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 04:27:04 PM
If I had his fighter record, I'd resort to bombing GVs too since I'd have no chance against a fighter

:rofl   good one!  (though if I may brag just a wee bit, i was good enough to win first at the last conventions h2h tourney, which resulted in a ride in HTC's rv-8...which made me feel queezy...since real flying different than cartoon flying)

Thanks for the post, AGAINST changing he says....fair enuf.

edit:

akak, rgr, good fighter pilot scores, well done.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 21, 2007, 04:33:18 PM
akak:rolleyes:


Real difficult.
 
Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 05:26:42 PM
Real difficult.

Could be any name, how should one know.  For example, would you extrapolate that masherbum plays by name karaya?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 21, 2007, 05:30:29 PM
Quote
Originally posted by DREDger
Real difficult.

Could be any name, how should one know.  For example, would you extrapolate that masherbum plays by name karaya?


Ummm .......   his sig might be a dead give away?

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: NoBaddy on February 21, 2007, 06:00:17 PM
Quote
Originally posted by killnu
It wasnt in a separate arena.


Other than that...you pretty much summed up what I was getting at.:aok



I wrote "area" not arena. :)

BTW Dredger...

My vote should be in the "could really care less" column. FYI, I'm the guy that came up with the "idea" for TT and first built one into a map. So as far as I'm concerned, you can take your attitude and put it where the sun don't shine. Have a nice day. :)
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 06:00:59 PM
See Rule #5
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: killnu on February 21, 2007, 06:49:18 PM
then I can not read NB...:D   But you still summed it up for me nicely.:aok
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 21, 2007, 08:34:23 PM
See Rule #4, #5
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 21, 2007, 08:35:14 PM
See Rule #2
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 21, 2007, 10:00:12 PM
See Rule #2
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 21, 2007, 10:09:55 PM
See Rule #5
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: NoBaddy on February 21, 2007, 10:22:13 PM
Quote
Originally posted by DREDger
If you could really care less than why bother posting here in the first place.



Hmm, because baiting dweebs is fun? :)
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 22, 2007, 06:06:14 AM
Quote
Originally posted by NoBaddy
Hmm, because baiting dweebs is fun? :)


NoBaddy, he's "slow".    You're posting too fast and you "aren't agreeing with him".
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 22, 2007, 07:21:15 AM
Quote
Originally posted by DREDger
The island continues to get captured just before the win the war happens...consistently....


Really?

Wow.

Is 10 min after a reset "just before" the win the war happens?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: rodak on February 22, 2007, 07:50:30 AM
This thread has turned into a nothing but a joke.  I think that the folks that like TT should be able to enjoy it and no one should be able to take that away from them.... Carry on men.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Anyone on February 22, 2007, 08:09:09 AM
Quote
Originally posted by rodak
This thread has turned into a nothing but a joke.  I think that the folks that like TT should be able to enjoy it and no one should be able to take that away from them.... Carry on men.


the point is, if they enjoy it so much, they should be able to defend it. instead they sit there spawn camping while the bases around them disapear.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 22, 2007, 08:21:06 AM
Unfortunately for the TT crowd, the 'win the war' crowd realizes how integral the center island is...thats why you see TT taken away by one side so often now (especially due to the new capture constraints)

The v bases themselves aren't important other than they can harrass and take back the air bases on the center island...so they will continue to NOT be left alone either.

The last times the TT map has been won, the winning side has taken all of the center and well before the map was won.  They push the enemy out of the center, then isolate them to a narrow front and a couple of bases to operate from.

Guys like Masherbum and other like minded cronies can beat their chest, pull their hair and wring their hands and blame it ALL ON ME if that works for them.   FACT is that all sides are doing this and I ALONE can hardly account for this problem.

But is there a PROBLEM?  Seems a simple change to me, easily handled if HTC wanted to.  There have been numerous posts on this issue but no changes and NO WORD from HTC one way or another...so I can only conclude things are occuring EXACTLY as they want them too.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 22, 2007, 09:15:12 AM
Quote
Originally posted by DREDger
The island continues to get captured just before the win the war happens...consistently....

Originally posted by DREDger
The last times the TT map has been won, the winning side has taken all of the center and well before the map was won.


Want a tank-top to go with those flip-flops?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 22, 2007, 09:51:17 AM
yes I mispoke.  doesn't change the price of tea in China, and they are relative terms anway.  I've noticed that the center island gets captured first, then the battle extends out from the center.  I play rooks and bish and knits have won the last couple of times just like that....not the "10 minutes before map changed' as Donzo pointed out.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Donzo on February 22, 2007, 10:23:59 AM
Quote
Originally posted by DREDger
....not the "10 minutes before map changed' as Donzo pointed out.


Learn to read, please.

I have never said anything about "10 minutes before map changes".

Anytime I have said anything about "10 min" it has been in reference to TT being taken 10 min AFTER a reset has occured...you know, new map, just started, TT captured, the win the war crusade stopping after this point.  What you do so well and try to defend with silly logic.  

And it does matter that you "mispoke".  It just goes to show that the "excuse" you have in your mind doesn't jive with the reasons you actually do what you do; they are in conflict and you slip up sometimes.

You are transparent.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 22, 2007, 10:25:36 AM
I see we've moved off the topic of how to identify bbs handles.

Glad he was able to work past it.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 22, 2007, 10:47:05 AM
I have never said anything about "10 minutes before map changes".

Sorry my mistake.  I thought you were saying that TT basis were captured just before the reset was occuring (as to say leave TT alone until the very end)

We still both agree the TT vbases should be made uncapturable.  Maybe we could also agree that I am not the sole party responsible for all the TT captures happening?
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 22, 2007, 10:56:06 AM
Quote
Originally posted by DREDger
 Maybe we could also agree that I am not the sole party responsible for all the TT captures happening?


We never said you were .
However the others don't come here looking for praise.  Thinking they have found the holy grail for map taking. OR...That they are the end all be all of land grabbing.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: NoBaddy on February 22, 2007, 11:01:36 AM
BTW, the reason the TT fields get taken is because GV fields are so easy to capture. Give 'em the acks of an airfield and about 4 more hangers scattered around and it would change.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 22, 2007, 11:03:12 AM
Quote
Originally posted by Anyone
the point is, if they enjoy it so much, they should be able to defend it. instead they sit there spawn camping while the bases around them disapear.


Look at my stats.   I rarely hop in a GV.   HOWEVER, If ANYONE (no pun intended) has the urge to spawncamp, die quick deaths, land a few pelts, they SHOULD BE AFFORDED the opportunity.

I'm simply stating for the MF'in 100th time.   I do NOT play this game to intentionally piss people off.    

DREDger keeps dodging the real issue and continues to be mocked.   It will not change my outlook.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 22, 2007, 11:05:11 AM
Quote
Originally posted by DREDger
Maybe we could also agree that I am not the sole party responsible for all the TT captures happening?


These threads are a smart-arsed way for you to flaunt it.   Again, there is NO reason for anyone to start five threads with the same topic, within 2 months.

Nobody ever you "were the only one".   However, you have "revived" the latest "paybacks", by taking it.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Anyone on February 22, 2007, 11:06:09 AM
Quote
Originally posted by Masherbrum
Look at my stats.   I rarely hop in a GV.   HOWEVER, If ANYONE (no pun intended) has the urge to spawncamp, die quick deaths, land a few pelts, they SHOULD BE AFFORDED the opportunity.

I'm simply stating for the MF'in 100th time.   I do NOT play this game to intentionally piss people off.    

DREDger keeps dodging the real issue and continues to be mocked.   It will not change my outlook.


thing is, TT map is probably one of the BEST GV maps out there, and not just because of TT. the islands are all good gv wars too.....

SFMA is also quiet good for tank battles. Why do we need TT?

well people want TT because they want to spawn camp and not have to work for kills. same can be said for the people killing gvs at TT etc.... its there game, they can do it there way.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 22, 2007, 11:06:11 AM
However the others don't come here looking for praise. Thinking they have found the holy grail for map taking. OR...That they are the end all be all of land grabbing.

Praise, r u joking...on these posts?  I'd just as soon jump into a river of crocks looking for companionship.

I've never claimed what you say, that is your inference.  But you (and masherbum) are just provocateurs anyway, from what I gather.


BTW, the reason the TT fields get taken is because GV fields are so easy to capture. Give 'em the acks of an airfield and about 4 more hangers scattered around and it would change.

Thats not a bad idea either, I did a similar post on wishlist for Vbase hangers to be spread out more, that way 'one' bomber can't take it out.  (though I am not sure that would stop the vbase takes, when enuf get together to take the TT airfield, and it takes alot, they will all be ready and willing to go towards the vbase.)

However, you have "revived" the latest "paybacks", by taking it.

No, sorry masherbum that isn't correct.  That is analogous to saying 'if we leave the terrorists alone they will leave us alone'  ... or 'we are just provoking the terrorists by being in afghanistan'  They will come after the TT bases irregardless if I play or not.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 22, 2007, 11:12:34 AM
Quote
Originally posted by Anyone
the point is, if they enjoy it so much, they should be able to defend it. instead they sit there spawn camping while the bases around them disapear.



When there is no penalty for drop ord, bail/auger, rinse , repeat.
It is all but undefendable when the nearest support is a close to sector away.
That and most of the tt crowd are like a herd of cats.

Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 22, 2007, 11:20:53 AM
Quote
Originally posted by DREDger


Praise, r u joking...on these posts?  I'd just as soon jump into a river of crocks looking for companionship.
I've never claimed what you say, that is your inference.

Do you want me digging up your first posts on the subject? That's right you have a hard time following your own posts .

  But you (and masherbum) are just provocateurs anyway, from what I gather.

Well since you stir the pot ingame, you should expect a bit of spill over to get on you.
 




Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Anyone on February 22, 2007, 11:21:26 AM
Quote
Originally posted by Bronk
When there is no penalty for drop ord, bail/auger, rinse , repeat.
It is all but undefendable when the nearest support is a close to sector away.
That and most of the tt crowd are like a herd of cats.

Bronk


up a plane and cap it?

up a ostie and shoot planes down?

and your friendly airbase is closer to your Vbase than the enemies.....




the only thing i would like changin would be maybe another few V bases on the coast (to make easy recapture) or added spawn points from both Vbases and the airfields.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Bronk on February 22, 2007, 11:32:37 AM
Quote
Originally posted by Anyone
up a plane and cap it?

up a ostie and shoot planes down?

and your friendly airbase is closer to your Vbase than the enemies.....




the only thing i would like changin would be maybe another few V bases on the coast (to make easy recapture) or added spawn points from both Vbases and the airfields.


The way it goes down.

Hangers are dropped from 20k .
Then enter the peon jabos to take out whatever GV made it out.
Then come the 2-3 goons and the m3s that climbed the hill from their vbase . They have been hiding on the opposite hill to the from the target.

So by the time I bail on my gv run up a plane the outcome is a forgone conclusion.
As to your  suggestion, if spawn points were added from airfield to airfield. It might take some of the pressure off the gv bases.


Bronk
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Anyone on February 22, 2007, 11:49:17 AM
thats a "fault" in the Vbase design... i kinda wish the 3 Vh's was spread out more.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: KINGcobra on February 22, 2007, 01:16:02 PM
:rofl :rofl :rofl :rofl :rofl  you still kill TT joy

:noid :noid :noid
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Masherbrum on February 22, 2007, 01:26:47 PM
Quote
Originally posted by DREDger
I've never claimed what you say, that is your inference.  But you (and masherbum) are just provocateurs anyway, from what I gather.


Wrong, I only dance when I hear music.

When you gather shi*, it must what you eat for dinner.  BTW, keep typing my name wrong, I feed off of it.

What is even funnier yet, is yer the one calling me a "provocateur", and yer deliberately misspelling my BBS handle.    You thought I'd be cussing by now don't ya?   :aok

I've had your number since Day 1, DREDger aka dredger aka dregger aka Junga.   I also remember you from your "Junga" days, my how people change in 4 years.
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: DREDger on February 22, 2007, 02:13:27 PM
I've had your number since Day 1, DREDger

:rofl :rofl :rofl :rofl

 JO MAMA


you still kill TT joy

no fair no fair  :D
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: jhookt on February 22, 2007, 02:19:20 PM
Quote
Originally posted by jhookt
a well thought out response, clearly you have thought out your argument and have vocalized it to the best of your ability



i posted this 166 posts ago and yet it still applies.  Mash just trying to post potato now.

let dead dogs lie dredger  your argument has been dissected by multipe people and you still dont have a leg to stand on.


just let it go
Title: Tank Town Bases: Capturable vs UnCapturable
Post by: Skuzzy on February 22, 2007, 02:38:32 PM
This has run its course.