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General Forums => Aces High General Discussion => Topic started by: Bronk on February 23, 2007, 09:39:16 AM

Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 09:39:16 AM
First I apologize to skuzzy for yet another possible flame fest.:D

Rather trying to persuade people to stop grabbing GV bases or make them nontake.(Because I can understand HTC's position on it.)  I figure I'd try a different approach that might be more palatable solution to all, HTC included.

(http://i114.photobucket.com/albums/n277/1bronk1/islemod.jpg)
 

With just a few added spawn points to enemy airbases GVs get some  teeth.
I figure enough GV will attack the enemy bases to keep Buff/jabbo/land grabbers busy.  This might make the Air base a more primary target.

It also gives those dedicated GVers a strike back option when GV hangers are down. Instead of logging off or searching for another gv fight.


Want to start a gv assault on the air base? You better take the ords/vh down first.

If you notice the above happen you better be prepared to fend off gv assault.

For the "wow those are some long spawns.:rolleyes: " other maps have had longer and over water.

I can see no negative gameplay effects to these added spawn points.
I don't know if there is a tech reason why they couldn't .

Respectfully

Bronk
Title: Possible tt fix.
Post by: DREDger on February 23, 2007, 09:45:53 AM
Oh my goodness gracious!!  Like giving a pyromanciac a book of matches and pointing to a haystack.

Idea seems to have some merit....though I don't think HTC is interested in changing any aspect of TT map...just my hunch on that, cause there have been many posts on the subject and map remains the same.

Anyway sure, I'd be game for this one, why not, something different anyway.:noid
Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 09:58:51 AM
Well I finally stopped my hair from spontaneously combusting, and thought about it.

Idea seems to have some merit....though I don't think HTC is interested in changing any aspect of TT map...just my hunch on that, cause there have been many posts on the subject and map remains the same.

There has been a lot of finger pointing, name calling, and talk of fixes with unworkable (uncaptureable) soloutions.
Some real discourse around a doable and easy compromise, might garner more favor with HTC.  Rather than jumping up and down with our hair on fire.  :D

Anyway sure, I'd be game for this one, why not, something different anyway.

Lets hope for more of this type of response.


Bronk
Title: Possible tt fix.
Post by: 68Ripper on February 23, 2007, 10:22:35 AM
I see a problem with it, this will make TT bases easier to capture with the element of the ground vehicle combined with the air attack on those "AIR bases" will be more easily captured. Once the Air bases are captured the V-base for that country has no airsupport and thus becomes an easier capture.

my nickels worth
Title: Possible tt fix.
Post by: Stampf on February 23, 2007, 10:27:45 AM
I like it.

At least it is a plausible alternative rather than a bunch of opinions and flames.  If the bombers had more to worry about at home, it may take some pressure off the Vbases.  Way to go Bronk.
Title: Possible tt fix.
Post by: Muskie6 on February 23, 2007, 10:33:09 AM
I just like the pink icons.

Seriously, it looks like a reasonable change that add some options to TT Island.

I hope that it will be considered.

Title: Possible tt fix.
Post by: hubsonfire on February 23, 2007, 10:39:53 AM
I would think a good start would be separating the hangars so that 1 form of buffs can't easily drop all 3. Then, I would add a metric ****load of ack.

I don't know if that would make griefing much harder, but it's pretty.

That being said, I tend to think that gameplay concerns in the MAs aren't really a priority right now. Sure, the long timers, or the TT crowd would like to see a lot of changes and what we consider improvements, but I'm seeing more and more folks playing, and that means more money for HTC, which means things are, depending on one's perspective, perfectly fine the way they are.
Title: Possible tt fix.
Post by: 68Ripper on February 23, 2007, 10:43:43 AM
Quote
Originally posted by Stampf
I like it.

At least it is a plausible alternative rather than a bunch of opinions and flames.  If the bombers had more to worry about at home, it may take some pressure off the Vbases.  Way to go Bronk.


I thought the Idea was to make TT harder to capture? by adding spawn points into the airfields you are making it easier. The airbases will now not only have to worry about the air attack but the ground attack as well, making them more succeptable to capture.

It is good that people are trying to come up with solutions, but imho this will make things worse.
Title: Possible tt fix.
Post by: Lusche on February 23, 2007, 11:08:08 AM
Quote
Originally posted by 68Ripper
I thought the Idea was to make TT harder to capture? by adding spawn points into the airfields you are making it easier. The airbases will now not only have to worry about the air attack but the ground attack as well, making them more succeptable to capture.

It is good that people are trying to come up with solutions, but imho this will make things worse.


Exactly my sentiments. IMHO the attention of the basecapturing crowd will be  drawn to TT island even more than now.

GVs will roll to capture airfields, which are suddenly much more in danger of getting captured early in the war. That will start the usual "retailation" circle much faster, and soon whole TT island is gone.
Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 11:09:41 AM
Quote
Originally posted by 68Ripper
I thought the Idea was to make TT harder to capture?

No, the idea is not to make it harder to take  TT gv bases.
by adding spawn points into the airfields you are making it easier. The airbases will now not only have to worry about the air attack but the ground attack as well, making them more succeptable to capture.

Exactly now the jabo/buff guys have something to defend against. Instead of going into the center of the island.

It is good that people are trying to come up with solutions, but imho this will make things worse.


Thank you for your opinion and keeping it civil.






Bronk
Title: Possible tt fix.
Post by: LancerVT on February 23, 2007, 11:13:21 AM
Good idea Bronk. I like it.

Would be nice to keep gvin' even if the vehicle bases are disabled and take vengeance on those who disabled the vehicle bases in the first place.
Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 11:14:04 AM
Quote
Originally posted by Muskie6
I just like the pink icons.





Note : bishies are pink, rooks are yellow .  For obvious reasons.
:p :D

Bronk
Title: TT
Post by: Stampf on February 23, 2007, 11:17:20 AM
Rip, and Lusche.

Good points for sure, however I was under the assumption that the VB captures where the central point of distress, not the airfields.  I don't think the tankers give ahoot what happens outside of that small killing field around the central town.  My line of thought was purely along these lines, that if the airfields had eneough vehicles attacking them to take and keep ord down as well as keep the jabo's and heavies busy close to home, that possibly the VBases might see some form of reprieve.  When I tank in tt I don't fret about being bombed, that's part of the battle, but lossing the base of operation blows.

Either way the Base Capture guys will work aound any changes short of making the 3 VB's uncapturable and we all know it.  
Title: Hubs
Post by: Stampf on February 23, 2007, 11:26:25 AM
Hubs' idea about just putting some real estate between the VB hangers is perfect in it's simplicity.  At least the buffs would have to "go around" for another pass, giving the fighters defending a better chance of intercepting before all hangers are lost.  A simple fix, or improvement rather that would help alot and not require alot of change.
Title: Re: TT
Post by: 68Ripper on February 23, 2007, 11:29:21 AM
Quote
Originally posted by Stampf
Rip, and Lusche.

Good points for sure, however I was under the assumption that the VB captures where the central point of distress, not the airfields.  I don't think the tankers give ahoot what happens outside of that small killing field around the central town.  My line of thought was purely along these lines, that if the airfields had eneough vehicles attacking them to take and keep ord down as well as keep the jabo's and heavies busy close to home, that possibly the VBases might see some form of reprieve.  When I tank in tt I don't fret about being bombed, that's part of the battle, but lossing the base of operation blows.

Either way the Base Capture guys will work aound any changes short of making the 3 VB's uncapturable and we all know it.  


Stampf, you know me by my game tag "Ironic". You know I spend a LOT of time in GV's. I know exactly how this would play out especially in the middle of the night when fewer players are on. The GV'ers will take advantage of spawning in, and take the airfield (eventually).

Once you lose your airfield on TT island your V-base is much more vulnerable to capture as you now have no close air support. And guess what? The next day you log on and TT is now totally owned by one country.
Title: Possible tt fix.
Post by: Stampf on February 23, 2007, 11:33:20 AM
^^

Can certainly see that happening, especially as you say, when the numbers are low.
Title: Possible tt fix.
Post by: DREDger on February 23, 2007, 12:00:16 PM
Like I said Bronks idea is not a bad and worth considering.


I do however, prefer an  (edited from 'his')  earlier suggestions of:

1.  Make GV bases on TT uncapturable, and change one of the periphery base to 'capturable' (thereby keeping same number of capturable vs uncapturable)

2.  Remove spawns from GV bases to Airfields
Title: Possible tt fix.
Post by: crockett on February 23, 2007, 12:06:33 PM
Quote
Originally posted by Stampf
^^

Can certainly see that happening, especially as you say, when the numbers are low.


Yea it's bad enough trying to take bases now during off peak times.
Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 12:07:01 PM
Quote
Originally posted by DREDger
Like I said Bronks idea is not a bad and worth considering.


I do however, prefer the (his) earlier suggestions of:

1.  Make GV bases on TT uncapturable, and change one of the periphery base to 'capturable' (thereby keeping same number of capturable vs uncapturable)

2.  Remove spawns from GV bases to Airfields.


I have never brought up the above as a fix.

I have said i could live with the 1st part of 1, and i could live with 2.

Bronk
Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 12:08:40 PM
Quote
Originally posted by crockett
Yea it's bad enough trying to take bases now during off peak times.


:huh


Bronk

Edited for civility's sake.
Title: Possible tt fix.
Post by: 68Ripper on February 23, 2007, 12:11:28 PM
Quote
Originally posted by crockett
Yea it's bad enough trying to take bases now during off peak times.


         :huh
Title: Possible tt fix.
Post by: Stampf on February 23, 2007, 12:20:53 PM
...

World peace
Title: Possible tt fix.
Post by: 68Ripper on February 23, 2007, 12:26:43 PM
Quote
Originally posted by Stampf
^^

Can certainly see that happening, especially as you say, when the numbers are low.


Crockett was commenting on what you said here, It appears Bronk was just pointing that out.
Title: Possible tt fix.
Post by: DREDger on February 23, 2007, 12:34:34 PM
As we teeter on the precipice of civility...guns are cocked, breath is held, everyone watching for the first shot across the bow.......

"Something should be done about the map, because the win the war vs TT gv styles are incompatible on this map.  Most KNOW that the center island is INTRAGAL to winning the map, and that is why center island captures will CONTINUE to occur"

(as I dive for cover, throw the covers over my head and stick my fingers in my ears going LALALALALALA CANT HEAR U CANT HEAR U)

:noid
Title: Possible tt fix.
Post by: Stampf on February 23, 2007, 12:35:27 PM
Ah!

:rofl       :huh
Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 12:43:32 PM
Stampf a quick edit if you please. Just to keep the peace.

Bronk
Title: Possible tt fix.
Post by: Donzo on February 23, 2007, 01:11:28 PM
I like LYNX's idea of just swaping the existing uncapturable bases with the bases in TT.  Leave 2 next to HQ uncapturable, make the other two capturable, and make the airfield and v-base for each country on TT isle uncapturable.

Problem solved.
Title: Possible tt fix.
Post by: Ghastly on February 23, 2007, 03:39:52 PM
Actually, I was thinking - it might be better if there weren't any airfields at all on the center island.  

That way, if a few players from a country did sign in and find all 3 bases belonging to another country, they could up a strike mission, take a vehicle base, and have more than the usual minute or two before being subjected to the first airstrike. It would promote defenders jumping into GV's to defend instead of relying on air strike capabilities from the airfield 60 seconds away to recapture the base.  (Which makes the ground players happier because there's more incentive for a ground war.)

And because there'd be no close air support to either defend (or take) GV bases, doing either one with aircraft would require a little more planning, be a little harder and a little easier to stop - and once again promote the use of ground vehicles because they are closer and easier to re-up if you die (which would again make the ground players happy.)  And without some ground support, keeping the field if you took it solely with air would be highly problematic - unless you up GV's to defend it once you take it, the guys you took it from would simply up a tank and the required number of M5's when they see the writing on the wall, run off the field a bit, and once it's taken- retake it  - probably before the C47 could land.

Also, without airfields, there would be much less strategic importance to taking the island from the point of view of those who play field capture in the first place. It would no longer give them strategic airfields from which to strike across out the rest of the map.  This means the ground players would be a lot more likely to be left alone until the end game because the vehicle bases are easier to take and retake - without airfields on the island, I *think* they'd be more inclined to be ignored until the final hours of the map, since if you try to take them before you are "nearly at reset" you're going to be spinning your wheels trying to re-take them every 1/2 hour.  

Without airfields, I think that you'd see that final, bitter battle often being fought over the island, as the "almost losers" take and try to hold the GV fields on the island to prevent the reset and the "almost winners" trying to take the that last field there because it's harder to take an airfield, which means that the GV players would have a siginifant strategic role in the end game.

All in my own very humble opinion of course.
Title: Possible tt fix.
Post by: NoBaddy on February 23, 2007, 07:16:32 PM
Quote
Originally posted by Ghastly


Without airfields, I think that you'd see that final, bitter battle often being fought over the island


The flaw in your scenerio is that GV fields are easy to take and that is why they are usually taken early.
Title: Possible tt fix.
Post by: crockett on February 23, 2007, 11:36:46 PM
Quote
Originally posted by NoBaddy
The flaw in your scenerio is that GV fields are easy to take and that is why they are usually taken early.


So by making fields even harder to capture to make it more fun for the GV'ers, you then kill the fun for the win the war players. As it is now, if a V base is fairly well defended then they are still pretty hard to capture.

I have a idea, if HT isn't going to make them no-caps, then the GV'ers that like TT so much should learn how to defend their V bases. I've been playing GV's from time to time but I fail to see why the GV'er should not have to worry about the same things the guys in the planes do.

I like to play just about all styles of game play. I like joining missions, playing win the war, furballing and even GV sometimes. Just like it might tick off some of the GV'ers if their TT gets taken, well it ticks me off sometimes when it's almost a senseless battle trying to capture a fields because of a bottle neck in a map. Or better yet, what's better than having a CV close to a enemy base and a great furball is going on, and no one is trying to cap the base, but then someone sinks the CV and kills the fun.

I'm not saying it's not ok to sink a CV, but sometimes there is a good fight and everyone is doing just that fighting not trying to take each others bases.. Just a nice big furball and someone comes along a ruins it. I mean it's one thing if they are killing the town and trying to cap the base, by all means kill the CV but if it's a a nice furball leave it alone.

So there are lots of times in this game when things happen that you don't like. It's not just exclusive to TT campers who get pissy if someone ruins their 26 spawn kills sortie. Hell I get pissy when the VH comes back up and no one has ords and it ruins the vouch fest fun. Yet no one complains about that on 200 or runs to the forums calling people griefers or party poopers. I mean heck at least  to get a base to the point you can voulch it, yea gotta do some work getting it there. TT all you have to do is spawn and turn your turret. So I say if you don't defend your bases, then don't complain about it.
Title: Possible tt fix.
Post by: Bronk on February 23, 2007, 11:40:34 PM
Quote
Originally posted by crockett
Snip


Please explain how adding spawn points to airfields makes gv base capture harder?


Bronk
Title: Possible tt fix.
Post by: Anyone on February 24, 2007, 03:11:48 AM
just add spawn points from the airfields, to TT, but further out, so you can attack TT or the Vbase you just lost?
Title: Possible tt fix.
Post by: nickf620 on February 24, 2007, 03:28:59 AM
i say take the fields and put them up 60k in the air for TT that way gvers can have thier battles and we guys wanting fun and just run jeeps off the hills
Title: Possible tt fix.
Post by: Anyone on February 24, 2007, 04:27:00 AM
Quote
Originally posted by nickf620
i say take the fields and put them up 60k in the air for TT that way gvers can have thier battles and we guys wanting fun and just run jeeps off the hills


did tanks ever drive at 60k?

and anyway if you really want JUST tanks driving around, maybe try DA?
Title: Possible tt fix.
Post by: FrodeMk3 on February 24, 2007, 04:44:53 AM
Hey, has anybody thought of this:

(1). Take out the TT Vbases entirely , But leave the center town/city up.

(2). Stretch the spawn from the TT Island Airfield VH's to where the Vbases used to spawn(But maybe a little further away, about 1k more out from the center town)

Do these two things, and The only problem you'll have is someone trying to drop VH's at the airfields. Which is only slightly easier than dropping a dedicated Vbase, which has all the hangars right next to each other. Maybe up the hardness on the VH at those fields??

It also changes TT from being a lame whack-a-mole spawn camp, into something that has a half-arnolded chance of becoming a real tank battle.Unless, of course, I'm missing something obvious???
Title: Possible tt fix.
Post by: Coshy on February 24, 2007, 05:28:00 AM
Quote
Originally posted by FrodeMk3
Hey, has anybody thought of this:

(1). Take out the TT Vbases entirely , But leave the center town/city up.

(2). Stretch the spawn from the TT Island Airfield VH's to where the Vbases used to spawn(But maybe a little further away, about 1k more out from the center town)


Best idea yet.
Title: Possible tt fix.
Post by: Bronk on February 24, 2007, 10:12:14 AM
Quote
Originally posted by Anyone


and anyway if you really want JUST tanks driving around, maybe try DA?


When did I say anything about "JUST tanks"?

Please try thinking beyond "Go to the DA.".

Bronk
Title: Possible tt fix.
Post by: Anyone on February 24, 2007, 10:26:38 AM
Quote
Originally posted by Bronk
When did I say anything about "JUST tanks"?

Please try thinking beyond "Go to the DA.".

Bronk


i wasnt replying to your post, i was replying to who i quoted to
Title: Possible tt fix.
Post by: Bronk on February 24, 2007, 10:29:32 AM
oops  sorry.


Bronk
Title: Possible tt fix.
Post by: mussie on February 24, 2007, 10:43:22 AM
Quote
Originally posted by Muskie6
I just like the pink icons.

Seriously, it looks like a reasonable change that add some options to TT Island.

I hope that it will be considered.



It not pink, its lightish red...... :p
Title: Possible tt fix.
Post by: VERTEX on February 24, 2007, 01:14:16 PM
I'd like to see that volcano fire up every once in a while and cover TT in red hot lava.

The fast moving kind you cant outrun in a tiger or panzer but a t34 might just have a chance.
Title: Possible tt fix.
Post by: Ghastly on February 24, 2007, 02:02:40 PM
Quote
(1). Take out the TT Vbases entirely , But leave the center town/city up.

(2). Stretch the spawn from the TT Island Airfield VH's to where the Vbases used to spawn(But maybe a little further away, about 1k more out from the center town)

-FrodeMk3


I *believe* that what would happen in this scenario is that that there would be mad rush to take the 3 airfields on the island when the map changed since the airfields are of such strategic importance. And that since airfields are harder to retake, the center island would be all one color even more often than it is now.  

Quote

The flaw in your scenerio is that GV fields are easy to take and that is why they are usually taken early. - NB


Yes, but I also *believe* that without the close air support, it would mean that one of them could be easily taken back by a few players that wanted to start a ground battle on the center island, and that because they are easily taken, they'd be fought over bitterly at the end of the war - and that on that one map, the guys who are effective at the ground war would have a lot of determination in who wins the reset.    

Again, all in my own very humble opinion.
Title: Possible tt fix.
Post by: crockett on February 24, 2007, 03:26:16 PM
Quote
Originally posted by VERTEX
I'd like to see that volcano fire up every once in a while and cover TT in red hot lava.

The fast moving kind you cant outrun in a tiger or panzer but a t34 might just have a chance.


hehe now that is the best idea yet.
Title: Possible tt fix.
Post by: Masherbrum on February 24, 2007, 03:40:15 PM
Quote
Originally posted by nickf620
i say take the fields and put them up 60k in the air for TT that way gvers can have thier battles and we guys wanting fun and just run jeeps off the hills


If you were ACTUALLY funny, I'd laugh.
Title: Possible tt fix.
Post by: 4XTCH on February 24, 2007, 04:14:30 PM
Quote
Originally posted by DREDger
As we teeter on the precipice of civility...guns are cocked, breath is held, everyone watching for the first shot across the bow.......

"Something should be done about the map, because the win the war vs TT gv styles are incompatible on this map.  Most KNOW that the center island is INTRAGAL to winning the map, and that is why center island captures will CONTINUE to occur"


Yes exactly... The center Island is Intragal to winning the map!!

That is why all the retoric we heard from you reguarding " Leave A1 alone (With
Rooks controlling all 3 Airbases) and the rest of TT will remain as it is" ie... all countries have a single VB is a load of Bull... You (or your country men) would never leave it as the status quo and you know it. I know we wouldnt if it meant winning the war. History is bound to be repeated and unless all 6 are taken out of the "Win the war strategy" it will continue.

The Fact is:
HTC will never change TT... If you cant defend it your going to loose it.

I may be wrong, but thats just my 2 centavos

4XTCH
Title: Possible tt fix.
Post by: StewyS on February 24, 2007, 04:27:31 PM
Sounds like a plot to help keep ordnance down at the air base. I can see it now M8's storm base and kill ords. However if a spawn was created to resupply air base from vehicle base this would even the oppurtunities.

I can't say I would be against it because ords can be flown in from outside the island.


LONG LIVE DIVE BOMBERS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


TokeaTai in a Ki-StewyS
Title: Possible tt fix.
Post by: Masherbrum on February 24, 2007, 04:54:34 PM
Quote
Originally posted by 4XTCH
Yes exactly... The center Island is Intragal to winning the map!!

That is why all the retoric we heard from you reguarding " Leave A1 alone (With
Rooks controlling all 3 Airbases) and the rest of TT will remain as it is" ie... all countries have a single VB is a load of Bull... You (or your country men) would never leave it as the status quo and you know it. I know we wouldnt if it meant winning the war. History is bound to be repeated and unless all 6 are taken out of the "Win the war strategy" it will continue.

The Fact is:
HTC will never change TT... If you cant defend it your going to loose it.

I may be wrong, but thats just my 2 centavos

4XTCH


I'm a Rook and approve of this statement.   I think it is childish to take it.    I've NEVER seen the Center Island map RESET,  with the Center Island taken by one country in the 5 years I've been playing.
Title: Possible tt fix.
Post by: MotorOil1 on February 24, 2007, 06:25:10 PM
Bronk has a good idea but I think it would draw GV people away from the center battle which is what everyone likes.  Like already said it would make it easier to capture the airfields and encourage it.

Take away the GVB and that leaves only one field on the center island to be captured and it's all over.  

I say add a second GVB meaning a country needs to loose three fields before being wiped off the island.  Put the two GVBs close enough together that you could drive to the second one for defense but not close enough that they are exclusive.  Also a couple of guys can't come in and wipe out both unless you have two goon drivers.  You might get one but it would be difficult for anything unorganised to get both.  

Both bases should spawn to the middle.
Title: Possible tt fix.
Post by: DREDIOCK on February 24, 2007, 07:06:06 PM
Why not just put some factories with the killer ack within very close proximity of the GV bases.

Add some trains to the mix and capturing GV bases suddenly becomes a whole lot harder
then you not only have to kill the base. but all the ack at the factoriy AND the train.
and that train ack can be nasty chit
Title: Possible tt fix.
Post by: crockett on February 24, 2007, 07:59:08 PM
Quote
Originally posted by Masherbrum
I'm a Rook and approve of this statement.   I think it is childish to take it.    I've NEVER seen the Center Island map RESET,  with the Center Island taken by one country in the 5 years I've been playing.


You must have not been playing TT last week or month, because I know for a fact the Bish reset TT by taking the center island last week. I also heard that the Nits did the same on the other server but I wasn't online to see that.

Rooks have also won the reset while I was online by taking TT bases. I think you are just saying this trying to prove your own point, because since the changes were made I've yet to be online and see TT be won by not taking TT bases.

Personally I don't have any issue with letting the GV'er have their area to play. But If I'm in the win the war mode and those bases are there for the taking and we need them.. Then I'm all for it.
Title: Possible tt fix.
Post by: crockett on February 24, 2007, 08:14:05 PM
Quote
Originally posted by DREDIOCK
Why not just put some factories with the killer ack within very close proximity of the GV bases.

Add some trains to the mix and capturing GV bases suddenly becomes a whole lot harder
then you not only have to kill the base. but all the ack at the factoriy AND the train.
and that train ack can be nasty watermelon


Or maybe adjust the un-cap bases that are on the outer islands. Taking TT to win wouldn't be a issue, if there wasn't such a bottle neck on the main "homelands". By the time what ever team gets to the islands close to the main lands with all the un-caps it's almost imposable to get any more bases.

How long do you ever see a team keep the ports close to the un-caps? Why? Because there is no chance to keep them if the other team is determined simply because the advancing team has no A bases and the defending team has un-cap abases right there.

I personally think it's the un-capable bases on the main lands that are causing the issues on TT. That's why I was in favor of making the TT Vbases un-caps and trade those for one of the A bases that are currently un-caps on the mainlands.
Title: Possible tt fix.
Post by: DREDIOCK on February 24, 2007, 11:15:35 PM
Please forgive me as I am new and have only been here  about 5 years but...

WTF is an "un-cap"?

:confused:
Title: Possible tt fix.
Post by: Lusche on February 24, 2007, 11:17:26 PM
Quote
Originally posted by DREDIOCK
Please forgive me as I am new and have only been here  about 5 years but...

WTF is an "un-cap"?

:confused:


I guess it's "un-capturable"
Title: Possible tt fix.
Post by: FALCONWING on February 24, 2007, 11:43:00 PM
how about increasing the number of VHs at TT bases to 9 instead of 3 so it would take more then one pissed off buff pilot to disable a base?

2 cents IN!
Title: Possible tt fix.
Post by: Bronk on February 25, 2007, 12:19:38 AM
And crockett has yet to answer.
How does adding spawn points i describe make taking a gv base  harder?

Try joining the discussion instead of pontificating.
Is that just beyond your capabilities?

Bronk
Title: Possible tt fix.
Post by: FrodeMk3 on February 25, 2007, 12:37:00 AM
Quote
You must have not been playing TT last week or month, because I know for a fact the Bish reset TT by taking the center island last week. I also heard that the Nits did the same on the other server but I wasn't online to see that.
-By Crockett

     What everyone fails to see is, that the only reason that those bases are integral to winning the TT island map, is the fact that once they're gone, the GV'ers have no choice but to fight the rest of the map, or log. If the TT map is up on another server, they bail to where they can still play whack-a-mole, and (usually) leave the sides unbalanced for the strat gamers to take advantage of.
Title: Great idea!!! Make Airfields uncapturable and it's complete!
Post by: Chilli on February 25, 2007, 02:12:31 AM
:aok   I believe that you have the right idea.  Like you said it gives the Ground Vehicle  battle some teeth and the ability to disarm ordinance at offending country bases, rather than chewing up BP meds.:cool:
Title: Possible tt fix.
Post by: crockett on February 25, 2007, 10:14:31 AM
Quote
Originally posted by Bronk
And crockett has yet to answer.
How does adding spawn points i describe make taking a gv base  harder?

Try joining the discussion instead of pontificating.
Is that just beyond your capabilities?

Bronk


Funny on the other 5 or 10 topics about this same thing you didn't mind going off topic by calling players that like a diffrent style of play griefers or what ever else you could think of. So now we're supposed to play along with you, because you start you're own topic, so we should treat it differently than you have treated the ones started by others? I dunno maybe you could call me a griefer again because I don't agree with you.

Sure add more spawn points to the A bases, give us one more reason to want to kill off the VH's on TT. LoL sorry but as I pointed out in this topic already, the reason I think there is a issue at TT is because of the "homeland Islands" and the un-cappable bases on them.

If we had the option to keep capturing bases along the outside of the map, it's pretty likely no one would bother with TT. However because we don't have that option and every time one team progresses to the point of capping all the bases up to the homelands, the fight always ends up turning towards capturing TT.

You can come up with all the ideas you want, but untill there is a way to capture 40% of the bases and keep them long enough without touching TT, well then TT will continue to be taken by one team or another.

You can look at last night for example, Rook's left TT alone we took 48,49 and left 43 alone so we didn't mess with TT A base. So what happens? A big bish mission rolls out of 43 and captured 49. So simple fact is not taking TT bases always causes that team to lose bases close to TT.
Title: Possible tt fix.
Post by: Bronk on February 25, 2007, 10:37:39 AM
Quote
Originally posted by crockett
Funny on the other 5 or 10 topics about this same thing you didn't mind going off topic by calling players that like a diffrent style of play griefers or what ever else you could think of. So now we're supposed to play along with you, because you start you're own topic, so we should treat it differently than you have treated the ones started by others? I dunno maybe you could call me a griefer again because I don't agree with you.

So much for trying to be civil with you. Dredg please take note of WHO doesn't want to let it go.


Sure add more spawn points to the A bases, give us one more reason to want to kill off the VH's on TT. LoL sorry but as I pointed out in this topic already, the reason I think there is a issue at TT is because of the "homeland Islands" and the un-cappable bases on them.

Are you  blind or just thick? TT gvbases spawn only to center and supporting airbase. I proposed airbase to airbase. TT gvbases are NO threat to airbases.  



If we had the option to keep capturing bases along the outside of the map, it's pretty likely no one would bother with TT. However because we don't have that option and every time one team progresses to the point of capping all the bases up to the homelands, the fight always ends up turning towards capturing TT.

Ahh, so you pushed the enemy into a shrinking pocked and not expect it not to get harder?


You can come up with all the ideas you want, but untill there is a way to capture 40% of the bases and keep them long enough without touching TT, well then TT will continue to be taken by one team or another.



You can look at last night for example, Rook's left TT alone we took 48,49 and left 43 alone so we didn't mess with TT A base. So what happens? A big bish mission rolls out of 43 and captured 49. So simple fact is not taking TT bases always causes that team to lose bases close to TT.



 

You still haven't answered. I'll make it as direct/pointed as I can.
How does added spawn points airbase to airbase make GV base capture harder?

I'm betting you will just keep on jumping around the answer. I already know the answer. I just want to see if you can figure it out.


Bronk
Title: Possible tt fix.
Post by: DREDIOCK on February 25, 2007, 11:12:37 AM
I still like my idea better.

Dont think your going to get upcapturables

And adding a factories and trains in the area gives everyone something else to do battle in, around and  over and the trains a reason for being in the game.

Really unless your milkrunning a factory. how often do you really come across the trains?

It would force the bombers higher and give then a legitimate reason to attack them other then just for easy bomber perks which is about the only thing factories are used for now

would make the capture of the bases while not impossible. cewrtainly much harder as you would also have to take timing into account for when ack comes back up and when the train comes back

Attach the factories to zones closer o HQ and it provides another reason to landgrab away from tanktown first as upping from a captured GV base with an enemy facttory base nearby woudl place you under constant fire from that factory so it would make holding that GV base all that much harder untill the "war" is all but decided
Title: Possible tt fix.
Post by: crockett on February 25, 2007, 12:22:02 PM
Quote
Originally posted by Bronk
Are you blind or just thick? TT gvbases spawn only to center and supporting airbase. I proposed airbase to airbase. TT gvbases are NO threat to airbases.


lol you replied specifically reply to my answer but you don't like that answer so you claim I didn't answer your little question.


Quote
Originally posted by Bronk
You still haven't answered. I'll make it as direct/pointed as I can.
How does added spawn points airbase to airbase make GV base capture harder?

I'm betting you will just keep on jumping around the answer. I already know the answer. I just want to see if you can figure it out.


Bronk


Maybe you should read again because I sure did answer you..  But I'll point it out for you again. It doesn't make it any harder, however it will cause players to go bomb the VH's even more.

The players that don't have GV spawn points turned on, along with the many noobs that don't know any better, will likely not have a clue that the GV's are coming from the A bases. So it's pretty likely that they will think the GV's are coming from the TT V baes and then they will go bomb the VH's.

Is that a good enough answer for you?  I'm guessing not because it doesn't agree with you yours..
Title: Possible tt fix.
Post by: crockett on February 25, 2007, 12:44:55 PM
Quote
Originally posted by DREDIOCK
I still like my idea better.

Dont think your going to get upcapturables

And adding a factories and trains in the area gives everyone something else to do battle in, around and  over and the trains a reason for being in the game.

Really unless your milkrunning a factory. how often do you really come across the trains?

It would force the bombers higher and give then a legitimate reason to attack them other then just for easy bomber perks which is about the only thing factories are used for now

would make the capture of the bases while not impossible. cewrtainly much harder as you would also have to take timing into account for when ack comes back up and when the train comes back

Attach the factories to zones closer o HQ and it provides another reason to landgrab away from tanktown first as upping from a captured GV base with an enemy facttory base nearby woudl place you under constant fire from that factory so it would make holding that GV base all that much harder untill the "war" is all but decided


While it's not a bad idea I can see issue with doing it. Trying to come up with ways to make it harder to take TT bases isn't going to stop them from being taken. So everyone can argue until they are blue in the face, but until there is no incentive to take the TT bases people will continue to capture them for one reason or another.

I originally made a post about mixing the un-capturable bases with the "capture by order" system HT tried a month or two back. What I suggested was once a team gets within one base of a current no-cap base, then the no cap base should move back one spot and the original un-capable base would become capable. This would allow the fight to continue until 40% of the bases were captured.

This would allow the base captures on the outer islands to continue instead of causing a bottle neck like we currently have on the TT maps which leads to forcing that team to move towards taking TT bases.
Title: Possible tt fix.
Post by: Bronk on February 25, 2007, 12:47:52 PM
Quote
Originally posted by crockett
Yea it's bad enough trying to take bases now during off peak times.

Quote
Originally posted by crockett
So by making fields even harder to capture to make it more fun for the GV'ers



First time you said this anywhere in this thread.
vvvvv
Quote
Originally posted by crockett
It doesn't make it any harder,
 


Way to contradict yourself.:rolleyes: :rolleyes: :rolleyes:



But I'm glad you might have finally figured it out.


Bronk
Title: Possible tt fix.
Post by: crockett on February 25, 2007, 12:50:15 PM
Quote
Originally posted by Bronk
First time you said this anywhere in this thread.vvvvv
 

Way to contradict yourself.:rolleyes: :rolleyes: :rolleyes:



But I'm glad you might have finally figured it out.


Bronk


Way to take diffrent quotes out of context.. You win a browine..
Title: Possible tt fix.
Post by: SteveBailey on February 25, 2007, 12:52:52 PM
Mmmmmmm brownies
Title: Possible tt fix.
Post by: Bronk on February 25, 2007, 12:58:40 PM
Quote
Originally posted by crockett
Way to take diffrent quotes out of context.. You win a browine..


I just cut out your qualifiers.
I asked a simple question and you finally agreed with me.

Quote
Originally posted by crockett
It doesn't make it any harder
 


The rest is irrelevant to the question asked.


Bronk
Title: Possible tt fix.
Post by: crockett on February 25, 2007, 01:04:10 PM
Quote
Originally posted by Bronk
I just cut out your qualifiers.
I asked a simple question and you finally agreed with me.

 

The rest is irrelevant to the question asked.


Bronk


I guess if it takes 3 diffrent qotes out of contex to finally make you happy then I guess all is good. You must watch Fox News..

Too bad it doesn't solve any issues..
Title: Possible tt fix.
Post by: Bronk on February 25, 2007, 01:08:41 PM
Quote
Originally posted by crockett
:cry :cry :cry :cry  I contradicted myself so now I'll fling pooo. :cry :cry :cry




Supa intelligent  numba 1 post.


Bronk
Title: Possible tt fix.
Post by: DREDIOCK on February 25, 2007, 01:18:34 PM
Quote
Originally posted by crockett
While it's not a bad idea I can see issue with doing it. Trying to come up with ways to make it harder to take TT bases isn't going to stop them from being taken. So everyone can argue until they are blue in the face, but until there is no incentive to take the TT bases people will continue to capture them for one reason or another.

I originally made a post about mixing the un-capturable bases with the "capture by order" system HT tried a month or two back. What I suggested was once a team gets within one base of a current no-cap base, then the no cap base should move back one spot and the original un-capable base would become capable. This would allow the fight to continue until 40% of the bases were captured.

This would allow the base captures on the outer islands to continue instead of causing a bottle neck like we currently have on the TT maps which leads to forcing that team to move towards taking TT bases.


No its not going to stop people from taking them.
It will only make it harder. and thats the entire point.

Speaking from experience of what Ive seen here. I am of the opinion that its unlikely HTC is going to make the bases at TT uncapturable anytime soon.
As is evedenced by the lack of uncapturable bases now HTC seems more inclined to resist that type of thing then to want to implement it.
(Basically if HTC wanted bases to be uncapturable. they would have done so already, and long ago)

They might however be open to the idea of making it more difficult or challanging. Adding the factory and train will accomplish that while also adding a new dynamic to the game
Title: Possible tt fix.
Post by: crockett on February 25, 2007, 02:33:17 PM
Quote
Originally posted by Bronk
I'm a idiot and my mom dresses me funny


Bronk


I'm glad you said it and not me..






btw I thought you were happy already why the need to continue with stupid posts? I mean wow is it really hard to mis quote someone?
Title: Possible tt fix.
Post by: DREDger on February 26, 2007, 08:12:41 AM
Guys, lets try to stay civil here, no need for the name calling.

This was a fun weekend in Orange, the TT map was up starting Friday evening as was a stalemate this morning as I hurried off to work.

Over this weekend I organized a number of missions all over the map.  We did take the TT airfield from the bish twice, and once from the knits. (and once at the same time)

When the TT airfields were captured, I stopped short of running missions to take the TT V-bases.  I directed (as if) the Rooks NOT to organize a take of the V-bases, and they were left alone.   I wanted to try  JUST KILLING TROOPS on the v-base, but leaving them up for the GV crowd.

Well, we did exactly that, killed the troops at the corresponding v-base.  Came back to find a couple of M3's trying to make their way over and blasted them.  Typed on 200 we would leave TT v-base alone and not to try and take back the a-field with M3's, (for the most part I got the 'in your ear' and 'there is no gentlemans agreement'.)

Anyway, each morning I would wake up to find the airbases taken back by their respective country.  I have no doubt that when troops came back up at the v-base, they just ran an M3 (DOWNHILL) backed by tanks at the crest to shoot down the town.

So it doesn't work, there is no gentlemans agreement inferred or otherwise.  In order to have the TT airfield, YOU HAVE TO TAKE THE CORRESPONDING VBASE....or u just loose the capture back.

I still favor my idea for TT which is this:

1.  make v-bases uncapturable and make one of the periphery (currently uncapturable) capturable.....trade one for the other.

2.  remove the spawns between the vbases and airbases on TT island.


YOU HAVE TO TAKE THE CENTER ON THIS MAP TO WIN THE TT MAP.  People can say 'griefer' or, been playing for 5 years and never was before, whatever.   That was before the uncapturable bases on the periphery were added, that was before this new 'win' situation was established.  The two styles of play are incompatible.  (and because the win the war guys are inherently more organized, the TT gv'ers will loose out)
Title: Possible tt fix.
Post by: bzek74 on February 26, 2007, 08:41:02 AM
One thing I noticed after the rooks took the bish airbase at tt this weekend. There was no ..NO heavy bombers for like 4-5 hrs in TT. I dont know what the bish fixation with taking lancs to bomb gver's is but I for one was happy to see the rooks strip them of the ablity to do that.

Even before the Bish lost thier airfield they were dropping the nits tt every 30 mins, with nits leaving thiers totally alone.

Anyways for once the rooks taking a tt airbase wasnt to torment a country but the swift hand of justice.

90prf
Title: Possible tt fix.
Post by: Bronk on February 26, 2007, 08:54:23 AM
Quote
Originally posted by bzek74
One thing I noticed after the rooks took the bish airbase at tt this weekend. There was no ..NO heavy bombers for like 4-5 hrs in TT. I dont know what the bish fixation with taking lancs to bomb gver's is but I for one was happy to see the rooks strip them of the ablity to do that.

Even before the Bish lost thier airfield they were dropping the nits tt every 30 mins, with nits leaving thiers totally alone.

Anyways for once the rooks taking a tt airbase wasnt to torment a country but the swift hand of justice.

90prf


Only because it gave the no skill fluffers a more pressing target.
Which IMHO is what the spawn points I propose would do.
And dredg you kept speaking on 200 about = numbers.
Rook had 60  give or take a few, more than bish when I checked .

I don't understand how they were getting m3s if troops were down. Dredge explain how that happened.

I think Its about time for HT to remove ENY restrictions and reimplement hard side balance.

Bronk
Title: Possible tt fix.
Post by: DREDger on February 26, 2007, 09:11:52 AM
I don't understand how they were getting m3s if troops were down. Dredge explain how that happened.

Thought maybe how I wrote that would be confusing.  Went over to the TT vbase and porked troops, then flew back to land at the airfield.  When I got back found a couple of M3's...they had spawned before the troops had been porked at the v base...and were waiting for air or ground to kill the ack.  Before I (we) had porked the troops, I wrote on 200 not to attempt with M3's, but u know, whats that really?  Someone wrote 'when you pay my $15 a month u can tell me what to do'  (hahaha, yes, I suppose that about sums it up)
Title: Possible tt fix.
Post by: Bronk on February 26, 2007, 09:21:00 AM
Quote
Originally posted by DREDger
I don't understand how they were getting m3s if troops were down. Dredge explain how that happened.

Thought maybe how I wrote that would be confusing.  Went over to the TT vbase and porked troops, then flew back to land at the airfield.  When I got back found a couple of M3's...they had spawned before the troops had been porked at the v base...and were waiting for air or ground to kill the ack.  Before I (we) had porked the troops, I wrote on 200 not to attempt with M3's, but u know, whats that really?  Someone wrote 'when you pay my $15 a month u can tell me what to do'  (hahaha, yes, I suppose that about sums it up)


So all you had to do was kill the a couple of m3s and no more bothered you for how long?

What did it take you to kill those 2 m3s couple of cannon rounds?

Bronk
Edit:
I do applaud you for at least attempting to just take the air base.
Title: Possible tt fix.
Post by: DREDger on February 26, 2007, 09:30:20 AM
So all you had to do was kill the a couple of m3s and no more bothered you for how long

Yes that is true, after porking troops there was no more M3 threat from the land side and the couple of M3's were handled easily enough.  Knits did try running goons (fair enough), and it was a heck of a air battle too, lots of fun I thought.

But had to go to bed, woke up to find airbases taken back.  (quite possibly they did a raid and took it with goons for all I know)  I just suspect that rooks forgot to pork TT vbases and the M3's started rolling...dunno.  

The responsibility to remember to pork the vbase of troops rests on the shoulders of the team 'allowing' the enemy vbase to remain.  Unfortunately it is not the vbase teams responsibility to remember 'not to run m3's'

For that reason it really doesn't work.  I think I'll just pork the vbase when I am on, try running captures outward, then realize they'll just take it back....you know, to be a good guy.
Title: Possible tt fix.
Post by: bzek74 on February 26, 2007, 10:00:13 AM
Well the whole thing that was erking me this weekend was while I was in a panzer in TT ( half the weekend ) I was getting egged by leet uber pilots like 767858 and his buddy 2341234. I understand that aside from this being a game its a business but having some of the hardcore players be bomb fodder for a 2 week warrior is kinda BS.

Also I notice alot of the score potatos use TT as a excuse to pad thier scores. I have total respect for someone I know that gave the effect to get on the ground and try to up from the spawn and trade rounds. But when I see people bragging about thier scores after just nuking 50 tanks in a hour, and then 30 mins later crying about some alt monkey picking them over TT...got no respect for people like that.

Then to top it off to zapping a score leech in TT and having them send you nasty messages for a hr calling you a cheat and yadda yadda, If being a good tank shots a cheat Im guilty as charged but as far as being the tiger in town doing 900 through buildings...1 I dont use Tigers and 2. I never camp the town. Some people need to grow up and just have fun.

Ok before I get even more off topic ill zip it.


90prf
Title: Possible tt fix.
Post by: hubsonfire on February 26, 2007, 10:24:14 AM
Quote
Originally posted by bzek74
One thing I noticed after the rooks took the bish airbase at tt this weekend. There was no ..NO heavy bombers for like 4-5 hrs in TT. I dont know what the bish fixation with taking lancs to bomb gver's is but I for one was happy to see the rooks strip them of the ablity to do that.

Even before the Bish lost thier airfield they were dropping the nits tt every 30 mins, with nits leaving thiers totally alone.

Anyways for once the rooks taking a tt airbase wasnt to torment a country but the swift hand of justice.

90prf


Of course! Only the bish bomb TT! :rolleyes:

Btw, if you're just going to sit there out in the open and spawncamp, you deserve to be eggfodder for the clueless noobs. What an incredibly silly whine.
Title: Possible tt fix.
Post by: bzek74 on February 26, 2007, 11:03:02 AM
You could be covered in grass hidden away from the spawn with a decoy tank 30 feet away, and in trees  ...Its not saving you from a carpet bombing lanc. Well from what I saw after Rooks took Bish airfield yeah for this weekend anyways Bish were the ones taking heavy bombers over TT.
Nits arent saints either but I can speak for myself and and some of my squad in saying when we see a bomber formation upping in TT direction we pretty much tell em how wrong they are....once again its your 15 bucks...and your reputation so people can play as they want.

And yes I have bombed gvs but from a fighter with the intention of fighting to earn my kills and rtb. Half the guys that bomb gvs dont have that intention of returning home they just wanna bomb gvs....once again your 15 bucks.

I never rant after being just egged I just let it build up untill I speak my mind....and Furboll if your so secure in saying this was a "silly whine" then lets do this same as TT. You find your spot I'll up a fighter and scout you out and since I totally suck at bombing I'll get someone with good aim to execute the drop. Any bets your back in the tower?...Btw this would be in a panzer or t34 like the majority of the guys in TT.

90prf
Title: Possible tt fix.
Post by: hubsonfire on February 26, 2007, 11:43:20 AM
I would imagine, judging from both past experience, and the way the game is setup, that my tanks explode just like any others. I fail to see how that lends any credibility to your, "But I'm a spawncamper; they shouldn't be able to bomb me" stance.

Would you feel any pity for vulchers who whine about getting taken down by ostwinds?
Title: Possible tt fix.
Post by: DREDger on February 26, 2007, 11:56:32 AM
You guys are both kinda off track here.

This post is to try to find a solution (assuming HTC even thinks anything is wrong) with the TT system.

This isn't really to discuss the merits or drawbacks to people upping heavy bombers and going to TT to blast GV's
Title: Possible tt fix.
Post by: Bronk on February 26, 2007, 11:59:47 AM
Quote
Originally posted by DREDger
You guys are both kinda off track here.

This post is to try to find a solution (assuming HTC even thinks anything is wrong) with the TT system.

This isn't really to discuss the merits or drawbacks to people upping heavy bombers and going to TT to blast GV's

Damn I agree with dredger.
:noid

Bronk
Title: Possible tt fix.
Post by: bzek74 on February 26, 2007, 12:01:14 PM
I agree campers should be bombed, but not in a suicidal fashion. Example being Shawk picked me at the spawn lastnight...I upped a heavy typhoon right away because I know hes low risk guy so he was dug in pretty good. I went with the intention of pinpoint bombing him.

I get over TT and I see a tiger in a good spot aimed at nit spawn orbited by m3's I knew it was him..drop my eggs lousy drop so I go into kill his support...He used his ground attack and spawned a hill right in front of me..Blam he gets the proxy I call it a night.

Point of the story is SHawk has strange and wonderful powers of terrian manipulation...on the serious side. I ID'ed the camper and went for the kill I didnt aim for the largest cluster of guys...Which I have done before when I have seen them dug in. This weekend bombers were orbiting the spawn itself looking for easy kills.

On the ground its alot harder than people think. You up your gv, hope your not camped, cross the terrain and hope thats not camped find your spot AND hope thats not camped finally defend it. In the meantime a guy named 2wknewb is trying to egg you and you havent even officially obtained camper status.

Alot of these guys dropping eggs dont even gv, once again your 15 bucks. I personally have more respect for the guy who I blasted once and then egges me...He earned that right in my book and I had it coming.

90prf
Title: Possible tt fix.
Post by: FiLtH on February 26, 2007, 12:04:50 PM
I think it would make the island more like the rest of the areas on the map, and possibly make more bomber pilots go there to kill tanks than the few who do it now.
Title: Possible tt fix.
Post by: SkyRock on February 26, 2007, 12:06:32 PM
I logged on last night just as the north TT airfield was captured.  I think it was the bish one.   Then nothing!  None of the other bases on the islands to the northwest or northeast were taken.  Seems someone just wanted to prevent bish fighters from enjoying a quick hop to the furball over TT!  It probably wasn't Dredger though, as he has stated he is not a griefer!:rolleyes:
Title: Possible tt fix.
Post by: B@tfinkV on February 26, 2007, 12:06:36 PM
TT fix? why would you need to fix TT??? :huh

the Tank Targets section of the map is working fine

:rolleyes:
Title: Possible tt fix.
Post by: Kev367th on February 26, 2007, 12:09:24 PM
Quote
Originally posted by DREDger
So all you had to do was kill the a couple of m3s and no more bothered you for how long

Yes that is true, after porking troops there was no more M3 threat from the land side and the couple of M3's were handled easily enough.  Knits did try running goons (fair enough), and it was a heck of a air battle too, lots of fun I thought.

But had to go to bed, woke up to find airbases taken back.  (quite possibly they did a raid and took it with goons for all I know)  I just suspect that rooks forgot to pork TT vbases and the M3's started rolling...dunno.  

The responsibility to remember to pork the vbase of troops rests on the shoulders of the team 'allowing' the enemy vbase to remain.  Unfortunately it is not the vbase teams responsibility to remember 'not to run m3's'

For that reason it really doesn't work.  I think I'll just pork the vbase when I am on, try running captures outward, then realize they'll just take it back....you know, to be a good guy.


Actually we killed all the Rook ord around A43 for 100 miles and brought a CV in.

Which brings up the so called excuse, erm reason given for taken A43 -

To stop egging in TT, well why not just pork the ord.

Was funny how once we got back A43 and V44 how Rooks were suddenly saying don't take V23 (Rook TT base) it spoils it.

My own personal view on TT -
Bases (both airfields and vbases) should be left alone (apart form regular ord porking) until required for a reset.

But thats leaves the problem about what happens if the closest airfield A4 for e.g. is taken.
Title: Possible tt fix.
Post by: DREDger on February 26, 2007, 12:33:41 PM
I logged on last night just as the north TT airfield was captured. I think it was the bish one. Then nothing! None of the other bases on the islands to the northwest or northeast were taken. Seems someone just wanted to prevent bish fighters from enjoying a quick hop to the furball over TT! It probably wasn't Dredger though

It was the bish airfield A43 and it was me that organized its capture.  I was also the first one to say leave the gv base alone except pork it of troops so GV guys could have their fun.  :rolleyes:

ccloughh also organized a mission to take the base to the NW, but it failed unfortunately.  Then it was time to go to bed, funtime over.

This didn't stop anyone from enjoying 'the furball' though, it just moved the furball north of A43 (an even shorter distance?)  And also, it seems Skyrock that you are equating taking bases with 'griefing', and it's just part of the game.

To stop egging in TT, well why not just pork the ord.

That isn't the reason, I could care less what gets egged at TT or who takes suicide lancs to do so.  

I like the TT airbase because it opens up the options.  It adds one more base the enemy has to pork, and adds to the possible directions you can attack from, and the number of bases you can attack as well.  It makes sense both tactically and strategically.

But thats leaves the problem about what happens if the closest airfield A4 for e.g. is taken

I don't understand what is meant by this statement (not being sarcastic)
Title: Possible tt fix.
Post by: 4XTCH on February 26, 2007, 12:42:28 PM
Quote
Originally posted by DREDger
You guys are both kinda off track here.

This post is to try to find a solution (assuming HTC even thinks anything is wrong) with the TT system.

This isn't really to discuss the merits or drawbacks to people upping heavy bombers and going to TT to blast GV's


As I stated in my earlier post.
HTC will never change TT.. If you can't defend it your going to loose it.
IMHO I don't believe HTC thinks there is any thing wrong with TT. It will remain as it is, a part of the overall strategy for one country to "Win the Map"

again, just my 2 centavos
4XTCH
Title: Possible tt fix.
Post by: DREDger on February 26, 2007, 12:51:25 PM
HTC will never change TT.. If you can't defend it your going to loose it.

maybe....I've not heard either way from the horses mouth so to speak.

I do tend to agree with you though.

I am very aware you were on Friday night 4XTCH.  In your opinion, was it a foolish move on Rooks part NOT to take the TT vehicle base when we had the advantage of the airfields?  (It is very easy to do, once you have the cooresponding airfield)
Title: Possible tt fix.
Post by: -CodyC on February 26, 2007, 03:07:42 PM
Based on all the arguments presented there seems to be two major ideas at work.  The first looks at a fix of the TT bases from HTC's end and the other hinges upon the idea of a sort of gentlemen's agreement.  Im sure most can agree that the possibility of HTC making the vbases uncapable is slim, but if the whines become so loud and business is lost as a result, then some serious thought would probably be given to it.  Until then you all must hope that this gentlemen's agreement works out.  The problem is that the "gentlemen's agreement" seems to only be known by those who read about it on the BBS.  So when A44 was taken last night by DREDger and his crew(included me), 200 lit up with the usual that i have seen in my month of playing.  DREDger did in fact say not to try for v43 because of the "gentlemen's agreement" but the unfortunate thing is that there is no such thing.  Those of you that are a part of the gentlemen can not be on 24/7 and even if you could, porking troops all day seems like a boring way to spend $15.

In regards to your suggestion bronk, i don't think anyone would be interested in spawning to an airbase in a vehicle at TT.  IMHO as a player i could care less and would rather just spawn into the middle and have some fun for a short period of time, that is really the only time i go to TT is when i don't have much time to play but have to get my daily fix in.  In theory the spawn would give fighters wanting to bomb vehicles something to do if there was a spawn near their base, but i doubt many tankers would really like the idea of spawning near an airbase just to get bombed even sooner than if they had spawned to the center.  If i missed the point of your suggestion, then enlighten me.

To add my n00b perspective on this issue.  I think you could help the situation by making all the vehicle spawns from all Abases and Vbases go directly to the center of the island and not to other airbases.  If someone wants to kill the VHs at the vbase then let them, they would then have to get the ones at the abases as well.  Of course a high lanc with good aim could take care of both in what, 5, maybe 10 minutes at the most.  Either way it's just an idea.

lwcody
Title: Possible tt fix.
Post by: crockett on February 26, 2007, 03:31:49 PM
Quote
Originally posted by Bronk
I think Its about time for HT to remove ENY restrictions and reimplement hard side balance.

Bronk


That was one of the other things that I thought should be changed. The way ENY works. Strict side balancing IMO will do nothing but piss off squadies and those who like playing with certain people.

I think the ENY can work, but I think right now it doesn't work in a fair mannor.

#1 it's baised on the total number of players not just in-air players. I see it happen time and time again on Rooks side specially late at night, that AFK tower dwellers kill the ENY for any given team.

I dunno what some of these guys are doing but I assume they just log in and never leave. They just stay logged in even if they aren't playing.

So IMO if someone is AFK in a tower more than 15 to 20 mins the system should boot them. Because it's not fair in reguads to ENY rescritions for the guys that are playing.

2# I think ENY should be baised on the total number of players in a specific area of a map. So if 80% of the guys on team A are over fighting team B, the other 20% aren't left with crap planes and actually outnumbered by team C.
Title: Possible tt fix.
Post by: crockett on February 26, 2007, 03:40:54 PM
Quote
Originally posted by hubsonfire
I would imagine, judging from both past experience, and the way the game is setup, that my tanks explode just like any others. I fail to see how that lends any credibility to your, "But I'm a spawncamper; they shouldn't be able to bomb me" stance.

Would you feel any pity for vulchers who whine about getting taken down by ostwinds?


Yea that really ticks me off when I do hard work deacking a field so I can vulch.. then someone has the nerve to up a GV Flack when the VH pop's..

:mad:
Title: Possible tt fix.
Post by: Kev367th on February 26, 2007, 03:51:36 PM
Quote
Originally posted by DREDger
But thats leaves the problem about what happens if the closest airfield A4 for e.g. is taken

I don't understand what is meant by this statement (not being sarcastic) [/B]


No problem, what I mean is -

Each airfield on TT has a corresponding very close airfield on an adjacent island.
E.g. A1 and A4.

My view is that the bases on the main central island are for use by Gv'ers and furballers.

Now suppose A4 gets captured and no reset is in sight.
I would be more than happy to leave A1 alone so the furballers can enjoy their little corner, but would the country who own A1 refrain from hitting A4.
I would guess not.
Now if it is at the point where 1 base is needed for the reset then all bets are off.

As I tried to explain on CH.200 I may not agree with the furballers a lot of the time, but surely we can leave them alone in their little corner until close to a map reset?

If guys in GV's are tee'd off getting egged it TT, get up and pork the ord at the fields.
Title: Possible tt fix.
Post by: 4XTCH on February 26, 2007, 04:32:30 PM
Quote
Originally posted by DREDger
I am very aware you were on Friday night 4XTCH.  In your opinion, was it a foolish move on Rooks part NOT to take the TT vehicle base when we had the advantage of the airfields?  (It is very easy to do, once you have the cooresponding airfield)


First off I am not calling anyone foolish.
The point I was trying to make was, and always will be the overall picture of TT and it's role in winning the map.
Clearly though if you (Rooks) were on the brink of a reset or wanted to claim an early "victory"  you should have grabbed the land when you had the advantage.
Some people view TT as it's own seperate war. That's their opinion... to me it's just another piece of property to hold or lose.
Personally, I do not and have never taken Buffs to TT. Nor have I participated in the capture of an "original" TT base. I respect what the GV'rs like to do..and that is slug it out in the middle. I say let them have their fun. Rest assured that if an opposing country has control over what we feel is ours  ie.. a TT air base or V-base  we will try to take it back. The whole map is fair game, win or lose.
Thats just the way it is.
I will add this, why not add seperate arena and maps geared just for the GVr's? No fighter planes or bombers just C47's. I've seen some cool stuff like this in the 8v8 arenas,and even participated in a few of them. I got what little GV skillz I posses in there, though I still C.H.S. in an osti.
:rofl


4XTCH
Title: Possible tt fix.
Post by: DREDger on February 26, 2007, 04:37:29 PM
but surely we can leave them alone in their little corner until close to a map reset?

What I have noticed with the TT map is it tends to be the most difficult to reset IMO.  The other maps on rotation seemed to get won by one side very(relatively) quickly.

The last two TT 'wins' that I've noticed, the winning teams (Knits and Bish, orange arena) seemed to kick everyone off TT map early, then worked outwards.  

If you leave the center island alone as you say, it seems to 'bottleneck' on the periphery.  Not to mention the ports right next to the uncapturable field (or south east field 18?) are impossible to hold for a sustained period of time.

So in answer to your question, yes you can, but it makes it more difficult for you're team to do so.

If guys in GV's are tee'd off getting egged it TT, get up and pork the ord at the fields.

I agree.  But also by the same token it has been said 'if you want to keep your TT gv bases(or airbases), then defend them"  Of course when you own the adjacent airfield though, you can pretty much squash the vbase with any concerted effort...irregardless of how tenacous the defense.

Anyway, I try to organize wins for my team.  After catching hell about taking TT bases, I tried a week of leaving it alone and just fighting on the periphery.  The results were dismal, think 11/14 missions were crushed.  You fight in the bottleneck area, there is always one con there to warn everyone or drop down and go RIGHT for your goons, ignoring everyone else.  Not to mention 30 cons upping just before you get to the town.

Then this weekend tried taking the airfields but leaving the vbases alone.  Maybe last night you guys took it back with CV, but friday night wee hours I bet it was the M3 from the vbase we left untook.

It doesn't take a genius to see the clear advantage your team has when you own that center airfield.

why not add seperate arena and maps geared just for the GVr's?

Sounds good to me

Some people view TT as it's own seperate war.

true that
Title: Possible tt fix.
Post by: Killjoy2 on February 26, 2007, 05:05:34 PM
I like the basic idea.  

Spawing to the other air fields is real trouble because the tank fight will transfer to the air bases.

Make two spawns from the big air bases.  

Spawn 1 goes close to the Vbase to protect it from air fields.  

Spawn 2 goes behind the original Vbase spawn at tanktown.  This is the camp-buster.  

This keeps the tank fight going until somebody takes the air fields.
Title: Possible tt fix.
Post by: 68Ripper on February 27, 2007, 10:13:50 AM
Quote
Originally posted by DREDger
 In your opinion, was it a foolish move on Rooks part NOT to take the TT vehicle base when we had the advantage of the airfields?  (It is very easy to do, once you have the cooresponding airfield)



Bingo! that was my point at the beginning of this thread with the vehicle spawns into airfields

original post
I see a problem with it, this will make TT bases easier to capture with the element of the ground vehicle combined with the air attack on those "AIR bases" will be more easily captured. Once the Air bases are captured the V-base for that country has no airsupport and thus becomes an easier capture
Title: Possible tt fix.
Post by: SuperDud on February 27, 2007, 05:01:10 PM
Leave it how it is. If airfeilds can be taken so should VHs. It's the same complaint about fighter town on donut.