Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: uptown on March 02, 2007, 08:27:23 AM

Title: Stall limiter
Post by: uptown on March 02, 2007, 08:27:23 AM
Net Aces suggests that one should learn to fly with the stall limiter off, but the stall limiter prevents you from using your rudder and elevators to their full range of movement. It seems to me that would hurt the planes performance.
  I want to step up my fighter game a notch this year and will try to do it in a 38J. Will the stall limiter off help me do this?
Title: Stall limiter
Post by: Max on March 02, 2007, 08:40:43 AM
No two ways about it....
Fly with the Stall Limiter OFF
Title: Stall limiter
Post by: Husky01 on March 02, 2007, 08:46:41 AM
I fly with it on :) well did till 2 weeks ago personally i don't see that big of difference
Title: Stall limiter
Post by: uberhun on March 02, 2007, 08:56:29 AM
Stall limiter ALWAYS OFF!
With it off you can use all of your control surfaces in flight.
!
Title: Stall limiter
Post by: Atoon on March 02, 2007, 09:46:19 AM
A controlled stall can be the diff between life & death in a tightly matched verticle battle.
Title: Stall limiter
Post by: TequilaChaser on March 02, 2007, 10:08:35 AM
Quote
Originally posted by Atoon
A controlled stall can be the diff between life & death in a tightly matched verticle battle.


:aok


with stall limiter turned on, you can not fly to the edge of the envelope or ride it, with it turned off you can, and in certian instances you need to be able to ride a controlled stall, when down and dirty in a knife fight........as Anton posted.....

Husky, if you do not see the difference in the 2, you have not truly found the limits of your planes flight envelope yet......:)
Title: Stall limiter
Post by: Bucky73 on March 02, 2007, 10:09:39 AM
Definately OFF....

It takes some getting used too but when you do you will never have it ON again.

Title: Stall limiter
Post by: SkyRock on March 02, 2007, 10:10:49 AM
Quote
Originally posted by Atoon
A controlled stall can be the diff between life & death in a tightly matched verticle battle.
THis is a good statement.  If you have stall limiter on, you might not be able to pull certain moves because stall limiter is there to help prevent you from stalling and you might want to stall on purpose!  :aok
Title: Re: Stall limiter
Post by: TequilaChaser on March 02, 2007, 10:11:30 AM
Quote
Originally posted by uptown
Net Aces suggests that one should learn to fly with the stall limiter off, but the stall limiter prevents you from using your rudder and elevators to their full range of movement. It seems to me that would hurt the planes performance.

:huh , your question/statement is confusing.......


Quote
Originally posted by uptown

  I want to step up my fighter game a notch this year and will try to do it in a 38J. Will the stall limiter off help me do this?



it will help you
Title: Stall limiter
Post by: sveno on March 02, 2007, 10:11:56 AM
turned inside of spit's with temp/tiffy - because they had it ON :)

yay :)
Title: Stall limiter
Post by: DREDger on March 02, 2007, 10:13:43 AM
I fly with the stall limiter on.  I know alot of the really good players swear by playing with it off, and I'll probably only get so far by leaving it on...but thats how I do it.

The way I see it when flying a cartoon airplane, you really don't experience the actual sensations a real world pilot would have.  You would 'feel' the deceleration, know you had to kick rudder to flip over and you would be flying one type of airlpane that you would get to know much better.

In this game flying all sorts of planes, and not wanting to keep a close eye on instrument flying, I just leave it on.  I find when I don't I just end up in a vertical stall and can't recover.

Plus in vertical stalls, I find applying opposite rudder and putting the nose down (the real world way of coming out of a spin) doesn't seem to work for me with stall limiter off.  dunno.
Title: Stall limiter
Post by: Pawz on March 02, 2007, 10:25:09 AM
The only ones that dont see a difference are the ones that just bnz.
Title: Stall limiter
Post by: TequilaChaser on March 02, 2007, 10:25:14 AM
Quote
Originally posted by DREDger
I fly with the stall limiter on.  I know alot of the really good players swear by playing with it off, and I'll probably only get so far by leaving it on...but thats how I do it.

The way I see it when flying a cartoon airplane, you really don't experience the actual sensations a real world pilot would have.  You would 'feel' the deceleration, know you had to kick rudder to flip over and you would be flying one type of airlpane that you would get to know much better.

In this game flying all sorts of planes, and not wanting to keep a close eye on instrument flying, I just leave it on.  I find when I don't I just end up in a vertical stall and can't recover.

Plus in vertical stalls, I find applying opposite rudder and putting the nose down (the real world way of coming out of a spin) doesn't seem to work for me with stall limiter off.  dunno.


about the only sensations you don't experience is the G- factor and the pressure on the controls, the rest you ( some ) experience visually looking at the monitor. visually experienceing the slow down and the angle of flight, you know or will learn when to apply the rudder or the flaps and how much you need to apply.

With stick time, practice, and patience, you should be able to learn how to recover from spins ( recovering from a stall should be simple ) if you say you can not recover with  the real life approach, then you are not doing it in the correct order, or you are leaving a part of it out......


1st  reduce throttle(throttle off) nuetral alieron position/ nose down ( push forward ), opposite rudder of the spin/turn direction / when she stops spinning let of rudder, then as speed increases slowly increase throttle and gently pull out level flight....
Title: Stall limiter
Post by: Major Biggles on March 02, 2007, 10:27:18 AM
Quote
Originally posted by sveno
turned inside of spit's with temp/tiffy - because they had it OFF :)


nope, you turned inside them because they were a noob or were very low on E.
Title: Stall limiter
Post by: Major Biggles on March 02, 2007, 10:28:41 AM
Quote
Originally posted by Pawz
The only ones that dont see a difference are the ones that just bnz.


precisely, but turning it off even makes a BnZ pilot better
Title: Stall limiter
Post by: SteveBailey on March 02, 2007, 10:53:18 AM
Quote
Originally posted by SkyRock
you might want to stall on purpose!  :aok



Yup.  If you're caught cold, unexpected from behind, one option is to throw the plane in a spin.  This often throws off the shooters first pass and gives you time to recover in order to put up a fight. It's a move that many attackers don't expect.


:aok
Title: Stall limiter
Post by: SteveBailey on March 02, 2007, 10:56:05 AM
Quote
Originally posted by Pawz
The only ones that dont see a difference are the ones that just bnz.


Good BnZ'ers,  those that rope effectively,  absolutely must have the stall limiter off in order to hang long enough in those close ropes.  Your statement is inaccurate as it only applies to BnZ'ers who shoot and scoot, not to those who bait and rope.
Title: Stall limiter
Post by: sveno on March 02, 2007, 11:06:58 AM
Quote
Originally posted by Major Biggles
nope, you turned inside them because they were a noob or were very low on E.


sorry, mixed up ON and OFF anyways :D

for some part you are sure right, but it has impact on the turn radius - and not just a minor impact...
Title: Stall limiter
Post by: hubsonfire on March 02, 2007, 11:19:50 AM
What's the stall limiter? New feature?
Title: Stall limiter
Post by: uptown on March 02, 2007, 11:22:12 AM
I don't mean to sound confusing tequila, but what I was getting at i guess, is when i climb and do a loop over in a 38 i kick the auto trim off and turn the elevators all the way up. If the controls are limited by the stall limiter will it affect how far I can turn said controls, hence making the loop wider instead of tighter
Title: Stall limiter
Post by: Apar on March 02, 2007, 11:52:27 AM
OFF
Title: Stall limiter
Post by: uptown on March 02, 2007, 12:01:15 PM
Thanks for the great replys.....off it is...off to TA now
Title: Stall limiter
Post by: Stampf on March 02, 2007, 12:06:59 PM
Quote
Originally posted by SteveBailey
Good BnZ'ers,  those that rope effectively,  absolutely must have the stall limiter off in order to hang long enough in those close ropes.  Your statement is inaccurate as it only applies to BnZ'ers who shoot and scoot, not to those who bait and rope.


:aok  Correct.  

And a good BnZer most certainly can tell if limiter is engaged or not. :rolleyes:
Title: Stall limiter
Post by: SkyRock on March 02, 2007, 12:15:18 PM
Quote
Originally posted by DREDger
I fly with the stall limiter on.  I know alot of the really good players swear by playing with it off, and I'll probably only get so far by leaving it on...but thats how I do it.

The way I see it when flying a cartoon airplane, you really don't experience the actual sensations a real world pilot would have.  You would 'feel' the deceleration, know you had to kick rudder to flip over and you would be flying one type of airlpane that you would get to know much better.

In this game flying all sorts of planes, and not wanting to keep a close eye on instrument flying, I just leave it on.  I find when I don't I just end up in a vertical stall and can't recover.

Plus in vertical stalls, I find applying opposite rudder and putting the nose down (the real world way of coming out of a spin) doesn't seem to work for me with stall limiter off.  dunno.

Why learn how to fly when you could be capturing TT!:aok
Title: Stall limiter
Post by: Shuffler on March 02, 2007, 12:22:47 PM
I fly all P38s in the game and I suggest OFF. The ability to stall in a 38 is a necessity to be a good pilot.
Title: Stall limiter
Post by: Widewing on March 02, 2007, 12:32:48 PM
Quote
Originally posted by Husky01
I fly with it on :) well did till 2 weeks ago personally i don't see that big of difference


Come to the TA some evening and I will show you the difference by simply flying a left-handed lufbery circle. You can start on my 6. In about 6 turns, I'll be on your 6.

In a knife fight between equal pilots flying the same aircraft, the one with stall limiter off will win.

My regards,

Widewing
Title: Stall limiter
Post by: Stampf on March 02, 2007, 12:55:15 PM
Quote
Originally posted by Widewing
Come to the TA some evening and I will show you the difference by simply flying a left-handed lufbery circle. You can start on my 6. In about 6 turns, I'll be on your 6.

In a knife fight between equal pilots flying the same aircraft, the one with stall limiter off will win.

My regards,

Widewing


That sums it up.