Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Nilsen on March 06, 2007, 02:40:57 AM

Title: Bigger towns
Post by: Nilsen on March 06, 2007, 02:40:57 AM
The town should be just big enough so that one guys in an ostwind does not have enough ammo to take it down and capture it by himself. Hw would need to drive in supples first and work abit more for the capture.

my 0.05$
Title: Bigger towns
Post by: Spikes on March 06, 2007, 07:06:39 AM
i dont know if you have it or not...go to your terrrain change in the game...pick
152_T1 [i think]   its at the top. look at the new VF-152 towns we made...an osti cant kill all those buildings!

you gotta fly from a1 to where the map says big arse town

if its not there go to BountyHunters.us.tf (http://bountyhunters.us.tf)

then click {BH} Maps and download  152_T1
Title: Bigger towns
Post by: Ghosth on March 06, 2007, 08:20:25 AM
Nilsen all it takes is one fighter with a 1k bomb to cut that osty's run short.

I think the answer is to make it less effective on ground targets. But thats HT"s dept.
Title: Bigger towns
Post by: Nilsen on March 06, 2007, 08:34:09 AM
Quote
Originally posted by Ghosth

I think the answer is to make it less effective on ground targets. But thats HT"s dept.


Yup either way is good with me.

To fix the capture rush one may also consider having to kill VHs to capture V bases too, and not just pork the ack.
Title: Bigger towns
Post by: Spikes on March 06, 2007, 10:01:08 AM
I'm all for the killing VH's...but...dosent that pretty much happen alrdy?
Title: Bigger towns
Post by: Lusche on March 06, 2007, 12:20:36 PM
Quote
Originally posted by spikes
I'm all for the killing VH's...but...dosent that pretty much happen alrdy?


In LW arenas yes, in EW & MW not always - No need to drop VH if no defender is online or the only one has a hard time covering 4 flashing bases at once ;)
Title: Bigger towns
Post by: Nilsen on March 06, 2007, 12:56:45 PM
Quote
Originally posted by Lusche
In LW arenas yes, in EW & MW not always - No need to drop VH if no defender is online or the only one has a hard time covering 4 flashing bases at once ;)


bingo
Title: Bigger towns
Post by: Denholm on March 06, 2007, 01:21:00 PM
Here are some pictures of a town I made a long time ago. It has a few bugs, yet sorrily can't be used in the MA. I've played in it with some other people a few times, the middle of the town is more than just a death-trap, and you CAN'T destroy the town with even 2 tigers fully loaded with HE rounds.
(http://www.onpoi.net/ah/pics/users/917_1173208804_town1.jpg)

(http://www.onpoi.net/ah/pics/users/917_1173208835_town2.jpg)

(http://www.onpoi.net/ah/pics/users/917_1173208864_town3.jpg)

(http://www.onpoi.net/ah/pics/users/917_1173208890_town4.jpg)
Title: Bigger towns
Post by: Nilsen on March 06, 2007, 01:46:19 PM
lol ok... i didnt mean THAT big :D  Maybe 10-20% larger than those we have now
Title: Bigger towns
Post by: Keiler on March 06, 2007, 01:52:27 PM
What about auto-PAKs (anti tank guns). At least would require to have a decent plan on how to get to the town with GVs alone.

Regards,

Matt
Title: Bigger towns
Post by: Airscrew on March 06, 2007, 02:27:40 PM
I kinda like that town setup.   use just 1/4 of it,  add ack to each corner, one on each side, and a VH in that one open corner with a couple of ack around it
Title: Bigger towns
Post by: Speed55 on March 06, 2007, 02:30:49 PM
Quote
Originally posted by Airscrew
I kinda like that town setup.   use just 1/4 of it,  add ack to each corner, one on each side, and a VH in that one open corner with a couple of ack around it


I like that idea alot.. especially having a 2nd vh in the town.  
A larger town with a vh would make for some really fun ground war/base captures.
Title: Bigger towns
Post by: tedrbr on March 06, 2007, 04:40:52 PM
Pull up the Japan Map and take a look at some of the major cities.  Great work done on that one.
Title: ORLY?
Post by: Spikes on March 06, 2007, 04:53:09 PM
Well. The VF-152 towns are 10x as big as that.


(http://www.freewebs.com/vf152/pooper/ahss70.bmp.partial)
Here is a close look


(http://www.freewebs.com/vf152/pooper/ahss71.bmp.partial)
YES. they arebuildings...AH did not see them from way up there.



(http://www.freewebs.com/vf152/pooper/ahss68.bmp.partial)
A far shot of the town
Title: Bigger towns
Post by: Denholm on March 06, 2007, 06:13:19 PM
While the pictures load I shall recommend you get a reliable host (http://www.picturehangar.com) and you use .jpg format to reduce file size.

EDIT: Now that I see it, WOW! Great job on whoever made that, it must've taken more than 4 months to build. Great effort on the custom trees, buildings, tiles, streets, etc... Only problem, you can't have a city that big as a map room. It's simply too bugy when you try to make a map room that over-laps 1 tile. That's why a design such as mine is a little easier to deal with.
Title: Bigger towns
Post by: tedrbr on March 06, 2007, 10:50:44 PM
Drooolllll  To have cities like that.... and incendiaries....  lot's of incendiaries........Dresden/Tokyo-remix.
Title: Bigger towns
Post by: nirvana on March 06, 2007, 11:12:03 PM
Aye, those towns would be good if we had incendiaries.  It's also nice to have a ~10 second spot to drop your bombs and still get a building with every bomb.
Title: Bigger towns
Post by: Denholm on March 07, 2007, 12:31:01 PM
If I could convince skuzzy, I could try to make my design the new GV town.
EDIT: I still remember when bronk owned me thanks to me creeping 2 feet into the open. (This he did 15 times over):lol
Title: Bigger towns
Post by: USCH on March 07, 2007, 01:00:35 PM
the 1st town is nice but i think it would be way too easy  to bomb and osti seeing as everything is in a strait line, and we know the 2nd one is too big.
but the point is still there
Title: Bigger towns
Post by: KINGcobra on March 08, 2007, 12:11:46 PM
all

dident HTC add the ack to the towns to stop "one man takes"?even thow myself can still do it with an ossie with out geting my turret poped.it really just depends on who smart the guy GV'ing the town is..he could go right in get poped by ack or stay on the outside.And ghost is right just up somthing with bombs or canon to poo their turrets.get a kill and dont cry about it.the  town size is fine i think.:aok


my 0.2cents:noid
Title: Bigger towns
Post by: Nilsen on March 08, 2007, 12:30:26 PM
Quote
Originally posted by KINGcobra
all

dident HTC add the ack to the towns to stop "one man takes"?even thow myself can still do it with an ossie with out geting my turret poped.it really just depends on who smart the guy GV'ing the town is..he could go right in get poped by ack or stay on the outside.And ghost is right just up somthing with bombs or canon to poo their turrets.get a kill and dont cry about it.the  town size is fine i think.:aok


my 0.2cents:noid


I also take it down with ease without losing my tower. My point is that its far too easy for one guy to find an arena with no oposition and take down place after place. Dunno what timezone you are in, but in euro time its so few on that you can almost reset an EW/MW map on your own
Title: Bigger towns
Post by: Denholm on March 08, 2007, 12:42:02 PM
Wow, that is bad!:eek:
Title: Bigger towns
Post by: Spikes on March 08, 2007, 02:16:24 PM
One night I did that...bish were winning by say...12 bases...I took the rest It was like 12:00AM Eastern
Title: Bigger towns
Post by: Denholm on March 08, 2007, 04:09:55 PM
That definitely wouldn't have happened in the old MA setup, yet I can understand why HTC switched. The other day I checked in and saw the arenas were almost all full.