Aces High Bulletin Board

General Forums => Wishlist => Topic started by: republic on March 08, 2007, 10:34:55 AM

Title: WWI
Post by: republic on March 08, 2007, 10:34:55 AM
This has been suggested many times...but I just watched Flyboys and thought I'd plug it again.

It would super groovy if we had a WWI arena, so I could shoot lots of ack hugging allies with my Albatros D.III.  Heck...charge for it, I'd pay!



I used to play 1v1 against my dad in Dawn of Aces....many many good memories.
Title: WWI
Post by: Ball on March 08, 2007, 12:47:52 PM
ack hugging? do you realise that virtually all of the air combat in the first world war took place on the German side of the lines? ;)
Title: WWI
Post by: republic on March 08, 2007, 12:51:07 PM
Quote
Originally posted by Ball
ack hugging? do you realise that virtually all of the air combat in the first world war took place on the German side of the lines? ;)


I was being teh funny.  :)  Hoping to insight some debate to bring some people into the discussion.  Should have said "dweeb" rather than "allies"...I've been in the AvA too much.  :)
Title: WWI
Post by: Denholm on March 08, 2007, 12:53:53 PM
Well, I'm not against it, yet do you realize WWI was mainly a trench war for infantry? The only thing that really sparked mid-air dogfights was one patrol discovering another formation of recon planes which somewhere nearby was another flight of fighters to aid the reconnaissance planes.
Title: WWI
Post by: republic on March 08, 2007, 01:36:41 PM
I would imagine the dogfights among the slow cloth covered biplanes, would be just as thrilling as the fights we have now...if not more so, because of the challenges of simply flying those machines.

While air warfare in WWI wasn't as integral an issue as in WWII, it was the beginning.  The environment where many of the tactics used today were initially developed.  Imagine the first time an Immelmann was performed as a planned maneuver...or the first rope...scissors...

Because the jet age lends to missiles, beyond visual range combat, etc....WWI is the next fertile ground for AH.


Ahh!  Just thinking of this makes me want to go find a copy of Red Baron II!
Title: WWI
Post by: Ball on March 08, 2007, 01:54:19 PM
Quote
Originally posted by Denholm
Well, I'm not against it, yet do you realize WWI was mainly a trench war for infantry? The only thing that really sparked mid-air dogfights was one patrol discovering another formation of recon planes which somewhere nearby was another flight of fighters to aid the reconnaissance planes.


At the start of the war maybe, towards the end of the war and especially in 1918 the air war was complex and surprisingly advanced, probably not dissimilar to fights in WWII.  The idea of chivalry in the air was pretty much over after the first couple of years, after that tactics developed and most pilots got shot down by the enemy they did not see (like WWII).

It basically set the guidelines to which air combat still takes place.

The Dicta Boelcke was written in 1916, and is still mostly true today: -

I. Try to secure advantages before attacking. If possible, keep the sun behind you.
II. Always follow through an attack when you have started it.
III. Fire only at close range, and only when your opponent is properly in your sights.
IV. Always keep your eye on your opponent, and never let yourself be deceived by ruses.
V. In any form of attack it is essential to assail your opponent from behind.
VI. If your opponent dives on you, do not try to evade his onslaught, but fly to meet it.
VII. When over enemy lines, never forget your line of retreat.
VIII. For the Jasta: Attack in groups of four or six. When the fight breaks up into a series of single combats, take care that several do not go for one opponent.
Title: WWI
Post by: Spikes on March 08, 2007, 02:11:02 PM
Quote
Originally posted by Denholm
Well, I'm not against it, yet do you realize WWI was mainly a trench war for infantry? The only thing that really sparked mid-air dogfights was one patrol discovering another formation of recon planes which somewhere nearby was another flight of fighters to aid the reconnaissance planes.



yes, roles for airplanes were being discovered then...
Title: WWI
Post by: B@tfinkV on March 08, 2007, 02:23:27 PM
you should check out the 'Flyboys' game available now.

WW1 combat online for a reasonable price.

the flyboys game is pretty much warbirds 2006 with bi planes, and without a while spent on developement i dont think we would see anything better in AH2 unless HTC really converted all developement to this project.
Title: WWI
Post by: Lusche on March 08, 2007, 02:24:50 PM
Quote
Originally posted by Denholm
Well, I'm not against it, yet do you realize WWI was mainly a trench war for infantry? The only thing that really sparked mid-air dogfights was one patrol discovering another formation of recon planes which somewhere nearby was another flight of fighters to aid the reconnaissance planes.


Holds true only for first half of WWI.
1918 did see heavy bombers hitting strategic targets, organized fighter squadrons doing all kinds off missions from interception, CAP to fighter sweeps deep into enemy territory, even dedicated armored sturmovik-like aircaft designed for close-support missions...
Title: WWI
Post by: Denholm on March 08, 2007, 04:06:43 PM
Quote
Originally posted by Ball

I. Try to secure advantages before attacking. If possible, keep the sun behind you.
II. Always follow through an attack when you have started it.
III. Fire only at close range, and only when your opponent is properly in your sights.
IV. Always keep your eye on your opponent, and never let yourself be deceived by ruses.
V. In any form of attack it is essential to assail your opponent from behind.
VI. If your opponent dives on you, do not try to evade his onslaught, but fly to meet it.
VII. When over enemy lines, never forget your line of retreat.
VIII. For the Jasta: Attack in groups of four or six. When the fight breaks up into a series of single combats, take care that several do not go for one opponent.

Thanks for the recap, I read this one in my book "Fighter Pilots".:aok
Title: WWI
Post by: Wes14 on March 08, 2007, 05:12:30 PM
:noid  good idea but all u need to do is put guns back on the Rv-8's and make a arena for it and tada!!:noid


my $0.02
Title: WWI
Post by: Debonair on March 08, 2007, 05:28:23 PM
Quote
Originally posted by Ball
ack hugging? do you realise that virtually all of the air combat in the first world war took place on the German side of the lines? ;)


yeah, but in those days they didn't have good AA, they just used flaming onions & other retarded vegetables
Title: WWI
Post by: Ball on March 08, 2007, 05:40:56 PM
Quote
Originally posted by Denholm
Thanks for the recap, I read this one in my book "Fighter Pilots".:aok


Have you read Mannocks Rules?

1.Pilots must dive to attack with zest, and must hold their fire until they get within one hundred yards of their target.
2.Achieve surprise by approaching from the East. (From the German side of the front.)
3.Utilise the sun's glare and clouds to achieve surprise.
4.Pilots must keep physically fit by exercise and the moderate use of stimulants.
5.Pilots must sight their guns and practise as much as possible as targets are normally fleeting.
6.Pilots must practise spotting machines in the air and recognising them at long range, and every aeroplane is to be treated as an enemy until it is certain it is not.
7.Pilots must learn where the enemy's blind spots are.
8.Scouts must be attacked from above and two-seaters from beneath their tails.
9.Pilots must practise quick turns, as this manoeuvre is more used than any other in a fight.
10.Formation flying at 25 yards must be practised.
11.Pilot must practise judging distances in the air as these are very deceptive.
12.Decoys must be guarded against — a single enemy is often a decoy — therefore the air above should be searched before attacking.
13.If the day is sunny, machines should be turned with as little bank as possible, otherwise the sun glistening on the wings will give away their presence at a long range.
14.Pilots must keep turning in a dog fight and never fly straight except when firing.
15.Pilots must never, under any circumstances, dive away from an enemy, as he gives his opponent a non-deflection shot — bullets are faster than aeroplanes.
16.Pilots must keep their eye on their watches during patrols, and on the direction and strength of the wind.
Title: WWI
Post by: Denholm on March 08, 2007, 06:21:24 PM
I read part of that in my Fighter Pilots book, not all of it.
Title: WWI
Post by: Odee on March 08, 2007, 11:01:50 PM
Quote
Originally posted by B@tfinkV
you should check out the 'Flyboys' game available now.

WW1 combat online for a reasonable price.

the flyboys game is pretty much warbirds 2006 with bi planes, and without a while spent on developement i dont think we would see anything better in AH2 unless HTC really converted all developement to this project.


A little history here:

FLYBOYS (http://www.flyboysgame.com/) is by IeNT (or however they abreviate it). Them's the boys that bought Warbirds, and caused the split that became Aces High.

Now, if you got the DVD set of FLyboys, you got the game too, or should have, and you can get an account with TotalSims.com... but you won't find more than 20 people tops in the arena for it at the moment.  I know, cause I been there a "few" years.

You will find a ton of flying the rag wings literally off the plane in dog fights.  Not a bad game now.  Was great when it came out 8 or so years ago.  But I digress, and do not want to jade anyone's opinion of the game itself.

An alternative would be Over Flanders Fields (OFF) Over Flanders Fields (http://www.overflandersfields.com/)
Title: WWI
Post by: nirvana on March 08, 2007, 11:13:57 PM
Only if I get to fly a zeppelin!
Title: Flyboys and Dawn of Aces the same
Post by: Odee on March 09, 2007, 07:53:55 AM
Quote
Originally posted by nirvana
Only if I get to fly a zeppelin!


Oddly enough, they took those out about 3 years ago.  :furious  Talk about yout B-29 all you want.  Nothing beats a Zep at 20k with a mob of ragwings crawling up to try and shoot him down.

Would really be nice to see the numbers rise in there again... maybe get some more historical arenas added... but this is not the forum for such treasonous chat.

The game itself is free with the DVD of Flyboys  special edition, or so I'm told.  That let's you see what you're getting into offline, and LAN play.