Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Prohibited on March 08, 2007, 11:03:48 AM

Title: Bridges.
Post by: Prohibited on March 08, 2007, 11:03:48 AM
They should create bridges.  In World War 2 lots of struggle went into destroying and keeping bridges.  They would turn the tide of a battle.  Aces High 2 should create bridges, so that tanks could cross one side of a river to the other.  Bombers have one more target as well.  I dont know it would be cool.
Title: Bridges.
Post by: Denholm on March 08, 2007, 11:25:39 AM
We already have them. Terrains just haven't been created with them.
Title: Bridges.
Post by: Target2 on March 08, 2007, 11:39:58 AM
Bridges exist, but they are not targets. Would be good to be able to take out bridges. Could delay resupply of bases.
Title: Spawn Points
Post by: 4deck on March 08, 2007, 02:10:14 PM
WOuld be excellent to see Vehicle Spawns with maybe 3 bridges to get there. You take 3 Bridges out for the spawn line. Then u cant run vehicles into it. But u could spawn to bridge to resupply link. Maybe 6 loads would rebuild, otherwise it would stay down for an hour. Time might need to be looked at. But it would be nice to help the stratagy out. Where I see it working really well is where u have like 4 or 5 vehicle spawn lines into and out of a base. I fyou could at least take one out, and not have to watch the damn thing every 15 mins, it would be nice to carry on. Not to mention potential mini TT's all over. Just my 2cents
Title: Re: Spawn Points
Post by: Scca on March 08, 2007, 02:16:53 PM
Quote
Originally posted by 4deck
WOuld be excellent to see Vehicle Spawns with maybe 3 bridges to get there. You take 3 Bridges out for the spawn line. Then u cant run vehicles into it. But u could spawn to bridge to resupply link. Maybe 6 loads would rebuild, otherwise it would stay down for an hour. Time might need to be looked at. But it would be nice to help the stratagy out. Where I see it working really well is where u have like 4 or 5 vehicle spawn lines into and out of a base. I fyou could at least take one out, and not have to watch the damn thing every 15 mins, it would be nice to carry on. Not to mention potential mini TT's all over. Just my 2cents

The spawn campers would love to have bridges that must be crossed.  I can see camping a pinch point like that and I am not a camper...
Title: Bridges.
Post by: Spikes on March 08, 2007, 02:17:46 PM
between that and the noobs in lanstukas flying around bombing nothing...
Title: Bridges.
Post by: 4deck on March 08, 2007, 02:25:32 PM
Quote
Originally posted by spikes
between that and the noobs in lanstukas flying around bombing nothing...


:rofl :rofl :lol :rofl :aok

The LLLAAAAANNNNNSSSSSTTTTTTTUUUU UKKKKKAAA

*sung to the tune of the Mamooshka in the adams famil Movie*
Title: Bridges.
Post by: Panzzer on March 08, 2007, 03:40:27 PM
You should've been in the Stalin's Fourth (http://www.electraforge.com/brooke/flightsims/scenarios/stalins_fourth/stalins_fourth.html) Scenario (April 2006), where one of the main tactics (for Axis) was to keep the bridges down so no enemy GV's could cross the rivers. The terrain (Karelia (http://downloads.hitechcreations.com/AHKARELIA.EXE), 26.4MB) is available and in use in Special Events and the AvA arena, but I'm guessing the destroyable bridges are custom objects which can't be accepted in the MA's (making the maps bigger, Karelia is a good example of that as it is the most-megabyte-consuming map available for AHII).
Title: Bridges.
Post by: Denholm on March 08, 2007, 03:57:34 PM
Yes, pretty much all of Kaerlia is custom-object built. Plus the size is quote "unsuitable for the MA."
Title: Bridges.
Post by: OOZ662 on March 09, 2007, 02:52:01 PM
The bridges in Karelia are modified "Ammo Bunkers." You kill one and it says that you have destroyed an ammo bunker. Was very creative.
Title: Bridges.
Post by: Denholm on March 09, 2007, 07:05:51 PM
Never managed to play in it, so I wouldn't know, yet it is very creative (Was wondering how they got the fires to appear).