Aces High Bulletin Board
General Forums => Wishlist => Topic started by: B@tfinkV on March 08, 2007, 08:18:20 PM
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i would.
it would also mean maybe that to bail out you must first open your canopy.
that would also give us another damage option 'canopy jammed' so that you couldnt bail out. Im sure that happened quite alot in real life
been asked before i know, this is more a sort of poll to who would like it.
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hi mates
yea im all for realisim so i vote for it.
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No thanks. Not interested.
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Open canopies?
It's coming, along with the new planes.
(http://home.earthlink.net/~tedrbr/sitebuildercontent/sitebuilderpictures/a26binvader.jpg)
Two weeks I think I heard.
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Hell yes.
The Spitfire's seat could also be rasied once the canopy is open, so the pilot has a much better view over the nose on landing. Would make those Seafire carrier traps a lot easier, IMO.
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Dadgummit Tedbr, cout that out. :O
Originally posted by B@tfinkV
i would.
it would also mean maybe that to bail out you must first open your canopy.
that would also give us another damage option 'canopy jammed' so that you couldnt bail out. Im sure that happened quite alot in real life
been asked before i know, this is more a sort of poll to who would like it.
You have that already in WW2 Online... Only reason the canopy opens is so your avatar/toon/character/virtual self can climb in it to fly, and back out of it when you land... or bail.
Neat effect, but not really game enhancing at all unless AH becomes another FPS in disguise of a flight sim.
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I would like to see opening canopy together with ability to move head outside current limits if canopy opened. But it must affect aerodynamics (max speed in first place) so it not so easy im afraid.
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hmm aerodynamics, good point, i geuss that would mean remodeling every plane as different planes have different ammounts of drag when canopy is open. (P51 open canopy wont drag as much as P38 canopy for instance, im geussing.)
thats a definite down side and i geuss thats why HTC havnt already done it.
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I'd love to see it, if for no other reason then for landing with an oil splattered windscreen.
But as was posted to do it right would me remodeling all the planes for cockpit open. Thats a huge job.
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On the condition that I can decapitate your little cartoon piwot with a well placed round. [unreal announcer voice]HEADSHOT![/unreal announcer voice]
I like the idea of damaged canopies making the widdle guys burn or ride the wreck in, but I don't think our enthusiasm for a wider variety of carnage will be enough to get HT and company to redo it.
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All it would take is someone complaining of the "con's wing" entered my open canopy, and "he did it deliberately."
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Originally posted by Ghosth
I'd love to see it, if for no other reason then for landing with an oil splattered windscreen.
You wouldnt want to open canopy with oil splattering from engine, i guess :huh
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I think this would be more something we would see out of ToD. I would think it would be implemented into the game to work with fighters who are at high altitude on patrol or aiding bombers to their targets. From what I hear, HTC is trying to make ToD VERY realistic, so I would guess there would be your occasional oxygen failure meaning you would have to dive. Once you're below 5,000 feet and at a resonable speed, pop open that canopy and get some fresh air.
It would also be something I could see the TBM's using in Midway scenarios. Or A6M's and D3A's in Pearl Harbor Scenarios. You didn't go the whole way with a canopy shut, the darn bombers were so slow you could afford to keep the canopy open on that A6M.
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YES
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Originally posted by B@tfinkV
hmm aerodynamics, good point, i geuss that would mean remodeling every plane as different planes have different ammounts of drag when canopy is open.
only plane dosent need re-modeling is stuka...alrdy slow as heck
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Open/close cockpit features would be awesome.
Does it enhance gameplay? Not directly, no. But having "fun" is a lot more than about just the FM, DM, and MA. It also involves how much you can believe the recreated WW2 vintage planes, and how much you can immerse yourself into this pseudo WW2 aerial combat AH has created.
In that sense, every bit of all them 'useless', 'needless', 'unimportant' stuff can make the game only better. So bring on the "useless but fun" stuff - it's the small stuff which makes people believe.
Here is my current wishlist for "useless but fun stuff" in AH;
GRAPHICS
* cockpit open/close: Long time favoite request for many 'useless but fun stuff' enthusiasts
* punctured fuel tanks going dry: ...after all fuel spent... infinite fuel flow despite tank already dry kinda looks odd
* fuel gushing downwards toward the ground: ...when you land with a punctured fuel tank with fuel still left... Perhaps a series of 'gushing' animated textures would do. It seems kinda funny to see the fuel 'flying upwards' like smoke, after you land.
* small, local fires: A shell lands somewhere near the hydraulics, the gears are damaged, and graphically, you'd be able to see a small fire that flares up and then quickly dies down - indicating hyrdaulic fluid catching fire, quickly burning up, and then going out. This fire would be purely cosmetic, not like the "you're cooked in a few seconds" mega fire. A small visible fire at the wingroots, flares up, dies down after a few seconds with thick black puffs of smoke.
* damaged gears drooping: ... I'll bet many people've seen this in various guncam footages. Perhaps a random system that makes one, or two landing gears either fully drop down or half droop down, when gears and their hydraulic systems are damaged.
* gears raised asymmetrically: ... This also pretty common in many footages. When planes take off, it seems almost every single one of them have their gears roll up assymetrically. It seems always one gear tucks in before the other.
* various vibration effects: ... I'm not sure how difficult this would be, but I remember when AH first got its 'gun vibration effect'. Just simply make the screen shake when shooting guns, right? Well, much similarly, various 'screen shaking vibration' effects would greatly enhance immersion. Like, when a flak shell explodes in the close vicinity of your plane... the closer the burst, the larger the shakes.. Imagine a buff going through a barrage of flaks.. with every close proximity explosion the plane shakes, while you're looking through the bombsight.. Or, you're driving a tank. Enemy attack planes drop bombs at you.. with every close-miss the tank shakes... this would feel awesome... Likewise, a mighty 5" shell from a cruiser barraging an airfield... would be great to feel some shakes hear. Also, when you are nearby a structure that explodes... need vibration here too! I'm not sure about planes though. How 'shaky' would it be when a 30mm or a 20mm shell lands on your fighter plane?
* pilot dead.. pilot dead planes plunging to a death dive.. whenever pilot dies, perhaps the system will put the plane into a steep dive so it will crash quickly. We already have the 'bailed plane spiralling to its death', so perhaps it can be based on that?
* planes crashing at water: currently, the plane blows up when impacting with water. Could sure use a separate 'splash!' animation. We already have bombs or bullets splashing when meeting with water.. so, just make them bigger? Also, a gentle 'ditching' at water could use a 'plane sinking downwards' effect.. instead of just floating atop..
* humans?: would it be too difficult to see humans? It could serve as an indicator to which gun positions are armed.. like, manned ack at airfield would be shown with gunners. Non-manned with no gunners.. perhaps the same with CV 20mm/40mm gun positions?
SOUNDS
* radio transmission 'clicks': ... also a very long-time request from yours truly... instead of the annoying "beep" sound when transmitting via vox, why not use the more historic "*chhhhk!* click" sound? This is a really really simple request - just change the 'beep' sound to the historic 'chrrrk' sound and its done. Probably could do in 10 minutes or something if HT wished so.
* imminent engine death: probably a sound-mixing issue or something... when your radiators or engine oil is damaged... one minute engine runs fine, the next it goes dead. Kinda awkward, doncha think? How about some sort of sound mixing so when the engine is about to fail due to lack of radiator fluid or engine oil.. the engine runs rough, goes boing! bampf! squirk! ping!.. and then dies out soon after?
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The majority of what you mentioned I wanted from the beginning. So I think it's safe to say that the majority of the community would like to see these types of features.
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damaged gears drooping: ... I'll bet many people've seen this in various guncam footages. Perhaps a random system that makes one, or two landing gears either fully drop down or half droop down, when gears and their hydraulic systems are damaged.
Memphis Belle...they are coming in from their raid...their right gear has to be lowered manually....Hint Hint...
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Yeah, have a "pump manually" option.
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w00t...people are liking my ideas! thats a first...
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Don't get all happy there Bucky... I'm sure it just like a blind squirrel finding a nut every now and then...
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Ya
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Off-topic- There are 2 radio beeps, and they can be replaced, but I've never understood why it was a beep instead of a burst of static. I tried to cobble one together, but didn't have much luck, lacking audio editing software. I believe the sounds are beep0.wav and beep1.wav.
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Originally posted by Denholm
Yeah, have a "pump manually" option.
Somehow I just KNOW Skyrock would get this option "wrong" :D
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Skyrock<--- owns manual pumping!
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How about adding CURVES to the plane models?
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Originally posted by Kweassa
Here is my current wishlist for "useless but fun stuff" in AH;
most excelent list, i agree with them all.