Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Xjazz on March 09, 2007, 09:15:14 AM

Title: Blender: better import script
Post by: Xjazz on March 09, 2007, 09:15:14 AM
Hi

I develop a bit current import script.

Now its possible import OE exported objects like hqt0.ac and dbrief.ac. The script is now more robust against bad .ac format caused errors.

http://warezhouze.1g.fi//Here/Blender3d/AH_ac3d2_import.py
Title: Blender: better import script
Post by: Denholm on March 09, 2007, 09:47:56 AM
Thanks, this will be useful.
Title: Blender: better import script
Post by: Xjazz on March 09, 2007, 03:54:31 PM
Hi

Some notes:
http://warezhouze.1g.fi//Here/Blender3d/AH_ac3d_import.jpg (234k)

 The script creates a report from imported .ac file. You can find after the successfull import a 'htp.txt' named Blender text object.

This report format is compatiple with older export script version 1.4:
http://warezhouze.1g.fi//Here/Blender3d/old_stuff/AH2V14b.py

Report features:
Import file name and path are added as topic text.

Every and each group, object and property from imported .ac file are listed. All these are not imported to the Blender due their 'hidden' nature.   These hidden ones are not visible eather in AC3D due decreased 'kids' values. Who knows why.

The vertex count by object,  total vertex count and filled NGON by object notofications are included to the report too.

The htp.txt and Blender outLiner may show a bit different hierarchy tree order. The htp.txt has the correct one.

If you ungroup object(s) to the root/world level, it will rotate -90 degree in X-axis. You can fix this with R-key or or by give a numerical value via N-key.