Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Spy15 on March 11, 2007, 08:47:04 AM

Title: After making objects in turrain editor...
Post by: Spy15 on March 11, 2007, 08:47:04 AM
Hello,
  I read that help .txt on how to make field gunners but then after making objects I can't figure out how to upload it on TE. It says in the paper to press file and upload but upload is not there. I think it may be a little out of date. Does anyone have any options?

Thanks!!
Title: After making objects in turrain editor...
Post by: Easyscor on March 11, 2007, 11:25:41 AM
Find the [your file name].shp  file that you made in the Object Editor, and copy it into the texsrc folder in each terrain you want to use it in. It will then show up on the list of objects in the Terrain Editor.

The default path is: C:\Program Files\HTC\ah2editor\newshps

Welcome to object building.

GL
Title: After making objects in turrain editor...
Post by: Spy15 on March 11, 2007, 12:16:24 PM
Hey!
  I put the file in the texsrc folder in my map but still it don't show up. The only other file in that folder is the map that is for the clipboard. Also I tried putting skins in that folder and it don't work.

Thanks!
Title: After making objects in turrain editor...
Post by: Easyscor on March 11, 2007, 01:39:36 PM
Is the file name more then 8 characters long? That would do it, or if you used special characters.
Title: After making objects in turrain editor...
Post by: Spy15 on March 11, 2007, 03:35:00 PM
No. I named it "small" for small field.
Title: After making objects in turrain editor...
Post by: Denholm on March 12, 2007, 09:47:30 AM
In the TE (Terrain Editor), go to: File>Open
Now, find the terrain you placed the shape into, and open it (Even if you already had that terrain open.) This refreshes the terrain and will show any custom objects. You will need to do this every time you exit the TE, it's a new bug.
Title: After making objects in turrain editor...
Post by: DLfrmHLL on March 12, 2007, 02:24:56 PM
Thats correct.  I found that when u let the terrain editor open
your terrain by default the new shapes do not show up.  Must
open the .oba file each time, then they do appear.
Title: After making objects in turrain editor...
Post by: Spy15 on March 12, 2007, 03:12:40 PM
THANKS SO MUCH!!
  Now when I went to go test my runway the plane appeared in the center of the map which is water. It there a setting that i can make it start from my runway.

Thanks!
Title: After making objects in turrain editor...
Post by: Easyscor on March 12, 2007, 03:23:58 PM
Set an entpnt, assign the type as Veh Ent for now.

Rotate the entry point arrow until it points in the direction the plane would be facing at launch, which also determines the keypad key, i.e. point it NE and keypad NE will launch you to that spawn point.

Now select the properties again and reasign the object type as Ftr Entry instead of a Veh Ent.

At the end of this process, if you want an air start, tweak the 'Y' value to the alt you want.
Title: After making objects in turrain editor...
Post by: Denholm on March 12, 2007, 04:10:03 PM
Easycor, I've told you before, I will tell you again. Thanks to HTC's most recent update of the TE (Version 2.09 Patch 4), you can select the correct property immeditaly (In this case Fighter or Bomber Entry) and you will still be able to see which way the spawn point is facing when you rotate it. You won't see an arrow from the actual entpnt object, yet when you select rotate, a line will appear pointing in the direction that the spawn point is facing.

I determined it works just fine and is pin-point accurate.
Title: After making objects in turrain editor...
Post by: Spy15 on March 12, 2007, 04:45:37 PM
Hey!
 It still starts me out in water!

Thanks!
Title: After making objects in turrain editor...
Post by: DLfrmHLL on March 12, 2007, 06:09:33 PM
Just click move, and drag this Entry point to the end of your runway, click
rotate, and point it in the takeoff direction. Save and test.
Title: After making objects in turrain editor...
Post by: Spy15 on March 12, 2007, 07:36:03 PM
Thanks so much, you all have been a really big help!

Now i am at my last and finial stage of map making. Is there a help guide for making skins for planes. I have some skins made but how do I upload them on the map.

Thanks!! :)
Title: After making objects in turrain editor...
Post by: Easyscor on March 12, 2007, 07:56:48 PM
You are setting the entry point in the OE.

Use the TE, entry points set in the OE don't work, at least not that I can tell and I've been looking for the answer. Anyone here know different? Have a proven proceedure which works? I suspect it requires editing the .shp file which would explain how Skuzzy was able to set them in the original shapes group for the default airfields.
Title: After making objects in turrain editor...
Post by: Wes14 on March 12, 2007, 08:41:13 PM
:rofl  lol i like the upgrade to your latest version of map:lol  soo much ack u get discoed:rofl

lol it was funny thou:aok
Title: After making objects in turrain editor...
Post by: Spy15 on March 12, 2007, 09:21:19 PM
Also there is a little problem when you go to get in a field gunner. It has a error message and says something about ship. It wont let you get in one.

Thanks
Title: After making objects in turrain editor...
Post by: Denholm on March 13, 2007, 10:11:41 AM
Make sure your mannable ack is "bas0" not "gng1".

Easycor, Soda72 compiled a program that would allow you to make the spawn points in the OE, I found it difficult to use, yet maybe you can figure something out with it:
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=190079
Title: After making objects in turrain editor...
Post by: Spy15 on March 13, 2007, 09:10:31 PM
Hello!
 I went to get it the field gun and a the screen turned white and kick me off ah. I think I know the problem. For some reason on my map trees and hills and stuff are coming out on the runway. Do you know why this is and why the field gunner kicks me off?

Thanks!

P.S.
Denholm- Do you have a tutorial on how to make skins?
Title: After making objects in turrain editor...
Post by: Easyscor on March 13, 2007, 11:48:39 PM
Quote
Originally posted by Spy15
Also there is a little problem when you go to get in a field gunner. It has a error message and says something about ship. It wont let you get in one.

Thanks
Go to this thread. (http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=177298&highlight=Battery) You only care about the ones in Bold. Sounds like you solved your trees in the runway problem.
Title: After making objects in turrain editor...
Post by: Denholm on March 14, 2007, 09:28:46 AM
Spy, there is no way to really make a tutorial for making skins, your best shot is here: http://www.ah-skins.com

There is no way to teach you how to make your own design, because there are so many combinations it's unexplainable.
Title: After making objects in turrain editor...
Post by: Spy15 on March 14, 2007, 02:30:09 PM
Does anyone know how to make the tree and hill not come up from the runway?

Thanks!
Title: After making objects in turrain editor...
Post by: Spy15 on March 14, 2007, 05:54:08 PM
I solved my problem! Thinks for the help! :)
Title: After making objects in turrain editor...
Post by: Spy15 on March 14, 2007, 09:12:03 PM
Hey is there a way to turn off player icons.

Thanks!
Title: After making objects in turrain editor...
Post by: Denholm on March 15, 2007, 09:25:06 AM
Not completely, it's client based. Press Alt + I.
Title: After making objects in turrain editor...
Post by: Spy15 on March 15, 2007, 08:07:07 PM
Hello!
  After I have a skin made how do I upload it to my map?

Thanks
Title: After making objects in turrain editor...
Post by: Denholm on March 16, 2007, 10:43:20 AM
Place the skin's files into your terrain's "texsrc" folder.
Title: After making objects in turrain editor...
Post by: Spy15 on March 16, 2007, 02:43:41 PM
What type of file does it have to be and what do you have to do once you put it in that folder. Does the skin have to be one single file like you download off the website (.res), or is it a folder. I have a folder that has the rv8 wing and different parts. Will that work if I put it in that folder because I tried but it didn't show up on ah.

Thanks!