Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: Finn on March 20, 2007, 11:38:47 PM
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Apart from the expected x,y,rudder,throttle etc,
What other actions can be 'usefully' mapped to a scalable/variable input (like an joy-axis, wheel or 'pot').
I know you can always use BANDED, but the one I am really wondering about is:
Brake & L/R Brake - are they instant on/off or can they be mapped to a scalable input eg so that 75% left brake can be applied.
Any other useful ones ? eg do the engine actions of Manifold and Prop(?)-feather actions work in increments when mapped to a wheel?.. or do u have to do them as banded?
Thanks
Finn
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Along with some view functions, all of these can go on a scalable analog input...
Brake Both
Right Brake
Left Brake
Pitch
Roll
Yaw
Throttle 1
Throttle 2
Throttle 3
Throttle 4
RPM 1
RPM 2
RPM 3
RPM 4
Aileron Trim
Elevator Trim
Rudder Trim
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ah ha! ... thanks for that NHawk!