Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Willfly on March 22, 2007, 07:05:03 PM
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I've been doing some research about certain vehicles in Aces High when I came across something real odd about the Ostwind, it is used so often in Aces High Arenas but...
Only around 50 of these tanks were ever produced during WWII
I hope I am correct because I have not seen this information about the Ostwind elsewhere besides (The link is at bottom of page) wwiivehicles.com
plus, an article from wikipedia indicates that the Ostwind was not widely produced flakpanzer (Yet again, the link is at the bottom of page)
We could bring in the Wirbelwind Quad-mount 20mm Flakvierling, or the Mobelwagen Single-mount 37mm Flakpanzer with a raised Cost since their productions were not very great either
Postscript: Please pardon me if Another thread was already posted relating to replacing the Ostwind http://en.wikipedia.org/wiki/Ostwind http://www.wwiivehicles.com/germany/flak-panzers/ostwind.asp
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I don't know much about the production numbers of the Ostwind but I'm sure someone else does, HOWEVER, I'm going to voice my opinion that HTC will never remove one of their creations that they've taken the time to make and fit into the game.
I say yes to the wirbelwind though.
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The Wirbelwind was based on the Pzkfw IV chassis, same as the Ostwind. So when Pyro gets the perk ord working for the F4U-1D/1C, he could make the Wirbelwind the standard variant, with an option to take the Osty's 37mm gun in place of the quad 20mm.
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Flakbait [Delta6]
(http://www.wa-net.com/~delta6/sig/veggie.gif)
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In this case 4x20 option must be perked, not 1x37.
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Originally posted by Oleg
In this case 4x20 option must be perked, not 1x37.
Agreed.
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Unless they add belt reloading in MGs in the future. The Wirbelwind was magazine-fed, and the poor loaders had a hard time keeping up re-feeding the mags into the guns. Dont remember the mag-size, but I recall something around 20 rds per mag. Thats not a whole lot considering the ROF per gun.
Matt
[edit] 15rds per mag
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Ok so If I get you right Keiler you start with 4x20mm with 20 rpg each.
Thats 80 rounds of 20mm without much convergence. At any distance under 600 that should HOSE planes from the sky. Then pause to let gunners refil.
OK that certainly sounds doable to me. Just need to make an ammo counter with it that only lets you expend the ammo thats actually loaded. That along with a given rate for reloading should work just fine in game correct?
If HT wants to get fancy you can model killing off loaders, so it would load slower and slower as it came under attack. Becoming less and less effective.
Still seems like a winner to me.
Make it so HTC!
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I doubt we will see anything like that given that IIRC the ostwind is magazine fed and there are no reload pauses for that.
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You don't want me in a Wirblewind.
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Originally posted by Masherbrum
You don't want me in a Wirblewind.
No, I don't.
But I do want me in a Wirbelwind! :D
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All it will do is force planes to attack Gv's at higher alts, and from steeper attack angles.
it will still be highly vulnerable.
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I have an idea for the ammo counter:
15/20
fire one bullet
14/20
use one magazine
15/19
left side represesnts ammo in clip while right shows number of clips:aok
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Originally posted by Ghosth
Thats 80 rounds of 20mm without much convergence. At any distance under 600 that should HOSE planes from the sky.
...Thats the point, hose planes out of the sky, we already have computer controlled fixed gun emplacements for the Quad-Mount 20mm Flakvierlings in AH
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Wait until you meet the LTARS, then you will be crying for its removal because "it kills you too easy"
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How many years now!!!
(http://membres.lycos.fr/fass3d/rnl/Wirbelwind.jpg)
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I think loading should not be to hard to do and should be invalved in the game. we load our tank rounds why not our osti clips?...but then again then a few of the bombers would have to do the same.... Ju88 and and 87 and i a few more early war aircraft...
but like i said i think the more real we get the better, even if it does make it harder, i dont think anyone wants the game to be dumbed down so we sould strive to make it as real as possable.
giving the players gun options for the osti should be like everything else
just like a 190 or 109 or whatever has multiple options due to its history.
on a side note:
I read tons of books on WWII flight and things dealing with the air war, and there are ALOT of field modifications that i think sould be added to the game, i have read of guys straping 2, 2000lbs bombs and 1 1000lbs bomb to the F4u1a in the field, the Hurri IId was a firld mod as was the G-? stuka with its flack guns.
how we didnt get the option to add the anti tank guns to the stuka just like the gonulas of the G model 109's i dont know..
but im shure if we ask they will get to it as they can.
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Originally posted by USCH
I think loading should not be to hard to do and should be invalved in the game. we load our tank rounds why not our osti clips?...but then again then a few of the bombers would have to do the same.... Ju88 and and 87 and i a few more early war aircraft...
but like i said i think the more real we get the better, even if it does make it harder, i dont think anyone wants the game to be dumbed down so we sould strive to make it as real as possable.
giving the players gun options for the osti should be like everything else
just like a 190 or 109 or whatever has multiple options due to its history.
on a side note:
I read tons of books on WWII flight and things dealing with the air war, and there are ALOT of field modifications that i think sould be added to the game, i have read of guys straping 2, 2000lbs bombs and 1 1000lbs bomb to the F4u1a in the field, the Hurri IId was a firld mod as was the G-? stuka with its flack guns.
how we didnt get the option to add the anti tank guns to the stuka just like the gonulas of the G model 109's i dont know..
but im shure if we ask they will get to it as they can.
Im guessing that the production values of the Stuka with the 37mm anti-tank guns were not large enough, then again its strange that HTC had introduced the Ostwind despite its terribly low production rate
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Originally posted by Oleg
In this case 4x20 option must be perked, not 1x37.
Why may I ask?
N1k2, Hurri, Tiff and many others have 2 and 4 cannons to shoot with AND they are a fast moving target.
The Ostwind is a single barreled 37mm gun on a vehicle that is moving at a whoping 20mph or stationary.
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Either way, it's a fairly hardened target, and a VERY stable gun platform.
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LTARs should be perked when in the Wirbelwind because it would doom us all...:O
ostie LTARs
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Originally posted by MOIL
The Ostwind is a single barreled 37mm gun on a vehicle that is moving at a whoping 20mph or stationary.
I said they must perk ostwind? May be you need read from left to right, not in opposite way.
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This is what you said "In this case 4x20 option must be perked, not 1x37"
My response was why?
You state I need to read left to right? I never said anywhere in my ONE post that anything should be perked.
Maybe we misunderstood each other. I just don't agree that IF we were to get the Wirbelwind it should be perked.
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This would put an end to my hi vulch diet for sure and force me to actually learn how to fly.
Bring it on! I esp like the reload idea.
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We need to park some of these flakpanzers main in part of their low production rates, the Wirbelwind(Quad-20mm) had production rate of around 200 and same with the Mobelwagen (Single-37mm)...while the Ostwind had about 50 produced
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Please Pardon me for not editing this Earlier...
It was supposed to be" ...we need to perk some of these flakpanzers mainly because...
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now come on a Ostwind isn't only a AA tank
it can kill jeeps,M3s,M16s,M8s,Pt boats,and maybe the LVTA 2and4:D
and i think the Wirbelwind can do the same:D
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Originally posted by Willfly
Please Pardon me for not editing this Earlier...
It was supposed to be" ...we need to perk some of these flakpanzers mainly because...
Ok, thanks for clearing up the typo, however, I still have yet to read a post making a fair argument on WHY any WW2 flak veh would need to be perked?
Thanks
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Originally posted by MOIL
This is what you said "In this case 4x20 option must be perked, not 1x37"
My response was why?
You state I need to read left to right? I never said anywhere in my ONE post that anything should be perked.
Maybe we misunderstood each other. I just don't agree that IF we were to get the Wirbelwind it should be perked.
I replied to flakbait post (which i didnt quote because i thought it was obvious). He said:
Originally posted by flakbait
... So when Pyro gets the perk ord working for the F4U-1D/1C, he could make the Wirbelwind the standard variant, with an option to take the Osty's 37mm gun in place of the quad 20mm.
I read it as "When HTC will able to perk ord/guns package, Wirbelwind can be free option while Ostwind will perked".
Any way, forgive me my offence, sometimes i can be quite irritable if i think somebody try to ascribe to me than i didnt said.
I dont think we will get Wirbelwind ever. But if HTC add it they must perk it because Wirbelwind will be much more effective than both M-16 and Ostwind (for obvious reasons). Ever now i'll better attack full b-17/b-24 set (i do it all the way, but many guys cry how deadly they are) than single m-16 (unless i have bombs, of course).
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I don't think there would be any good reason to perk a flak vehicle of any kind.
We should have manned 88's for bomber defense, and also the 20mm flaks to give some range outside of the 2k or so we now get.
Add some fight to the field defences when the hordes come in.