Aces High Bulletin Board
General Forums => Aircraft and Vehicles => Topic started by: Movie on March 24, 2007, 03:10:39 PM
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LCT(landing craft infantry) needs to be added to the game because it can transport troops across water. Also the LST(landing craft tank) needs to be added because i cant get my tank across and destroy a field
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The problem is those vehicles are boats. They are not amphibious. We have an amphbious LVT to get troops onto shore, because 99% of the time the town is not parked directly on the shoreline. You need to drive to the destination after you get feet dry.
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meant to say shouldnt those be added
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the LST(landing ship tank) might be good.
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In an ideal world, yes.
The Task group should have a second part that includes fleet oilers, an escort carrier, troop ships, and a variety of landing craft including LST's.
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The terrain would have to be redone. You would have to gradually incline onto the shore.
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Well, a PT can land on the shore nicely as well ;)
LST's would be a (historically) good addition
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Originally posted by Ghosth
In an ideal world, yes.
The Task group should have a second part that includes fleet oilers, an escort carrier, troop ships, and a variety of landing craft including LST's.
YES!
Totally in agreement!
I need more Stuka Fodder! A nice burning oil tanker! WOOT!
If destroyed, the bases fuel stays down for another 2 minutes per tanker destroyed
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Originally posted by macleod01
If destroyed, the bases fuel stays down for another 2 minutes per tanker destroyed
I was more thinking of the base to be resupplied more slowly per oil tanker destroyed
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I was meaning say 5 tankers are in a convoy, all 5 are sunk, the base is down for a further 10 minutes. If 20 tankers (unlikely) They are all destroyed, its down for a further 40 minutes!
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Oh, well I meant a resupply role, and not determine the actual fuel-quantity on the field itself.
So, let's say a downed fueltank will be down, let's say, 10 minutes extra for each tanker destroyed?
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yea! And if an ammo ship got hit,
a. their be a heck of big bang!
B. Ord is down for an extra two minutes for each ammo ship sunk
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this could be handy:
(http://uh.edu/admin/engines/LST-325.jpg)
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Would really flesh out the entire infrastructure thing. The ability to siege an enemy base by destroying her shipping! Make it a lot better for the BoB scenarios as well.
A. Give the Stuka something proper to hit
B. It can have the same priorities in Frame 1 as in RL, protect the shipping! If a base is bombed, then The ships attacked, that base could be down for a looong time!
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Originally posted by Movie
this could be handy:
(http://uh.edu/admin/engines/LST-325.jpg)
mmmmmmmmmmmmmmmmmmmm Stuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuukaaaaaaaaaaaaaaaaaaaaaa aa
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ROFL
also this could be handy:
(http://britannica.com/privateryan/movstil2.gif)
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Originally posted by Movie
ROFL
also this could be handy:
(http://britannica.com/privateryan/movstil2.gif)
[chomping at the bit] GOD I wanna be in a Bf-110 now! Paint that baby red! But yeah, I like the idea of LSTs and LCIs, but I agree, the maps wouldnt handle them very well. Its possible, you just couldnt use them to their full potential, and the LCI would be useless as the troops would be strafed before they got to the town.
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i agree, but they would be strafed as long as theres no fighter protection on em and many on those will land on the field or shore.
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And consider about 15+ people landing their 10 troops all at once :aok
Mayhem!
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Originally posted by frank3
And consider about 15+ people landing their 10 troops all at once :aok
Mayhem!
that would be awesome all those crafts landing looking like D-Day
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Originally posted by frank3
And consider about 15+ people landing their 10 troops all at once :aok
Mayhem!
lol. 15 people?!? TOGETHER?!? lol, that would involve...like... COOPERATION!!! LOL!!! The thought of it... :rofl