Aces High Bulletin Board

General Forums => Aircraft and Vehicles => Topic started by: Movie on March 24, 2007, 03:10:39 PM

Title: LCI & LST
Post by: Movie on March 24, 2007, 03:10:39 PM
LCT(landing craft infantry) needs to be added to the game because it can transport troops across water. Also the LST(landing craft tank) needs to be added because i cant get my tank across and destroy a field
Title: LCI & LST
Post by: Krusty on March 24, 2007, 03:22:32 PM
The problem is those vehicles are boats. They are not amphibious. We have an amphbious LVT to get troops onto shore, because 99% of the time the town is not parked directly on the shoreline. You need to drive to the destination after you get feet dry.
Title: LCI & LST
Post by: Movie on March 24, 2007, 03:41:35 PM
meant to say shouldnt those be added
Title: LCI & LST
Post by: john9001 on March 24, 2007, 04:22:17 PM
the LST(landing ship tank) might be good.
Title: LCI & LST
Post by: Ghosth on March 25, 2007, 08:02:37 AM
In an ideal world, yes.

The Task group should have a second part that includes fleet oilers, an escort carrier, troop ships, and a variety of landing craft including LST's.
Title: LCI & LST
Post by: Spikes on March 25, 2007, 08:04:42 AM
The terrain would have to be redone. You would have to gradually incline onto the shore.
Title: LCI & LST
Post by: frank3 on March 25, 2007, 09:41:41 AM
Well, a PT can land on the shore nicely as well ;)

LST's would be a (historically) good addition
Title: LCI & LST
Post by: macleod01 on March 25, 2007, 10:54:30 AM
Quote
Originally posted by Ghosth
In an ideal world, yes.

The Task group should have a second part that includes fleet oilers, an escort carrier, troop ships, and a variety of landing craft including LST's.


YES!
Totally in agreement!

I need more Stuka Fodder! A nice burning oil tanker! WOOT!
If destroyed, the bases fuel stays down for another 2 minutes per tanker destroyed
Title: LCI & LST
Post by: frank3 on March 25, 2007, 11:07:56 AM
Quote
Originally posted by macleod01
If destroyed, the bases fuel stays down for another 2 minutes per tanker destroyed


I was more thinking of the base to be resupplied more slowly per oil tanker destroyed
Title: LCI & LST
Post by: macleod01 on March 25, 2007, 11:32:28 AM
I was meaning say 5 tankers are in a convoy, all 5 are sunk, the base is down for a further 10 minutes. If 20 tankers (unlikely) They are all destroyed, its down for a further 40 minutes!
Title: LCI & LST
Post by: frank3 on March 25, 2007, 11:49:13 AM
Oh, well I meant a resupply role, and not determine the actual fuel-quantity on the field itself.
So, let's say a downed fueltank will be down, let's say, 10 minutes extra for each tanker destroyed?
Title: LCI & LST
Post by: macleod01 on March 25, 2007, 11:50:58 AM
yea! And if an ammo ship got hit,
a. their be a heck of big bang!
B. Ord is down for an extra two minutes for each ammo ship sunk
Title: LCI & LST
Post by: Movie on March 25, 2007, 01:47:13 PM
this could be handy:

(http://uh.edu/admin/engines/LST-325.jpg)
Title: LCI & LST
Post by: macleod01 on March 25, 2007, 02:03:58 PM
Would really flesh out the entire infrastructure thing. The ability to siege an enemy base by destroying her shipping! Make it a lot better for the BoB scenarios as well.
A. Give the Stuka something proper to hit
B. It can have the same priorities in Frame 1 as in RL, protect the shipping! If a base is bombed, then The ships attacked, that base could be down for a looong time!
Title: LCI & LST
Post by: macleod01 on March 25, 2007, 02:15:12 PM
Quote
Originally posted by Movie
this could be handy:

(http://uh.edu/admin/engines/LST-325.jpg)


mmmmmmmmmmmmmmmmmmmm Stuuuuuuuuuuuuuuuuuuuuuuuuuuu uuuuuukaaaaaaaaaaaaaaaaaaaaaa aa
Title: LCI & LST
Post by: Movie on March 25, 2007, 02:18:51 PM
ROFL

also this could be handy:

(http://britannica.com/privateryan/movstil2.gif)
Title: LCI & LST
Post by: Serenity on March 25, 2007, 03:03:57 PM
Quote
Originally posted by Movie
ROFL

also this could be handy:

(http://britannica.com/privateryan/movstil2.gif)


[chomping at the bit] GOD I wanna be in a Bf-110 now! Paint that baby red! But yeah, I like the idea of LSTs and LCIs, but I agree, the maps wouldnt handle them very well. Its possible, you just couldnt use them to their full potential, and the LCI would be useless as the troops would be strafed before they got to the town.
Title: LCI & LST
Post by: Movie on March 25, 2007, 03:46:20 PM
i agree, but they would be strafed  as long as theres no fighter protection on em and many on those will land on the field or shore.
Title: LCI & LST
Post by: frank3 on March 27, 2007, 08:20:56 PM
And consider about 15+ people landing their 10 troops all at once :aok

Mayhem!
Title: LCI & LST
Post by: Movie on March 28, 2007, 03:24:49 PM
Quote
Originally posted by frank3
And consider about 15+ people landing their 10 troops all at once :aok

Mayhem!


that would be awesome all those crafts landing looking like D-Day
Title: LCI & LST
Post by: Serenity on March 28, 2007, 04:04:25 PM
Quote
Originally posted by frank3
And consider about 15+ people landing their 10 troops all at once :aok

Mayhem!


lol. 15 people?!? TOGETHER?!? lol, that would involve...like... COOPERATION!!! LOL!!! The thought of it... :rofl