Aces High Bulletin Board

General Forums => Wishlist => Topic started by: RATTFINK on March 27, 2007, 12:39:12 PM

Title: Subs
Post by: RATTFINK on March 27, 2007, 12:39:12 PM
(http://farm1.static.flickr.com/181/436614654_2bea2eea36_m.jpg)

Would add another level to tha game :D
Title: Subs
Post by: SH33P on March 27, 2007, 04:26:11 PM
Would love to see this as well but I dont see it happening since the game is called Aces High and not Silent Hunter :(
Title: Subs
Post by: VooWho on March 27, 2007, 04:37:44 PM
Sorry but your wrong. HTC stated himself (I think it was him) that he would love to add a sub to AH. Just sometime after CT is finished. His father, or Grandfather fought during WW2 in subs.
Title: Subs
Post by: moot on March 27, 2007, 04:39:07 PM
Hitech said a long while ago that he was interested in doing it.
Title: Re: Subs
Post by: Puck on March 27, 2007, 05:07:30 PM
Quote
Originally posted by RATTFINK
(http://farm1.static.flickr.com/181/436614654_2bea2eea36_m.jpg)

Would add another level to tha game :D


Yes, a Typhoon class boomer with 20 birds and 200 warheads would add an entirely new level to the game, both in terms of radiation levels and time to win a war.  I'm not sure if having all the Rook bases uninhabitable is the same as capturing them, though.

How many perks is that?
Title: Subs
Post by: 4deck on March 28, 2007, 09:32:29 AM
Defcon is what you seek. But yes WWII subs maybe in formation of 3 would be kewl. More formations.
Title: Subs
Post by: Denholm on March 28, 2007, 09:47:31 AM
Did I hear, "K19"?
Title: Subs
Post by: Martyn on March 28, 2007, 09:50:31 AM
Subs! Yes please.

Depth charges!

So we will have to have to have the Condor, Catalina, Mavis/Emily, Sunderland. Cool.
Title: Subs
Post by: macleod01 on March 28, 2007, 10:41:15 AM
please! USE THE SEARCH BUTTON!
Title: Subs
Post by: titanic3 on March 28, 2007, 03:30:26 PM
sunderland would be massecred, it have low speed, defensive armament are only 30cals, and bombload is ehhh ok... 30cals would do little damage to fighter planes. might get ur machine guns and cannons, maybe a pilot wound, but other than that, it be history
Title: Re: Subs
Post by: StuB on March 28, 2007, 04:10:54 PM
I seem to recall that, sometime around 2001 or so, Hitech mentioned that he wanted to eventually include subs.  

Quote
Originally posted by RATTFINK
(http://farm1.static.flickr.com/181/436614654_2bea2eea36_m.jpg)

Would add another level to tha game :D
Title: Subs
Post by: WMDnow on March 28, 2007, 07:49:27 PM
I've just found an actual use for the LVT-A4:
A floating anti-sub brick :aok
Title: Subs
Post by: Wes14 on March 28, 2007, 07:57:23 PM
:eek:  just don't get ran over by the carrier:lol

:noid  we need subs..
Title: Subs
Post by: Xasthur on March 29, 2007, 01:35:52 AM
Quote
Originally posted by VooWho
Sorry but your wrong. HTC stated himself (I think it was him) that he would love to add a sub to AH. Just sometime after CT is finished. His father, or Grandfather fought during WW2 in subs.



I beleive he also said it would be a massive job?

As it is now adding submarines would require adding an entirely new dimension to the game.

Ever ditched on water? It would be a massive job to change that into a realistic water crash.

Personally, I'd rather see more aircraft than a new and tedious way to destroy CV groups.
Title: Subs
Post by: Nilsen on March 29, 2007, 02:56:36 AM
It would take ALOT of work to not make subs too arcade like in AH i think.

And please... formations?? :rofl
Title: Subs
Post by: Martyn on March 29, 2007, 05:45:42 AM
Wolf packs - just like fleets but underwater and a lot slower.
Title: Subs
Post by: Nilsen on March 29, 2007, 05:56:06 AM
And they would be point-and-shoot subs traveling at periscope depth?

HTC would then need to model a _ton_ of things for that to work. It would take months if not years to make.
Title: Subs
Post by: NCLawman on March 29, 2007, 09:23:36 AM
Not to be a killjoy, but subs in WWII were primarly used for shipping disruption.  There isn't exactly a bustling economy of shipping to stop in AH.  And, WWII subs did not have surface to surface attack missiles so sneaking up on and banging away at a town would be out.  (If I recall correctly, and I could very well be wrong, I think most of the subs only had a single 5' gun on the deck for armament - other than the shipping torps)

So the only real target would be enemy fleets.  Can you imagine the fun and excitement of putting around for hours at 8 knots looking for a moving enemy fleet?  Some people have a hard enough time trying to find them from the air at 300mph.  So, to find the subs there would have to be a boon of spies which then ruin the other aspects of the game.

I think subs would be an interesting twist but I just don't see the utility of them in AH even if they could coad them in quickly; and, I think (my opinion) that it could even have an adverse effect on the game.



NC LawMan
Title: Subs
Post by: Denholm on March 29, 2007, 10:24:43 AM
I myself would enjoy submarines, yet when you have task groups traveling at 50 MPH and subs only travel at 8 knots, that's not near chasing speed. Although in reality the task group was faster than the sub, the differentiation wasn't that large.
Title: Subs
Post by: RATTFINK on March 29, 2007, 10:33:08 AM
killjoy :rofl
Title: Subs
Post by: Martyn on March 29, 2007, 01:25:01 PM
It could work. If each side had, say, a single wolfpack which spawned and behaved just like a fleet - albeit much slower, then the trick would be to vector the wolfpack close to where you think an enemy fleet might be later. Or you could use it to protect a channel or field.

Not exactly furballing - but still...

There was an idea some time ago that naval planes, such as the Condor, PBY, Sunderland etc. could 'spot' an enemy fleet. When this happens then an icon appears on everyone's map to show where the fleet was spotted. This icon would last, say, 10 minutes before disappearing. It wouldn't move with the fleet so it would become quickly out of date.

These planes, especially those equipped with the millimetric radar, could also spot a wolfpack and maybe even attack using depth charges.

This would give us a role for naval planes. Currently fleets are spotted and reported by typing usually so I can't see it unbalancing anything, although I can't see many people using these planes except in special cases anyway as they didn't carry much of a load and frankly, most of our 'seas' are pretty small and fighter cover is pretty extended.
Title: Subs
Post by: Nilsen on March 29, 2007, 01:48:11 PM
If you model subs you also need:

new maps
DC
sonar
new planes
new destroyers


Just to name a few things.

You cant just model subs and add them. Without all the rest around sub-surface warfare it would be just way to arcade-like to have point and shoot subs. How many torpedoes would they have? were would they reload after some guy has sprayed after a taskforce? Who would control them?
Title: Subs
Post by: AApache on April 25, 2007, 08:28:32 AM
Subs would open up a whole new level of play for us CV people.Would be interesting to see.
Title: Subs
Post by: kennyhayes on April 25, 2007, 05:12:35 PM
Of couse i would only want subs if the cv's also had depth charges
Title: Subs
Post by: RAIDER14 on April 25, 2007, 06:51:51 PM
subs?
(http://wiw.org/~jess/weblog/subrats.jpg)
Title: Subs
Post by: CAF001 on April 25, 2007, 07:37:44 PM
no
these ones

(http://nhs.needham.k12.ma.us/cur/wwII/%20WWII-p5-final/jlt-wwii-p5/uboat.jpg)
Title: Subs
Post by: Denholm on April 26, 2007, 08:18:12 AM
OOOH... Can I have the K19?
Title: Subs
Post by: tedrbr on April 26, 2007, 02:30:38 PM
Quote
Originally posted by Nilsen
If you model subs you also need:

new maps
DC
sonar
new planes
new destroyers


Just to name a few things.

You cant just model subs and add them. Without all the rest around sub-surface warfare it would be just way to arcade-like to have point and shoot subs. How many torpedoes would they have? were would they reload after some guy has sprayed after a taskforce? Who would control them?


Not to mention you would have to redo the code for water and all water tiles to provide undersea terrain, or at least depth.

Adding subs to the current game would be a very tall order.  Don't see it happening, at least not before AH-3.  The best you could do in the current game code and mechanics would be to add surface subs and merchant shipping (and the return of the Kraken?) as randomly spawned targets that could be engaged.  I would not expect much more than that as things stand now.
Title: Subs
Post by: Martyn on April 27, 2007, 03:53:05 AM
They could just model the periscopes and the launching of torpedoes - but like nearly everyone else I think that would be too 'gamey', particularly as the sea surface is so flat.