Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Wolfie69 on April 02, 2007, 10:34:40 PM

Title: ww2 players wondering
Post by: Wolfie69 on April 02, 2007, 10:34:40 PM
Hey guys/gals,

I have been playing ww2 online for 4 years and some of my squad and myself are looking for a new game.

Would love to get some input from you all.

Wolfie69
Title: ww2 players wondering
Post by: Emu on April 02, 2007, 11:00:32 PM
What aspect of the WWII online game do you or your squad focus on?  If you are looking at the ground or vehicle (tanks) aspect of it, I am not sure Aces High will meet your expectations; however, if you are looking at the airplane aspect of it, Aces High may do the trick for you.  Understanding what you want to get out of the game will help us better determine whether Aces High may appeal to you.  What I wanted was the best online sim with regards to flight model; from my research, it seems this is it.

Emu

ps: yeah, I am addicted too.
Title: ww2 players wondering
Post by: Joachim on April 02, 2007, 11:06:47 PM
4 year wwiiol player here, up until just recently anyway. Fly in here and flying in wwiiol becomes impossible. Of course there is nothing online that is really comparable to wwiiol when it comes to a ground war (emphasis on the war part, shoebox games can do it better in small maps graphically ,etc.).
Title: ww2 players wondering
Post by: Vulcan on April 02, 2007, 11:09:26 PM
Wolfie make sure you check out the events forum.

I play both AH and WW2OL. AH is for flying, WW2OL for ground.

In AH I treat the "Main Arena's" as practise. The real game for in the weekly events (such as Friday Night Squad Ops), thats the nail biting one life stuff to play for here. Once you have participated in a weekly FSO theres nothing else to compare, escorting 60-70 B-24's on a raid into Italy with a sky full of 109's, 190's, and the odd 262 is just pure sim junkie nirvana.
Title: ww2 players wondering
Post by: Brooke on April 03, 2007, 01:13:12 AM
Here's a comparison of Aces High and WWIIOL I did a while back.

I've played a lot of Aces High and a fair amount of WWIIOL. My quick summary: Aces High is much better for flying.

Many more details are as follows. One thing to keep in mind is that WWIIOL (now perhaps called "Battleground Europe") is a much different game than Aces High.

FLYING

In WWIIOL, the general feel of the aircraft, to me, is similarly realistic to Aces High. I suspect Aces High is a lot more realistic in terms of performance details (roll rate vs. speed, speed vs. alt, etc.) and how well the aircraft performance matches actual flight-test data. (I say this because I know of HiTech from way back in the Air Warrior days, I've seen him post messages about details here and there over this past decade, I know a lot of the math behind modelling flight dynamics, and I feel that he knows a lot about and is careful about lots of details that few other games are likely to get right.)

For virtual-world analogs to and subsititutions for real-world effects (how blackouts are handled, how approaching stall is handled, how view is handled, etc.), Aces High is much better. The real fighters generally lacked stall horns, auto trim, etc. However, in real fighters, pilots get the sense of g's and buffetting, which we (sitting in a chair in front of a computer screen) do not. So, it becomes very important how various real-world effects are translated into the virtual world.

WWIIOL's blackouts are much more abrupt than Aces High, which is annoying but which can be gotten used to. In real life, you can easily feel and control g's without having to look at any gauges, so it is important in simulations to have a stand-in for being able to sense g's (and how close you are to blackout) that is similarly easy to use and don't require taking your attention off a target.

WWIIOL doesn't have any stall horn, like Aces High does. It has buffetting as a warning, but when you are in a fight, the buffetting is very hard to notice, when in fact in a real plane that gives buffet as a warning of stall (like a Marchetti SF-260, for example, which I have flown -- although not all planes give good buffetting warning before stall), it is easy to notice, even in a fight. Thus, a stall horn is a better analog of that effect than screen shake and subtle noise changes.

WWIIOL doesn't have a decent autopilot. Yes, most real WWII planes didn't have autopilots, but if you are going to have an autopilot in the first place, you might as well have one that is decent. It makes it so much easier to look at maps and type messages into the radio.

WWIIOL doesn't have built in voice. You can use Teamspeak, but this requires extra hassle and coordination with others. It's much, much better to have the VOX built into the game. Built-in VOX on Aces High has also the range mic, which is not possible in Teamspeak.

WWIIOL doesn't have auto combat trim. This isn't that big a deal either way. I use combat trim in AH, but it's not that big a hassle to do without it in WWIIOL.

VIEWING

This is the biggest shortcoming of WWIIOL, and it is a major issue, in my opinion. In most aircraft in WWIIOL, you can't see anything out the back of your plane. True, in some of the real aircraft, you didn't have the ability to look straight back (like in a Hurricane). However, in WWIIOL, your virtual self is rigidly strapped into the seat with no ability to move around. There are huge (much, much larger than AH) blind spots behind the aircraft, with no ability to move your head or twist your torso. Sit in your seat and try to look back without moving your shoulders at all -- that's the view you get in WWIIOL.

Also, in terms of being able to keep track of things outside your aircraft, WWIIOL sucks. It treats every view change (such as going from looking forward and left to looking left) as losing sight of an enemy aircraft and reduces the visibility to the icon you have in sight. This wouldn't be so bad, but the skies are generally quite cloudy in WWIIOL.

The effect of the previous two aspects is that, although I rarely lose sight of an enemy I'm engaging in Aces High (or in simulated dogfights in Fighter Combat USA that I've done), I often lose sight of the enemy I'm on in WWIIOL. Also, it is quite frequent for me to get bounced by someone I never see, even though I'm actively scanning around, including checking my blind spot from time to time.

Basically, in my opinion, the view system in WWIIOL sucks. It could be fixed, but I think they consider it to be more realistic, which I don't. It is only more realistic if (1) you can't move at all in your seat in an aircraft, which isn't how you should strap yourself in and (2) you close your eyes for a second every time you move your eyes while tracking an enemy and have to reacquire the target.

It is very, very hard to see ground vehicles in WWIIOL. It's like in Aces High with no icons. Somewhat more realistic (as there aren't icons in real life), but your eye has a lot better resolution than a computer screen and better ability to pick out motion and color differences compared to what you see on a computer screen.

GUNNERY

Gunnery in WWIIOL seems like the planes spew out a lot more bullets than in Aces High (or more precisely that there is much less space between bullets in a bullet stream than in Aces High -- more like a stream from a fire hose). You can sweep your bullet stream across an enemy and have a much higher chance of hitting in WWIIOL. As a result, head ons seem much easier. People who are good at it can hit you in a forward-quarter shot while you are doing maneuvers that would cause you to be almost impossible to hit from the front in Aces High -- or so it seems to me. It is frustrating to be in your Hurricane I and not be able to evade a front shot from a 109 diving on you when you see it coming far, far in advance, go into a good evasive, and the guy manages to hit you without trouble anyway.

DAMAGE MODEL

The damage model in WWIIOL seems a lot more graded in most ways and more lethal in one way. In Aces High, when you hit, you see it (with bright hit flashes), and it doesn't take all that much before debris comes of the enemy or a wing blows off or something catastrophic happens. In WWIIOL, you don't see flashes (so it's harder to tell if you are hitting), and you can get hit with a fair amount of fire and suffer some amount of degraded performance on your plane, but it will still fly. The one way in which lethality seems higher in WWIIOL is that, if you get a pilot wound, you are usually just dead right then -- and that happens frequently if you get a head-on shot.

GRAPHICS

I like the graphics of WWIIOL. I like it in Aces High, too. The WWIIOL world looks more realistic (it does have nice-looking clouds), but frame rates are probably about 1/3 what they are in Aces High, and it is not uncommon for me (with a Radeon 9800 Pro graphics card) to get into areas where my framerate drops to about 1 frame/second for a few seconds as I come within range of more people or within range of a city. I'll be interested to see how it is now that I have a GeForce 6800GS.

GAME ENVIRONMENT

In WWIIOL, you can't fly what you want, when you want, from where you want, on the mission you want. You get to fly what your rank allows you (the crappiest planes at the start) on missions that are posted. That is in some ways a more realistic environment, but the result is that the air-to-air action in WWIIOL is usually very sparse and dull compared to Aces High. A big fight in WWIIOL probably involves 5-10 aircraft total (unless it's some sort of special occasion). Being able to go bomb ground targets is rare -- there rarely are missions up for level bombing buildings or bridges. Being able to divebomb ground vehicles is more common, but not much of that available for low-ranking guys, either.

A typical mission for me in WWIIOL is to take up a Hurricane I (as a low-ranking pilot, I can get that or a Spit I if Spit I's are avail, which they often are not), fly out to a city that is under attack, mill around for a while trying to find any action, finding a plane or three, getting in a swirling fight during which I sometimes lose sight of the enemy even though I am solidly saddled up on him and would never lose him in Aces High, then lose the kill because he runs to friendly robo-gunner ack (which is very deadly in WWIIOL), or I get bounced by several other enemies I never saw until they were on me (despite my looking around).

For flying, I like the game environment of Aces High better. If I want action, I can get just about any type I want in the Main Arena. If I want realism, I can fly in scenarios or squad nights, both of which are more realistic than WWIIOL. There is the upcoming Combat Tour in Aces High, which might be more like the WWIIOL environment of building a career.

CONCLUSION

WWIIOL is fun for flying once in a while; but the flying aspect feels totally shallow compared to Aces High (few planes up, small fights, not much action, no good VOX, crappy viewing system). Aces High is a much better place to fly.

I fly Aces High for air combat. I play Battlefield 1942 for instant-action ground-combat fun. I play WWIIOL for more realism of ground combat, and once in a while take a plane up for the hell of it.
Title: ww2 players wondering
Post by: leetd00d on April 03, 2007, 02:01:30 AM
as in other well known games you do NOT have the following things here:

- no instant stall when you move the rudder in 109 :)
- no fps-loss when AI is shooting
- no stoopid posts by DOCs
- no promise of ordonance server or african theater
- no teenie armchair generals who tell you what to do or set AOs somewhere
- no axis vs allied "Meh who nerfed my plane"
- no deleting of windows-folder when patching
Title: ww2 players wondering
Post by: Trukk on April 03, 2007, 05:22:29 AM
Our squad came over in the fall.

Positive:  Flight model, damage model, aircraft selection, multi-crew.

Negative:  No "war" to be part of, no country based teams (Spitfires fighting Spitfires), focus is on furballing, some maps are terrible (aka pizza maps), ground war not even close to WWIIOL.  If you are in the Eastern timezone, no AH sponsered events during prime time.

Athough the negative may list look longer, I'd never go back to WWIIOL unless things drastically changed over there.
Title: ww2 players wondering
Post by: Kten on April 03, 2007, 05:25:50 AM
a lot of ex ww2ol pilots over here.
Title: ww2 players wondering
Post by: Harp00n on April 03, 2007, 07:50:01 AM
WW2Ol died with patch 1.19 ...

A lot of things that were promised by CRS are already reality in AH:

-Visible Supply (Trains n´Trucks)
-Better game engine with FPS up in the 70s all the time, even in furballs
-No pop-up planes or invisible shooters because of more than 32 peeps in the area
-A Navy :D
-A huge variety of planes (CRS just promised another repaint of a Hurri and a 109? *yawn* Only takes them 2 years to do so!)
-Strategic bombruns DO have an impact on the war!
-No fog´n smok 24/7
-Player controlled strategic decisions (no HC-armchair-nazi-bs, you play where YOU want to, WHEN you want to)
-A flightmodel that deserves the name.
-Rudder works even on axis planes, so do the 20 mm cannons.
-Players contribute Noseart and Paintings for planes.
-Offline-Drones

I don´t miss anything, and I played WW2OL since 2001 (unsubbed 2006)!
Title: ww2 players wondering
Post by: leetd00d on April 03, 2007, 08:36:31 AM
But Harp00n, they are a small developer team - only teams like EA or SONY can do games like you want.

Oh - and HTC
Title: ww2 players wondering
Post by: Shuffler on April 03, 2007, 09:45:02 AM
HTC is a small team also... :aok
Title: ww2 players wondering
Post by: leetd00d on April 03, 2007, 10:29:59 AM
what I said
Title: ww2 players wondering
Post by: Joachim on April 03, 2007, 10:32:19 AM
Quote
Originally posted by Shuffler
HTC is a small team also... :aok


That only has an air war to deal with and a few GVs as window dressing. ;)
Title: ww2 players wondering
Post by: The Fugitive on April 03, 2007, 10:39:20 AM
....I hear submarines are coming tho                :O
Title: ww2 players wondering
Post by: Harp00n on April 03, 2007, 10:46:57 AM
CRS sux...that´s what they´re good at. The rest is just bull*****.
Title: ww2 players wondering
Post by: Ghastly on April 03, 2007, 11:17:11 AM
And if you are talking about flying, the two biggest differences left out or not well emphasized in the above posts are:

1) frame rate when engaged stays steady in AH.  No stttuuutttuuuutttteerrr to single digits when trying to engage over contested areas.  Note for Brooke - GeForce 6800GS won't help.

2) View Distance is greatly increased (six plus miles or more seemingly).  In WWIIOL, your FE doesn't even render a dot at anything over 2 1/2 miles, forcing  air-to-air combat to all take place where you can count on finding an aircraft to fight - which is typically < 3000 ft over contested towns.  Add in the smog, and air-to-air is completely ahistorical and mind-numbingly frustrating.

Generally, as has been stated, AH is 10x better if you are a pilot.  BUT! It's mediocre (at best) in comparision if you enjoy the virtual groundwar in WWIIOL.   I can't wait for the "whenever" when someone does both great. I have no ill will towards the Rats - I hope they pull it off.  I just got tired of wading through turds while waiting.

Title: ww2 players wondering
Post by: Ack-Ack on April 03, 2007, 02:05:07 PM
Quote
Originally posted by Joachim
That only has an air war to deal with and a few GVs as window dressing. ;)


Which is exactly what HT wants.  AH has been and will always be primarily a combat flight sim, everything else is just frosting on the cake.


ack-ack
Title: ww2 players wondering
Post by: Joachim on April 03, 2007, 02:15:22 PM
Yes.

Which is way it is incorrect to directly compare the two games as they really aim for different things. wwiiol is a ground war with an air component and AH2 is an air war with a ground component.
Title: ww2 players wondering
Post by: Tango on April 03, 2007, 04:19:58 PM
Quote
Originally posted by Ack-Ack
Which is exactly what HT wants.  AH has been and will always be primarily a combat flight sim, everything else is just frosting on the cake.


ack-ack


Yup and WW2OL is a combat ground sim with an air war that is a "thin foggy" icing on the cake.

Of course they screw up the tank battles by putting in Olympic running sappers with satchel chrages.
Title: ww2 players wondering
Post by: blkmgc on April 03, 2007, 04:37:14 PM
Quote
Originally posted by Ghastly
 Note for Brooke - GeForce 6800GS won't help.

 


heh, a Gforce 7800GT with 3 gigs of Ram wont help. ;) Bright side is I have a machine that will rune evrey other game on the planet now like glass on full settings. :)
Title: ww2 players wondering
Post by: Tango on April 03, 2007, 05:49:57 PM
I heard they were going to kill off even more customers from playing by doing away with Geforce 4 and radeon 9500 or lesser cards.

Sure glad I don't have to buy a new computer every 2 years just to be able to play with a "NEW game improving patch".
Title: ww2 players wondering
Post by: FX1 on April 03, 2007, 07:26:51 PM
When i played ww2online it was a joke. The long periods of no action and spawn camping at that time was the best part of the game.

In AH skill is needed.. I have been playing for 3 years and learning something new each week.
Title: ww2 players wondering
Post by: Nefarious on April 03, 2007, 09:21:10 PM
Quote
Originally posted by Trukk
If you are in the Eastern timezone, no AH sponsered events during prime time.


Wenesday Night Snapshots run at 10PM EST as do Tuesdays Extreme Air Racing and our new SNS Scramble Event starts at 9PM EST on Sundays. Plenty of "Primetime" EST Events, Just depends on what you call "Primetime"

Title: ww2 players wondering
Post by: theNewB on April 03, 2007, 09:29:00 PM
well i left ww2OL cause i was tired of rebuying a super-computer every time a new patch was released, CRS has the worst player support ive seen that and the fact ive heard the story of ord server and africa will be implemented about 3 years ago lol but i do miss my StuGIIIG and P2 :P
Title: ww2 players wondering
Post by: Tango on April 03, 2007, 10:20:21 PM
Quote
Originally posted by Nefarious
Wenesday Night Snapshots run at 10PM EST as do Tuesdays Extreme Air Racing and our new SNS Scramble Event starts at 9PM EST on Sundays. Plenty of "Primetime" EST Events, Just depends on what you call "Primetime"



6 - 10 PM

Trukk is one hour before Eastern so 9 eastern is still 10 for him. His wife won't let him stay up late.

By they way, this is probably the wrong thread also.
Title: ww2 players wondering
Post by: Vulcan on April 03, 2007, 11:29:47 PM
Quote
Originally posted by Brooke
Here's a comparison of Aces High and WWIIOL I did a while back.
....  The WWIIOL world looks more realistic (it does have nice-looking clouds)


Dude, seriously have you flown in WW2OL since the Xmas patch?
Title: ww2 players wondering
Post by: Trukk on April 04, 2007, 04:44:31 AM
Quote
Originally posted by Nefarious
Wenesday Night Snapshots run at 10PM EST as do Tuesdays Extreme Air Racing and our new SNS Scramble Event starts at 9PM EST on Sundays. Plenty of "Primetime" EST Events, Just depends on what you call "Primetime"


Prime time to me is between 7 and 10.  The time between getting home and having dinner and having to hit the sack for work.  If I was an unemployed night-owl, yeah I guess you could call those Eastern prime time.
Title: ww2 players wondering
Post by: Trukk on April 04, 2007, 04:52:57 AM
I forgot to mention in my first post.  When Combat Tour arrives in Aces High, the only thing you'll hear at the airfields in WWIIOL are the crickets (well maybe the occasional sapper running around).
Title: ww2 players wondering
Post by: blkmgc on April 04, 2007, 05:44:58 AM
Quote
Originally posted by Trukk
I forgot to mention in my first post.  When Combat Tour arrives in Aces High, the only thing you'll hear at the airfields in WWIIOL are the crickets (well maybe the occasional sapper running around).


Hehe..i have to admit, those missions were a hoot! :)
Title: ww2 players wondering
Post by: Kten on April 04, 2007, 06:13:14 AM
Quote
Originally posted by Nefarious
Wenesday Night Snapshots run at 10PM EST as do Tuesdays Extreme Air Racing and our new SNS Scramble Event starts at 9PM EST on Sundays. Plenty of "Primetime" EST Events, Just depends on what you call "Primetime"



Last time i checked a 10pm start was not primetime. I guess it depends what fantasy land you live in
Title: ww2 players wondering
Post by: Simaril on April 04, 2007, 08:14:36 AM
Quote
Originally posted by Kten
Last time i checked a 10pm start was not primetime. I guess it depends what fantasy land you live in


Nice guy.

Looks like another one for the ch200 squelch list....
Title: ww2 players wondering
Post by: Kten on April 04, 2007, 08:33:34 AM
I try my best
Title: ww2 players wondering
Post by: Mister Fork on April 04, 2007, 09:43:11 AM
Quote
Originally posted by The Fugitive
....I hear submarines are coming tho                :O
In two weeks... :D

Seriously thought, I tried WWII online for a while. The problem? There really isn't a sense of community behind it.  Here? I can listen to guys engage tanks, talk about bombing runs, and generally get a sense of the atmosphere going on in the arena.

In WWIIOnline, all I hear are the voices in my head ... "use the force fork.... uuuuuse the fooooooorce"
Title: ww2 players wondering
Post by: Nefarious on April 04, 2007, 03:19:30 PM
When prime time is

The generally accepted times considered to be traditional prime time are 8:01 p.m. to 11:00 p.m.Eastern and Pacific and 7:00 p.m. to 10:00 p.m. Central and Mountain Monday–Saturday.

    * On Sundays, prime time begins an hour earlier, at 7:00 p.m. Eastern and Pacific and 6:00 p.m. Central and Mountain, ending at the same time as on the other six days of the week. Note that for cable networks, such as USA, TBS, and ABC Family, prime time is 8:00 p.m. to 11:00 p.m. all seven days of the week.
    * With the addition of newer networks such as FOX, The CW, and MyNetworkTV, they're now considered a common prime separate from traditional prime. Common prime is 8:00 p.m. to 10:00 p.m. Eastern and Pacific and 7:00 p.m. to 9:00 p.m. Central and Mountain Monday–Saturday, beginning an hour earlier on Sundays as with traditional prime.
    * Before the FCC regulated time slots prior to prime time in the early 1970s, networks began programming at 7:30 on weeknights. For a historical look at prime time, see History of TV Prime Time

http://en.wikipedia.org/wiki/Primetime

See ya at tonights "Primetime" Wednesday Night Snapshot 10PM EST
Title: ww2 players wondering
Post by: Trukk on April 04, 2007, 04:27:38 PM
Quote
Originally posted by Brooke
The WWIIOL world looks more realistic (it does have nice-looking clouds)

Huh  The terrain is nicer in WWIIOL (what you can see of it through the smog), but the aircraft and clouds are way better in Aces High.
Title: ww2 players wondering
Post by: blkmgc on April 04, 2007, 06:51:49 PM
Quote
Originally posted by Nefarious
When prime time is

The generally accepted times considered to be traditional prime time are 8:01 p.m. to 11:00 p.m.Eastern and Pacific and 7:00 p.m. to 10:00 p.m. Central and Mountain Monday–Saturday.

    * On Sundays, prime time begins an hour earlier, at 7:00 p.m. Eastern and Pacific and 6:00 p.m. Central and Mountain, ending at the same time as on the other six days of the week. Note that for cable networks, such as USA, TBS, and ABC Family, prime time is 8:00 p.m. to 11:00 p.m. all seven days of the week.
    * With the addition of newer networks such as FOX, The CW, and MyNetworkTV, they're now considered a common prime separate from traditional prime. Common prime is 8:00 p.m. to 10:00 p.m. Eastern and Pacific and 7:00 p.m. to 9:00 p.m. Central and Mountain Monday–Saturday, beginning an hour earlier on Sundays as with traditional prime.
    * Before the FCC regulated time slots prior to prime time in the early 1970s, networks began programming at 7:30 on weeknights. For a historical look at prime time, see History of TV Prime Time

http://en.wikipedia.org/wiki/Primetime

See ya at tonights "Primetime" Wednesday Night Snapshot 10PM EST


Now enters reality. You have to get up at 4-6:00 AM and be expected to produce at work the next day. Although you could take your chances and explain to your boss that you had to fly an event in a video game the night before that didnt end untill 12:00- 1:00Am , and that why your arse is dragging. i'm sure he'll understand. :lol

Seriously, I realize a lot of you official CM dudes are Pac NW, and your events look very interesting, but dont expect to see a lot of right coasters when they start so late. Imho, you are missing out on a large audience. No biggie I guess HARM is growing. :)

Title: ww2 players wondering
Post by: blkmgc on April 04, 2007, 06:53:56 PM
Quote
Originally posted by Trukk
Huh  The terrain is nicer in WWIIOL (what you can see of it through the smog), but the aircraft and clouds are way better in Aces High.


Agreed. But honestly some things in WWIIOL on the ground look "limited" for a lack of a better term. Probably the aged game engine/graphics.
Title: ww2 players wondering
Post by: Vulcan on April 04, 2007, 07:59:43 PM
Quote
Originally posted by blkmgc
Now enters reality. You have to get up at 4-6:00 AM and be expected to produce at work the next day. Although you could take your chances and explain to your boss that you had to fly an event in a video game the night before that didnt end untill 12:00- 1:00Am , and that why your arse is dragging. i'm sure he'll understand. :lol

Seriously, I realize a lot of you official CM dudes are Pac NW, and your events look very interesting, but dont expect to see a lot of right coasters when they start so late. Imho, you are missing out on a large audience. No biggie I guess HARM is growing. :)



Seriously dude, I live in GMT+12, some of the events are at some really odd hours but I have no problems making them or getting up for work the next day if need be.

Incidentally most nights I don't hit the sack til 1am anyway. Harden up.
Title: ww2 players wondering
Post by: blkmgc on April 04, 2007, 08:12:13 PM
Quote
Originally posted by Vulcan
Seriously dude, I live in GMT+12, some of the events are at some really odd hours but I have no problems making them or getting up for work the next day if need be.

Incidentally most nights I don't hit the sack til 1am anyway. Harden up.


Good for you. But realize, some jobs require more than others. Either way, its no biggie. Theres plenty to do on squad night, and thats all that really matters.
Title: ww2 players wondering
Post by: Ack-Ack on April 04, 2007, 08:30:08 PM
Quote
Originally posted by blkmgc
Agreed. But honestly some things in WWIIOL on the ground look "limited" for a lack of a better term. Probably the aged game engine/graphics.


Are they still using OpenGL as their graffics engine?


ack-ack
Title: ww2 players wondering
Post by: Slash27 on April 04, 2007, 08:55:55 PM
Quote
Originally posted by blkmgc
Now enters reality. You have to get up at 4-6:00 AM and be expected to produce at work the next day. Although you could take your chances and explain to your boss that you had to fly an event in a video game the night before that didnt end untill 12:00- 1:00Am , and that why your arse is dragging. i'm sure he'll understand. :lol

Seriously, I realize a lot of you official CM dudes are Pac NW, and your events look very interesting, but dont expect to see a lot of right coasters when they start so late. Imho, you are missing out on a large audience. No biggie I guess HARM is growing. :)




FSO man, FSO.
Title: ww2 players wondering
Post by: Tango on April 04, 2007, 09:54:15 PM
Quote
Originally posted by Vulcan
Seriously dude, I live in GMT+12, some of the events are at some really odd hours but I have no problems making them or getting up for work the next day if need be.

Incidentally most nights I don't hit the sack til 1am anyway. Harden up.


One thing I've noticed playing this game is that there seems to be an older player base. If so then I assure you the majority of them are married and have jobs that prevent them from staying up late at night waiting for events.

There should be some scheduled abit earlier for those that have lives.
Title: ww2 players wondering
Post by: FiLtH on April 04, 2007, 10:39:12 PM
I played ww2ol for yrs. Finally got sick of waiting for it to get better.
Title: ww2 players wondering
Post by: Charge on April 05, 2007, 03:30:57 AM
http://forums.battlegroundeurope.com/showthread.php?t=157347

Well, it seems that the skies may get clearer...

-C+
Title: ww2 players wondering
Post by: blkmgc on April 05, 2007, 05:25:30 AM
Quote
Originally posted by Slash27
FSO man, FSO.


Looks like a blast......too bad it doesnt start untill 11:00 PM my time.
Title: ww2 players wondering
Post by: blkmgc on April 05, 2007, 05:26:05 AM
Quote
Originally posted by Charge
http://forums.battlegroundeurope.com/showthread.php?t=157347

Well, it seems that the skies may get clearer...

-C+


Cant read there unless you have an active acount Charge.
Title: ww2 players wondering
Post by: Tango on April 05, 2007, 06:21:13 AM
Quote
Originally posted by Charge
http://forums.battlegroundeurope.com/showthread.php?t=157347

Well, it seems that the skies may get clearer...

-C+


Cut and paste please.

Of course we have heard MANY promises made by Doc about how they're gonna fix this or that and nothing was ever done.
Title: ww2 players wondering
Post by: leetd00d on April 05, 2007, 06:29:31 AM
- weth meh norfafricantheata...
- weth meh ordonanceserva
- weth meh multicrew
- weth meh flightmodel

*runs*
Title: ww2 players wondering
Post by: Vulcan on April 05, 2007, 06:33:17 AM
Quote
Originally posted by Tango
Cut and paste please.

Of course we have heard MANY promises made by Doc about how they're gonna fix this or that and nothing was ever done.


Basically they're talking about licensing a 3rd party cloud system. If they decided to do it you might see something by the end of 2008, maybe.

http://www.windwardmark.net/products.php?page=nimble&sub=technology

Well this might finally have broken it for me (in the clear skies thread):


Quote
KILLER
Heh yaw fix....

Don't hold your breath on that one.



Quote
DOC
When you talk about "yaw fix" you're really saying "rewrite the physics engine at the core of the whole game" ... hence why you shouldn't hold your breath.
Title: ww2 players wondering
Post by: Westy on April 05, 2007, 09:12:36 AM
"Of course we have heard MANY promises made by Doc.."

 After years of hearing from him and others like Hatch just how bloody well blessed you all should be that not only have CRS even attempted to make that game but they allowed you to play it. Or how there were not problems and there was no room for improvement because the program was absolutely the most accurate and realistic in the whole wide simdom world, mate!

  I'd consider trying it again when Doc is gone AND they fix the crap that's been wacked for years AND they put the "fun" back in after they take out all the "chores & boredom" they added.
Title: ww2 players wondering
Post by: FiLtH on April 05, 2007, 09:14:32 AM
Oh ya..thats the DOC I remember.

   Sounds like they screwed the pooch from the get go and said good nuff.
Title: ww2 players wondering
Post by: Nefarious on April 05, 2007, 05:52:12 PM
Quote
Originally posted by Tango
One thing I've noticed playing this game is that there seems to be an older player base. If so then I assure you the majority of them are married and have jobs that prevent them from staying up late at night waiting for events.

There should be some scheduled abit earlier for those that have lives.


Are you saying the 240+ players that participate in FSO every Friday Night do not have lives.

Thats a pretty ignorant statement.

I work 5 days a week, own a house and I'm basically married to my girlfriend Rosie. I'm 26 years old and Ive been flying AH since 2000.  I've been flying every Friday at 11PM my time since Friday Squad Ops was called Tour of Duty.

I personally invite any of the 78th and the 550th to participate in FSO as invited guests of the 412th Braunco Mustangs. Come fly with us on Friday Night as a group. If your interested please PM me, or contact anyone of the 23 squads that participate and ask them for an invite. Most of us No-lives that live in fantasy land would be happy to have you along.
Title: ww2 players wondering
Post by: Tango on April 05, 2007, 07:14:17 PM
Most of us are 40+ [we even have a few senior citizens] and we don't stay up past prime time hours in our time zones. Perhaps you should think about the players that AREN'T nightowls and maybe we could see some events spread out in the different zones.  

Back when I was 26 I could stay up all hours and go to work the next day,  but when you get to be 43 I think you'll understand.
Title: ww2 players wondering
Post by: Trukk on April 05, 2007, 08:16:38 PM
*Bangs Head Against Wall*  Must get squaddies to read "How To Win Friends and Influence People"! :(
Title: ww2 players wondering
Post by: Tango on April 05, 2007, 08:21:23 PM
Quote
Originally posted by Trukk
*Bangs Head Against Wall*  Must get squaddies to read "How To Win Friends and Influence People"! :(


YEAH Kten!!!!!!!!!!!!!



































:lol
Title: ww2 players wondering
Post by: Kten on April 05, 2007, 08:42:19 PM
Sigh!
Title: ww2 players wondering
Post by: MWL on April 06, 2007, 01:04:53 AM
Greetings,

  Yea, well, HARM missions are the best.  Good bunch of guys in the arena. Honest.  Promise.  Really are.  I swear.

:aok bunch of guys.  Heck, they even fly AvA.

Regards,
Title: ww2 players wondering
Post by: Tango on April 06, 2007, 10:02:16 AM
Quote
Originally posted by MWL
Greetings,

  Yea, well, HARM missions are the best.  Good bunch of guys in the arena. Honest.  Promise.  Really are.  I swear.

:aok bunch of guys.  Heck, they even fly AvA.

Regards,


Thanks MWL.