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General Forums => Aces High General Discussion => Topic started by: Citabria on April 14, 2007, 05:22:01 PM

Title: FesterMA2
Post by: Citabria on April 14, 2007, 05:22:01 PM
heres the initial layout that will be tweaked and changed as I go along.

(http://p38fester.sitesled.com/FesterMA2%20copy.jpg)
Title: FesterMA2
Post by: Husky01 on April 14, 2007, 05:28:50 PM
I like it only thing i see right off the bat is it appears to me the the Nits and Rooks have more land then the bish

but still:aok  looks great

Also will the rooks have any kind of CV task force? Seems like there water area is slightly restricted not sure if a cv could pass through it in some points
Title: FesterMA2
Post by: Citabria on April 14, 2007, 05:30:24 PM
yeah up by the murmansk finland looking area for sure
Title: FesterMA2
Post by: Krusty on April 14, 2007, 05:57:40 PM
Can you shift the focus of the map to include a little less of Russia, and all of Ireland? That would give the bishops a bit more land, and the rooks/knights a little less.
Title: FesterMA2
Post by: Husky01 on April 14, 2007, 07:06:08 PM
BTW ty for putting time and effort into making another map!:aok
Title: FesterMA2
Post by: Anyone on April 14, 2007, 07:08:14 PM
woohoo new map.... gooooo fester goooo
Title: FesterMA2
Post by: cpxxx on April 14, 2007, 07:09:51 PM
Quote
Originally posted by Krusty
Can you shift the focus of the map to include a little less of Russia, and all of Ireland? That would give the bishops a bit more land, and the rooks/knights a little less.


No, no keep the Bishops out of Ireland, look at the trouble they caused for all those years.:rofl
Title: FesterMA2
Post by: NoBaddy on April 14, 2007, 07:25:01 PM
The thing that stands out the fact that the rooks open the map with a tiny front line in comparison to the bish/knits. The territory in the east  will be a relative breeze to defend.
Title: FesterMA2
Post by: OddCAF on April 14, 2007, 07:30:35 PM
Quote
Originally posted by Husky01
I like it only thing i see right off the bat is it appears to me the the Nits and Rooks have more land then the bish


Husky,
   Perhaps giving the Bishops (per the map) North Africa would
work with regards to balancing land mass. Doing so would also introduce a nice impetus for the country beginning with what is now the main Knights area to immediately launch organized ops for attack/capture missions in order to secure that flank and thus not be forced into trying to fight a 3-front war.

Fester, I like the looks of this and having seen what you've done before, I am looking forward to this one very much.

Regards, Odd
Title: FesterMA2
Post by: Citabria on April 14, 2007, 07:59:27 PM
updated the top pic. with a simple base layout nothing specific but laid out in a way that will make lots of good fights.

I don't know about anybody else but im about sick of balanced maps so I am giving this one historic disadvantages and advantages.


I decided to use the uncapturable GV bases in a way that actually matters for GV lovers who want a certain chance of a tank fight.

there will be very few spawn points on this map. its a driving war.
Title: FesterMA2
Post by: Husky01 on April 14, 2007, 08:02:38 PM
What dots are what?
Title: FesterMA2
Post by: Citabria on April 14, 2007, 08:04:48 PM
white: Airbases
black: GV bases
red outline: uncapturabel bases
yellow: HQ
Title: FesterMA2
Post by: Husky01 on April 14, 2007, 08:14:55 PM
Isnt there a limit to how many bases can be in a sector?
Title: FesterMA2
Post by: Citabria on April 14, 2007, 08:21:32 PM
airbases yes gv bases no.

its a rough plan so dont expect anything to be in the same place when its finished.
Title: FesterMA2
Post by: Husky01 on April 14, 2007, 08:22:25 PM
O roger. How long does it usually take to make the map get it approved and in get it in rotation?
Title: FesterMA2
Post by: Donzo on April 14, 2007, 08:30:17 PM
Quote
Originally posted by Husky01
O roger. How long does it usually take to make the map get it approved and in get it in rotation?


1 week and 6 days from tomorrow.
Title: FesterMA2
Post by: Husky01 on April 14, 2007, 08:31:09 PM
:rofl
Title: FesterMA2
Post by: Hoarach on April 14, 2007, 09:14:19 PM
My only comment is that there needs to be a lot more airfields.  Looking at your current version of your map is that the airfields are really spaced apart and there isnt that many.  In my mind that will equal long flights to furballs, furballs would be in small numbers, and a lot more bomber/toolshedders attacking fields.

I know you said you arent done yet but just thought I would mention that more airfields and closer together would make it better at least for the AH furballer. :aok
Title: FesterMA2
Post by: 68slayr on April 15, 2007, 01:12:01 AM
cc nice looking map...cant wait...i was wondering.....since HT said no huge maps....how about if someone was willing to took the bluprint for a large map (donut, ozkansas, or trinity) and used the same lay out in the middle  (FT/TT/ ozkansas middle) and redid the land around it but smaller?
Title: FesterMA2
Post by: Husky01 on April 15, 2007, 01:20:12 AM
Slayer i believe HToC said that you can no longer include a fighter town or TT set up in maps.  I believe you can hint at it (put 3 airbases from different country's in the middle) but you cant put up 20k walls around 3 GV bases or 3 Airbases and make a so called fighter town or tank twn.:(
Title: FesterMA2
Post by: 68slayr on April 15, 2007, 02:02:29 AM
:furious :mad: :( :cry :cry :furious ozkansas was fun though
Title: FesterMA2
Post by: Major Biggles on April 15, 2007, 07:52:22 AM
fester, thanks for doing this, i really hope you keep the motivation going. your maps really were, and are the best, can't wait for this one :)
Title: FesterMA2
Post by: Xasthur on April 15, 2007, 08:30:45 AM
Quote
Originally posted by Citabria
I don't know about anybody else but im about sick of balanced maps so I am giving this one historic disadvantages and advantages.

[/B]


I agree strongly.

Map positions rotate, so each side would take turns at being disadvantaged.

This could also help the maps to cycle out a little faster.

Thanks for your input, Fester. It is appreciated.
Title: FesterMA2
Post by: Stang on April 15, 2007, 09:38:28 AM
:aok
Title: FesterMA2
Post by: Meatwad on April 15, 2007, 09:48:47 AM
Rooks are ruskies :)

Do we get Vodka and red sheep too? :D
Title: FesterMA2
Post by: uptown on April 15, 2007, 09:58:25 AM
come on man!!! Bish don't have a chance on this map. Why not just put bish HQ behind Rooks lines and make this battle short and sweet.
:rolleyes:
Title: FesterMA2
Post by: Citabria on April 15, 2007, 12:43:41 PM
actually the bish or british had the most tactial advantages. I am trying to layout the map so the fighting will sometimes flow the way the real ETO war did in more historic areas of the map. its of course contorted and distorted in extreme ways to make it fit into an MA map. but its a little bit quasi historic or moreso than a donut would be.

heres FesterMA2 under construction... all but maybe one or two airfields are placed where I want them. no GV fields added yet and only one port/cv placed so far.

after I have everything where I want it I will photoshop an elevation file with some USGS elevation greyscales in a few spots where able.

it wont have any texture layout or variation till the new terrain editor is available. all the land is just one big green blob right now :D



(http://p38fester.sitesled.com/festerMA2.jpg)
Title: FesterMA2
Post by: Atoon on April 15, 2007, 01:34:01 PM
Fester for working on new maps!!!!

I have only one request- please try to give small/shallow canyons,  and/or hills to manuver in for areas that will commonly see battle(making someone auger into hillside is big fun). In the past it seems most terrain in the game has only been an obstacle keeping you from the battle or from getting home. I want some terrain where the fights are!:t


again Fester, much deserved kudos.:aok
Title: FesterMA2
Post by: Anyone on April 15, 2007, 01:52:08 PM
Quote
Originally posted by uptown
come on man!!! Bish don't have a chance on this map. Why not just put bish HQ behind Rooks lines and make this battle short and sweet.
:rolleyes:


didnt you read? he said it isnt final setup! :rolleyes: but yes, its true the HQ needs moving.
Title: FesterMA2
Post by: Speed55 on April 15, 2007, 05:03:49 PM
Fester

I think ALOT of people have wanted a real world map in the ma's for a long time.

just a suggestion.. yellow hq is a little to close to the front line, maybe move it to the south east corner  one sector below.

 GV battles should be pretty crazy!
Title: FesterMA2
Post by: Anyone on April 15, 2007, 06:17:14 PM
one thing fester... could you please group the strat's within 50miles of the HQ, so its more like the capital is in real life.


i hate it (and love it) when strats are on front lines, which soon get swallowed up by the "war".
Title: FesterMA2
Post by: The Fugitive on April 15, 2007, 06:52:31 PM
Quote
Originally posted by uptown
come on man!!! Bish don't have a chance on this map. Why not just put bish HQ behind Rooks lines and make this battle short and sweet.
:rolleyes:



I think we should remember that when the map is opened at the beginning of its run the countrys are randomly set. So sometimes the bish will be england, others rook and so on.

If this is the biggest complaint you get on this one Fester, I think you'll have a real winner !  ;)
Title: FesterMA2
Post by: uptown on April 16, 2007, 06:31:28 AM
Yes, as usual, I spoke first and thunk later:(  My hats off to anyone wanting to make a new map. I just wish I had the brains for such an endeavor. <>
Title: FesterMA2
Post by: Anyone on April 22, 2007, 03:19:51 AM
bump.... any updates?


couldnt the "german" HQ be moved down a bit?
Title: FesterMA2
Post by: OddCAF on April 22, 2007, 06:13:43 AM
Edited...got the pic to show :D

(http://home.comcast.net/~cholmes-usmc/fester-named.jpg)

  I hope I'm not stepping on Fester's toes here, but I have been and remain so fascinated by his work in progress that I thought it might be fun to see how it looked with some historical areas/cities depicted on it.

  There were, as many of you know, huge, flowing tank battles around the areas of North Africa (Tunesia/El Alamein) and one of the largest tank versus tank engagements in history occured at Kursk in Russia. Both of these areas are as you can see, set up for some wonderful GV battles within the context of Aces High.

  As well, one sees the Normandy area depicted with a line of ground vehicle bases which show nicely the Allied drive inland off the beaches.

  I personally think these strings of GV bases are not only going to provide the GV guys with a hell of a lot of fun, but are going to naturally draw a horde of ground attack and level buffs. Prime fodder for light fighters cruising the corridor and looking for action. As well,  those fighters looking for something "meaningful" to do, might launch some escort or high cover fighters to defend the jabos and buffs which will be attacking both the GVs and vehicles at or near them. IMHO these areas alone are going to provide an absolute ton of fun for all.

I don't care about "balance" when the map is first loaded for play on the AH server(s). It will take some time to see from firsthand experience how the generals go about their business. And my own hope is that there actually is one chess-piece seemingly outnumbered and facing overwhelming odds (sound familiar ?). It will in a way perhaps, engender some teamwork and esprit de corps battling against "the beasts from the east".

Fester, I'm thoroughly enjoying myself stopping in here in anticipation of seeing the results of your latest tinkering. This is going to be absolutely outstanding!

Best regards, Odd
Title: FesterMA2
Post by: OddCAF on April 22, 2007, 07:08:28 AM
Hey Fester,
   Would comprising London, Berlin, and Moscow of three or more "towns" in order to replicate a siege requirement to capture such historically important areas be a possible addition?

An offshoot of this might be that such areas might be where the goal-oriented pilots and GV guys might coordinate things together, and the furballers could play anywhere on the map. "Forcing" larger scale attacks on these areas by imposing stiffer requirements for capture due to the larger amount of buildings (and ack) to destroy might set the groundwork for some beautiful, coordinated bomber raids, rather than allowing one or two buff pilots with formations to level and prepare a town for capture quickly.

As only three areas on the map would be composed of these "high density" town areas, it would not then have a deleterious effect on how the standard attack and capture teams proceed on the vast majority of the map.

Regards, Odd
PS:
Sorry for blathering. This new map of yours has got my imagination running at full tilt.
Title: FesterMA2
Post by: Kweassa on April 22, 2007, 07:49:37 AM
Er.. Stalingrad should be something like Bucharest or Bran.. that's the Balkans down there.
Title: FesterMA2
Post by: Gatr on April 22, 2007, 08:45:45 AM
Fester....
many thanks for the hard work on this map and for putting up w/ the crap from folks who don't get how much work this is......
I would like so SMACK the punks who will be crying about everything they think is not up to thier standard.....
It takes a tough dude to put up with that...
Again thanks for your hard work and giving of your time......
SALUTE!!!
Gatr
Flying 81st for the Rooks for a long time........
Title: FesterMA2
Post by: republic on April 22, 2007, 09:38:16 AM
I hope I hope I hope I hope I see this map in rotation soon!  I hope I hope!
Title: FesterMA2
Post by: croduh on April 22, 2007, 09:56:25 AM
Salute Fester for taking your time to make a ma map.I know how it is to make one.

One suggestion though;)
Add an airfield in this place:
(http://img59.imageshack.us/img59/5307/festerzadardu6.jpg)

There was a historical airfield there and the town was bombed many times,it's my home town, small wish for me, easy work for you;)
Title: FesterMA2
Post by: eskimo2 on April 22, 2007, 10:37:02 AM
Citabria,

One idea that I plugged a long time ago was for a semi historical map two sided Axis Allies map that included “Era Bases”.  The center starting point bases would provide aircraft from the early war only.  As bases are captured and the front line moves right or left more and more planes become available.  Perhaps the center cluster of 6 bases would have 1941 & earlier only Europe planes.  The next clusters to either the right or left would have 1942 planes, etc.  It would be an uphill battle for the aggressors since they would on occasion have to take bases while fighting later war planes, or shuttle later planes from further bases.  Your first map above looks similar to what I has sketched and reminded me of it.  Another section would have a chain of islands along the same concept except Japanese Vs Allies, with carriers that have era based planes – early war ports near the center, late war on the ends.

Just another interesting idea that will never happen
Title: FesterMA2
Post by: VansCrew1 on April 22, 2007, 10:41:19 AM
looks great :aok ,did you sent it in yet?


~VansCrew~
Title: FesterMA2
Post by: Husky01 on April 22, 2007, 10:48:17 AM
I can hear the newbs now on county vox.


Newb: DEFEND ROME ITS ARE STRONGEST POINT ON THE MAP WE CANT LOOSE IT!

SkyRock: <---owns Newb

Someguy: There isnt anything special about Rome new guy its just a air feild like any other.

Newb: R U JOKIN ME? DONT YOU KNOW ANY THING AZBOUT HISTORY? ROME IS A MAJOR PART WE CANT LOOSE IT HELP ROOM ITS ON FIRE!

Someguy: Ok, in this game Rome is jsut any other airbase kid there isnt anything special about it.

Newb: YES THERE IS EVEVY1 HELP ROME!

Someguy: Well since you insist I quess I can help you out a lil hit Alt-F4 for the fire people to come put out the water.

Newb: Really Thanks!

Newb: Pooof

Someguy: :lol
Title: FesterMA2
Post by: Anyone on April 22, 2007, 11:26:09 AM
Quote
Originally posted by OddCAF
Hey Fester,
   Would comprising London, Berlin, and Moscow of three or more "towns" in order to replicate a siege requirement to capture such historically important areas be a possible addition?

An offshoot of this might be that such areas might be where the goal-oriented pilots and GV guys might coordinate things together, and the furballers could play anywhere on the map. "Forcing" larger scale attacks on these areas by imposing stiffer requirements for capture due to the larger amount of buildings (and ack) to destroy might set the groundwork for some beautiful, coordinated bomber raids, rather than allowing one or two buff pilots with formations to level and prepare a town for capture quickly.

As only three areas on the map would be composed of these "high density" town areas, it would not then have a deleterious effect on how the standard attack and capture teams proceed on the vast majority of the map.

Regards, Odd
PS:
Sorry for blathering. This new map of yours has got my imagination running at full tilt.


Cites are part of the strat system though.... they effect rebuild time of the other factories (and the HQ). Sticking too many of these on the map will create some "issues" plus sticking them on gv routes, while a good idea, would be a good way of making "milkrunning" easy..... which isnt a good thing.

sure, if the base next to the city is the zone base, then yes, make it this way, then as you attack the city and take the zone, the city becomes yours so you cant milk it.

im not sure you are allowed multiple zones on a small map though?
Title: FesterMA2
Post by: yanksfan on April 22, 2007, 12:43:55 PM
Quote
Originally posted by Citabria
updated the top pic. with a simple base layout nothing specific but laid out in a way that will make lots of good fights.

I don't know about anybody else but im about sick of balanced maps so I am giving this one historic disadvantages and advantages.


I decided to use the uncapturable GV bases in a way that actually matters for GV lovers who want a certain chance of a tank fight.

there will be very few spawn points on this map. its a driving war.

 How bout some long spawns connecting major groups of gv bases so as to connect the distant groups.
 maybe just one really long spawn for each country with its next closest base uncapturable
Title: FesterMA2
Post by: Laurie on April 22, 2007, 01:34:14 PM
TY for actually starting a map.. a rare occasion in AH lol
:noid :aok :aok
Title: FesterMA2
Post by: Laurie on April 22, 2007, 01:35:43 PM
Permission  for unlimited ord when bombing berlin, for everyone, lol
Title: FesterMA2
Post by: VansCrew1 on April 22, 2007, 01:38:18 PM
Quote
Originally posted by Laurie
TY for actually starting a map.. a rare occasion in AH lol
:noid :aok :aok



yes but will HTC look at the map?,i know people that done maps sent them in and dident get anything back from HTC.


~VansCrew~
Title: FesterMA2
Post by: 68slayr on April 22, 2007, 01:44:12 PM
awsome map :aok :aok :aok :aok :aok :D :D
Title: FesterMA2
Post by: Bruv119 on April 22, 2007, 01:44:29 PM
I like the look of it.

The Few will have to play for whoever has the Isles of her Majesty!!!!

Even if Stinkin Bish own them.




Bruv
~S~




*flies around dropping deodorant for all Bish to use
Title: FesterMA2
Post by: Laurie on April 22, 2007, 02:11:00 PM
Quote
Originally posted by VansCrew1
yes but will HTC look at the map?,i know people that done maps sent them in and dident get anything back from HTC.


~VansCrew~


well thats just nose-eyed
lol
Title: FesterMA2
Post by: Citabria on April 22, 2007, 03:02:59 PM
I am sure I get on HTC's nerves no doubt but I have made two large scale main arenas that have tried new things and been very well recieved by the community so I would hope that this map will get a chance to see play in the main arenas.
It is experimental just like my other maps were in that it has massive GV base chains that extend across each country and I am contemplating not having any spawn points to force the use of the vanishing c47 again. because of this I have decided to put field numbers for the bases on the clipboard map texture for legibility so the icon numbers can be turned off due to the closer proximity of the GV bases (5 miles) I believe that there can be a harmony in the way a map is played out by each faction of players that has their own style and gameplay preferences if you make a map that can combine the styles of the tank town tankers, strat guys and furballers just by aranging the areas they play in in a way that channels their efforts towards pushing the other country to a reset. This map might be able to do it by having a continuous tank town that stretches the length of the map. its been done before on small scale in festerma and ozkansas but the scale of this ground warfare environment is much larger.

will post a pic this evening when I have the south african and stalingrad looking area gv routes better drafted. the whole african coast and black sea area is being redrawn.


I am very carefully balancing the sides in a way that will give each side the same amount of bases to capture to own 40% of each side. the 3 uncapturable airfields will not disrupt the capture of 40% of the country from either oposing side so reset is easily doable.

all countries have the same amount of airbases on each of their two fronts.  I have divided the fronts so there is not a stalemate in the center because I want to try to make the front move and having bases connecting in the center will stall any movement of the front.


each country has 2 cities. 1 close to the front and one far from it. I like having the cities on the GV routes because only GV's can level them to 0% efficiently and its fun to level cities with GV's and being that there is two that is helpful in balancing the strat and they will make excellent tank towns that have strategic value worth fighting over.
Title: FesterMA2
Post by: OddCAF on April 22, 2007, 04:23:53 PM
Quote
Originally posted by Kweassa
Er.. Stalingrad should be something like Bucharest or Bran.. that's the Balkans down there.


Shaddup! Fester said the map was skewed a bit in order to get everything to fit. It's close enough given the scale that it could be Stalingrad in my daydream. :D

Hugs and kisses, Odd
Title: FesterMA2
Post by: culero on April 22, 2007, 04:38:35 PM
Quote
Originally posted by OddCAF
snip

Fester, I'm thoroughly enjoying myself stopping in here in anticipation of seeing the results of your latest tinkering. This is going to be absolutely outstanding!

Best regards, Odd


What Odd said! Fester, this looks like it will rock :)
Title: FesterMA2
Post by: OddCAF on April 22, 2007, 04:40:51 PM
Quote
Originally posted by Anyone
Cites are part of the strat system though....  


Anyone,
   I think you may have misunderstood my post. I said multiple "towns", and that's what I meant. I didn't want additional "cities" to replicate these areas.

Regards, Odd
Title: FesterMA2
Post by: Anyone on April 22, 2007, 05:52:53 PM
Quote
Originally posted by OddCAF
Anyone,
   I think you may have misunderstood my post. I said multiple "towns", and that's what I meant. I didn't want additional "cities" to replicate these areas.

Regards, Odd


yeah maybe i did...

Odd


....over
Title: FesterMA2
Post by: Citabria on April 22, 2007, 11:06:38 PM
as promised heres a pic of the current state of the arena...

uncapturable bases have red border.

2 Carrier Fleets per country UK and Russia will loose their southern CV groups if they get kicked off the africa looking area.

Sides are Balanced all countries have same number of airfields on all sides and within 1-2 bases even numbers of gv bases on each front. This was harder than it looks.

Axis side is sandwiched in the middle of Africa on purpose. This can work for or against them. Major advantages to conquering africa  in having two CV groups.

GV base routes in place throughout the map

planning on having very minimal or no  GV spawn points (heck maybe a few who knows)

oh I could put  strat target at zadar but not a base.

any comments requests suggestions or questions welcomed


(http://p38fester.sitesled.com/FesterMA2_4_22_07.jpg)
Title: FesterMA2
Post by: sgt203 on April 22, 2007, 11:46:28 PM
Looks nice fester and for the time and effort to put one of these together..

As far as input I would think an addition of 1 or 2 airfields in the North Africa region would be nice.

Also I see two CV's off of Rome but only one port is that even possible??

<<>>
Title: FesterMA2
Post by: SFRT - Frenchy on April 23, 2007, 12:13:44 AM
Great concept map Cit, I wonder how it will play.

Spanish people might get really mad at you :furious

:lol
Title: FesterMA2
Post by: NHawk on April 23, 2007, 06:26:12 AM
Fester...I see one glaring thing that will cause rejection of this map.

Airfields can't be as close together as they are by the HQs. To my knowledge, anything less than 3/4 of a sector is cause for immediate rejection.
Title: FesterMA2
Post by: The Fugitive on April 23, 2007, 06:30:47 AM
Great job fester.

I agree there should be a few more airfields in"africa", as well as to the west,south west of "Moscow".  I understan the difficulty of trying to keep the base counts even, and the "ilse" portion of the map just doesn't have the land mass to support it, tho ya could slip one in at 7,12. Maybe being the "island nation" you could have a few more CV's to fill out the numbers of air fields.
Title: FesterMA2
Post by: Citabria on April 23, 2007, 03:34:35 PM
-about the 3 airfields they are uncapturable and will never be fighting eachother. for any capturable base I could see the validity of this because I took great pains for all other bases to have a target distance around 25 miles but those 3 bases at each countries HQ are basically triangulated as one antivulch area for when that country gets cornered they can play whackamole with whatever country is harrasing them. stuff like that on maps I build that gets into grey areas is generally thought out pretty thouroughly from a players point of view because I have been playing this game for 7 years+ and warbirds before that so I know what I like :D

-given thought to more airfields in africa though I wanted it to be a primarily cv vs cv and gv war area where if a cv group was lost the cover for the gv line would fall and the line would fall back acordingly. dunno will tinker with it maybe put 2 airfields in somwhat historically significant areas.

-Rome probably will change I have made plenty airbases as dual purpose airfield/ports but will probably make two separate ports and delet the airfield to give the gv bomb dweebs further to travel.

-sorry about spain I needed a water channel for the carriers :D

-the open areas are there on purpose. they arent as big as they seem really just 50 miles wide west of the moscow lookin area in an attempt to channel the fight into that city with 3 gv bases surounding it to get a really good tank town furball war if the front moves that far.
Title: FesterMA2
Post by: Hap on April 23, 2007, 04:01:28 PM
Hi Fester,

Hap here, we sat near each other at Indianapolis while you were working on one of your maps.

I sure did enjoy looking at your Pearl Harbor map.  I don't think I got the chance to fly it, and I heard, rightly or wrongly, battle ship row had to be taken out.

Hope your newest effort comes off well.

On a side note, I take it large maps like Trinity and Big Isles are gone.  We won't see their likes again.  Do I have that right?



hap
Title: FesterMA2
Post by: 68slayr on April 23, 2007, 04:09:55 PM
sweet fester :D :)
Title: FesterMA2
Post by: Citabria on April 23, 2007, 04:20:18 PM
hehe no I got to have all my custom stuff in the ah1 version of ozkansas it was awsome and lots of fun and nice to look at pearl harbor was damn good. then a few months later ah2 took over and all the pacific flavor of the map got europeanized with standard bases and terrain textures :cry

I heard rumors that they might be mixed in eventually with the 256 mile maps if the arenas numbers stay high so they are not gone for good I guess but probably gone for a good while.
Title: FesterMA2
Post by: Gatr on April 23, 2007, 04:31:32 PM
I am wondering somehow? Fester with all your hard work you might get some inside info on how all this stuff is going to progress,,, So you are not wasting all your time....  I guess I am trying to ask you a question ??
Do you get any feedback or direction on these maps or are you out there flying without any guidence.....
I mean it seems like you would have to know if what you were doing was within the circle of trust.... ? or rules of map thinking???
Sorry to babble but I think you get my thought...
Gatr

"Putting on fire suit expecting to get tourched"
Title: FesterMA2
Post by: Citabria on April 23, 2007, 04:39:36 PM
flying blind so far.

but I flew blind on FesterMA and Ozkansas for most of the initial layout stuff and I haven't tried anything new on this map that hasn't been done in ozkansas or festerMA.

only thing different is the scale of the GV war field layout. I did the same layout in ozkansas on a small scale and the fighting was the best I have experienced in ground vehicles so I am eager to expand on the idea of not using spawn points.

by having bases and assaults directly from base to base two assaults can meet eachother as they head to their objective and a fight will no doubt ensue wheras with spawns these attacking groups will never meet.
Title: FesterMA2
Post by: Krusty on April 23, 2007, 04:45:51 PM
Cit/Fest, you've got a good idea there (or at least a novel one) for the GV side of the game.


However, I feel you're totally neglecting the air side of the game. While there are a number of GV players, there are at least 2x or 3x as many plane-flying players on at the same time.

You've left sector after sector bare, without airfields. The airfields you have are few and far between, not counting the uncapturable bases.

I just think the pilots are getting shafted in favor of the drivers, and hope that this isn't the case with the end product.
Title: FesterMA2
Post by: Citabria on April 23, 2007, 05:08:36 PM
Quote
Originally posted by Krusty
Cit/Fest, you've got a good idea there (or at least a novel one) for the GV side of the game.


However, I feel you're totally neglecting the air side of the game. While there are a number of GV players, there are at least 2x or 3x as many plane-flying players on at the same time.

You've left sector after sector bare, without airfields. The airfields you have are few and far between, not counting the uncapturable bases.

I just think the pilots are getting shafted in favor of the drivers, and hope that this isn't the case with the end product.


its an illusion the icons are much smaller and its throwing off your perspective this was a 2048x2048 map scaled down to 1024x1024.

all airbases designed to fight eachother are 25 miles or less apart.
the gaps in the middle are deliberate. I have seen firsthand that having the fight in the center stalls the fight 90% of the time and the front line will never move. the open sectors are 30-50 miles at most. they are needed to keep the map moving. understand the concept of this map is to promote a fight that travels along historical paths and the only way to do that is to have open spaces in some areas in order to channel the fight to areas that would historically be fought in.

I prefer this to having a circular pizza or some donut looking thing.

oh and the average map this size has about 16 airbases. this map has 25 per side. there is just a lot more GV fields out of necessity and understand that where there are gv's there will be jabos and bombers and where there are jabos and bombers there will be fighters and where there are fighters there will be furballers. the food chain is intact and if anything it will not be localized at airbases but along the routes the ground war travels.

i am bouncing off the walls waiting to see it play out I think its gonna rock.
Title: FesterMA2
Post by: Citabria on April 23, 2007, 05:18:35 PM
krusty here is a more familiar scale to the icons I was using the smaller ones for clarity...

this map is jammed packed with stuff for fighters to attack defend and fly over the smaller icons are decieving.

I am intending to have base number displayed clearly on the actual clipboard map texture to ensure legibility with the close gv bases.


(http://p38fester.sitesled.com/FesterMA2LargeIcons.jpg)
Title: FesterMA2
Post by: 68slayr on April 23, 2007, 06:54:17 PM
nice! can you tell m ehow many VBases there are?
Title: FesterMA2
Post by: whiteman on April 23, 2007, 06:59:54 PM
i counted 42 in afirca and decide i'd stop there. I can't wait to see this in rotation. :aok
Title: FesterMA2
Post by: 68slayr on April 23, 2007, 07:00:30 PM
same here  fester
Title: FesterMA2
Post by: Citabria on April 23, 2007, 07:01:19 PM
50 GV bases per country
25 airbases per country
2 ports per country
2 cv groups per country

I anticipate the front line will show a perceptabe movement even during short perdiods of play online though it may be a back and forth movement along the gv bases because they extend throughout the countries.
Title: FesterMA2
Post by: Killjoy2 on April 23, 2007, 07:19:56 PM
How about some spawns from GV bases to simulate battle of the bulge and pattons breakout in Europe?

It would push out from one GV base and connect the dots to air fields.
Title: FesterMA2
Post by: Husky01 on April 23, 2007, 07:23:14 PM
Citabria And ty for putting the time into making a map!:aok
Title: FesterMA2
Post by: Citabria on April 23, 2007, 07:29:31 PM
Quote
Originally posted by Killjoy2
How about some spawns from GV bases to simulate battle of the bulge and pattons breakout in Europe?

It would push out from one GV base and connect the dots to air fields.


I was contemplating seeing how it played out without spawn points for the initial release. that might sound odd but I am quite interested to see the result. in an ironic way not having them might make the gv fights better.
Title: FesterMA2
Post by: Krusty on April 23, 2007, 08:07:42 PM
Thanks for the reply Cit/Fest (which do you prefer these days??). I'd like to see the real scale, definitely.


EDIT: Oh, I saw it now. Took a while for the image to load.
Title: FesterMA2
Post by: Citabria on April 23, 2007, 08:12:20 PM
yeah my image hosting site is acting up

Fester is fine with me I will neevr give up this game handle haha

I thought Airbatic spelled backwards was cool because Citabria was a stunt plane i got to learn to fly aerobatics on long ago but its too sissy sounding name after I thought about it but now I am stuck with it too late to change it :D
Title: FesterMA2
Post by: Krusty on April 23, 2007, 08:15:16 PM
Cool.

P.S. I cleaned out my inbox (got the "your box is full" messages)
Title: FesterMA2
Post by: The Fugitive on April 23, 2007, 08:38:32 PM
Quote
Originally posted by Citabria
I was contemplating seeing how it played out without spawn points for the initial release. that might sound odd but I am quite interested to see the result. in an ironic way not having them might make the gv fights better.


Now that I have studied the map more and read your explanation on the "how and why" I really think your on to something. Limiting the spawn points will really cut into the spawn camping with I think could only be a good thing for the ground war.

so what.... 2 weeks?  :D
Title: FesterMA2
Post by: Citabria on April 23, 2007, 08:59:06 PM
Quote
Originally posted by The Fugitive
Now that I have studied the map more and read your explanation on the "how and why" I really think your on to something. Limiting the spawn points will really cut into the spawn camping with I think could only be a good thing for the ground war.

so what.... 2 weeks?  :D


because the guys being camped have another spawn 5 miles down the road just like the airplane dweebs do  :D


my interest and motivation levels for the map have remained high. the gv base routes and lack of spawn points are a very high motivational factor for me in that they are my "new and untried" main arena design attributes. each map I have made has had unique and new designs to it. to me I don't think it would be nearly as interesting without at least this small element of the unknown.

also I have contemplated a way to add a somewhat realistic europe with a historical battle setup but never knew how I would do it in a way that would work for an arena... I think this setup will work. germany is at a slight disadvantage from africa but they can turn it into an advantage if they take the ports and cv groups which will tip the balance in their favor I believe.

so that being said, I started building this map ten days ago.
My next step is photoshopping an elevation file and adding details.

that will take a bit of time. the art part of the map is more time consuming because I go one little area at a time and detail the whole thing by hand.

but with this map I intend to make my own textures for it once the next version of the terrain editor is released with all the features and changes of the newest version.

so until that new version is out I won't be able to accurately texture the map or make terrain tiles for it though I have begun making some test tiles to see what exactly I want to achieve in the look.

I am contemplating fall, spring, summer or winter. I think If I make fall season textures I could more easily morph them into a winter texture.
Title: FesterMA2
Post by: killnu on April 23, 2007, 09:04:26 PM
winter map would be perfect in this terrain...how dark can white get?:confused: :(
Title: FesterMA2
Post by: Fencer51 on April 23, 2007, 09:14:19 PM
Quote
Originally posted by Citabria

-given thought to more airfields in africa though I wanted it to be a primarily cv vs cv and gv war area where if a cv group was lost the cover for the gv line would fall and the line would fall back acordingly. dunno will tinker with it maybe put 2 airfields in somwhat historically significant areas.
 


Sidi Rezegh and Sidi Haneish.
Title: FesterMA2
Post by: 68slayr on April 24, 2007, 04:09:10 PM
can  you do winter in northern part of map and in africa/italy... fall/summer?

BTW cibrita...i cleaned out PM box
Title: FesterMA2
Post by: Citabria on April 24, 2007, 07:07:30 PM
no the limits of the tile textures dictate one theme to the terrain. it would be awsome if that was possible
Title: FesterMA2
Post by: Anyone on May 03, 2007, 05:13:53 AM
any updates? fester