Aces High Bulletin Board

General Forums => Wishlist => Topic started by: Gianlupo on April 15, 2007, 05:35:50 PM

Title: The .target command
Post by: Gianlupo on April 15, 2007, 05:35:50 PM
Hi there!

I'd like HTC to modify the .target command (or adds an additional dot command), making it so that the target doesn't stick in N direction, but remains in front of the plane.
It would be useful to evaluate how the bullet streams behave when you fire while pulling more than 1 G, and it'd help in developing an eye for the correct lead to apply in different situation.
It should be much difficult to code.

Thanks.
Title: The .target command
Post by: Keiler on April 16, 2007, 10:44:49 AM
Great idea! :aok
Title: The .target command
Post by: SKurj on April 16, 2007, 11:11:59 AM
Yup I like that idea
Title: The .target command
Post by: Gianlupo on April 16, 2007, 02:34:33 PM
Thanks for the feedback, I thought no one read it! ;)

Let's hope HTC will find it a nice idea, too.

EDIT:

Quote
It should be much diffucult to code


Errr.... of course I meant it shouldn't be much difficult to code.... :p[/i]
Title: The .target command
Post by: BaDkaRmA158Th on April 16, 2007, 04:40:32 PM
:aok

Great idea bud,keep em' comin'.
Title: The .target command
Post by: DieAz on April 21, 2007, 12:24:01 AM
use a bad guy for your target. turn tracers on. and film it.

easy enough to do.  :p
Title: The .target command
Post by: Gianlupo on April 21, 2007, 03:15:34 AM
Well, let's meet online and I'll use your ol' b..t as target!!! :furious

:p
Title: The .target command
Post by: Wilbus on May 08, 2007, 11:52:00 PM
Excellent Idea actually.
Title: The .target command
Post by: Mr No Name on May 09, 2007, 12:39:13 AM
great idea... also why not have a bullseye on the ground for jabo practice?  The offline field objects dont blow up
Title: The .target command
Post by: Gianlupo on May 09, 2007, 02:46:19 AM
Thanks for the support, Wilbus, Mr No Name. I hope HTC guys had read this thread and find the idea good. :)

Mr No Name, I'm not totally sure, but I think that offline the objects are destroyable... I guess they just pop up again immediately, like drones. Anyway, you can change the arena setting when offline and make them destroyable.
Title: The .target command
Post by: hitech on May 09, 2007, 11:01:30 AM
There is a reason it does not stay in front of you plane. Because it would create invalid hit patterns.

As you fire the guns, the recoil creates movements in the plane. If the target was always in front of the plane these movements would also move the target and hence not give you a true dispersion patern.

Also even with your suggesting of pulling G's if you are pulling G's you then could not hit the target if it stayed in front of the plane.
Title: The .target command
Post by: JB88 on May 09, 2007, 11:08:31 AM
would it be possible to set the direction that target appears from, something like .settarget north?
Title: The .target command
Post by: Gianlupo on May 09, 2007, 11:14:40 AM
Quote
Originally posted by hitech
There is a reason it does not stay in front of you plane. Because it would create invalid hit patterns.

As you fire the guns, the recoil creates movements in the plane. If the target was always in front of the plane these movements would also move the target and hence not give you a true dispersion patern.


I see, that is a big problem. I guess there's no way of working it around, isn't it?

Quote
Also even with your suggesting of pulling G's if you are pulling G's you then could not hit the target if it stayed in front of the plane.


I'm aware of that, but it would nonetheless give a good feeling of how much the bullet stream warp at a various G's and various target distance.

I think that a tool similar to the one I described in the thread opener would be really useful for people to improve gunnery. Of course, I'm not aware of the technical issues this might rise, but I'd be just happy to know that you'll think about it, so that, if it can be done, you'll do it, sooner or later. There's no hurry at all! :)

Anyway, thanks for your answer, HiTech.
Title: The .target command
Post by: JB73 on May 09, 2007, 04:39:42 PM
on the same train of thought, what about the lead computing gunsight?

what if you could turn it "on" without being padlocked on a target?

it would just default to your convergence setting.

you could pull G's any direction, and like the lead computing bomb sight, the cross hairs would go down "below" the cowl, and you could get an idea on where the bullets will go.
Title: The .target command
Post by: Krusty on May 09, 2007, 04:44:46 PM
The gunsight has to work from a fixed point. Object A is moving, object B fires at it, where must it fire to intercept it?

Can't do it with only 1 object (the plane doing the firing). That's why you have to padlock it, because it has to know what that other point is, and you tell it which point by choosing the target you wish.

Otherwise it's totally subjective.
Title: The .target command
Post by: JB73 on May 09, 2007, 04:49:12 PM
why so krusty?

the rocket and bomb lead computing shows where they will go when not "fixed" on a specific target? (I am talking about in a fighter without a true bomb sight)

it should be able to tell you where the bullets will go.
Title: The .target command
Post by: Krusty on May 09, 2007, 04:52:01 PM
Rockets and bombs have the second point: the ground.

Gun rounds have a lifespan, and will expire after 1.2, 1.5 whatever that lifespan is. Otherwise, you'd only see the green X on the ground, like the other LCGS. That's where all bullets in real life end up!


So, basically, you can't compute it in a 3D reference... It has to be in relation to something, meaning on a target plane or on the ground. Otherwise the green Xs are just floating in space at an arbitrary point in front of you, rather than in relation to where the rounds actually need to go.


I don't think I'm describing it very well, but I don't know how to word it.
Title: The .target command
Post by: hitech on May 09, 2007, 04:53:23 PM
JB73: The other point with the bomb sight is the ground.

Krusty is mostly correct, you need to have a distance or time of flight to display where they will be. The targeting option gives you this distance.
Title: The .target command
Post by: JB73 on May 09, 2007, 07:14:47 PM
Quote
Originally posted by hitech
JB73: The other point with the bomb sight is the ground.

Krusty is mostly correct, you need to have a distance or time of flight to display where they will be. The targeting option gives you this distance.
ahh I get it.

oh well, worth a shot ;)
Title: The .target command
Post by: Mobius_1 on May 10, 2007, 07:32:36 AM
I like this idea.
Title: The .target command
Post by: mipoikel on May 10, 2007, 07:41:21 AM
What if you could change offline drones to targets pics + change their speed, radius etc....??
Title: The .target command
Post by: Scherf on May 10, 2007, 08:53:29 AM
Could a lead-computing sight be set to reflect a distance equal to the convergence setting?

Or is there already such a thing offline?
Title: The .target command
Post by: Gianlupo on May 10, 2007, 10:32:28 AM
Mipoikel: using the drones would be the perfect solution and I do hope that, when CT come out, the offline drones will be able to use the AI routines, so that we can really practice even offline.

Scherf: I don't think there's something like that in game.
Title: The .target command
Post by: Scherf on May 10, 2007, 05:15:41 PM
Certainly not in-game, but I have a vague memory of being able to set up a lead-computing sight offline, back when I thought practice might improve my lamentable gunnery.
Title: The .target command
Post by: Gianlupo on May 10, 2007, 06:39:09 PM
Yep, what I meant is lead computed sight shouldn't be "settable" (<-- does this word exist? :p), IIRC, only the .target command lets you specify a distance.
Title: The .target command
Post by: Scherf on May 10, 2007, 07:34:47 PM
Ah, gotcha.

What is the command for engaging the lead-computing sight offline, anyway?

I am officially too bloody lazy to RTFM.
Title: The .target command
Post by: Gianlupo on May 11, 2007, 03:16:05 AM
:lol

Ok, for this time I'll do it for you! ;) On clipboard, click Options > Arena Setup > Environment > Arena settings; search the FlightModelFlags voice, open it, check the "Lead Computed Gunsight" box, then hit save and close everything.

Voilą!
Title: The .target command
Post by: Scherf on May 11, 2007, 04:50:57 PM
Thanks!
Title: The .target command
Post by: Gianlupo on May 12, 2007, 03:21:54 AM
You're welcome! :)
Title: The .target command
Post by: balance1 on May 24, 2007, 08:02:16 PM
IT'S THE BEST IDEA I'VE HEARD IN A WHILE!!!!! WE WANT IT!!!!
Title: The .target command
Post by: balance1 on May 24, 2007, 08:02:17 PM
IT'S THE BEST IDEA I'VE HEARD IN A WHILE!!!!! WE WANT IT!!!!
Title: The .target command
Post by: Spikes on May 24, 2007, 08:24:15 PM
Quote
Originally posted by JB73
what about the lead computing gunsight?

 


this does not seem to work for me...in any arenas...including offline
Title: The .target command
Post by: Gianlupo on May 25, 2007, 12:12:54 PM
Spike, check my third reply to Scherf post to know how to enable lead computed gunsight.

Balance, I appreciate your support, but, if you read carefully the thread, HiTech said that it's not feasible, at least not in the terms I suggested. I didn't delete the link from my signature only because of my lazyness, sorry! :p
Title: The .target command
Post by: DaYooper on May 25, 2007, 02:17:08 PM
What about being able to turn on a funnel like a modern LCGS and make it only available in the training arena?  Something like the one shown below.
(http://www.acealpha.com/new/images/fly/AAGUN_HUD_FNNL.jpg)
Using HiTech's spare time, it should take about two weeks to coad.