Aces High Bulletin Board
Help and Support Forums => Technical Support => Topic started by: bandit752 on April 16, 2007, 07:57:42 AM
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Question 1:I am having a problem with stuttering during flying! I am using HIRez textures.
Does anyone else having this problem?
Question 2: Does anyone also have a problem with the calibrating the stick!
Seems I have a problem starting in auto-take off! I calibrate the stick and all is fine! I change planes and I have to calibrate again!
Thanks!
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I search the forums here and found a answer by skuzzy on the problem
"If your hard drive is continually being hit while playing the game, then you are simply running out of resources. Any hard drive hit will cause a stutter"
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1) turn texture size down to 512 (and if it still does it down to 256).
2) have you tried calbrating in windows first? You need to be calibrated in both windows "game controller" setup and in aces high. Also, what stick? Folks might be able to help if they know what stick it is.
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Thanks for the reply!
I have the CH fighter stick! I did use the CH manger also! Once I calibrate in AH all is OK! But, then it seems to lose it during a plane change!
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Ok, I am also using the CH rudder pedals and using a x45 Throttle! I removed all the mapping for the x45 stick!
One thing I did notice is that when I go to the mapping, i see that x-axis
actually stuttering! You can see the numbers jumping?
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a squaddie of mine was having horrible stuttering since the patch. Last night he discovered a Directx9 patch that was released on april 10th. He downloaded and everything is fine again.
If stuttering is a constant problem that has exsisted for awhile I'd guess your running your textures at too high a resolution as other's have surmised. If it's a recent since the update problem I'd try updated DirectX.
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Thank you for the reply! I found the April DirectX Patch
http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en
Question: Can this also affect the Calibration on the stick?
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ahhh... I KNEW my rudder pedals were cutting off auto pilot more than a few times since the patch!!!
I'm getting that DX patch as soon as I get home! Thanks for the tip!
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I honestly have no idea as to what issues the patch specifically was supposed to address. I was just trying to pass along something that worked for my squaddie who was having some pretty severe issues with stuttering since the last update.
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I KNEW my rudder pedals were cutting off auto pilot more than a few times since the patch!!!
Well that seems to be something here, now you mentioned it, You are right! Hopefully this patch works!!!
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As Soulyss said >>>> Fix.... I had the same issue after the small update. Tried deleting cache to regenerate... no joy. Seems the problem was DirectX had a small update early April....... still 9c though. Go get the free update and you should be good as new. Mine went from all but unplayable to smooth as glass. :aok
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Is the update site I posted above the same one?
I want to make sure I am using the correct update?
The one above is DX April 2007
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nah
new 2.1 /1 1024textures are causing stutter here as well. old 1024 textures didnt cause stutter. so its the textures fault :)
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The Direct X Update worked and corrected the Stutter.
I have the link above..
This is all good and hopefully the Direct X 10 Update wont upset this!
I am planning on purchasing the new R600 ATI card for DX10, which FSX will be using!
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I forgot to comment on the texture package with AH. You may be correct on the textures, but I see it going in the right direction of realism. I am sure there will be a update soon. I am enjoying the new package very much!
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Originally posted by bandit752
Is the update site I posted above the same one?
I want to make sure I am using the correct update?
The one above is DX April 2007
Funny thing is, the DX version number doesn't change from the Feburary DX release after install. The DX files reported in dxdiag all have rather old dates but none new.
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If you mean looking through the "files" tab on the dxdiag screen, I don't know if that would change. I've not installed this patch yet (still checking it out first) but I only have 1 file from 2005, and only 3 from 2006, all the rest are 2004 or earlier.
Those could just be misleading because of the way DX installs it, who knows?
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Originally posted by Krusty
If you mean looking through the "files" tab on the dxdiag screen, I don't know if that would change. I've not installed this patch yet (still checking it out first) but I only have 1 file from 2005, and only 3 from 2006, all the rest are 2004 or earlier.
Those could just be misleading because of the way DX installs it, who knows?
That's what I thought but it would seem logical that the DX version number as reported in dxdiag would change with the new install, but I guess we gotta remember...it IS a MS product so logic must not have been considered for this DX release.
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After updating with the patch, I've got over a dozen files with a 2007 date. These include direct3d, directsound, directdraw, and some other files.
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The change was minor to coincide with the SDK release. Evidently not calling for a version change... it is still called 9.0c.
SDK
The new release features improvements to the XACT UI, PIX, and the shader compiler and adds a new sample which demonstrates effect pools. M$ plans updates for every two months now.
My guess is HT updated their SDK before the small AH update.
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That's probably right.
However, running that patch only gave me back 5-10 fps. I'm still taking a hit compared to pre-2.10. The patch was worth it (20-25 fps is WAY better than 15, trust me that little bit helps so much!), but I'm still hoping HTC puts out a patch to fix these fps issues.
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Hello All,
I'm having a problem where my screen freezes up for seconds at a time and if there is a vox transmission it gets repeated over and over. It's quite annoying as I usually end up augering:o . I don't have the frame rate indicator up so I can't tell you what my frame rate is.
I'm running a Dell at 2.6ghz XP with 256mb and Nevidia card (sorry this description is screwed up I'm not at home now) Would this patch help? I don't want to patch if I don't need to and I ran MS Update this morning to see if the patch was on the list (it wasn't).
Thanks in advance :)
gusman44
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The game has/uses more resources than the previous version did. If your computer was at the edge of having resource issues, there is a good chance it is now having resource issues.
Pauses and sounds looping are normally attributable to heavy swapping. In other words, the computer is running out of resources.
Reducing the "Maximum Texture Size" to the next size down will normally cure those problems. But, if you are also running with anti-alising being forced on the video card, then changing the texture size may not have an effect.
There is no patch to fix resource starvation. The game has all the controls in it to reduce its own resource usage. You just have to make use of them.
Outside of the game, there is the issue with background processes which can use up a significant amount of resources.
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Thank you sir!!:)
I'll look into getting more Ram also. 256mb seemed like a lot 4 years ago:rolleyes:
Cheers,
gusman44