Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Dichotomy on April 24, 2007, 09:54:51 PM

Title: In the spirit of Zazens thread
Post by: Dichotomy on April 24, 2007, 09:54:51 PM
Why did I die (http://www.onpoi.net/ah/pics/users/1111_1177468908_film181.ahf)

Instead of chest thumping how about we start posting when we didn't do so well?

How about getting Murdr, Widewing, Ghosth, Skyrock, Hubs, Krusty, Biggles, Schatzi, Schutt, and a host of others to look at our films when we got our rears handed to us?

It's called constructive criticism and I'm more than happy to receive it.  

That said.  Keep it CONSTRUCTIVE.  None of us need some smart mouthed know it all saying 'you suck'.

What would a good stick do in that situation to turn the tables?

GV'rs, knife fighters, bnzrs, post your films here when you got capped and lets let the old school guys pick us apart and give us new ideas on how to handle different situations.

I got hits on Waffle tonight (I admit I HO'd him in frustration) but being TAUGHT how to survive and land kills by others no matter your method of playing can go a long way in keeping this game fresh and healthy.

Gentlemen and ladies I am your guinea pig.  

Have at me.
Title: Re: In the spirit of Zazens thread
Post by: JB88 on April 24, 2007, 10:36:14 PM
Quote
Originally posted by Dichotomy



I got hits on Waffle tonight...



oh.  like that's hard.

:rolleyes:












:D
Title: In the spirit of Zazens thread
Post by: 5PointOh on April 24, 2007, 10:46:39 PM
Not sure what you did wrong, cause I do the same things as you with the same results.  I also fly the 51D. So I am curious to see what the vets say.
Title: Re: Re: In the spirit of Zazens thread
Post by: Dichotomy on April 24, 2007, 10:52:48 PM
Quote
Originally posted by JB88
oh.  like that's hard.

:rolleyes:












:D


BE QUIET!!! I ORDER YOU TO BE QUIET!!!! ;)

5oh as am I .. just having fun with JB :)
Title: In the spirit of Zazens thread
Post by: 5PointOh on April 24, 2007, 10:56:09 PM
I always feel like easy prey :(  Would like to understand where I go wrong.  I'll take some films this week and send them to the cutting block.

<>
Title: In the spirit of Zazens thread
Post by: -CodyC on April 24, 2007, 10:58:49 PM
They'd probably say don't fly a p51 :) j/k

It is a good idea, wouldn't mind having Dolfo(killnu) or other 109 guys fight me or look at a film and see what im doing wrong.  I highly doubt, however, that they have the time for that.  I know i sure don't.
Title: In the spirit of Zazens thread
Post by: hubsonfire on April 24, 2007, 11:24:42 PM
Ewww, ponies. I'm definitely not qualified to comment. I'm in the running for worst runstang pilot this year. Again.
Title: In the spirit of Zazens thread
Post by: Drano on April 24, 2007, 11:29:47 PM
IMO you should have been more agressive while you were 2 v 1(really 3 v 1 for a while) and the other Pony was purely defensive. As it was you "played with your food" so to speak while he took the fight in the direction of friendlies. Maybe its just your gunnery is about as bad as mine is! Looked like you hit him at least once if not twice good enough to cause wing damage or a pilot wound--but he flew right on.

 You both got overly focused on killing the pony even while there were other NME in the area. I was watching with your views on. I see you didn't notice the Corsair until he was about 1K out and about to shoot at you.  No chatter between you and your wingie. One of you should have been watching while the other was attacking. Roles should alternate. If the situation was about to change --the entry of the F4U--somebody should have made that known so that threat could have been evaded. You can't kill if you don't avoid being killed and in this case that was completly avoidable. SA went to hell at a critical moment of the fight. Can't be too cute and have blinders on in indian country.

The fight really turned when niether of you noticed the F4U in time although the other Pony was gaining a shot at that time as well.

Hope this helped. Off to bed.

Drano
Title: In the spirit of Zazens thread
Post by: BaldEagl on April 25, 2007, 12:25:43 AM
Here's a few things I noticed.

Not sure if it's the film viewer or if your views are really set up that way but if they are I can't imagine how you can see out the back.  If it's not the film viewer you have to adjust and save your views, especially back.

When the P-51 turns back to you the first time you wait too long to turn.  In fact there is both that and another time (when you smoke him) where you seem fixated on a HO shot rather than maintaining pursuit.

When you are in pursuit you should keep him in sight more often and for longer periods while always pulling to bring him into your forward view.  Of course this assumes you tried to turn for angles on the merge rather than go for the HO.

After the first turn or two, when he drops to the treetops he scissors and slows down and you essentially overshoot above him.  This forces you to turn back to him setting up both the HO shot that smokes him and the shot by the other plane that takes you down.  Had he been in your forward view and you reacted correctly you could have dropped throttle, remained on his six and gotten the kill plus you would have seen the other plane coming in from in front of you in this particular instance.  The best way to kill a scissors is to get slower than the scissoring plane, maintain a relatively straighter line and take the snap-shots from a slight distance as he crosses your nose.

Mostly I'd say keep him in your forward view, which in matched planes should have been easy.  You don't have a gun solution any other way.
Title: In the spirit of Zazens thread
Post by: humble on April 25, 2007, 12:26:53 AM
I'll make a few observations....

These are from memory after 1 viewing up till your engine quits....

1) on his initial reverse your flying right at him, not reacting to him early...this enables alot of angular gain on his part.

2) as he goes vertical your viewing your horizon line not him. Watch clips from any of the vets....we're "locked" on to the target.

3) You zoom to guns as soon as you get a shot....I could care less about HO's or other whinning but a shot taken at the expense of angles is a bad thing (if he doesnt die) {this is where you "lost" the fight}....

4) as a result of your shot selection you allow him to create a rolling scissors in which you carry to much speed and get forced out front....

5)...your enginer died:D

It's not easy to go from decent to good, and going from good to better then good is even tougher {since i'm still about thast speed I dont know how you get to really really good but I'm trying}

Viewing this as a former trainer my biggest area of concentration would be on teaching you to take the initiative early on. You need to counter his opener quickly and create seperation....

"Straight at em" {from master and commander} might work with sailing ships....but trading broadsides isnt ACM....also you were not only reactive but "in plane" all to often.
Title: In the spirit of Zazens thread
Post by: Souless on April 25, 2007, 01:20:10 AM
Want Honesty?
                            You shoulf have had him on your second merge IMO, poor shooting cost you
Title: In the spirit of Zazens thread
Post by: Guppy35 on April 25, 2007, 01:51:17 AM
Quote
Originally posted by Souless
Want Honesty?
                            You shoulf have had him on your second merge IMO, poor shooting cost you


I trust this means you are back in the skies now?

Ya gotta quit leaving all the time :)
Title: Re: Re: Re: In the spirit of Zazens thread
Post by: JB88 on April 25, 2007, 02:52:53 AM
Quote
Originally posted by Dichotomy
BE QUIET!!! I ORDER YOU TO BE QUIET!!!! ;)


that's pretty funny stuff... for a dead guy.



;)
Title: In the spirit of Zazens thread
Post by: Dichotomy on April 25, 2007, 06:59:45 AM
good stuff gents..


okay who's next to post a film and be critiqued?

I'll put another one up tonight if nobody else feels like taking the initiative.
Title: In the spirit of Zazens thread
Post by: Murdr on April 25, 2007, 07:56:53 AM
I'll just pick two issues.  

"This is a very important point about overshoots; you have to recognize one when it happens."  You had like 2-3 seconds after comming abeam to do something to avoid going where he could pull guns, and just kept going straight into his potential flight path.

You're trigger finger is consistantly late.  The difference between when I want to pull the trigger and shots are fired are like .5-1 second.  That 2nd merge in particular, you waited until he came into view from behind the canopy frame which was too late.  You need to lead the target more, and often that means guessing where the target will be, and shooting at that empty spot of air whether you can see the target or not.  I shoot down a lot of planes that I have no view of when I pull the trigger.
Title: In the spirit of Zazens thread
Post by: HomeBoy on April 25, 2007, 08:23:34 AM
Dichotomy,
I'm no expert by any means but I do fly the Pony a lot.  Here's my observations.

I find good use of vertical maneuvers is key to flying the Pony.  You didn't seem to take as much advantage of that as you could have.  For instance, when you first decided to engage the 51 you made that fairly flat turn.  If you had used a hi yo-yo or chandele there,  you would have gained a slight alt advantage which would have helped you control the fight better.  When you wounded him early on, you should have been more aggressive after that.  You sort of let him escape when you could have nailed him.  Had you started above him that would have allowed you to stay above him throughout the fight so you could remain aggressive.  The F4U that was coming into the picture was about co-alt as well and probably contributed to your  tentativeness.  Had you utilized the vertical more, you would have had an alt advantage on the F4U too which would give you better command.  Gunnery is always an issue too.  Had you placed your shots better you might have shot him down early on there instead of wounding him.  Easier said than done of course.

So to summarize, use vertical maneuvers as much as you can, be a little more aggressive, and practice your gunnery.

Thanks for posting and giving us the chance to hash this out.  This is a good exercise.  Maybe I'll post later if no one else does.

!
Title: In the spirit of Zazens thread
Post by: Rolex on April 25, 2007, 10:01:04 AM
Hi Dichotomy,

It's great that you're looking for constructive help. I'll throw a little caution in here, first thing. You may get too many suggestions, in the spirit of folks being helpful, that may not be appropriate for you at this stage of your development as a player-pilot.

The 51 pilot you were up against is experienced and good. He flies the 51 often. You can discern from his score that he's aggressive.

Before going too deeply into all the facets of SA, and there are many, there are some more basic things you could work on to build a good foundation. One is making sure you have the "look forward" view mapped and set up. You'll find a write up on setting it up in the trainers link in my, or Murdr's signature. It will help you in your gunnery, along with what Murdr has suggested.

Set that view, then set a target in the training (or main) arena and practice rolling into shots with ailerons. Target command is .target 400 where 400 is distance in yards. You can set any distance and close the target by setting distance to 0. The target will always be north.

There is little energy cost to gaining a guns solution by using ailerons. Your E losses come from pulling g's with elevators and rudder deflection. So, practice shots from different angles and attitudes. Roll your airplane into all kinds of positons and practice firing from inverted angles. It's fun to do! Make a game out of it, like throwing hoops. Watch your tracers drop to earth, even if earth is "up" from the cockpit. We can't always be perfectly in plane and upright for every shot.

Experiment with rudder input and power settings. Get used to adding some right rudder as you add power, even while you're firing. Only by practicing and doing it, will it become second nature to you. It will become automatic after a while.

Good rudder work is important, not just for maneuvering and energy management, but for gunnery also. Good rudder work will accelerate roll and help you get the nose of your plane flying smartly toward a place where you anticipate your opponent will be, not where he is now.

Hop into the training arena and get some time with a trainer. Get those fundamentals down and you'll develop faster. !
Title: In the spirit of Zazens thread
Post by: SlapShot on April 25, 2007, 11:34:05 AM
3) You zoom to guns as soon as you get a shot....I could care less about HO's or other whinning but a shot taken at the expense of angles is a bad thing (if he doesnt die) {this is where you "lost" the fight}....

Humble is 100% correct.

In a fight such as this, I am constantly trying to decide that if I take a shot at weird angle, will it expose me or give up my advantage if I miss the shot ?

It's a "go for broke decision" ... you went for broke, and it didn't work out  ... you  blew whatever E you had and the upper hand in the fight ... been there done that myself.

If the situation is not desperate and I have time to work the opponent, I will not "go for broke" ... if things are desperate and I need to eliminate the opponent quickly, I will "go for broke" cause chances are I am going to die anyway if I don't get him out of the way quickly.

I think had you not taken that shot ... and went vert to a high yo-yo, you still would have had the upper hand and the ability to pick a better shot.

Bucky did a good job of handling both you and the Spit at the same time.