Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: cav58d on April 27, 2007, 04:57:45 PM

Title: I dont understand?
Post by: cav58d on April 27, 2007, 04:57:45 PM
I don't understand how a 20,000 pound tiger can be flipped on it's back, turret shot out, both tracks destroyed and surrounded by countless enemy tanks and planes, can repair itself by the simple click of "load supplies"?  Yet, an airplane with say an aileron shot off, can land at a friendly field that isn't under attack, an d the pilot has no hope if getting this minor repair fixed.  I know you have said "no" to repair pads for airplanes in the past.  fine....Would it be possible to have aircraft supplies?  Use it the same way we use GV supplies?
Title: I dont understand?
Post by: Stang on April 27, 2007, 04:59:21 PM
Leave the point and click gv'ers to their gamey stuff.  No place for that stuff in the air to air part of the game.
Title: I dont understand?
Post by: killnu on April 27, 2007, 05:17:25 PM
I like it!!!   Streaking!!!!  wooooooowoo :t
Title: I dont understand?
Post by: Yeager on April 27, 2007, 05:29:36 PM
I have said before: Damaged aircraft should be able to repair same as they do rearm.
Title: I dont understand?
Post by: pallero on April 27, 2007, 05:42:22 PM
Nah, real pilot repair his plane in air, if needed. *click* (http://www.micom.net/oops/AirMaint.jpg)
Title: I dont understand?
Post by: Ghastly on April 27, 2007, 05:57:13 PM
I would have to disagree vehemently with this proposal.  An aircraft "repair kit" as described is little more than a cleverly concealed "full-health" powerup.   (So is a GV repair kit, but I digress).

Powerups are fine if I'm playing Halo.  If I'm flying an air to air combat sim, no thanks.
Title: I dont understand?
Post by: cav58d on April 27, 2007, 06:00:27 PM
Ghastly I was being extremely sarcastic.  Read above about the tiger tank flipped over and how it can magically be repaired with a click of the mouse.  We should either get rid of GV repairs, or add a repair pad to airplanes.,
Title: I dont understand?
Post by: Mr No Name on April 27, 2007, 06:07:19 PM
I have always griped about that... But I rarely did the GV thing so it wasnt a BIGGIE... seems awful arcadish.
Title: I dont understand?
Post by: TinmanX on April 27, 2007, 06:24:05 PM
I honestly don't know why this couldn't happen (yes, I know this thread started out as sarcasm) as long as the time you had to sit on the "repair pad" reflected the damage you carried - say 1 minute per item.

I also feel that - as I eluded to - the repair pad should be separate from the re-arm pad.
Title: I dont understand?
Post by: The Fugitive on April 27, 2007, 06:31:43 PM
I think they should just do away with the repairs on GVs with the supplies, that way it would be the same for both again  :t
Title: I dont understand?
Post by: hubsonfire on April 27, 2007, 06:38:25 PM
Supplies should be ammo only. Jeeps should be able to roll themselves back over on their wheels; everything else should just die.

Also, GVs should burn gas, and they should also catch fire. Then, the wittle guys should be able to bail out, but they should also catch on fire sometimes when they try. Then, I want to be able to shoot them in the legs, and let them roast, without them being able to do that gamey towering out thing before they're good and dead. WTF, is this Barbie's Horse Adventure?
Title: I dont understand?
Post by: Rino on April 27, 2007, 07:27:32 PM
Scores are silly.
Title: I dont understand?
Post by: OOZ662 on April 27, 2007, 07:52:03 PM
The point is that a plane has a chance of returning to base with damage in a couple minutes. Generally, a GV in need of supplies is immobile. If not, it has to make a defenseless run for fifteen minutes to an hour (remember, you can't "land" at a spawn point in hostile territory with damage. Hostile means enemy nearby.) under threat of other GVs and generally aircraft, whereas a plane generally has a five to ten minute run while usually only threatened by other aircraft.
Title: I dont understand?
Post by: DREDIOCK on April 27, 2007, 08:02:31 PM
Can we at least have a @)$)@(@!)_@$@ First aid kit for the cockpit to counter or at least tame down the rediculous *@&$)#(@ BLACKOUTS!


:p
Title: I dont understand?
Post by: LancerVT on April 27, 2007, 11:31:40 PM
Quote
Originally posted by DREDIOCK
Can we at least have a @)$)@(@!)_@$@ First aid kit for the cockpit to counter or at least tame down the rediculous *@&$)#(@ BLACKOUTS!


:p


hear hear... i second that proposal.
Title: I dont understand?
Post by: bagrat on April 27, 2007, 11:48:17 PM
this is the dunbest thread ever cav ill bet u dont know anything about airplanes.......or how to fly em.:noid also cav

P.S.  yeah vehicle supplies shoul only be used for ammunition reasons.
also caaaaav:rolleyes:  tigers weigh around 57tons (114,000lbs) which i hav no problem believing could be rolled over by the click of a button.
:D
Title: I dont understand?
Post by: Oleg on April 28, 2007, 12:24:38 AM
Air part of game is simulator, ground part is mostly arcade yet. That ok for arcade, bad for simulator.
Title: I dont understand?
Post by: tedrbr on April 28, 2007, 12:30:24 AM
Quote
Originally posted by Oleg
Air part of game is simulator, ground part is mostly arcade yet. That ok for arcade, bad for simulator.


I've no problem with it.  Ground part are just targets anyways.  
Quote
And I went up there, I said, "Shrink, I want to kill.  I mean, I wanna, I
wanna kill.  Kill.  I wanna, I wanna see, I wanna see blood and gore and
guts and veins in my teeth.  Eat dead burnt bodies. I mean kill, Kill,
KILL, KILL."  And I started jumpin up and down yelling, "KILL, KILL," and
he started jumpin up and down with me and we was both jumping up and down
yelling, "KILL, KILL, KILL."  And the sargent came over, pinned a medal on me,
sent me down the hall, said, "You're our boy."
Title: I dont understand?
Post by: gpa3 on April 28, 2007, 12:34:00 AM
Re-arm and repair by landing and then do .ef

There, you are repaired and re-armed.

Geesh....
Title: I dont understand?
Post by: nickf620 on April 28, 2007, 02:14:07 AM
neutral party here but wasnt the 262s engine able to be change in around 30 minutes

lets have repair pad just for jet dweebs :p
Title: I dont understand?
Post by: Nilsen on April 28, 2007, 02:29:06 AM
Quote
Originally posted by TinmanX
I honestly don't know why this couldn't happen (yes, I know this thread started out as sarcasm) as long as the time you had to sit on the "repair pad" reflected the damage you carried - say 1 minute per item.

I also feel that - as I eluded to - the repair pad should be separate from the re-arm pad.


No need for a sparate repair pad... why not just taxi into the fighter hangar and get fixed there?

And if planes get fixed then we also should be able to drop field supplies on CVs and get them fixed ;)

Imo i think it would be far better if GVs could only get fresh ammo when supplied.
Title: I dont understand?
Post by: Oleg on April 28, 2007, 02:55:06 AM
Repairing GVs is ok, imho, maybe just need some time delay for it (say 10-15 sec). If you leave only rearm function, GVs supply would be almost useless.

Repairing GVs improves GV war, repairing planes mostly need for padding scores.
Title: I dont understand?
Post by: Bruv119 on April 28, 2007, 03:01:21 AM
Quote
Originally posted by Oleg

Repairing GVs improves GV war, repairing planes mostly need for padding scores.


Well said Oleg spot on.  The current situation is just right I don't see any need to change it.
Title: I dont understand?
Post by: Nilsen on April 28, 2007, 03:12:25 AM
paddig GV scores you mean
Title: I dont understand?
Post by: Xasthur on April 28, 2007, 03:29:51 AM
Quote
Originally posted by Ghastly
I would have to disagree vehemently with this proposal.  An aircraft "repair kit" as described is little more than a cleverly concealed "full-health" powerup.   (So is a GV repair kit, but I digress).

Powerups are fine if I'm playing Halo.  If I'm flying an air to air combat sim, no thanks.


Agreed.

I will take this oppertunity to punt my idea of 'selectable fuel and DT load-outs at re-arm pads' (see Wishlist)

:noid
Title: I dont understand?
Post by: AAolds on April 28, 2007, 05:55:54 AM
As matter of fairness to aircraft, I would support them getting supplies or taking them away from GVs.  It is silly how some very badly beat up GVs can just Click away their problem, while an aircraft with damage must land and re-up a new plane.`
Title: I dont understand?
Post by: Oleg on April 28, 2007, 07:38:34 AM
You will surprised probably, but GVs crew actually can repair some damage right in middle of wilderness.  Whereas planes was repaired only by technicians after landing. In RL, of course.
Title: I dont understand?
Post by: Nilsen on April 28, 2007, 08:12:34 AM
Quote
Originally posted by Oleg
You will surprised probably, but GVs crew actually can repair some damage right in middle of wilderness.  


A totally molested tank in one millisecond? Cool :cool:  ,id like to have those guys fix my car if it breaks down.

In the game refueling a plane takes 30 seconds, but a porked tank gets fixed and rearmed in a flash.
Title: I dont understand?
Post by: Oleg on April 28, 2007, 08:14:53 AM
I said anything about time?
Title: I dont understand?
Post by: Nilsen on April 28, 2007, 08:43:43 AM
Quote
Originally posted by Oleg
I said anything about time?


Well everyone knows that a gv can be repaired in the field. A plane can be repaired at an airfield too youknow.
Title: I dont understand?
Post by: Speed55 on April 28, 2007, 09:28:21 AM
What if the vehicle bases had a re-arm pad, as well as an ammo bunker and a fuel bunker off to the side somewhere.

If you destroy the fuel and ammo bunkers, the re-arm pad becomes useless?
Title: I dont understand?
Post by: Lye-El on April 28, 2007, 09:50:30 AM
Quote
Originally posted by cav58d
Ghastly I was being extremely sarcastic.  Read above about the tiger tank flipped over and how it can magically be repaired with a click of the mouse.  We should either get rid of GV repairs, or add a repair pad to airplanes.,



Battle didn't go your way?
Title: I dont understand?
Post by: Ratnick on April 28, 2007, 02:07:55 PM
So if a plane is being repaired the pilot isn't going to want to exit the aircraft and de-plane? Isn't this more about extending a killing streak?
Even if it's not if we want parity with gv repair you should have to rely on
a gv to come out to the aircraft and repair it rather than have it repaired at are-arm pad. This would also require the vh to be up and the troops/supplies to be up. This would lead to the other popular notion of separting troops and supplies.
Title: I dont understand?
Post by: nickf620 on April 28, 2007, 02:35:30 PM
Quote
Originally posted by Ratnick
So if a plane is being repaired the pilot isn't going to want to exit the aircraft and de-plane? Isn't this more about extending a killing streak?


and rearming with more ammo isn't think you could just as easily de-plane and roll the same one
Title: I dont understand?
Post by: Masherbrum on April 28, 2007, 02:45:08 PM
(http://i25.photobucket.com/albums/c62/Masherbrum/tiger2.jpg)  :noid
Title: I dont understand?
Post by: Oleg on April 29, 2007, 02:11:25 AM
Quote
Originally posted by Nilsen
Well everyone knows that a gv can be repaired in the field. A plane can be repaired at an airfield too youknow.


Just in case you miss it:

Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech


And as i said before, repairing GVs improve gameplay. Repairing planes dont.
And again, i would welcome some delay for GV repair.
Title: I dont understand?
Post by: Larry on April 29, 2007, 08:29:59 AM
Quote
Originally posted by Masherbrum
(http://i25.photobucket.com/albums/c62/Masherbrum/tiger2.jpg)  :noid





"Friends don't let friends drink and drive":aok
Title: I dont understand?
Post by: Kweassa on April 29, 2007, 08:54:07 AM
Quote
Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence worked just as if you had towered out and back.


 Fair enough, Hitech!

 Please consider that there are also different situations where aircraft repairs are vitally needed, and perhaps even deserved, under some circumstances. Like for instance, consider the following scenario;


Quote
the "Why repairs are justifaible rewards[/i] scenario:

* A huge mob of enemy fighters and bombers have just hit your field, killing all the FHs and BHs and stuff. With bravery and fortitude, instead of just giving up the defenses (and go up at some other front where your guys are advantageous, like people are so prone to do these days), the few defenders actually stay their ground and put up an amazing fight.

 Now, I know this isn't about realism, but frankly, were it in real life this would be an accomplishment equivalent to that of the Battle of Britain. Facilities are heavily damaged, but the defenders, with brave actions, have fended off all enemy action and saved the day. However, in the MA, such actions are hardly rewarded.

 The enemies, despite suffering heavy (perhaps unacceptable) losses from the determined defenders, just reup at their own field and start another wave of action. However, the defenders, despite their bravery, have suffered a variety of damages to their own planes, but cannot reup due to the FHs being downed. They must land and rearm, but damaged aircraft are directly considered as casualties in this case(since they are put out of action and cannot repair even light damages), and the attrition ultimately favors the attackers despite the defenders suffering actually lower shotdown/KIA numbers than the attackers !!


 Man, if this be the case, why would anyone stick around and try to defend something? Its only gonna be a prolonged slaughter as the numbers get thinner and thinner for the defenders with each (even lightly) damaged aircraft. Despite the defenders have put up a heroic, valiant, and amazing defense, it is the attackers that are rewared in the attrition game, and the guys who won the air battle are actually forever haunted by the Pyrrhic victory, despite the fact that they have annihilated the first wave of attackers.  



 Frankly, I don't give a damn about kill streaks or what the scorepotatos want. Therefore, I don't mind if you just 'reset' all the kill streak values once the plane has entered 'repair' phase.

 Also, I wouldn't mind if repairs are just limited to;

1) minor internal damage - such as patching up radiator/oil leaks
2) minor structural damage - ailerons, elevators, rudders, guns..
3) resetting the 'health count' or 'hip point' of a wing/tail/etc..

 Major sturcutrual damage - half-wings, one horizontal stab shot off, engine totally dead and unfunctioning, etc.. -  will not be repaired. Also, the repairs may take a long time.. maybe 2 minutes or something - a very risky thing to do especially when your field is under heavy attack.

 ..


 However, if such repairs do exist, then at least the brave defenders can settle down and do whatever repairs they can to their plane, before another wave of enemies comes in again. Is this not a worthy reward for those who have put up the good fight and actually survived? There won't be any new planes upping with FHs dead, but at least the guys who have survived the onslaught now have a chance to regroup and start the defenses anew.
 
 So, if that's what you have to do - resetting the kill count once repairs are started - then please, do so HT!


  I for one don't mind that at all. Take away whatever kill streak the guy who wants repairs have amassed, but please, just give us the ability to repair planes at airfields. You know what.. add a "repair hangar" that can also be destroyed by the attackers.. Perhaps one for small field, two for medium, and three for large fields... so if the RHs are dead, then no repairs for us.

 Also, I don't care if you make it that only one plane at a time is serviceable at the repair hangar. I wouldn't mind that at all. Actually it would be cool to see planes taxiing and lined up, and waiting to get repairs.. a scary and thrilling wait.. what if the bad guys come in and see all the planes lined up waiting for repairs?? :D


 

 So please, please!

* Take away the kill streaks!
* Allow only minor repairs!
* 2~3 minutes required for repairs!
* Make destroyable RHs!
* Only one serviceable plane at a time!

 Whatever the penalties, just give us a repair hangar at the airfields and we will be eternally grateful

  :) :) :)  

 Please consider it HT - some of us don't really care about the kill streaks!
Title: I dont understand?
Post by: Nilsen on April 29, 2007, 09:23:47 AM
Quote
Originally posted by Oleg
Just in case you miss it:

 

And as i said before, repairing GVs improve gameplay. Repairing planes dont.
And again, i would welcome some delay for GV repair.


Didnt miss it.

Big GV kill sorties also improves your score so i dont see his point. I think it should be taken away so we can only re-arm the gvs with supplies.
Title: I dont understand?
Post by: Oleg on April 29, 2007, 09:25:19 AM
Kweassa, i hope i didnt mislead you with hitech's quote, he said it about year ago in other thread ;)

You know, i know, everybody know why ppl rearm/refuel instead of leaving plane and up new, except for very few cases. And why they want to repair their planes.

btw, your scenario is unrealistic at least, you know. Personally, i havent anything against repair if it will finish sortie.
Title: I dont understand?
Post by: Oleg on April 29, 2007, 09:34:29 AM
Quote
Originally posted by Nilsen
Big GV kill sorties also improves your score so i dont see his point.


I dont believe you dont see difference, so its just a troll most probably.
Title: I dont understand?
Post by: FortyDog on April 29, 2007, 09:36:28 AM
Quote
Originally posted by Oleg
And as i said before, repairing GVs improve gameplay. Repairing planes dont.
And again, i would welcome some delay for GV repair.


It may not improve game play but it makes plenty of sense.  I also think Hitech's choice to end the sortie and allow repairs makes sense but won't make guys happy (myself included) who would like to extend a great kill run.
Title: I dont understand?
Post by: Kweassa on April 29, 2007, 09:52:13 AM
But Oleg, frankly it's not a rare thing to happen for me.

 I am a bit passive in my flying, and it seems to suit me better when I fly point-defense type of planes such as the 109s. When I see enemy darbar increase and engage in about 20 minutes of fighting, when I come back to the field to land the attackers are driven off and shot down, but the field is in smoldering ruins, the FHs are down, and people are missing parts and parcels from their planes.

 Now, I've fought my prettythang off trying to survive at least 2 to 1 odds, by sheer luck survived, and yet.. when the enemies come in smashing down again in about 10 minutes later, I can't up my plane again to stop them again, because one of my elevator is shot off, the radiator might be punctured, my hub cannon is lost (which is probably fatal for 109s), and etc etc..

 By the time I up a plane from another field, we already lose the air superiority so thoroughly there's no chance to defend the field now..

 Everytime something like this happens to me, makes me wonder what was it all worth for. Sure, the fights were fun, but there was also some amount of purpose in trying to stop those thugs from taking this field.. but in the end, while we in the defense, have rocked the joint in a powerful defense, we're still driven off because we can't repair our planes!


 
 So, I don't really care aout kill streaks. HT said (a year ago.. perhaps) that he'd have to "end" the sortie count for kills to allow repairs. Then so be it! I welcome such measures, as long as we can repair planes.
Title: I dont understand?
Post by: Oleg on April 29, 2007, 10:15:14 AM
Quote
Originally posted by Kweassa
But Oleg, frankly it's not a rare thing to happen for me.


Ok, ok, if you say so :)
btw, it didnt happens with me. Probably because i just suck :)
Title: I dont understand?
Post by: Boozebag on April 29, 2007, 10:47:29 AM
I like the idea of adding time to GV resupply for the damage side of it. As for a repair pad I see where Kweassa is coming from. Been there. Repair pad would also be  really be nice when ENY turns to $#!* and you don't want to lose your ride.
Title: I dont understand?
Post by: OOZ662 on April 29, 2007, 11:22:14 AM
Quote
Originally posted by Nilsen
I think it should be taken away so we can only re-arm the gvs with supplies.


That would mean that slight damage to any tank would end the entire sortie. A plane can fly missing pieces, but a tank can't move unless it's only missing the guns. Realistic, yes. Fun, no.

It would make more sense it make ammo reload instant and repair have a waiting time after picking up the supplies.