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General Forums => Aces High General Discussion => Topic started by: crockett on May 01, 2007, 07:39:30 AM

Title: HO's and Hoards..
Post by: crockett on May 01, 2007, 07:39:30 AM
Seems like that pretty much sums up ACM for 90% of the players in this game. It's either HO dweebs which are easy to avoid, but they always run away because they can never actually fight.

Then the rest of the fighting is either 20 guys from one team chasing one plane or 20 planes from the other team chasing one plane. If you happen to get lucky and actually find a "good" one on one fight don't worry because 5 other players will soon be trying to steal the kill from yea.

Seems no one has any respect for the actual fight, it's nothing more than a arcade game mentality to see how many kills they can land to impress their buddies.

I dunno how many times I've worked a guy down to the deck in my slower plane when they have the alt advantage... Dodging their BnZ's the whole way down getting them to burn their E. Only to get them just about where I want them only to have some dweeb in a spit or whatever plane to come jump on the kill I did all the work for because his plane is a bit faster.

Here's a thought.. if you see a guy in a one on one fight, ask him if he needs help before you just jump right in. Here is another thought.. If you find yourself being the third, forth, fifth or sixth guy chasing a single con sit back and enjoy the fight and let the first two guys play with the kill.
Title: HO's and Hoards..
Post by: B@tfinkV on May 01, 2007, 07:43:36 AM
crocket speaking to -----------> brick wall.


sad but true mate.
Title: Re: HO's and Hoards..
Post by: SkyRock on May 01, 2007, 07:48:52 AM
Quote
Originally posted by crockett


I dunno how many times I've worked a guy down  


No wonder you attract the horde!:D
Title: Re: Re: HO's and Hoards..
Post by: crockett on May 01, 2007, 07:51:23 AM
Quote
Originally posted by SkyRock
No wonder you attract the horde!:D


:furious
Title: HO's and Hoards..
Post by: The Fugitive on May 01, 2007, 07:53:55 AM
I agree 100% unfortunately there is waaaaaayyyyyyyy too much dweebishness in the arenas. When They did the arena split I was hoping the "arcade game play" would stay in the MA, and the real fights would be in the EW and MW arenas.

In stead the good pilots stayed in the MA to cherry and the milk runners in habit the other arenas.
Title: Re: HO's and Hoards..
Post by: DREDIOCK on May 01, 2007, 08:30:27 AM
Quote
Originally posted by crockett
Seems like that pretty much sums up ACM for 90% of the players in this game. It's either HO dweebs which are easy to avoid, but they always run away because they can never actually fight.

Then the rest of the fighting is either 20 guys from one team chasing one plane or 20 planes from the other team chasing one plane. If you happen to get lucky and actually find a "good" one on one fight don't worry because 5 other players will soon be trying to steal the kill from yea.

Seems no one has any respect for the actual fight, it's nothing more than a arcade game mentality to see how many kills they can land to impress their buddies.

I dunno how many times I've worked a guy down to the deck in my slower plane when they have the alt advantage... Dodging their BnZ's the whole way down getting them to burn their E. Only to get them just about where I want them only to have some dweeb in a spit or whatever plane to come jump on the kill I did all the work for because his plane is a bit faster.

Here's a thought.. if you see a guy in a one on one fight, ask him if he needs help before you just jump right in. Here is another thought.. If you find yourself being the third, forth, fifth or sixth guy chasing a single con sit back and enjoy the fight and let the first two guys play with the kill.


Too much History Channel propoganda.

Yes there were several MOH winners that HO's

But maybe there is a reason why there were so few MOH awards that were awarded to pilots who HO'd while the pilot was still alive
Title: Re: Re: HO's and Hoards..
Post by: crockett on May 01, 2007, 12:01:20 PM
Quote
Originally posted by DREDIOCK
Too much History Channel propoganda.

Yes there were several MOH winners that HO's

But maybe there is a reason why there were so few MOH awards that were awarded to pilots who HO'd while the pilot was still alive


HO's don't bug me too much, as I posted they can for the most part be avoided. However those MOH winners likely didn't run from the fight as soon as they couldn't get the quickie HO kill.

If I get hit with a HO for the most part I figure it's my fought because I didn't avoid it. The only HO's that bug me are when you are out numbered and some dweeb still has to HO you to get the kill.

If I'm on the side that has the other pilot out numbered then I would expect him to try to HO to even up the numbers. Overall it's just a lame no skill tactic in most cases in this game.

First pass HO'ers are always the ones that tuck their tail and run as soon as you get on their six. If you are in the fight already and you find your self in a HO pass then by all means take the shot, but this was a rant about no skill ho dweebs that can't ever do anything else.
Title: HO's and Hoards..
Post by: Zippy41 on May 01, 2007, 12:08:00 PM
And the dweebs that continue until the collision as well!!!!!!!!!!
Title: HO's and Hoards..
Post by: Kuhn on May 01, 2007, 12:18:56 PM
Quote
Originally posted by B@tfinkV
crocket speaking to -----------> brick wall.


sad but true mate.


So true.
Title: HO's and Hoards..
Post by: crockett on May 01, 2007, 12:28:04 PM
Quote
Originally posted by Zippy41
And the dweebs that continue until the collision as well!!!!!!!!!!


I have collisions every once and a while, but now that I found planes that better fit my flying style, it just doesn't happen much for me. Well at least not so much that it's an annoyance to me. I like to get on the deck and turn fight so when I first started I was trying to fly planes that didn't turn so well so I'd get collisions more often.

edit.. I see you have a p38 in your avatar.. well that's the plane I get the most collisions in. I dunno why I guess because it's wider.
Title: HO's and Hoards..
Post by: Shamus on May 01, 2007, 12:42:26 PM
The HO that bugs me the most is where I am on the enemies 6 in close and just as I fire a countryman pops into the picture in a HO and I kill shoot myself.

shamus
Title: HO's and Hoards..
Post by: DaPup on May 01, 2007, 12:46:29 PM
Quote
Originally posted by Shamus
The HO that bugs me the most is where I am on the enemies 6 in close and just as I fire a countryman pops into the picture in a HO and I kill shoot myself.

shamus



I love doing that to squaddies :lol


btw Crockett, what's your ingame name?
Title: HO's and Hoards..
Post by: tedrbr on May 01, 2007, 01:04:22 PM
War Arenas the wrong place to look for a 1 on 1.

You could try to defend EW and MW sites against milk runners.  You can take the LW arenas for what they are.  You could wing up in LW arenas with a few other and clean out the furballs.

You can go to the DA.  You can participate in the SEA events and KoTH (pretty good fights in KoTH, though they may not be the planes you like) - usually 1 on 1 fights there.... few gangs.

You've got a internet full of twitch kitties infesting online games.  Why do you think you see so many in LW with their Runstangs, L-gays, Splixteens, Nik-dweebs, and Cannon-Hawgs?  Everything ENY 10 or less?  They get tunnel vision, have not worked on any skilz, head straight in, spray and pray, look for the pick, and run when things go bad to save what little self esteem they have left.

A 1 on 1 was a rare thing in WWII, and it is a rare thing in AHII, although for different reasons.

We can hope for chivalry  and courtesy, but don't expect it.  You can try to take noob pilots under your (or a squads) wings, to teach.... but I've not seen a lot of that.  You can post all you want in these boards all you want about these subjects; but less than 10% of the online population comes to these boards.  You can complain about in on channel 200 in-game, but only those playing will see it, and others will jump and flame you for it.


As to hordes.  Put that down to mob mentality and common human desire to be on "winning" or "dominating" side.  I can't really complain about it, since it is pretty difficult to herd these AHII cats and kittens to do ANYTHING together as a group in the first place, so to those that still put together missions and get people to join.  I'll defend against these until the base is capped, then come in from another base looking to engage the ant trail and BOLO for the goon.

Just worry about your own personal conduct in the game.
If it's 6 on 1, break off, and look for the other side's cherry picker.
If it's a 1 on 1, ask if friendly needs help, or just fly his wingman position, don't take the shot.
Don't fire past friendlies while chasing a target (as often as I see the 3rd or 4th plane back in conga line doing that.....).
If I'm in a B-26 or A-20, and that Niki tries a HO me.... I'll accept (and giggle like a little girl when I dissect his ride out from under him).
Check Six whenever possible (you've got to see it to call it.... some victims don't get this part when they complain about not getting a 6 call).
Don't complain when you don't get a 6 call (yes, you were probably just "bait" to "friendlies", but you've got to watch your rear if not flying with a wingman, no one else's responsibility).
a good fight - win or lose.
Have fun.
Title: HO's and Hoards..
Post by: Vudak on May 01, 2007, 01:14:48 PM
Crockett, don't even bother getting upset by it.

Take a plane, (fast prop perk planes work great),

Go into a horde,

Drag one out, ignore what he says on 200 about you being a runner,

When his buddies are long gone, turn around and kill him :aok

Otherwise, go on 200 and ask if anyone else is sick and tired of the MA and wants to go to the DA.  You'll find a few volunteers and probably a much more fun hour.
Title: HO's and Hoards..
Post by: kotrenin on May 01, 2007, 01:25:25 PM
Quote
Originally posted by tedrbr
War Arenas the wrong place to look for a 1 on 1.


As to hordes.  Put that down to mob mentality and common human desire to be on "winning" or "dominating" side.  


Amen.
I admitt that I suck 00's without my horde. Most people like hordes, that's what makes them hordes, lots of people together in a big group.
Title: HO's and Hoards..
Post by: Eagler on May 01, 2007, 01:33:03 PM
is that a nappy headed ho or a regular ho?
Title: Re: HO's and Hoards..
Post by: whiteman on May 01, 2007, 02:02:47 PM
Quote
Originally posted by crockett
Here is another thought.. If you find yourself being the third, forth, fifth or sixth guy chasing a single con sit back and enjoy the fight and let the first two guys play with the kill.


That one annoys me more than anything else. HO's are a two way street and people jumping on a guy that you have a 1 vs 1 will happen. Watching 7 guys chase one con to the deck with 1 con chasing them while 5 more are coming in high can get fustrating. The topping is watching the last guy in line get popped after giving him 5 check sixes.
Title: HO's and Hoards..
Post by: crockett on May 01, 2007, 02:06:59 PM
Quote
Originally posted by DaPup
I love doing that to squaddies :lol


btw Crockett, what's your ingame name?


in game name is strafing

Quote
Originally posted by tedrbr
War Arenas the wrong place to look for a 1 on 1.

Just worry about your own personal conduct in the game.
If it's 6 on 1, break off, and look for the other side's cherry picker.
If it's a 1 on 1, ask if friendly needs help, or just fly his wingman position, don't take the shot.
Don't fire past friendlies while chasing a target (as often as I see the 3rd or 4th plane back in conga line doing that.....).
If I'm in a B-26 or A-20, and that Niki tries a HO me.... I'll accept (and giggle like a little girl when I dissect his ride out from under him).
Check Six whenever possible  


That's pretty much what I do.. I try not to jump in on other guys kills with out asking them first. If a con happens to get in my sites I'll take a shot, but I normally wont jump  on someone else's kill unless that con it trying to kill a friendly. Then I figure all is fair game to save the teammate.

Same as bombers or anyone attacking a base or CV, I figure they are fair game for anyone.

Hell I don't expect 1 vs 1 much, I can deal with 2 vs 1 and even 3 vs 1 if I have the alt.  But 3 starts to push it if you are on the deck and there is no real chance of setting up a kill at that point as you are pure defensive flying. It just get very tiering to have a good fight going and either your own team joins the fight or more cons show up trying to get a easy pick.
Title: HO's and Hoards..
Post by: Major Biggles on May 01, 2007, 02:09:34 PM
i agree 101% crockett, but it seems like there's nothing much that can be done.


funnily enough the fall of ACM directly coincides with the destruction of the old DA, where many people used to spend their evenings, learning to kill people, instead of just flying to get kills.


HTC needs to ressurect the old DA and we as a community need to try and restart the passion of a good fight in the MA's, before AH truely becomes a pre-teen arcade game
Title: HO's and Hoards..
Post by: sonic23 on May 01, 2007, 02:20:26 PM
I totally agree with major biggles 100% we need the old DA back with KS off, i spent my first month playing in there, and thats the only reason i subscribed cause i met so many nice people teaching me how to have a real 1 on 1 fight.
and for all those people who whine about those nooby vulchers,  just take yourself and a friend to a different field to fight thats what i always did and it worked pretty well.
Title: HO's and Hoards..
Post by: Zippy41 on May 01, 2007, 03:27:23 PM
Quote
Originally posted by Major Biggles
i agree 101% crockett, but it seems like there's nothing much that can be done.


funnily enough the fall of ACM directly coincides with the destruction of the old DA, where many people used to spend their evenings, learning to kill people, instead of just flying to get kills.


HTC needs to ressurect the old DA and we as a community need to try and restart the passion of a good fight in the MA's, before AH truely becomes a pre-teen arcade game


I would love that kind of training!!!!!
Title: HO's and Hoards..
Post by: jaxxo on May 01, 2007, 03:45:48 PM
summed up nicely..i will admit though that the one good thing to come out of the ACM'less MA is that the newbs are so bad now I can kill them 3 or even 4 to one..or at least make them work really hard to get me. :eek:
Title: HO's and Hoards..
Post by: dedalos on May 01, 2007, 03:59:41 PM
Quote
Originally posted by sonic23
I totally agree with major biggles 100% we need the old DA back with KS off, i spent my first month playing in there, and thats the only reason i subscribed cause i met so many nice people teaching me how to have a real 1 on 1 fight.
 


Better hope I dont find out who they were lol.

I blame the discovery chanel for the HOs
Title: HO's and Hoards..
Post by: Atoon on May 01, 2007, 04:13:03 PM
was fiting in a decent battle last nite- first few sorties most cons were 109s & typhs- good fun fights. Last few sorties ALL LA7s & spits except 1 con. Last sortie, I got HOd  by a seasoned/known, non-noob player in an la7 while 3 la7s chasin me close range- I logged. Swapped the flight stick for steering wheel & took a few laps-
Title: HO's and Hoards..
Post by: toonces3 on May 01, 2007, 04:22:31 PM
wow, so many hot sticks here, it's hard to believe there's a problem.

See, if you're a hot stick, and not a HO dweeb, then it should be easy enough to avoid the HO.

And if you're a hot stick and not a noob dweeb, then you should be able to figure out how to find kills in the hoard.

Seems to me the problem is looking for duels in the MA.

Maybe you should read some Shaw and other books on air combat.

First, the HO is a great opening move on the merge.  Shaw encourages it.  It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.  Want to avoid the HO?  Get out of the way, make the other guy fight your fight.

Second, dogfights attract attention, in game and in real life.  Most books on air combat will tell you that you don't want to get into extended dogfights because it leaves you vulnerable to others getting into the fight.  Get in, get the kill in a couple passes and get out.

So, I guess my point is that you're complaining because the game is too realistic for you.
Bummer.

I'll be looking for you Crockett, and I promise I won't run.
Title: HO's and Hoards..
Post by: Simaril on May 01, 2007, 04:23:43 PM
The good fights are out there though.

I had 2 extended, non horde, non runner fights with guys I hadnt heard of before. They stayed with the fights even when many others would have run -- and they kept trying even when I kept outmaneuvering them. (The fights were extended because my gunnery doth truly sucketh swamp water.)

Forsake not hope...there pilots with futures out there. WE just need to make sure we enocourage them rather than spout the "go to the TA" smackdowns that fill 200.
Title: HO's and Hoards..
Post by: Atoon on May 01, 2007, 04:34:34 PM
Quote
Originally posted by toonces3
wow, so many hot sticks here, it's hard to believe there's a problem.

 


Not hard to believe at all if you were a subscriber 5 years ago. In that case, whats hard to believe is how much the game has improved, while gameplay has simultaneously declined.
Title: HO's and Hoards..
Post by: toonces3 on May 01, 2007, 04:36:02 PM
true, two weeks doesn't give me much perspective!
Title: HO's and Hoards..
Post by: SlapShot on May 01, 2007, 04:37:27 PM
First, the HO is a great opening move on the merge. Shaw encourages it. It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.

Not from my experiences ...

If someone comes at me firing HO (easily avoided), and they stick around, they usually die within 1 to 2 turns.

Them trying so hard for a decent guns solution at a very high closure rate, does not give them the advantage as far as I am concerned. It gives me the offensive advantage to pull lead-turn on them.

HOers are counting on landing the HO and have not thought past that point ... that is what gets them killed ... they have exhausted their bag of ACM tricks with the HO.

I'll pop into the LW areans on occasion, but leave shortly there after for all the reasons listed in this post and go back to the MW or EW arenas.
Title: HO's and Hoards..
Post by: toonces3 on May 01, 2007, 04:39:34 PM
The good 1v1 is definately satisfying.

I have a 6:45 1v1 recorded against tbarone from a few nights ago.  In the middle of the fight, a guy upped and was heading in from my side, and I asked him to leave us alone and he was kind enough to do so.  

I would have been pretty bummed if someone came in and ended the fight for us.
Title: HO's and Hoards..
Post by: toonces3 on May 01, 2007, 04:44:41 PM
.
Title: HO's and Hoards..
Post by: toonces3 on May 01, 2007, 04:48:04 PM
Quote
Originally posted by SlapShot
First, the HO is a great opening move on the merge. Shaw encourages it. It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.

Not from my experiences ...


HOers are counting on landing the HO and have not thought past that point ... that is what gets them killed ... they have exhausted their bag of ACM tricks with the HO.

 


Then I don't see the point of even playing AH- might as well play Warcraft or something if that's the extent of a player's ACM skills.
Title: HO's and Hoards..
Post by: Engine on May 01, 2007, 04:50:13 PM
I was gone for about a year, maybe. Since I've gotten back, I've noticed that the quality of gameplay has dropped since I left, and finding a good fight has been tricky. There's only been a few guys I've seen lately who tell me by their skillful merge they're going to be a tough fight. Mainly, I've just seen guys in spit16s doing nothing but pulling their sticks back as far as they will go and hoping they'll magically pull an angle on you, or guys in ponies doing no maneuver but a shoddy attempted HO (and firing at 1.5k out), then extending.

Most importantly, the amount of people declining a fight even when I'm deliberately coming in with less alt and less E has been very depressing. Just two days ago, -every- single plane attacking the base I was a weakly-flown high-powered BnZ ride (mainly ponies), and they all stunk horribly.

There was ONE guy in all 20 not flying a pansy ride, and who was willing to come down and play. He's the only one out of the bunch I respect.
Title: HO's and Hoards..
Post by: SuperDud on May 01, 2007, 05:03:29 PM
This is an interestng thread. As I read it I looked at the dates and strangley enough a theory I always had seemed to be working.

The original poster is starting to "get it". There were also some 06ers that are still kind of on the fence. They don't mind the horde, they can deal with it but you can tell they are starting to want more too.

Then you have all the pre-06ers. Agreeing with the original poster. Not all will but from what's been seen in the thread, most do.

Finally you have the 07 guy comes in saying it's fine.

My theory is that it takes about 1 to 1&1/2 years before you finally start yearning for more. To finally want to learn more than just sitting in a horde of people fighting each other for a kill. Look around a bit crokett, there are people who will help you.

PS: toonces, the HO is the worst opening move you can do. All it shows me is that the guy is clueless. It's easy to avoid and why you're wasting time trying to shoot me I'm already working on coming around on your 6.
Title: HO's and Hoards..
Post by: Spatula on May 01, 2007, 05:37:22 PM
This is a ridiculous thread. Its the same old complaint: "People wont fight the way i want them to", or "its never a 'fair' fight", or something similar. Get over it. Not everyone will share your thoughts on what is 'good' flying and what is 'appropriate' tactics. People dont always want to give you a fair fight. Theres a DA for the purists.

So lets see people are complaining that people now dont have any ACM 'skill'. Well, ok, so those that actually dont have any skills should be easily killed, and if you die at their hands you either underestimated them or did something terribly wrong either way its your fault not theirs.

Secondly, not all the time is appropriate to use 'ACM' and angle-fighting skills. You could be so outnumbered that any serious maneuvering will just end up with 5 people on your 6 guns blazing. So, you may only have BnZ or the HO-the-lot-of-em suicide option. I say shot em the face if they let you if you dont mind taking the risk - espc if your defending your own base if you die it only takes a few seconds to get back into it where as if you kill an enemy by ho'ing they have to spend several minutes getting back into the frey. So it makes perfect sense to thin out (HO) hoards vultchin a feild. And for those who moan on 200 "Nice HO" or whatever, well, take a look in the mirror, it takes 2 to HO - simple. Besides HOers are easily defeated with lead turns.

And as for hoards, well, thats a sad reality thats theres not a lot anyone can do and its a product of human nature - we all like to hang out in groups. When we check the map we take a look to see where we should go most will go where there's plenty of friendlies for mutual support. This leads to 'hoards' it doesnt correlate to individual skill levels at all. What can anyone 'do' about hoards? Dont join in where the biggest furball is widen the front, go in search of new fights. If more of us did more of that, there would be less hoarding. The buck stops with YOU - all of us.

Quit blaming others for your perceived woes. Maybe just maybe your a part of the "problem" as well??
Title: HO's and Hoards..
Post by: 5PointOh on May 01, 2007, 05:42:53 PM
Quote
Originally posted by tedrbr
Just worry about your own personal conduct in the game.
If it's 6 on 1, break off, and look for the other side's cherry picker.
If it's a 1 on 1, ask if friendly needs help, or just fly his wingman position, don't take the shot.
Don't fire past friendlies while chasing a target (as often as I see the 3rd or 4th plane back in conga line doing that.....).
If I'm in a B-26 or A-20, and that Niki tries a HO me.... I'll accept (and giggle like a little girl when I dissect his ride out from under him).
Check Six whenever possible (you've got to see it to call it.... some victims don't get this part when they complain about not getting a 6 call).
Don't complain when you don't get a 6 call (yes, you were probably just "bait" to "friendlies", but you've got to watch your rear if not flying with a wingman, no one else's responsibility).
a good fight - win or lose.
Have fun.


I think that is the best statement I have seen in a long time <> you Sir.
Title: HO's and Hoards..
Post by: DREDIOCK on May 01, 2007, 06:02:11 PM
Quote
Originally posted by Vudak
Crockett, don't even bother getting upset by it.

Take a plane, (fast prop perk planes work great),

Go into a horde,

Drag one out, ignore what he says on 200 about you being a runner,

When his buddies are long gone, turn around and kill him :aok

 


LOL I love doing that. There is always some idiot that just doesnt know when discretion is the better part of valor  and just HAS to keep following you long after his friends have gone
Title: Re: HO's and Hoards..
Post by: x0847Marine on May 01, 2007, 06:13:54 PM
Quote
Originally posted by crockett
Seems like blah blah silly rules


I do not obey your silly rules.
Title: HO's and Hoards..
Post by: DREDIOCK on May 01, 2007, 06:23:27 PM
Quote
Originally posted by toonces3
Then I don't see the point of even playing AH- might as well play Warcraft or something if that's the extent of a player's ACM skills.


Like I said. They are watching too much history channel that seems to emphasise the HO on nearly every "Dogfights"
 show or whatever the hell its called. And not bothering to learn any other ACMs.

When I first came here I used to HO ALOT.
It wasnt untill I deliberately decided I wasnt going to HO that I started getting any better at ACMs because I forced myself to get better at something else.

After a while I noticed I startd getting alot more kills then I did when I HOd also.

Now you rarely see me try for the HO even when engaged with multiple cons
And when you do. Its usually out of retaliation
Title: HO's and Hoards..
Post by: Toad on May 01, 2007, 06:24:52 PM
Tired of the hordes?

The solution is quite simple.

Way back in the caveman days of AH, when everybody flew Pterodactyls, having 50 on in the single arena was not all that unusual.

Amazingly enough...and this is almost unbelievable.... we still had a lot of fun and really great fights. Why there were even uninterrupted 1v1's and people asking before jumping in.

Guess what?

That opportunity still exists in a hidden part of AH.

Next time you log in, try the MW or EW arenas. You're current LW fave plane usually has a slightly earlier varient in one of these places.

Yes, there are a large number of fraidy-cat milkrunning dairymen in there just trying to build perk points and score to get their name in lights...ignore them.

Because there are also enough people in there to fight. They'll come at you fangs out, till death do you part.

Why complain? Try something new. You may like it.

Cya there.
Title: HO's and Hoards..
Post by: Eagler on May 01, 2007, 06:42:12 PM
AvA is another room if you catch it with the right numbers can be the best AH has to offer someone looking for a great a2a fight. Pretty matched a/c and usually better than average players.
Title: HO's and Hoards..
Post by: halcyon on May 01, 2007, 07:10:41 PM
I'm seeing a lot of different opinions flying around, so I'll chime in with mine.

Here's what I think about the HO:

Historically, it was used in WWII. Now does that make it okay all the time? Well that's what's up for debate.
Now personally, I do not HO unless I'm in the following situations:

- outnumbered, low and slow on the deck while 5+ aircraft continually try to pick me off. In this case ACM can't even be used against any of my targets and the only choice is to take at least one down with me

- flying a P38 (or maybe even a 110), in which the ballistics of the aircraft allow a much farther convergence point past 1,000m, which gives you the ability to at least distract your target (if not kill him or grease him) at farther then 1k without the risk of taking damage yourself (**just to note, I hardly EVER fly the P38 so you will almost never see me doing this**)

- trying to clear a buddy's six if you're coming at him. Sometimes the HO fire (hey I might re-nickname the spit16 that) at his 12 will cause him to break off pursuit of my ally

In all other cases I try to avoid HOs, and usually the 1 or 2 seconds my opponent is using trying to get me in a HO shot are now wasted on his part at attempting a basic ACM for a six lineup. Now I have 1 or 2 extra seconds to begin my ACM for a lineup on his six.

Overall, the point of aerial combat is to nuetralize your opponent, right?
I don't see what's wrong with using tactics that allow you to do this, but ONLY if you put your own safety and your plane's safety first.

It's for this very reason I'll never even attempt a HO in anything that has a convergeance point of less then 1,000m, because at that point it's a 50/50 scenerio...who will get the lucky shot first?
Not to mention that even if you manage to not get hit, 9 out of 10 times you're going to collide with the other aircraft, and that's just the sign of a noob pilot.

The only time you should be colliding with aircraft is from any direction but your 12 o'clock, in which case you didn't see the other aircraft (I find most of my collisions are from aircraft smacking into me from my low 6 during ACM or if they tried to BmZ but botched it).

Bottom line, you should only be using tactics to kill your opponent that require you to put your own safety first.

Unfortunately, this game allows for unlimited life so the dweebs don't care if they ram someone on a HO. (I'm hoping CT, if it's ever released...will change the way combat is executed)
Title: HO's and Hoards..
Post by: ghi on May 01, 2007, 07:12:18 PM
(http://users.waymark.net/thunder/spoof/whiner.jpg)
Title: HO's and Hoards..
Post by: devild0g on May 01, 2007, 07:16:21 PM
I am one of the phew who have the ballz to follow someone all the way to there base, like in that map that is sorta split with ocean in middle on the right side, everyone stays on there own side, and attacks other guy and runs, A guy attacks my side I am gona pwn his arse or whoever is wagging their butt in my face, i wont wait around for it to be safe, I can follow that guy above his base. Pop him along with 3 of his friends, than with 8 of the people who where waiting all fighting to shoot me down. I just return to my side let the noobs waiting take care of them and go and land and get a new plane that is re-armed
Title: HO's and Hoards..
Post by: weazely on May 01, 2007, 07:17:43 PM
if u really have to just ask some vets to go into the DA and have some good fights




-Jokester
Title: HO's and Hoards..
Post by: numb1 on May 01, 2007, 07:31:48 PM
maybe u just suck lol
Title: HO's and Hoards..
Post by: numb1 on May 01, 2007, 07:33:17 PM
50% hoing 50% whining,u just adding 2 problem
Title: HO's and Hoards..
Post by: halcyon on May 01, 2007, 07:35:53 PM
Quote
Originally posted by numb1
maybe u just suck lol


Ladies and gentlemen, as we continue the tour please observe exhibit A, in which you can see a homusapidweebus, or better known as the "dweeb."

Don't worry folks...the chains and bars have been added for your protection and the creature itself is completely safe.
Title: HO's and Hoards..
Post by: toonces3 on May 01, 2007, 07:43:52 PM
[at the conclusion of discussion of angles vs. energy tactics]:
"With any of the tactics outlined here, whenever the opponent makes a forward-quarter approach, consideration should be given to attempting a short gun burst at the pass.  Although this is generally not a high-percentage shot, it is useful in establishing offensive and defensive psychological sets between opponents, and it may disrupt the adversary's game plan.  The pilot should assess the possible value of this shot against its effect on his own maneuvering requirements and ammunition supply."
Shaw, Fighter Combat, p. 112.

I think I'm mis-construing what you all are referring to as the HO.  My point is that it is useful to put some rounds at the bogey if he's in front of you- not that you necessarily maneuver for a HO kill at the merge.  Knowing your opponent is going to shoot you in the face at the merge can help the pilot establish separation or lead if desired, depending on how he maneuvers and what kind of fight he's going for.  

Just my thoughts.  I guess we can see how I feel a year from now about this tactic.
Title: HO's and Hoards..
Post by: SuperDud on May 01, 2007, 07:48:50 PM
True toonces but the problem between this game and real life is a real death. In real life I bet bullets flying at you would scare the bejeezes outta ya. I can see firing a short burst like you said, to kind of rattle someone. But in this game IMO it's pretty useless. Whenever I see someone shooting me from the front I don't get nervous. I think that this is going to be an easy kill and if anything make me more aggressive.
Title: HO's and Hoards..
Post by: crockett on May 01, 2007, 07:49:32 PM
Quote
Originally posted by toonces3
wow, so many hot sticks here, it's hard to believe there's a problem.

See, if you're a hot stick, and not a HO dweeb, then it should be easy enough to avoid the HO.

And if you're a hot stick and not a noob dweeb, then you should be able to figure out how to find kills in the hoard.

Seems to me the problem is looking for duels in the MA.

Maybe you should read some Shaw and other books on air combat.

First, the HO is a great opening move on the merge.  Shaw encourages it.  It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.  Want to avoid the HO?  Get out of the way, make the other guy fight your fight.

Second, dogfights attract attention, in game and in real life.  Most books on air combat will tell you that you don't want to get into extended dogfights because it leaves you vulnerable to others getting into the fight.  Get in, get the kill in a couple passes and get out.

So, I guess my point is that you're complaining because the game is too realistic for you.
Bummer.

I'll be looking for you Crockett, and I promise I won't run.


HO's wern't the main focus of this topic, I mainly just used it in the title to get the page views.. HO as I posted normally don't give me much trouble, I know how to avoid them.
Title: HO's and Hoards..
Post by: crockett on May 01, 2007, 08:02:47 PM
Quote
Originally posted by Toad
Tired of the hordes?

The solution is quite simple.

Way back in the caveman days of AH, when everybody flew Pterodactyls, having 50 on in the single arena was not all that unusual.

Amazingly enough...and this is almost unbelievable.... we still had a lot of fun and really great fights. Why there were even uninterrupted 1v1's and people asking before jumping in.

Guess what?

That opportunity still exists in a hidden part of AH.

Next time you log in, try the MW or EW arenas. You're current LW fave plane usually has a slightly earlier varient in one of these places.

Yes, there are a large number of fraidy-cat milkrunning dairymen in there just trying to build perk points and score to get their name in lights...ignore them.

Because there are also enough people in there to fight. They'll come at you fangs out, till death do you part.

Why complain? Try something new. You may like it.

Cya there.


I have jumped in the EW and MW arenas a few times and can hardly ever find a fight when I'm online. I also don't fly late war planes and the plane I fly is ENY of 40. I fly the A6m2b the plane that started the war with the US. LoL it doesn't even have WEP. :D


edit..

also a funny thing happened to me a little while ago.. While merging with another plane head to head we both dropped and turned to avoid a potential HO. Trying to lead turn each other and almost collied.

lol maybe there is a little hope.. too bad he was soon lost in the hoard and I couldn't finish the fight. :lol
Title: HO's and Hoards..
Post by: Toad on May 01, 2007, 08:59:10 PM
Well, u missed a very fun nite tonight in the MW. Just got done and had a bunch of good aircombat.

You just have to stick with it; it's worth it, especially compared to LW.
Title: HO's and Hoards..
Post by: Masherbrum on May 01, 2007, 09:11:45 PM
Quote
Originally posted by toonces3
wow, so many hot sticks here, it's hard to believe there's a problem.

See, if you're a hot stick, and not a HO dweeb, then it should be easy enough to avoid the HO.

Maybe you should read some Shaw and other books on air combat.

First, the HO is a great opening move on the merge.  Shaw encourages it.  It sets the other guy on the defensive and, assuming he doesn't want to get shot down, gives the attacker the advantage on the merge.  Want to avoid the HO?  Get out of the way, make the other guy fight your fight.

So, I guess my point is that you're complaining because the game is too realistic for you.

I'll be looking for you Crockett, and I promise I won't run.


I have a couple things.

1.)  The ONLY TIME I HO is when I'm getting ganged.   Although, I do enjoy HOing 110's in a Hurricane Mk. 1 and winning.  

2.)  The HO is NOT a "good opening move".
Title: HO's and Hoards..
Post by: frosty on May 01, 2007, 10:51:27 PM
I like to go H2H with guys, but I'll never pull the trigger unless I see his tracers (or if they're off, hear a ping) first.  If they don't fire, we just buzz each other Blue Angels style and start the knife fight.  My reason for taking this risk?  I come out on the winning end way more often than not.  Most guys who HO for a living are horrible, horrible shots.  I just sidestep their tracers, squeeze off 9 or 10 carefully aimed rounds, and pull up to go after them...if they're still alive.

Funny thing is, they fire 95% of the time. I get the feeling a lot of supposed anti-HO people do it all the time.
Title: HO's and Hoards..
Post by: frosty on May 01, 2007, 10:54:19 PM
Quote


1.)  The ONLY TIME I HO is when I'm getting ganged.  


Agreed.  All bets are off in that scenario and if someone is stupid enough to go HO with cornered prey that's got nothing to lose, racing to beat their 5 other countrymen to the kill, they deserve what's coming.  :t
Title: HO's and Hoards..
Post by: sgt203 on May 01, 2007, 11:33:20 PM
I still being on AH for less than a year must have a general misunderstanding of the HO shot..

My opinion is that for it to be a ho two planes must be of equal altitude or on the same verticle flight path directly facing each other.. To me that is the ho.

I have many times fired rounds into a cockpit as a plane passes by me (underneath) or have fired as I am able to turn slightly to one side or the other at the last second and get off a quick burst..

Sometimes I have gotten a nice shot on 200..

Other times I get the HO remark..

I am learning (slowly) how to be a better pilot and have tried to avoid hoing ( or what I beleive it to be) as anything other than last resort... Meaning I know Im getting killed in this situation may as well take the shot.. (or to try an uncap vulched bases)..

I am not a believer in any shot in front of the 3-9 line is a ho but am I wrong in my other beliefs...

It is my opinion that as a plane passes me to one side or the other or underneath and I quickly dip or turn in that direction that this is a snap shot or high deflection shot..

Im probably completely wrong but would be interested in some input form others..

<<<>>>
Title: HO's and Hoards..
Post by: DREDIOCK on May 01, 2007, 11:56:27 PM
Quote
Originally posted by weazely
if u really have to just ask some vets to go into the DA and have some good fights




-Jokester


Problem is I hear the DA has been turned into a mini version of the MA.

Duel one person and 3 others jump into cherry pick
Title: HO's and Hoards..
Post by: Vudak on May 02, 2007, 12:02:12 AM
Quote
Originally posted by DREDIOCK
Problem is I hear the DA has been turned into a mini version of the MA.

Duel one person and 3 others jump into cherry pick



I haven't been in there much lately, but generally that's a seasonal problem :rolleyes:

The place really could use some CMs of its own...  I don't really know what HTC stance is on that because I've never noticed a reply by them when the request is brought up.
Title: HO's and Hoards..
Post by: Atoon on May 02, 2007, 01:58:33 AM
Quote
Originally posted by Vudak
I haven't been in there much lately, but generally that's a seasonal problem :rolleyes:

The place really could use some CMs of its own...  I don't really know what HTC stance is on that because I've never noticed a reply by them when the request is brought up.



:noid
Title: HO's and Hoards..
Post by: Guppy35 on May 02, 2007, 03:09:30 AM
Corky's AH Rules to live by


-No one really dies

-It's just a game

-You get a new plane every time

-Being a high scoring Aces High player will not get you laid. (that would involve leaving your computer for at least a few minutes)

-Get in the fight and have at it.  If you die, try again.  You just might get better at it.

-Using history to justifiy the HO shot in AH doesn't work.  No one really dies so there is no risk.

-That being said.  It's your dime.  Fire away.

-If you are starting to take AH seriously, it's time to take a break.

-Do what you enjoy in the game and quit worrying about what the other guy thinks.  You'll never make em all happy anyway.

-If Aces High is where you get your self esteem, I'm worried for you.

Title: HO's and Hoards..
Post by: Sloehand on May 02, 2007, 04:30:49 AM
Quote
Originally posted by Major Biggles
i agree 101% crockett, but it seems like there's nothing much that can be done.


funnily enough the fall of ACM directly coincides with the destruction of the old DA, where many people used to spend their evenings, learning to kill people, instead of just flying to get kills.


HTC needs to ressurect the old DA and we as a community need to try and restart the passion of a good fight in the MA's, before AH truely becomes a pre-teen arcade game


I know this is late to the thread, but this gets my vote.

I had the most fun, met the best people, learned the most about flying ACM, from my time in the old DA during my first 8-10 months or so.  I spent half my online time there and the other half in the MA.  Met and brought in half our squad from there.  Got my butt kicked thoroughly (but I was learning) by Dedalos, Phish, Batfink, Wolfala and too many others and it was great!
Can't tell you how bad I miss that.
Title: HO's and Hoards..
Post by: Oldman731 on May 02, 2007, 06:11:22 AM
Quote
Originally posted by frosty
Agreed.  All bets are off in that scenario and if someone is stupid enough to go HO with cornered prey that's got nothing to lose, racing to beat their 5 other countrymen to the kill, they deserve what's coming.  :t

Agreed.

- oldman
Title: HO's and Hoards..
Post by: Masherbrum on May 02, 2007, 06:20:11 AM
Quote
Originally posted by Guppy35
Corky's AH Rules to live by


-No one really dies

-It's just a game

-You get a new plane every time

-Being a high scoring Aces High player will not get you laid. (that would involve leaving your computer for at least a few minutes)

-Get in the fight and have at it.  If you die, try again.  You just might get better at it.

-Using history to justifiy the HO shot in AH doesn't work.  No one really dies so there is no risk.

-That being said.  It's your dime.  Fire away.

-If you are starting to take AH seriously, it's time to take a break.

-Do what you enjoy in the game and quit worrying about what the other guy thinks.  You'll never make em all happy anyway.

-If Aces High is where you get your self esteem, I'm worried for you.



You forgot about Candy Mountain!   May your feet fall off and your kidney be forever banished to Candy Mountain.
Title: HO's and Hoards..
Post by: dedalos on May 02, 2007, 03:48:33 PM
Quote
Originally posted by Vudak
I I don't really know what HTC stance is on that because I've never noticed a reply by them when the request is brought up.


Ohhhh, I got one :rofl  

True though, you get in there and out of nowhere 262s start buzzing your fight. Not everytime though
Title: HO's and Hoards..
Post by: Simaril on May 02, 2007, 03:55:26 PM
Quote
Originally posted by Guppy35
Corky's AH Rules to live by


-No one really dies

-It's just a game

-You get a new plane every time

-Being a high scoring Aces High player will not get you laid. (that would involve leaving your computer for at least a few minutes)

-Get in the fight and have at it.  If you die, try again.  You just might get better at it.

-Using history to justifiy the HO shot in AH doesn't work.  No one really dies so there is no risk.

-That being said.  It's your dime.  Fire away.

-If you are starting to take AH seriously, it's time to take a break.

-Do what you enjoy in the game and quit worrying about what the other guy thinks.  You'll never make em all happy anyway.

-If Aces High is where you get your self esteem, I'm worried for you.




Excellent list! But, you forgot one, Dan --

No matter what is wrong in Aces High, it's probably Corky's fault.
Title: HO's and Hoards..
Post by: WilldCrd on May 02, 2007, 04:14:18 PM
Well I recently returned from a looong spiratual hiatus, logged in and went to the LW thinking that due to numbers there would be some good fights, well there was a few but I had to make em.
as posted earlier I had to present myself as a easy target and lots of guys ignored the chance. a few did. All in all as it was looong ago the game is what YOU make of it. tonight ill hit the mw and ew arenas and give em a whirl.

The sad thing is that my gunnery also truley suckath swamp water. i can outfly or atleast keep up with most but i cant hit squat:furious


EDIT: I didnt notice but is the DA gone? or just changed? i was lookjng forward to calling batfink out :cool:
Title: HO's and Hoards..
Post by: toonces3 on May 02, 2007, 05:41:59 PM
Quote
Originally posted by SuperDud
True toonces but the problem between this game and real life is a real death. In real life I bet bullets flying at you would scare the bejeezes outta ya. I can see firing a short burst like you said, to kind of rattle someone. But in this game IMO it's pretty useless. Whenever I see someone shooting me from the front I don't get nervous. I think that this is going to be an easy kill and if anything make me more aggressive.


Excellent point.  I was discussing this topic with someone in my squad, and we reached the same conclusion.

I hadn't thought of it in these terms- namely that Shaw's book, while excellent, loses some relevance when we're talking computer planes rather than flesh and blood flying.
Title: HO's and Hoards..
Post by: Masherbrum on May 02, 2007, 09:22:09 PM
Quote
Originally posted by toonces3
Excellent point.  I was discussing this topic with someone in my squad, and we reached the same conclusion.

I hadn't thought of it in these terms- namely that Shaw's book, while excellent, loses some relevance when we're talking computer planes rather than flesh and blood flying.


Exactly.  Reading Shaw's book only "goes so far".