Aces High Bulletin Board

General Forums => Wishlist => Topic started by: devild0g on May 01, 2007, 06:24:16 PM

Title: Thoughts about ack
Post by: devild0g on May 01, 2007, 06:24:16 PM
I think the autoack is not cool they should take it out, it just lets lazy noobs not need to worry about dying when they can just fly over there base when fighting gets too intense
Title: Re: Thoughts about ack
Post by: Lusche on May 01, 2007, 06:27:12 PM
Quote
Originally posted by devild0g
I think the autoack is not cool they should take it out, it just lets lazy noobs not need to worry about dying when they can just fly over there base when fighting gets too intense


It protects bases from lazy vulchers & even more lazy people attacking undefended bases.
Title: Thoughts about ack
Post by: devild0g on May 01, 2007, 06:33:36 PM
But usually some people just check the base out see one plane and say oh the ack will get that noob, thats just lazy
Title: Thoughts about ack
Post by: VooWho on May 01, 2007, 09:38:43 PM
Quote
Originally posted by devild0g
But usually some people just check the base out see one plane and say oh the ack will get that noob, thats just lazy


No thats called war. Autoack will never be gone in AH. This was a common thing that pilots went threw during WW2 was puffy ack at high alt, and thousands of cannon rounds down low. Besides I love flying threw that stuff.
Title: Thoughts about ack
Post by: Bruv119 on May 02, 2007, 09:54:41 AM
Simple solution.

Take 2 cannon monsters pref with rockets.

Work the field from one end to the other with crossing passes.

The second guy comes in whilst the 1st drags ack rinse repeat all acks down.  Also save some bombs for the VH.

The more practice at doing this the less hits you will take and you can go on vulching the field as much as you like.

Come back for a second run if you get killed and take down the soft guns again, if they have popped, should still buy you 20 minutes or more of ack free field.

Makes me mad when people complain about the ack as 10 guys circle a field and fly through it to get one poor guy trying to get up.  10 planes = 1 gun each!  not hard!

The ack changes have been very good.
Title: Thoughts about ack
Post by: Denholm on May 02, 2007, 12:49:55 PM
Once the ack is gone we'll have multiple requests for it to return. Especially from the free community.
Title: Re: Thoughts about ack
Post by: Spikes on May 03, 2007, 08:32:34 PM
Quote
Originally posted by devild0g
I think the autoack is not cool they should take it out, it just lets lazy noobs not need to worry about dying when they can just fly over there base when fighting gets too intense



don't take it out, just make it a little less accurate...
Title: Thoughts about ack
Post by: Denholm on May 04, 2007, 09:26:42 AM
So you want to tell the ack, "Don't shoot precisely the first time, every second round!:)"

Right.....
Title: Thoughts about ack
Post by: Knegel on May 05, 2007, 12:41:40 PM
Quote
Originally posted by Denholm
So you want to tell the ack, "Don't shoot precisely the first time, every second round!:)"

Right.....


Hi,

the ack programming isnt good!!

As more you fly strait or slow, as less it hit you.

But if you turn like mad, or if you attack with +400mph it will kill you for sure.

Imho it should be the other way around! Strait and slow flying planes are the most easy targets, not the other way around.

The current setup allow vulching, but no turnfights above the bases.
Title: Thoughts about ack
Post by: Lusche on May 05, 2007, 12:56:08 PM
Quote
Originally posted by Knegel
Hi,

the ack programming isnt good!!

As more you fly strait or slow, as less it hit you.

But if you turn like mad, or if you attack with +400mph it will kill you for sure.

Imho it should be the other way around! Strait and slow flying planes are the most easy targets, not the other way around.

The current setup allow vulching, but no turnfights above the bases.


To my experience, it already is the other way round: Fly straight - get hit. Fly irregular turns: Stay alive.. at least a bit longer ;)
Title: Thoughts about ack
Post by: Knegel on May 06, 2007, 03:42:41 AM
That only work if you fly a slow plane, like a HurriII, if you fly a FW190 or a P51 with +300mph, its better to fly strait. If you attack a single aaa, simply keep strait on target, get lose and shoot it down, and wait untill the last round passed you, then move up. If you shoot and turn before the aaa is down and the last rounds passed you, its likely this last rounds will hit you.

I rarely get shot down, when only the 4-5 aaa´s between the runway and gangway  are left and i attack them strait from the front. Then i often can shoot down all 4-5 aa´s in a row, if only 1 or 2 aaa´s are aside me, they will hit me.  With the manned aaa´s its exactly like i say. They almost only will hit you if you make a strait attack, while it need bad luck to get hitted, if you turn over them.

Currently the aaa´s seems to have a extreme dispersion, while they should have a more slow reaction time.

A more exact gunnery with a higher reaction time would be the solution.

In this case the aaa´s would hit you if you fly strait, but every roll/turnmanouver would bring you out of the bullet stream.

In this case you would need a turning course while attacking a aaa, like its often used vs manned guns and GV´s. This of course need more skill and so the skill would play a more big role than luck.

Then we would need to destroy 1 aaa after the next to stay alife. Also more than one attackers dont would help.  Currently 3 attackers can deack a base very fast and pretty safe, by attacking next to each other strait flying. I doubt this is realisitc.


Greetings,

Knegel